Tbqh, when Shadow Waltz was revealed, my first thought was that Blizzard was queerbaiting me again.
When I look charitably at the overall level of gender parity and LGBTQ representation in Hearthstone, I recognize how challenging it is to create art that is intended to appeal to a massive global audience. Balancing the desires of the customers who want to see themselves reflected in their games vs the pearl-clutchers and the Chinese censors is no easy task, and one that corporations have struggled with for a long time.
When I'm feeling less charitable, I grumble about baby steps and the amount of patience required to move past a point of token representation.
And I do appreciate the OOC regulars and staff who are quick to push back on the occasional piece of negativity that does crop up.
Stage 1: "a new system that will let you exchange excess coins for a resource you can then trade for Coins for Mercs you haven’t yet Maxed"
Stage 2: Exciting and exclusive new endgame content where you'll need to use your excess coins to- what? You don't have excess coins? Why? Oh, you exchanged them for [resource]? Oh, that's too bad... Shop's over there, just sayin'...
You are most likely right, and it wouldn't surprise me. Strange of them to advertise any bundles in the patch news, but perhaps that's the new world order for them.
I personally don't buy that. People were pointing out on week 1 of release that not only there was nothing to do with excess coins, but also that there was no protection from bounties and packs giving you coins for maxed characters. Even if you concede that the devs didn't think this would be an issue early on (which is honestly ridiculous because it's such an incredibly obvious problem) it doesn't change that they dragged their feet on providing a solution for literally an -entire year-. That's one whole year in which they allowed a whole game mode to sell an increasingly useless product for real money.
That's an awful look no matter which way you cut it and really gives credibility to the idea that either the mode was rushed out the door before it was ready or Blizzard just stopped giving a shit about it after the lukewarm reception it got.
Its fairly bad. In big decks, this card is just sitting around until about turn 9 while the conditions hinder its consistency.
There's some synergy here with cards like Masked Reveler and Sigil of Reckoning, getting some big demons out early and playing this around turns 7-8, but its still so slow for today's game. At best in my opinion, this is just a card to get another Illidari Inquisitor or Xhilag of the Abyss, not necessarily to milk as much as possible from it.
Dont even bother with small demons. 5 mana summon a bunch of 2/2s or 3/3s? Even if all three were Piggyback Imp I'd still be yawning.
Xhilag of the Abyss antisinergizes with that card. The tentacles are demons, so you are polluting the demon pool with 4 useless 1/2.
Personally, I'd have preferred Contract Conjurer to go to rogue instead of mage. Some numbers would have to change, sure, due to rogue secrets costing 2 mana.
It's basically a slightly different Kabal Crystal Runner, which for a mini-set card, feels like an afterthought
Excess coins wasn't an issue at launch coz the Devs didn't realize how quickly players would be accumulating excess coins. So at launch, it wasn't even thought of as an issue
There are some fundamentals here that aren't addressed that need be.
Treasures in Mercenaries are horrible, with the vast majority of the options not merely being binary, but being pointless. Some are actively detrimental. This encourages an even tighter adherence to specific comps for PvE.
In PvP, a few comps dominate all others, though there have been good changes made in this area. Matchmaking is garbage (which is hilarious given how they touted the matchmaking system on end) but that will likely be ignored/treated as a feature.
The devs are working to bring the game to basic competence (e.g., deal with coin issues) and ignoring these other problems, which is astounding. Coins should have been handled pre-launch.
On the newcomers comment, that's only really true in terms of difficulty, but its kinda the same argument most players tend to make towards newcomers in regular hearthstone: "just play face hunter/aggro druid/etc." While that is a legit argument, you're still being starve in terms of variety; looking out the window as everyone plays that brand new toy while you're stuck with what's left. The grind may no longer be as harsh, I'll grant you, but still substantial.
Besides, you'll usually get screwed during those special events where completion relies on a more diverse team.
On the second comment, you can play a variety of decks, which I have myself, but in my opinion its not really a change in strats. Just queue the same moves over and over, every match up until the boss. Then things start getting better, but not before 20 min of creeps spamming the same shit. There's no galaxy brain really being employed anywhere, not even with treasure choices; the only way you'd add any semblance of pressure is when you gimp yourself into a specific pattern of play. And then you lose one important merc and down goes that house of cards.
