I think a log of all card nerfs/buffs/changes could be done and would be a neat feature.
We already have that actually :) And card changes listed in those patches are also associated with cards and shown on their card pages, for example look at Molten Giant's page.
I just had another cool idea for how Baku could be changed (although this might make her too strong). What if instead of giving you an upgraded Hero Power she lets you choose one of the alternate Hero Powers from the Dalaran Heist adventure? Ignoring that this would probably never happen, given that Blizzard usually just buffs or nerfs cards instead of changing them, do y'all think it would be a cool change? It could allow for some really exciting new strategies for classes that are limited by their Hero Powers. For example, an odd control Hunter might be viable!
I love Mogu Cultist, the kind of meme card that could make it to the meta like Mecha'thun, and I am excited to try to build a deck around it to get Highkeeper Ra and play it :D
I think a log of all card nerfs/buffs/changes could be done and would be a neat feature, but a compendium of stages of design seems very pie-in-the-sky. We're certainly not ever going to get the complete behind the scenes picture, but even what little information is publicly available is in interviews with the devs throughout the years and in different formats, so it'd be a hassle to track it all down.
I wouldn't mind if someone compiled it for us because I'm always interested in game design insider information, but who's gonna do it?
My favorite card so far is BEEES!! because of the flavor of the card and I think the name is hilarious. I also think from a gameplay standpoint it is a very complex card and can be used in multiple ways which I like. Cards that are just straight good but are only really useful in a direct way are boring. BEEES!! is going to be a fun card and will lead to some great interactions.
What you call elitism I call experience with other games. It's up to you feel offended by what I said.
I call that an appeal to authority. If you have an argument to make it can stand on its own merits without you thumping your chest about your experience. You're not the only one who's played other card games and I don't see how that's terribly relevant to Hearthstone design philosophy.
Extremely warped? T5 hasn't nerfed Genn or Baku, nor have they hinted that they are going to. Debate with me all you want, but it still isn't changing the fact that the cards are currently here to stay. :)
"Thing hasn't happened yet so it can't happen" is a terrible argument. By that logic heavier-than-air flight was impossible prior to the wright brothers. Before the Patches and Raza nerfs Blizzard had never touched a Wild card. There's a first time for everything.
Despite your call to ax every thing you find irritating to play with, even when said aggressive decks actually under perform with win rates from more consistent older aggro decks (ie Pre nerf Pirate Warrior), that doesn't mean your personal preference has any meaningful say in what gets removed from the game. The goal of wild isn't to more or less make it the same thing as standard just with a bigger card pool.
Another non-argument. I can turn this same illogic back around on you and insist that just because *your personal preference* is for Wild to remain static and untouched doesn't mean T5 are going to act accordingly.
Obviously our opinions on card game design are subjective preferences, yours included.
Kind of unplayable without one more generator, I really don't want to rely on EVIL Cable Rat in an aggro deck.
I haven't played in standard for a long period of time, but didn't token druid used to run two copies of the cable rat?
Yes, but the problem is that you're not doing cool 4/4 lackey combos until turn 6, where a lot of the time you probably already used your lackeys cause they synergize with your earlier magic carpet/4 mana 8/8 play. Considering that Warlock only has four cards to get lackeys (the cable rat and recruiter), I just don't see warlock drawing fast enough to justify a 5 mana 4/4
I'm pretty sure there's still a WL lackey generator to be revealed. And the fact that EVIL Genius generates two lackeys shouldn't be ignored either. I agree that I'd rather not put Cable rat in my zoo deck, but if the new Lackey card is decent you might not have to to make this work.
Well, I was trying to fish for non mercenary decks and came across this technology mage (1015 I think) with ~100 wins. Gotten it 3 times with different win numbers already. It seems to spread decently or I wouldn't see it this much. Its early game doesn't seem consistent enough though. I always Mulligan full early game, but maybe I've just been unlucky.
Unfortunately this mage deck got rid of the dragon priest (dragonfire) I had before which was actually pretty good.
