My biggest regret. I've pre-ordered every expansion but Old Gods, and I didn't do this one because I was trying to spend less money on Hearthstone at the time. Definitely one of the coolest cardbacks out there.
I feel like this would be interesting in Wall Priest. So many mechanisms for bringing minions back that adding 1 or 2 of these to your deck here and there could add up. Also the more you end up getting the bigger the Conjured Mirage pool becomes for resurrections.
If the opponent trades it off they've given you a ton of value for the 4 mana, but will people just ignore it instead and hit you in the face next turn? Is a one-turn delay worth it?
Is there any way to tutor this back out of your deck?
I'd love this to enable a fatigue deck at some point, but I guess it could never be consistent.
I mean, I think it's not quite as good a stat distribution as Sludge Belcher, but having a taunt minion which can't be cleared by one attacker is always great. It'll certainly see play.
Cast it twice(?) on a Desert Obelisk when deck is almost empty, then play Myra's Unstable Element to get combo. Also works for Mogu Cultist. Pretty strong card since it can also target beefy minions of the opponent.
This minion will probably never attac But it will always protec and it will always go into your dec it might become a new anti-aggro tec
Jokes aside, Conjured Mirage looks weird, you can play around it easily unless your opponent draw this every turn, like, *you draw Conjured Mirage at turn 4 play it, opponent doesn't attack it, shuffle it into your deck draw (second) Conjured Mirage and play that again, shuffle it and repeat *. you could have an infinite loop with this one, if opponent can't kill it.
most of the time you can't go infinite with this, and your opponent might kill this in time even if you do go infinite. could be a fatigue card you probably want to play on late games
But if it can save you a turn or two(or more) for a future board clear. probably is worth it.
Eyes of C'Thun
My biggest regret. I've pre-ordered every expansion but Old Gods, and I didn't do this one because I was trying to spend less money on Hearthstone at the time. Definitely one of the coolest cardbacks out there.
should i play big priest?
Play what you like. That's what Wild is about.
Fireside
I love this one because it shows that I have played Hearthstone live in person with other REAL PEOPLE!
Uldum Card Reveal - Conjured Mirage
I feel like this would be interesting in Wall Priest. So many mechanisms for bringing minions back that adding 1 or 2 of these to your deck here and there could add up. Also the more you end up getting the bigger the Conjured Mirage pool becomes for resurrections.
should i play big priest?
i have been playing the deck for some time now and i am having fun.
so if you think you'll like it then go ahead and play it
New Neutral Minion - Mortuary Machine
Run this with two Shieldbreakers to take care of your opponent's Reborn Taunts.
Uldum Card Reveal - Mortuary Machine
How? Ok, he does not play a minion until turn 8 except for Barnes or Archmage Vargoth. But rarely you can win past turn 6 with aggro.
should i play big priest?
i have been playing this game for some time now and there was a deck in wild that was really interesting.
its big priest. it looks like a fun deck to play but it also seems alot of people hate it.
do you guys think i should play big priest or not
Uldum Warrior Card Reveal - Tomb Warden
Seriously. Rush from Dr. Boom, Mad Genius, and you can discover it from Omega Assembly and Delivery Drone. It probably would have been good enough to see play without the Mech tag.
New Neutral Minion - Conjured Mirage
If the opponent trades it off they've given you a ton of value for the 4 mana, but will people just ignore it instead and hit you in the face next turn? Is a one-turn delay worth it?
Is there any way to tutor this back out of your deck?
I'd love this to enable a fatigue deck at some point, but I guess it could never be consistent.
Two Uldum Card Reveals - Pharaoh Cat & Bone Wraith
I mean, I think it's not quite as good a stat distribution as Sludge Belcher, but having a taunt minion which can't be cleared by one attacker is always great. It'll certainly see play.
Interestingly, Bone Wraith has the same "combined" 4/6 stats of Saronite Chain Gang. Really different feel, though.
Diseased Vulture
Someone (probably me) is going to get rekt by this card.
New Rogue Spell - Shadow of Death
Cast it twice(?) on a Desert Obelisk when deck is almost empty, then play Myra's Unstable Element to get combo. Also works for Mogu Cultist. Pretty strong card since it can also target beefy minions of the opponent.
Conjured Mirage
Might even consider Augmented Elekk just to be sure
Neferset Ritualist
This card is great
Conjured Mirage
If control deck cannot remove it and you have 2, you will never fatigue and fatigue is how control often wins
Uldum Card Reveal - Conjured Mirage
I'm definitely gonna try this with the new warlock quest.
Saviors of Uldum - 5 Pack Bundles Giveaway
I need tremendous Colossus of the Moon :D
Conjured Mirage
If you have 2 of this in fatigue and opponent cannot remove them you can go infinite
Uldum Card Reveal - Conjured Mirage
Interesting fatigue tech...
Mortuary Machine
5 mana 8/8s with big downside did see play before in aggro, but this one makes taunts more annoying, so not sure if it makes the cut.
Uldum Card Reveal - Mortuary Machine
5 mana 8/8 but not very aggro as it makes opponent taunts better.
Shadow of Death
There should be some broken stuff with this or it can copy big guy of your opponent too. But might be a bit too slow
Uldum Card Reveal - Conjured Mirage
This minion will probably never attac
But it will always protec
and it will always go into your dec
it might become a new anti-aggro tec
Jokes aside, Conjured Mirage looks weird, you can play around it easily unless your opponent draw this every turn, like, *you draw Conjured Mirage at turn 4 play it, opponent doesn't attack it, shuffle it into your deck draw (second) Conjured Mirage and play that again, shuffle it and repeat *. you could have an infinite loop with this one, if opponent can't kill it.
most of the time you can't go infinite with this, and your opponent might kill this in time even if you do go infinite. could be a fatigue card you probably want to play on late games
But if it can save you a turn or two(or more) for a future board clear. probably is worth it.
Uldum Rogue Card Reveal - Shadow of Death
This can be broken sometimes... And can be better than 4/4 spiders