Should be amazing in Shaman and decent in other classes as well even though you will probably play the un-infused version more often than not.
Even as a 6-mana Assassinate it still gives a lot of classes hard removal that they otherwise have no real access too while occasionally being an even better removal tool.
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
It's like a Theotar, but actuallly random and gives your oppnent a bad draw.
Well not necessarily. If you run this in a control deck, your opponent can also play this when drawn and potentially stealing one of your high value cards. This might lead to some Soul Seeker ping pong on control vs control matchups.
I like the callback to the HOF Sylvanas Windrunner, which got rotated out due to its ubiquity. Considering that the OG version picked a random opposing minion, and it was in so many decks, a targeted version seems like a no brainer. The game's a lot different than those days though, so I don't think this will break the game in any way - most probably whatever you steal will get killed off pretty quickly, or considering all the Infuse decks out there, get stolen right back, haha. Cool card though, hope the voicelines rock, I love that Sylvanas voice.
This seems really good. Infuse is actually a decent keyword, and Mind Control for 6 mana is really good. And worst case scenario it destroys a minion and leaves a decent body on board. This seems pretty good. It probably will see play in midrange/control decks.
EZ legend. Okay but now seriously, The Jailer seems like a strong card. Immune effects are really strong but there are a bunch of board wipes that can ignore immune effects. Honestly, all i can think of are Whirlpool, Brawl, That shaman evolve/devolve card, Doomsayer + freezes (mage/shaman), Rogue hero card and Twisting Nether, which means 6 out of 10 classes can deal with it. (For as far as i remember) So there is plenty ways to counter this. Oh and i guess The Jailer is also good alongside The Demon Seed (oh no) and Ignite. (Oh no)
However where i think The Jailer will shine most is in WILD. Prepare yourself for Tome Tampering + that imp for some warlock shenanigans, slamming down The Jailer and Bolf Ramshield or Mal'Ganis. Or alternatively, The Jailer to delete your deck into Mecha'thun combo. All of course want Tome Tampering + that imp combo for mana cheat + draw. Yeah i think something in wild might actually get nerfed because of The Jailer. (Yeah i know, them caring about wild lmao. :[ )
This seems good for Skeleton mage, Beast Hunter and Totem Shaman. (Lol totem shaman) This is a good card as long as you have a few minion on board ready to be traded in, which is actually pretty common with Skeleton mage and Beast Hunter. Actually i think Afterlife Attendant is pretty good because it lets you infuse a Sire Denathrius if its still in your deck, and it could infuse cards like Famished Fool which can become a topdeck draw 3. I think this will see play.
WOAH a 5 mana 10/10 with lifesteal?!? (Sire Denathrius) That's insane!
Okay honestly, this seems like a good disruption option for control decks, because those are the only decks that would consider running a card like this. It's like a Theotar, but actuallly random and gives your oppnent a bad draw. I think this card might a underestimated a bit. Also in terms of the Sire Denathrius highroll, it's alsmost never going to happen. Why? Everyone knows Sire Denathrius is in your opponents hand, ready to get stolen by your theotar.
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
Parrrley grabs anything and therefore is too inconsistent, and existing in a class that dont need it. This card will only fetch minions and if it brings up something like Sire Denathrius or Hydralodon, the game might just be over.
Even if it doesn't grab a win con. Anything that's larger than a 3/3 is still a good trade in your favor. And while some decks do run 1-2 drops, some others like relic dhunter runs only big minions. If mutanus can see play at 7 mana I dont see why this card wont.
Standard: This seems horrible. Both rogue and mage secret packages have failed horribly, so i dont see it getting played because of that... Unless they get some OP support in future sets. Yes future sets, because this mini set cannot give secret mage/rogue the tools it needs to become meta. Because they need so much more support. So untill that time, this wont see play.
Wild: If you HATE secret mage with a passion, you tech this into all your decks. (Honestly, understandable.) Outside of that, pretty bad tech card.
This seems like a strong aggro druid card, and preventing you from running out of recources. But the effect is both-sided AND similar effects in the past have not been good. However i do think this card can be quite toxic to play against, because its a rest of game effect that is hard to interact with. So i do think Mill Druid might come back. And going back to aggro druid, i dont know if its good enough for aggro decks because if your playing against control.. Well your probably are going to allow your opponent to draw their removal more often by playing this card, so it a doubled edged knife. Additionally your opponent is going to benefit from this card first.
Honestly this is a hard to evaluate card, time will tell if its incredibly good or just bad because of the both-player effect.