Hey Razor, good to see you around! :) I say apply anyway and explain what you just wrote here. I think monthly pieces are also something that we would be open to, so go ahead.
I mean i agree that it would be a cool feature to have and we are open to almost anything, but to tell you the truth, i dont think this is very realistic. I dont even think that there is information to be gathered out there for each card to do this and even if it were, it would be a monstrous undertaking to put it all together.
What we might do, and we do do it already (for example this), is to showcase how a specific card or cards came to be. Be it the process of creating the art or devs talking about how they came up with the idea etc.
You know what? I think this would actually be a really good area of "expertise" for someone to tackle with weekly articles, where they could always showcase a specific card(s). There would be (arguably) enough time for research between articles, if it were a weekly thing, and there could be a lot of content to go through overall, so it would have potential to last for a long time.
We are currently looking for ppl who would like to contribute with creating content for the site and this looks like something that, if we found a dedicated person for it, would be a really great addition. So if you, or anyone else, is interested in taking on this responsibility, feel free to apply here.
Candleshot was 3 pings for 1 mana, Springpaw was 2 pings for 2 mana with beast synergy. This is 6 pings and beast synergy for 3 mana which sounds okay until you consider the fact that you take a lot of damage by pinging things with your face, which was what pushed Candleshot over the edge. It's also generally really bad to pay 3 mana for a 1 damage anything with little extra benefit.
I like the EVIL Recruiter - it's powerful not only because of its effect, but because it forces your opponent to choose between killing your lackeys (typically understatted and useful mainly for battlecry effects) and other, more valuable minions.
One card more than Sprintand it heals you and your board for 5. Sure, it also heals your opponent's board, but that won't matter when it's empty. I thought they weren't going to give Druid more super-strong card draw...
Hall of Change
We already have that actually :) And card changes listed in those patches are also associated with cards and shown on their card pages, for example look at Molten Giant's page.
Saviors of Uldum - 5 Pack Bundles Giveaway
My fav so far is Dark Pharaoh Tekahn...
because it is Caverns Below v2.0
Idea for Genn and Baku Nerfs
I just had another cool idea for how Baku could be changed (although this might make her too strong). What if instead of giving you an upgraded Hero Power she lets you choose one of the alternate Hero Powers from the Dalaran Heist adventure? Ignoring that this would probably never happen, given that Blizzard usually just buffs or nerfs cards instead of changing them, do y'all think it would be a cool change? It could allow for some really exciting new strategies for classes that are limited by their Hero Powers. For example, an odd control Hunter might be viable!
Saviors of Uldum - 5 Pack Bundles Giveaway
I love Mogu Cultist, the kind of meme card that could make it to the meta like Mecha'thun, and I am excited to try to build a deck around it to get Highkeeper Ra and play it :D
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite so far is Grandmummy, gotta love that pun.
Hall of Change
I think a log of all card nerfs/buffs/changes could be done and would be a neat feature, but a compendium of stages of design seems very pie-in-the-sky. We're certainly not ever going to get the complete behind the scenes picture, but even what little information is publicly available is in interviews with the devs throughout the years and in different formats, so it'd be a hassle to track it all down.
I wouldn't mind if someone compiled it for us because I'm always interested in game design insider information, but who's gonna do it?
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card so far is BEEES!! because of the flavor of the card and I think the name is hilarious. I also think from a gameplay standpoint it is a very complex card and can be used in multiple ways which I like. Cards that are just straight good but are only really useful in a direct way are boring. BEEES!! is going to be a fun card and will lead to some great interactions.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Kinda but maybe not as its a great move to buff your little minions in ur zoo deck
Idea for Genn and Baku Nerfs
I call that an appeal to authority. If you have an argument to make it can stand on its own merits without you thumping your chest about your experience. You're not the only one who's played other card games and I don't see how that's terribly relevant to Hearthstone design philosophy.
"Thing hasn't happened yet so it can't happen" is a terrible argument. By that logic heavier-than-air flight was impossible prior to the wright brothers. Before the Patches and Raza nerfs Blizzard had never touched a Wild card. There's a first time for everything.
