As if Wild Tempo Mage wasn't annoying enough, now they have the possibility to cast AoEs without hurting their own board and get ahead of their opponent with an indescribable ease. Odd paladin was one of their worst MUs and now they can completely shut them down with a single 2-drop (and a couple of secrets ofc). And not just once - if the 2-drop somehow survives a turn, the mage can play another secret and stop yet another wave. I think Arcane Flakmage should have been a 2/2 due to balance and flavour reasons.
Arcane Flakmage
- Mana
- 2
- Attack
- 3
- Health
- 2
Ancient pandaren proverb: He who is without secrets lacks flak.
- Set
- Saviors of Uldum
- Released
- Mar 27, 2021
- Revealed
- Jul 23, 2019
- Artist
- Ursula Dorada
- Craft cost
- 100 dust
- Disenchant
- 20 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- ULD_240
- DBF ID
- 53822
Decks using this card
- [Tavern Brawl] Secret Mage1,560 Dust



19 votes
- [Legend] Highlander Aluneth Secret Mage 66% WR17,860 Dust



8 votes
- Wild Secret Mage (My first time Legend Rank, 12-2020)5,080 Dust



7 votes
- Burn Mage5,040 Dust



0 votes
- Saber's SOU Secret Mage9,400 Dust



0 votes
- not ready8,280 Dust



0 votes
- Secret5,240 Dust



0 votes
- Puzzling Secret7,480 Dust



0 votes
Card sounds
Sound effects
-
Play VO_ULD_240_Female_Orc_Play_01
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Play ArcaneMagic_Play_Underlay
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Attack VO_ULD_240_Female_Orc_Attack_01
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Attack ArcaneMagic_Attack_Underlay
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Death VO_ULD_240_Female_Orc_Death_01
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Death ArcaneMagic_Death_Underlay
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All Saviors of Uldum cards
Game accessories
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Comments
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Comments
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The thing that wild Secret Mage lacks is - board clear.
This card seems to be a solution to dealing with small minions (murlocs, paladin tokens, zoo etc.)... BUT...
...Will there be enough space in the deck to include it? I'm not sure.
In some match-ups (Big Priest, combo & control decks), it would be a bit useless card.
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Play couple of secrets to get a Flamestrike
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