What Im trying to say is that the game is simple, linear, and in need of an overhaul. Variety isn't the problem here, the game is simply built that way, and my opinion is that it need not be so.
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Is it though? From a pure pve standpoint (which is the focus of the mode) new players don't have any disadvantages whatsoever. Their bounties are at most going to be just as hard for their first playthrough as for the old players during their first playthrough. In fact it might even be easier for them, because they have access to improvements like the training grounds, instant task chains and more. Plus they can skip too hard zones once they beat all winterspring bounties.
Tweak as much as you like, we're still going to use the same moves over and over until someone dies
Or its going to be yet again fire team all the way
Sure, fire is a extremely efficient comp, but by far not the only one that's capable of beating bounties. For example I enjoy comps like Pirates, Orcs or even Holy (with tyrael as a dps) way more, because I actually have to adapt and think about what attacks I use on who or what Treasures I pick. Maybe you should try out something else if you want to have a bit more fun during your bounties.
Writing as a person who has been grinding mercs all the way back then, having unlocked every merc, and currently holding 90 unopened packs...perhaps its time to just admit that this game mode has failed and start planning a complete overhaul, like everything.
The game is too linear to ever be fun, too unfriendly to newcomers, and lacking any sort of excitement. The plot is laughable, and as more and more locations are added I'd bet no one actually even remembers what the damn plot was in the first place let alone what's up with the new ones. There's no change in strats, like ever. Tweak as much as you like, we're still going to use the same moves over and over until someone dies, from boredom or otherwise.
The coin change is welcomed, if only because Ive enough cariel coins to simulate what it feels like to live under a Zimbabwean economy. But at this point, having maxed out a good 70% of all the mercs, it all seems to lack any meaning.
Here's to hoping that the bigger than expected expansion actually changes something. Or its going to be yet again fire team all the way, finished in 2 weeks and then another 3 months beating up ferocious quilboar for the millionth time.
Mentions of some visual customization bundle (which could be just special character skins for all we know)
I don't think that these skins are for Mercs. The source is about the patch in general and this information was seperat from the other Mercs news. Also the translation mentioned that it's a "class" bundle, further hinting at that these skins are for constructed. I also don't think that Blizzard dares to further monetize the mode in its current state.
As for the rest the patch seems to have 4 less mercs than last time, even though the devs claimed that that patch was below what they wanted because they just shifted to this "one big update every 4 months" model and only had 2 months for that patch. I hope that the 5 extra bounties are worth it. I'm also confident that the new zone will be Darkmoon themed, because a bunch of bosses have been datamined months ago. Plus it would also fit the current Mercs Story, which last time ended with the LoE taking down Ysharj as the 2. old god and a foreshadowing that there is more to come.
In Wild Shaman can already lock their opponent out of the game by freezing the board and making spells cost 10+ mana with Shudderwock, so you won't have to worry about not being able to play when going against Shaman because you already can't play lol
Nemsy Necrofizzle and Neeru Fireblade are New Mercenaries Revealed by the Hearthstone Mercenaries Discord
Her abilities are based on her "boggy", which is a swamp/plant monster.
Nemsy Necrofizzle and Neeru Fireblade are New Mercenaries Revealed by the Hearthstone Mercenaries Discord
Why Nemsy have nature spells? Isn't she a warlock?
The Hearthstone Devs Answered Your Questions in Q&A #1 - Battlegrounds, Solo Content Returning, New Ways to Play, & More
Yes, that was an attempt to be light-hearted.
Tbqh, when Shadow Waltz was revealed, my first thought was that Blizzard was queerbaiting me again.
When I look charitably at the overall level of gender parity and LGBTQ representation in Hearthstone, I recognize how challenging it is to create art that is intended to appeal to a massive global audience. Balancing the desires of the customers who want to see themselves reflected in their games vs the pearl-clutchers and the Chinese censors is no easy task, and one that corporations have struggled with for a long time.