Another non-argument. I can turn this same illogic back around on you and insist that just because *your personal preference* is for Wild to remain static and untouched doesn't mean T5 are going to act accordingly.
Obviously our opinions on card game design are subjective preferences, yours included.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
That Titanic Lackey is looking pretty small to me
Saviors of Uldum - 5 Pack Bundles Giveaway
Overflow because Druid is in need for some good cards and this one really helps for different deck types for the class.
New Warlock Minion - Dark Pharaoh Tekahn
I'm pretty sure there's still a WL lackey generator to be revealed. And the fact that EVIL Genius generates two lackeys shouldn't be ignored either. I agree that I'd rather not put Cable rat in my zoo deck, but if the new Lackey card is decent you might not have to to make this work.
midrange quest druid
Don't forget that quest wants you to float Mana so playing Acornbearer on turn 2 is what you actually want to do
Join the Out of Cards Content Team!
Fantastic! Thank you so much! Just sent you a request via discord! :
Very OP deck in the latest tavern brawl
Well, I was trying to fish for non mercenary decks and came across this technology mage (1015 I think) with ~100 wins. Gotten it 3 times with different win numbers already. It seems to spread decently or I wouldn't see it this much. Its early game doesn't seem consistent enough though. I always Mulligan full early game, but maybe I've just been unlucky.
Unfortunately this mage deck got rid of the dragon priest (dragonfire) I had before which was actually pretty good.
Edit: playing on EU
Seems like it's working out.
Very OP deck in the latest tavern brawl
Got down to 1 health but managed to stabilize with some taunt minions like Tar Creeper and eventually won.
Saviors of Uldum - 5 Pack Bundles Giveaway
Mogu Cultist because the game has honestly had way to few cool animations lately. Plus its a meme card
Join the Out of Cards Content Team!
Hey Razor, good to see you around! :) I say apply anyway and explain what you just wrote here. I think monthly pieces are also something that we would be open to, so go ahead.
Hall of Change
I mean i agree that it would be a cool feature to have and we are open to almost anything, but to tell you the truth, i dont think this is very realistic. I dont even think that there is information to be gathered out there for each card to do this and even if it were, it would be a monstrous undertaking to put it all together.
What we might do, and we do do it already (for example this), is to showcase how a specific card or cards came to be. Be it the process of creating the art or devs talking about how they came up with the idea etc.
You know what? I think this would actually be a really good area of "expertise" for someone to tackle with weekly articles, where they could always showcase a specific card(s). There would be (arguably) enough time for research between articles, if it were a weekly thing, and there could be a lot of content to go through overall, so it would have potential to last for a long time.
We are currently looking for ppl who would like to contribute with creating content for the site and this looks like something that, if we found a dedicated person for it, would be a really great addition. So if you, or anyone else, is interested in taking on this responsibility, feel free to apply here.
Saviors of Uldum - 5 Pack Bundles Giveaway
[Hearthstone Card (Beeees) Not Found]. It’s gotta be beeees for sur
Micro Mummy
Not much better than Master Swordsmith, a card that hasn't seen play in five years. It's a no from me.
Plague of Flames
Drop a couple Faceless Lackeys and this might as well be Twisting Nether with a 7-mana discount. Gross.
Uldum Hunter Card Reveal - Desert Spear
Candleshot was 3 pings for 1 mana, Springpaw was 2 pings for 2 mana with beast synergy. This is 6 pings and beast synergy for 3 mana which sounds okay until you consider the fact that you take a lot of damage by pinging things with your face, which was what pushed Candleshot over the edge. It's also generally really bad to pay 3 mana for a 1 damage anything with little extra benefit.
Saviors of Uldum - 5 Pack Bundles Giveaway
I like the EVIL Recruiter - it's powerful not only because of its effect, but because it forces your opponent to choose between killing your lackeys (typically understatted and useful mainly for battlecry effects) and other, more valuable minions.
Overflow
One card more than Sprint and it heals you and your board for 5. Sure, it also heals your opponent's board, but that won't matter when it's empty. I thought they weren't going to give Druid more super-strong card draw...