Kind of unplayable without one more generator, I really don't want to rely on EVIL Cable Rat in an aggro deck.
I haven't played in standard for a long period of time, but didn't token druid used to run two copies of the cable rat?
Yes, but the problem is that you're not doing cool 4/4 lackey combos until turn 6, where a lot of the time you probably already used your lackeys cause they synergize with your earlier magic carpet/4 mana 8/8 play. Considering that Warlock only has four cards to get lackeys (the cable rat and recruiter), I just don't see warlock drawing fast enough to justify a 5 mana 4/4
My favourite so far is Expired Merchant. I love to play warlock in wild, so the combo potential with cards like Bloodreaver Gul'dan, Mal'ganis, N'zoth and others is pretty exciting
I like very much BEEEES!!!because represent why i love so much Hearthstone.Its so versatile and has so many interactions, and i like it more because needs a little thought process to use it. It reminds me of Defile, a card that needs brain and gives so much satisfaction when you use it properly.
My favorite card is Frightened Flunky. I love his artwork and take me back in time, when I was watching Scooby Doo as a child. I also think it will also be playable.
For me it's gotta be EVIL Recruiter. It has a lot of potential in Zoo Warlock and I see it being played a lot and potentially making Warlock viable again.
My favorite card is Elise the Enlightened. I really like singleton decks, combo decks, as well as value/control decks, and she seems to have the potential to create new decks of these archetypes for Druid, which happens to be my favorite class.
A second contender would be Sir Finley of the Sands, as a Reno Paladin deck seems sweet as well.
I like this card because with it is now possible to make a more efficient rush warrior with the weapon "Sul 'Thraze", and the reward of this mission is very solid to the point of helping this archetype.
Any lackey addition is a “soft nerf” if you think about it as reducing your odds of getting the exact lackey you need for a specific situation. But I can see this still being very useful to force a trade or two if you miss generating a Kobold lackey you need to clear something off right away.
So, this is basically a Master Swordsmith that can't be killed in one hit, synergies with Making Mummies, and slots decently well into Mech Paladin. Seems pretty great, and will easily find at least one archetype to be good in.
Funny thing is someone made a coment Swordsmith is most likely the better aggro card , since without the quest you can play a 1 drop and get the +1 effect from him . Also i am not sure if the heropower can make up for the loss of the army.
When is paladin actually going to get more midrange or control synergies? It gets boring seeing a bunch of small minions pushed into paladin for so long.
I think it's a meme and as such until we see how viable that meme is (and given the power levels of aggro at the moment, might not be very viable at all) we shouldn't worry too much about it. It requires all cards in the combo to work.
In wild particularly this concept loses pretty ard to even shaman and odd paladin alone, let alone the many other hyper aggressive decks.
When I first saw this I thought "That shouldn't exist at all," and I still think that, but now I'm not concerned about it ruining the meta, just catching me off guard the 1-2 times it can even happen in the first month of SoU coming out.
On the flip side, Druid has a lot of ways to gain a crazy amount of armor in Wild. This is both a 'win more' condition and also an 'always win in fatigue' condition. They've allowed two turn "win now or else you lose the game to your opponent's combo" things to exist in Wild and totally dodge nerfs, so probably this will too, even though it's really unfair and should be nerfed.
Believe it or not combos and otks are just as much of a valid fair strategy as anything else. If you dedicate your entire deck to a particular strategy then you need a win condition. Draw/cycling and stall is not a win condition, combos can be. I see absolutely no reason why playstyles such as control or midrange are owed any special justification for their existence merely because parts of the playerbase have a glaring bias towards that form of gameplay.
Learn this lesson HS community; just because you don't like something doesn't mean it is unfair.
I wouldn't exactly say Mana Cyclone, CC, and Dr. Boom are cards that are indicative of shying away from power creep. Mana Cyclone already sees play in wild Quest Mage ladder, CC is still extremely good midrange/early late game pressure, and a permanent rush aura (even when not potentially highrolling into desirable hero powers) is extremely potent in grindy attrition games. I've yet to be swayed that strong cards will not eventually compete against many viable odd/even decks. I feel that this debate is just focused on personal dislike of the playstyle as opposed to legitimate reasons why T5 should do a massive power check for multiple decks in an eternal ccg format.
