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  • New Warrior Minion - Tomb Warden

    I think this card is very good. In it's base form, it's still pretty good. With the handbuffing it can become really powerful. Plus, it's not a legendary. Taunt warrior was wholly lacking in payoff cards, this is a good start. Still needs more though.

  • New Paladin Spell - Pharaoh's Blessing

    Seems slightly overcosted. May still see play though, because it's not awful. It's certainly more aggressive than Spikeridge was.

  • New Neutral Minion - Conjured Mirage

    A neutral "frost nova" against Aggro and occasionally other things. Some strange niche fatigue reduction scenarios. I'm not sure this is a good card, but it's certainly a very interesting one.

  • Two Uldum Card Reveals - Pharaoh Cat & Bone Wraith

    Bone Wraith is why we never got Lord Marrowgar as a card

  • New Neutral Minion - Conjured Mirage

    Staff

    Good anti-aggro tech, either trade your entire board for this or give me a one more turn to get into my aoe. Seems pretty good.

  • Saviors of Uldum: Arena Impact

    Staff

    - NEW CARD -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Conjured Mirage (5): Huge pile of stats, it can and probably will buy you a turn, but what of it? You spend a card doing nothing. Maybe it could help you later on to protect your board when you have more mana to play other stuff, but drawing into a "dead" card over and over does not seem like a good solution. Maybe warlock can utilize it, but other than that, dont think so.

  • Uldum Card Reveal - Conjured Mirage

    Staff

    Definitely interesting. Really hard to say whether it turns out to be unplayable, just kills aggro on the spot or something between.

  • Uldum Priest Card Reveal - Embalming Ritual

    Quote From meisterz39

    I don't think this is quite a reprint of Desperate Stand - in fact, I think it's strictly weaker (but not worse, as the one mana discount is huge). A creature can stack multiple deathrattle effects, even if those effects are equivalent, but I don't think a creature can benefit from the same keyword more than once (e.g. giving a windfury minion windfury doesn't give it mega-windfury, etc.). So, presumably, you get no benefit from casting this on a reborn monster, and no benefit from stacking it with itself. That's not a huge difference, but I think it explains the one-mana difference.

    I see what you mean. I forgot that Reborn doesn't stack, so thanks for bringing this up.

  • Conjured Mirage

    I think at 4 mana it's not really strong enough, considering it would only delay an aggro deck and do nothing against control/combo. I feel like the way to use it is in the lategame, either to heal yourself for 10 or to protect an important minion.

  • Uldum Priest Card Reveal - Embalming Ritual

    I dusted him :(

  • New Neutral Minion - Conjured Mirage

    Quote From Marega

    broken vs aggro

    Don't know, if it's good enough, but in theory, it can buy multiple turns. 

  • Two Uldum Card Reveals - Pharaoh Cat & Bone Wraith

    So many taunts, still no good replacement for Tar Creeper.

  • Quest Trading - Play A Friend!

    Battletag: Calus#2543
    Region: EU
    Trade Only?: Yes, you go first

  • Uldum Card Reveal - Mortuary Machine

    I called Fel Reaver crap and I was wrong, I don't wanna call this is crap.

    Let's say for instance that you play Galvanizer on turn two while going second.

    Turn three coin out Mortuary Machine then run all the silence you can and go face.

    who cares if your opponent gets reborn on their taunt's your just going to silence them anyway.

    This does seem like a great fit for Silence Priest though.

     

  • Uldum Card Reveal - Conjured Mirage

    You do know that you simply can wait one turn to get rid of it? 

    When you silence this, you are in real trouble ;) 

  • New Neutral Minion - Conjured Mirage

    broken vs aggro.

    EDIT: didnt read it properly. i thought it shuffle a copy not itself. well then idk where this card stands then

  • Conjured Mirage

    Staff Pro

    Honestly, this may be one of the best designed Hearthstone cards. A solid minion to help against early game aggression and it can be more consistent late game provided it doesn't die. If you're going to lose the game, this card may give you an extra turn, but it also isn't a way to completely turn the tides.

  • Uldum Card Reveal - Conjured Mirage

    damn this will make every aggro deck run 2 silences. this wipes out aggro boards if they have to kill it with their own minions. great for highlander decks as it can shuffle it self if it lives,

    EDIT: didnt realize it doestn shufflr a copy. if it did it would be broken. so it removes it self. meh

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    Pharaoh Cat Card Image

    Its cute,
    Its strong,
    Its definitely gonna see play,
    and best of all, its a common card,
    My choice and may I not win that bundle if that isn't so

  • Uldum Card Reveal - Conjured Mirage

    Pro

    I like the idea. Finally something new!

  • Uldum Card Reveal - Conjured Mirage

    this card is interesting, so if it were to be affected by Corruption, or Nightmare, would it be shuffled before it dies? I would think so because the shuffle ability came onto the battlefield first, or would they happen at the same time? which would result in it dying.

  • New Neutral Minion - Conjured Mirage

    Pretty terrible unless you're going for some sort of Fatigue strategy. Having infinite drawing is possibly a thing. Depends on thd timing, but I assume it shuffles in pre-draw because it's "start of turn".

  • New Neutral Minion - Conjured Mirage

    Probably depends on the ordering. If you play it first, it should shuffle. 

  • Uldum Card Reveal - Conjured Mirage

    Could make a loose comparison to [Hearthstone Card (timeout!) Not Found]

  • Conjured Mirage

    Pretty good in silence Inner Fire priest. Anti-synergies with Lady in White.

    I guess this could potentially be used, in order to stop the opponent's aggression on turn 4 (the enemy would just hold their attack) and bring you to turn 5, when you can use Brawl, Mass Hysteria or maybe other mid-game shenanigans to regain board control.