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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Doomguard

    Double discard is a sin.

  • Golemagg

    Thank God they finally printed High Priest Thekal. This card might just become viable in Reno Paladin.

  • Timebound Giant

    Best card in Plot Twist Warlock.

  • High Priest Thekal

    Reno Paladin babyyyyyy

  • Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!

    i hope so i like zoo type of cards i would like it if all the card we get are at least playable

  • Mark of Hakkar

    Fun fact: A lot of people don't know or don't remember card backs are a thing. In fact I only remembered I could change them when this card back happened lul

  • Legend

    We need a Rank 50 card back because that's a true challenge to get

  • Classic

    Heh, ditto

  • Golden Celebration

    I just want this so I can use it with all my Reno decks tbh

  • Sunwell

    The best card back. This is undisputable.

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    Several candidates for me, so I'll stick with the "cuteness and general card idea" criterion this time: Grandmummy. It also exemplifies some of the traits of the expansion. 

  • Cloud Prince

    Wild Secret Mage gets a significant buff with this together with Arcane Flakmage.

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    I am going with:

    Anka, the Buried

    Looking forward to playing with Mecha'thun. Should be a fun deck.

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    Personally I can't wait for Dark Pharaoh Tekahn. The card seems to buff Aggro Warlock pretty nicely.

  • Abyssal Enforcer

    Definitely One of my favorite cards ever printed 

  • Idea for Genn and Baku Nerfs

    Quote From LyraSilvertongue
    The number of HS formats is not that confusing though. It's two primary formats. Yes, the developers want to keep things simple so that they aren't confusing, but constantly nerfing cards in counter intuitive of that goal. Take WoW for example, there were complaints from returning players who had taken a break and then found that their favorite class(es) were ability pruned or had talents/default abilities changed drastically to the point that they no longer recognized their class. Now of course an MMORPG is much different than a CCG, but the general idea still stands that if you change too much of want returning players enjoyed or were familiar with then they are more likely to be turned off. Having to have returning players return and find any one of the 18 odd/even decks working completely different than they used to before taking a break is likely to risk turning those players off. I think it is safe to say that most players like to be able to pop a game back in and not have to relearn everything again.

     

    Wrong, wrong, WRONG. For starters, Standard is the primary HS game mode. The devs said at the outset that they consider Wild to be a fun bonus mode a la arena or tavern brawls.

    "Mike Donais: There’s still a good amount of people playing Wild. The thing is, I think – like you said – Standard is super healthy and fun, and there’s good variety, and I think Wild is more there for you, like Arena or Tavern Brawl, for when you want to take a break. You’ve had enough Standard, you’re tired of losing to X super popular deck, and you need to try something out, where you won’t run into that deck as much, and Wild is perfect for that."

    Any change is going to cause some amount of confusion. That doesn't mean there shouldn't be any changes, it means that the need for changes has to be weighed against potential player confusion. It means that the least confusing option is the most appealing. What's *more* confusing, occasionally nerfing problem cards in all formats or coming up with an ever-expanding list of formats with format-specific card pools and ban lists? 

     

    Neither of us having evidence means that neither point is proven or disproven. Your stance is no more valid than mine unless concrete evidence is provided so I fail to see why you're debating this point of the topic. Genn/Baku were HoFed because they would have had to have made substantial changes to the cards to provide any form of nerf in standard. Combine that with strong tools like Defile getting rotated out that previously combated Odd Pally and to a lesser extent Even Shaman the cards were HoFed. I've seen no blue posts that have stated that they currently plan to nerf or look at the decks in wild. Suggesting that they do plan to do this with less evidence than this is no more than wishful thinking for ex-standard players wanting to mold their wild experience for everyone else.

    I'm not the one who made the argument. Member this?

    "Are you actually going to answer where the evidence is for T5 deciding to nerf Genn/Baku in wild or are you intentionally trying to throw the conversation in a different direction?"

    If you have zero evidence one way or the other, where do you get off demanding this evidence of others and then using a lack of evidence to imply the opposite is true? When caught in a fallacious argument, why try to pretend that I'm the one making it? I'm not a goldfish, I can still vaguely recall the things you said two posts ago. If you can't argue your points honestly consider maybe conceding those points.

     

    Again I can point out multiple cards that make a variety of match-ups/plays predictable. Going against any form of slow control or combo warlock? Prepare to have an answer for a massive board in the late game (including saving a transform effect for Mal'Ganis as mage or shaman so that you don't instantly lose to 30+ stats on the board when Mal'Ganis is used). Going against any form of aggressive paladin list? Try to dump your hand as best as you are able from the get go so you don't give your opponent insane refill value and renewed steam to smorc your face. Going against pretty much any kind of wild mage as an OTK player? Be prepared to pop their 1+ number of Ice Blocks before using your combo or attempt to find an alternate win condition. Obviously there's plenty of more examples, but the classes are extremely scripted with how games turn out nowadays. Genn/Baku having their effects active from turn 1 doesn't really make them that much more predictable than pretty much any other deck. The reason it seems like they are more predictable is because most of the complained about decks are aggressive decks that do not end the game in the late game while the few classes I mentioned above have their predictable plays happening in the late game (which isn't seen as often as the early game due to the existence of aggro). If aggro was incredibly weak and you saw games extend late most of the time you would see how predictable the many control decks are as well).