When I'm feeling less charitable, I grumble about baby steps and the amount of patience required to move past a point of token representation.
And I do appreciate the OOC regulars and staff who are quick to push back on the occasional piece of negativity that does crop up.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
A cynical part of me is thinking
Stage 1: "a new system that will let you exchange excess coins for a resource you can then trade for Coins for Mercs you haven’t yet Maxed"
Stage 2: Exciting and exclusive new endgame content where you'll need to use your excess coins to- what? You don't have excess coins? Why? Oh, you exchanged them for [resource]? Oh, that's too bad... Shop's over there, just sayin'...
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
You are most likely right, and it wouldn't surprise me. Strange of them to advertise any bundles in the patch news, but perhaps that's the new world order for them.
Nemsy Necrofizzle and Neeru Fireblade are New Mercenaries Revealed by the Hearthstone Mercenaries Discord
I like Nemsy's summon-it-or-buff-it design, but I'm not sure another Nature Caster is gonna fit on my comps.
Looking forward to figuring it out!
A Summary of Hearthstone Developer Insights - Accusations Card Cycle, How The Jailer Works & More
The best explanation of how Immune works that I saw is that it is permanent Stealth + Divine Shield.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
I personally don't buy that. People were pointing out on week 1 of release that not only there was nothing to do with excess coins, but also that there was no protection from bounties and packs giving you coins for maxed characters. Even if you concede that the devs didn't think this would be an issue early on (which is honestly ridiculous because it's such an incredibly obvious problem) it doesn't change that they dragged their feet on providing a solution for literally an -entire year-. That's one whole year in which they allowed a whole game mode to sell an increasingly useless product for real money.
That's an awful look no matter which way you cut it and really gives credibility to the idea that either the mode was rushed out the door before it was ready or Blizzard just stopped giving a shit about it after the lukewarm reception it got.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
Speculation around the tavern whispers of a Death Knight class being introduced in the next expansion.
Nemsy Necrofizzle and Neeru Fireblade are New Mercenaries Revealed by the Hearthstone Mercenaries Discord
Add Baine and his Totem Equipment into the mix and we have a deal
Nemsy Necrofizzle and Neeru Fireblade are New Mercenaries Revealed by the Hearthstone Mercenaries Discord
Nemsi + Cho comp will be probably annoying, maybe not good, but definitely annoying...
New Demon Hunter Spell - All Fel Breaks Loose
Xhilag of the Abyss antisinergizes with that card. The tentacles are demons, so you are polluting the demon pool with 4 useless 1/2.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
Would bigger-than-normal mean more than 135 cards at launch? Weren't they talking about doing four expansions per year and not having mini-sets?
A Summary of Hearthstone Developer Insights - Accusations Card Cycle, How The Jailer Works & More
I'd say the puns are the best thing to come out of this mini-set
Three New Mage Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Personally, I'd have preferred Contract Conjurer to go to rogue instead of mage. Some numbers would have to change, sure, due to rogue secrets costing 2 mana.
It's basically a slightly different Kabal Crystal Runner, which for a mini-set card, feels like an afterthought
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
Excess coins wasn't an issue at launch coz the Devs didn't realize how quickly players would be accumulating excess coins. So at launch, it wasn't even thought of as an issue
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
There are some fundamentals here that aren't addressed that need be.
Treasures in Mercenaries are horrible, with the vast majority of the options not merely being binary, but being pointless. Some are actively detrimental. This encourages an even tighter adherence to specific comps for PvE.
In PvP, a few comps dominate all others, though there have been good changes made in this area. Matchmaking is garbage (which is hilarious given how they touted the matchmaking system on end) but that will likely be ignored/treated as a feature.
The devs are working to bring the game to basic competence (e.g., deal with coin issues) and ignoring these other problems, which is astounding. Coins should have been handled pre-launch.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
On the newcomers comment, that's only really true in terms of difficulty, but its kinda the same argument most players tend to make towards newcomers in regular hearthstone: "just play face hunter/aggro druid/etc." While that is a legit argument, you're still being starve in terms of variety; looking out the window as everyone plays that brand new toy while you're stuck with what's left. The grind may no longer be as harsh, I'll grant you, but still substantial.