Hmmm, i dont really know how good this is. Cheap Assassinate effects are good, and it costs the same mana as Sap, but that's kinda the problem. Sap doesn't see that much play anymore. So i'm struggling to see Murder Accusation included in many decks, especially considering you NEED your opponent to have a bigger minion AND a smaller one you can easely kill. So it's pretty conditional.
Still 2 mana Assassinate like effects will probably see play at some point, but still i have a hard time seeing what it slots into.
I think this is a decent card, it seems good in totem shaman but that deck is bad right now and unless it gets more support it wont be good. However Totemic Evidence is a WAY better option for [Hearthstone Card (Bioluminescense) Not Found] OTKs in burn shaman. This card will see play.
Oh and is that the spell-damage totem in the infused art? If so, then thats funny, especially because this is a shadowlands/afterlife expansion.
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
Demon Hunter might also like this, swarm tactics is one of their class things. In Wild I frequently use Expendable Performers which has already great synergies with the other Infuse cards and Hero Kurtrus.
And yeah, please kill the Shaman and Mage parrots already.
Agreed except for Afterlife Attendant. If you can reliably feed, draw, and play Denatrius (Demon Hunter and Druid), this can help set up your win condition. The main problem is that it's hard to consistently kill off your own minions for good effect on your own turn. I don't think that this is very likely to see play, but it's a possibility. If they print another endgamish infuse card, the possibility goes up.
Druid has been able to do Linecracker plays for the longest time. What is going to happen is people will start to run Mecha'thun alongside their Jailer/Bolfs, just like what Linecracker Druid used to do.
It's not just you. It's splashy design that gets attention but is terrible for overall game health -- short-term benefits with long-term problems. It also tends to overwhelm and eliminates smaller, more subtle mechanics unless they, too, get massive over-the-top power-ups that shut down playstyles.
Wait… this is just straight up 10 mana win the game in most decks. A lot of classes can’t deal with immune minions, so it just straight up wins games, but it is definitely a win-more card that maybe Druid or Hunter could abuse with their big and easy board fills.
This card is either really broken or bad, but I’m leaning towards bad as the metagame is quite fast rn and a 10 mana do nothing with downside will probably get you killed.
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.
New Neutral Minion - Sylvanas, the Accused
Should be amazing in Shaman and decent in other classes as well even though you will probably play the un-infused version more often than not.
Even as a 6-mana Assassinate it still gives a lot of classes hard removal that they otherwise have no real access too while occasionally being an even better removal tool.
New Neutral Minion - Soul Seeker
Parrrley gives you any card type.
Nowadays, the win conditions use to be minions, so that can snipe some wincon and get a freewin.
But, yes, that card is bad and situational.
New Neutral Minion - Soul Seeker
Well not necessarily. If you run this in a control deck, your opponent can also play this when drawn and potentially stealing one of your high value cards. This might lead to some Soul Seeker ping pong on control vs control matchups.
New Neutral Minion - Sylvanas, the Accused
I like the callback to the HOF Sylvanas Windrunner, which got rotated out due to its ubiquity. Considering that the OG version picked a random opposing minion, and it was in so many decks, a targeted version seems like a no brainer. The game's a lot different than those days though, so I don't think this will break the game in any way - most probably whatever you steal will get killed off pretty quickly, or considering all the Infuse decks out there, get stolen right back, haha. Cool card though, hope the voicelines rock, I love that Sylvanas voice.
Hearthstone's New Mini-Set Reveals Continue - Maw and Disorder Introduces Another Neutral Legendary Card, The Jailer
Poison Seeds your opponent combo and play yours after. Still, agreed that it sound spretty toxic :)
Quest Trading - Play A Friend!
Battletag: Saleh#21769
Region: NA
Trade only?: Yes, You go first
New Neutral Minion - Sylvanas, the Accused
This seems really good. Infuse is actually a decent keyword, and Mind Control for 6 mana is really good. And worst case scenario it destroys a minion and leaves a decent body on board. This seems pretty good. It probably will see play in midrange/control decks.
New Neutral Minion - The Jailer
Step 1: Pick Druid
Step 2: Play The Jailer
Step 3: Kazakusan
Step 4: Win.