    Apples to oranges comparisons all the way down. G&B subvert the rules of HS in a significant way that doesn't apply to any of the cards or decks you listed, and you're *well aware* of the argument, so I really don't understand the compulsion to make these false equivocations. Improved hero powers being active on turn one independent of what you draw or what you choose to play on turn one is a massive, massive change to how hearthstone works fundamentally, and the fact that these decks can then lean on their hero power makes them *even less* draw dependent than any other type of deck. For any other card in the game, the fact that you have to draw and play it to get its effect is one of the primary balancing factors.

     

     

    I'm arguing that in the current moment we have no evidence that they are going to be nerfed. It's pointless to argue that any card can technically be nerfed out of the blue because a couple cards have in the past. If I cared enough I could make the argument that any card could be nerfed then and we wouldn't be able to anticipate it.

    If cards can be nerfed without prior warning then your argument is the pointless one, not mine. "Are you actually going to answer where the evidence is for T5 deciding to nerf Genn/Baku in wild..."

     

     

     

    The following are taken from Urban Dictionary and Dictionary.com

    Flaming: " To engage in an online argument usually involving unfounded personal attacks by one or more parties."

    Debate: "a discussion, as of a public question in an assembly, involving opposing viewpoints"

    The one thing I will concede to is that the person I quoted earlier didn't directly say that they found Genn/Baku decks irritating, but it was certainly implied. So my calling out of their wish to kill a deck that they found irritating wasn't completely unfounded. I feel you are reaching to call me a flamer however, considering that in nowise have I called any person a name of personal insult, hate, etc nor have I cast aside the viewpoints of my argument to instead deride a person on topics completely personal and unrelated to Genn & Baku nerfs.

    I didn't call you a flamer. The words I used were "ridicule" and "mock", and I stand by them. And to be clear, I don't have a problem with mockery if it's deserved, I have a problem with mocking someone in lieu of an argument, and especially when you're guilty of the same thing you're mocking the other for, in this case, expressing opinions.

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    I am pleased that Quest card back!, but I really love the fan decks and I think that Desert Obelisk will help me. This card will serve the new great emotions.

  • Heroic Naxxramas

    One day I'll go through the Heroic Adventures to earn these bad boys 

  • Samsung Galaxy

    I remember trying to earn this with an Emulator I ran

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    Frightened Flunky. I don't even play warrior but I just like the card art.

  • Golden Celebration

    I would love to have that on some of my decks

  • Legend

    One day I'll earn you

  • Black Temple

    I definitely wish I started playing in May, I started Season 3 (June 2014) but Kudos to those who got this one

  • Krosmaga: Thoughts

    I can't say that I'm a deep player of cards games, but since I started Hearthstone I give a chance to few games. The game that actually most suprise me was Krosmaga . The first impression of the game seems like a more complex game than Hearthstone, but actually after few matches I could understood the game dynamic (of course not all the combos).

    • The basic gameplay is far from Hearthstone. Each player has 5 Dofus divided in 5 lines, composed by 7 tiles. In order to win you need to destroy 2 real Dofus (2 of 5 are fake ones). The minions summoned move through a single line at the end of the player turns, based on movement value. In movement phase, if 2 minions face adyacent tiles the fight happen in a similar way to Hearthstone (but you can't decide if not attack). 
    • There are 10 different classes. The game do not have anything similar to a Hero Power, so the class is defined purely by the cards. Classes have keywords or mechanics linked to them, so there is not the feeling that all classes do the same. On the other hand this causes some valance isues.
    • The gold can be obtained by quests or wining (also by achievements). On interesting thing is that there are packs that includes (at least) one legendary so you can decide if going for legendaries or get bigger collection (are more expensive than the normal ones, but not super expensive, like 5::1).
    • Decks are 45 cards.
    • I would expected that the queues to play were longet. Of course there are less players than hearthstone, but most of the time seems that find a match is not a problem.

    I would recommend this game, but there are 2 mayor issues to consider. The development of the game is in "stand-by" so there is not new content at this moment (for what I know). Also this affect to the balance of the game.

    So, any thoughts about it?

  • Saviors of Uldum - 5 Pack Bundles Giveaway

    Reno the Relicologist, king of memes and taker of the board.