Besides, you'll usually get screwed during those special events where completion relies on a more diverse team.
On the second comment, you can play a variety of decks, which I have myself, but in my opinion its not really a change in strats. Just queue the same moves over and over, every match up until the boss. Then things start getting better, but not before 20 min of creeps spamming the same shit. There's no galaxy brain really being employed anywhere, not even with treasure choices; the only way you'd add any semblance of pressure is when you gimp yourself into a specific pattern of play. And then you lose one important merc and down goes that house of cards.
What Im trying to say is that the game is simple, linear, and in need of an overhaul. Variety isn't the problem here, the game is simply built that way, and my opinion is that it need not be so.
alaxzenter
Hi, I am a alaxzenter. Working as an SEO Expert in a Packaging Company.
Our Product Boxes are made from high-quality paper, and they are tailored specifically to meet the individual needs of our customers.
With a wide range of customization options and sizes available, you can find what you need with ease.
We take extra care in choosing high-quality raw material for printing your boxes which gives our boxes an elegant finish and makes them last longer.
Visit Our Website:
https://shoprigidboxes.com/
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
Guess I don't play this mode enough to feel this pain of "excess coins"
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
Is it though? From a pure pve standpoint (which is the focus of the mode) new players don't have any disadvantages whatsoever. Their bounties are at most going to be just as hard for their first playthrough as for the old players during their first playthrough. In fact it might even be easier for them, because they have access to improvements like the training grounds, instant task chains and more. Plus they can skip too hard zones once they beat all winterspring bounties.
Sure, fire is a extremely efficient comp, but by far not the only one that's capable of beating bounties. For example I enjoy comps like Pirates, Orcs or even Holy (with tyrael as a dps) way more, because I actually have to adapt and think about what attacks I use on who or what Treasures I pick. Maybe you should try out something else if you want to have a bit more fun during your bounties.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
Writing as a person who has been grinding mercs all the way back then, having unlocked every merc, and currently holding 90 unopened packs...perhaps its time to just admit that this game mode has failed and start planning a complete overhaul, like everything.
The game is too linear to ever be fun, too unfriendly to newcomers, and lacking any sort of excitement. The plot is laughable, and as more and more locations are added I'd bet no one actually even remembers what the damn plot was in the first place let alone what's up with the new ones. There's no change in strats, like ever. Tweak as much as you like, we're still going to use the same moves over and over until someone dies, from boredom or otherwise.
The coin change is welcomed, if only because Ive enough cariel coins to simulate what it feels like to live under a Zimbabwean economy. But at this point, having maxed out a good 70% of all the mercs, it all seems to lack any meaning.
Here's to hoping that the bigger than expected expansion actually changes something. Or its going to be yet again fire team all the way, finished in 2 weeks and then another 3 months beating up ferocious quilboar for the millionth time.
Hearthstone Mercenaries Development Update - Excess Coins Solution, End-Game Content, Upcoming Characters and Bounties
I don't think that these skins are for Mercs. The source is about the patch in general and this information was seperat from the other Mercs news. Also the translation mentioned that it's a "class" bundle, further hinting at that these skins are for constructed. I also don't think that Blizzard dares to further monetize the mode in its current state.
As for the rest the patch seems to have 4 less mercs than last time, even though the devs claimed that that patch was below what they wanted because they just shifted to this "one big update every 4 months" model and only had 2 months for that patch. I hope that the 5 extra bounties are worth it. I'm also confident that the new zone will be Darkmoon themed, because a bunch of bosses have been datamined months ago. Plus it would also fit the current Mercs Story, which last time ended with the LoE taking down Ysharj as the 2. old god and a foreshadowing that there is more to come.
Two New Shaman Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
In Wild Shaman can already lock their opponent out of the game by freezing the board and making spells cost 10+ mana with Shudderwock, so you won't have to worry about not being able to play when going against Shaman because you already can't play lol
Two New Druid Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Wow, make a minion go DORMANT for three turns is easily a one of standard or wild...