I can't but help you're ignoring what the purpose of wild was intended for. It was for players to play whatever they wanted, whenever they wanted (again with tier 0 caveats). Saying that any card, deck, or playstyle is going to be wild's problem forever is pretty irrelevant when considering what an eternal format is. EVERY card game has a format where you are allowed to use all of your cards and if you didn't want to play against those than most of those card games also had another format to escape such strategies. Why are you so intent on making HS break this mold by essentially doing balance passes on decks in a mode where that isn't intended to happen, solely for the personal preference of just a portion of the format's players? I find this perspective especially annoying when it is spread by players who never were veteran players in any card game prior to Hearthstone. Changing cards in every format because you don't like them actually doesn't follow the CCG model that games like MtG and Yu-Gi-Oh ultimately followed. You want to play with any and all cards in the game? You can do that in one format. You don't want this? You can also do that in another format. Hitting everything with the nerf hammer, even in an eternal format, makes it so that players who have actually supported the product by putting money into it have less return on their contribution because in the end their decks can get broken by the vocal minority anyway.
In the end T5 does not agree with the logic that you are in support of anyway, so ultimately this conversation is null and void, but I thought I'd address this nonetheless because newer/ex-standard players keep advocating for breaking cards or decks that are not tier 0 just so that they don't have to play them/against them. You don't want to face older strategies then go to standard.
What, you're trying to pull some 'veteran card game' elitism act now? Pathetic.
None of those cards you mentioned come even close to Genn, Baku and others cards. Dr. Boom, Mad Genius is ridiculously strong in standard and ridiculously mediocre in wild. Conjurer's Calling sees no play whatsoever in wild and Mana Cyclone only allows for a deck that heavily struggles with consistency (hey, that term sounds familiar). Death knights, quests, LoE explorers are all weaker than their previous iterations. Sure, we might get one or two cards that are strong for wild's standards per expansion but none of these will compare to the power level of past expansions.
Your view on what you think Blizzard's idea of wild is is extremely warped and went out the window the second they nerfed Patches the Pirate and Raza the Chained right before they would be rotated.
I can't play old Undertaker hunter. I can't play old patron warrior. I can't play the old Force of Nature combo. This isn't an eternal format where I can play all the old cards and combos as they used to be. This is some crappy in-between mode where we sort of have all the cards but Blizzard comes in and butchers one or two every now and then as an act of half-assed balancing.
You can try and pretend like you know what wild is supposed to be all you want but when the developers themselves don't even know you just look like a fool.
What you call elitism I call experience with other games. It's up to you feel offended by what I said.
Extremely warped? T5 hasn't nerfed Genn or Baku, nor have they hinted that they are going to. Debate with me all you want, but it still isn't changing the fact that the cards are currently here to stay. :)
Despite your call to ax every thing you find irritating to play with, even when said aggressive decks actually under perform with win rates from more consistent older aggro decks (ie Pre nerf Pirate Warrior), that doesn't mean your personal preference has any meaningful say in what gets removed from the game. The goal of wild isn't to more or less make it the same thing as standard just with a bigger card pool.
New Warlock Minion - Dark Pharaoh Tekahn
Yes, but the problem is that you're not doing cool 4/4 lackey combos until turn 6, where a lot of the time you probably already used your lackeys cause they synergize with your earlier magic carpet/4 mana 8/8 play. Considering that Warlock only has four cards to get lackeys (the cable rat and recruiter), I just don't see warlock drawing fast enough to justify a 5 mana 4/4
Saviors of Uldum - 5 Pack Bundles Giveaway
Corrupt the Waters is a must-have for me. I play a wild Battlecry Shaman deck in which this will fit quite nicely.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
@mods: the main page is again showing just one card in the picture for this reveal, when in fact there are three.
Please fix :)
Saviors of Uldum - 5 Pack Bundles Giveaway
My favourite so far is Expired Merchant. I love to play warlock in wild, so the combo potential with cards like Bloodreaver Gul'dan, Mal'ganis, N'zoth and others is pretty exciting
Saviors of Uldum - 5 Pack Bundles Giveaway
I like very much BEEEES!!! because represent why i love so much Hearthstone.Its so versatile and has so many interactions, and i like it more because needs a little thought process to use it. It reminds me of Defile, a card that needs brain and gives so much satisfaction when you use it properly.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card is Frightened Flunky. I love his artwork and take me back in time, when I was watching Scooby Doo as a child. I also think it will also be playable.
Saviors of Uldum - 5 Pack Bundles Giveaway
BEEEES!!!
Very versatile card. Damage/removal, but also casting it on your own minions with Overkill or for card draw.
Uldum Hunter Card Reveal - Desert Spear
I think its a very good card against reborn cards
Saviors of Uldum - 5 Pack Bundles Giveaway
For me it's gotta be EVIL Recruiter. It has a lot of potential in Zoo Warlock and I see it being played a lot and potentially making Warlock viable again.
Saviors of Uldum - 5 Pack Bundles Giveaway
[Hearthstone Card (Reno the Relicogolist) Not Found] Because i am a big fun of highlander decks and I look forward to try them again
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card is Elise the Enlightened. I really like singleton decks, combo decks, as well as value/control decks, and she seems to have the potential to create new decks of these archetypes for Druid, which happens to be my favorite class.
A second contender would be Sir Finley of the Sands, as a Reno Paladin deck seems sweet as well.
Saviors of Uldum - 5 Pack Bundles Giveaway
My very favorite so far are all "no duplicate" cards, I would love to try different reno decks for variety of classes!
Saviors of Uldum - 5 Pack Bundles Giveaway
Hunter's Pack, so much value for Zul'jin!
Saviors of Uldum - 5 Pack Bundles Giveaway
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Any lackey addition is a “soft nerf” if you think about it as reducing your odds of getting the exact lackey you need for a specific situation. But I can see this still being very useful to force a trade or two if you miss generating a Kobold lackey you need to clear something off right away.
Join the Out of Cards Content Team!
I would like to be a part so much but I can't trust my language abilities (I'm not a native english speaker).
So I won't join, I don't want to be unfair to other participants if i got the job.
It would be so nice to be a part of this lovely site whoever takes it.
Good luck everyone !
Uldum Paladin Card Reveal - Micro Mummy
Funny thing is someone made a coment Swordsmith is most likely the better aggro card , since without the quest you can play a 1 drop and get the +1 effect from him . Also i am not sure if the heropower can make up for the loss of the army.
Saviors of Uldum - 5 Pack Bundles Giveaway
Favorite so far is high priest amet for the potential it has to push priest into more of a tempo role
Saviors of Uldum - 5 Pack Bundles Giveaway
Mogu Cultist, because when I showed it to my friend he had a little freak out
Uldum Paladin Card Reveal - Micro Mummy
When is paladin actually going to get more midrange or control synergies? It gets boring seeing a bunch of small minions pushed into paladin for so long.
Do you think Linecracker (or overkill) deserves a nerf?
Believe it or not combos and otks are just as much of a valid fair strategy as anything else. If you dedicate your entire deck to a particular strategy then you need a win condition. Draw/cycling and stall is not a win condition, combos can be. I see absolutely no reason why playstyles such as control or midrange are owed any special justification for their existence merely because parts of the playerbase have a glaring bias towards that form of gameplay.
Learn this lesson HS community; just because you don't like something doesn't mean it is unfair.
Idea for Genn and Baku Nerfs
What you call elitism I call experience with other games. It's up to you feel offended by what I said.
Extremely warped? T5 hasn't nerfed Genn or Baku, nor have they hinted that they are going to. Debate with me all you want, but it still isn't changing the fact that the cards are currently here to stay. :)
Despite your call to ax every thing you find irritating to play with, even when said aggressive decks actually under perform with win rates from more consistent older aggro decks (ie Pre nerf Pirate Warrior), that doesn't mean your personal preference has any meaningful say in what gets removed from the game. The goal of wild isn't to more or less make it the same thing as standard just with a bigger card pool.
Saviors of Uldum - 5 Pack Bundles Giveaway
Micro Mummy because of reveal video
Saviors of Uldum - 5 Pack Bundles Giveaway
Plague of Flames is awesome, talk about great removal if you have some cheap minion generators! I love it.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favourite card is Collosus of the Moon, because the art of this card is just fantastic and I missed big and solid minions.