EZ legend. Okay but now seriously, The Jailer seems like a strong card. Immune effects are really strong but there are a bunch of board wipes that can ignore immune effects. Honestly, all i can think of are Whirlpool, Brawl, That shaman evolve/devolve card, Doomsayer + freezes (mage/shaman), Rogue hero card and Twisting Nether, which means 6 out of 10 classes can deal with it. (For as far as i remember) So there is plenty ways to counter this. Oh and i guess The Jailer is also good alongside The Demon Seed (oh no) and Ignite. (Oh no)
However where i think The Jailer will shine most is in WILD. Prepare yourself for Tome Tampering + that imp for some warlock shenanigans, slamming down The Jailer and Bolf Ramshield or Mal'Ganis. Or alternatively, The Jailer to delete your deck into Mecha'thun combo. All of course want Tome Tampering + that imp combo for mana cheat + draw. Yeah i think something in wild might actually get nerfed because of The Jailer. (Yeah i know, them caring about wild lmao. :[ )
New Neutral Minion - Afterlife Attendant
This seems good for Skeleton mage, Beast Hunter and Totem Shaman. (Lol totem shaman) This is a good card as long as you have a few minion on board ready to be traded in, which is actually pretty common with Skeleton mage and Beast Hunter. Actually i think Afterlife Attendant is pretty good because it lets you infuse a Sire Denathrius if its still in your deck, and it could infuse cards like Famished Fool which can become a topdeck draw 3. I think this will see play.
New Neutral Minion - Soul Seeker
WOAH a 5 mana 10/10 with lifesteal?!? (Sire Denathrius) That's insane!
Okay honestly, this seems like a good disruption option for control decks, because those are the only decks that would consider running a card like this. It's like a Theotar, but actuallly random and gives your oppnent a bad draw. I think this card might a underestimated a bit. Also in terms of the Sire Denathrius highroll, it's alsmost never going to happen. Why? Everyone knows Sire Denathrius is in your opponents hand, ready to get stolen by your theotar.
New Neutral Minion - Soul Seeker
Parrrley grabs anything and therefore is too inconsistent, and existing in a class that dont need it. This card will only fetch minions and if it brings up something like Sire Denathrius or Hydralodon, the game might just be over.
Even if it doesn't grab a win con. Anything that's larger than a 3/3 is still a good trade in your favor. And while some decks do run 1-2 drops, some others like relic dhunter runs only big minions. If mutanus can see play at 7 mana I dont see why this card wont.
New Neutral Minion - Tight-Lipped Witness
Standard: This seems horrible. Both rogue and mage secret packages have failed horribly, so i dont see it getting played because of that... Unless they get some OP support in future sets. Yes future sets, because this mini set cannot give secret mage/rogue the tools it needs to become meta. Because they need so much more support. So untill that time, this wont see play.
Wild: If you HATE secret mage with a passion, you tech this into all your decks. (Honestly, understandable.) Outside of that, pretty bad tech card.
New Druid Spell - Dew Process
This seems like a strong aggro druid card, and preventing you from running out of recources. But the effect is both-sided AND similar effects in the past have not been good. However i do think this card can be quite toxic to play against, because its a rest of game effect that is hard to interact with. So i do think Mill Druid might come back. And going back to aggro druid, i dont know if its good enough for aggro decks because if your playing against control.. Well your probably are going to allow your opponent to draw their removal more often by playing this card, so it a doubled edged knife. Additionally your opponent is going to benefit from this card first.
Honestly this is a hard to evaluate card, time will tell if its incredibly good or just bad because of the both-player effect.
New Rogue Spell - Murder Accusation
Hmmm, i dont really know how good this is. Cheap Assassinate effects are good, and it costs the same mana as Sap, but that's kinda the problem. Sap doesn't see that much play anymore. So i'm struggling to see Murder Accusation included in many decks, especially considering you NEED your opponent to have a bigger minion AND a smaller one you can easely kill. So it's pretty conditional.
Still 2 mana Assassinate like effects will probably see play at some point, but still i have a hard time seeing what it slots into.
New Shaman Spell - Totemic Evidence
I think this is a decent card, it seems good in totem shaman but that deck is bad right now and unless it gets more support it wont be good. However Totemic Evidence is a WAY better option for [Hearthstone Card (Bioluminescense) Not Found] OTKs in burn shaman. This card will see play.
Oh and is that the spell-damage totem in the infused art? If so, then thats funny, especially because this is a shadowlands/afterlife expansion.
New Neutral Minion - The Jailer
Difficult to imagine a winning strategy ... AoE still destroy your minions and only Kazakusan decks will work ...
New Neutral Minion - Soul Seeker
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
Sylvanas, the Accused Is the New Neutral Legendary Card Revealed for Hearthstone's Maw and Disorder Mini-Set
Demon Hunter might also like this, swarm tactics is one of their class things. In Wild I frequently use Expendable Performers which has already great synergies with the other Infuse cards and Hero Kurtrus.
And yeah, please kill the Shaman and Mage parrots already.
[Custom Mini-set] Boom Labs I.T. Division
My Cryptographer has the same effect and wording as the new Tight-Lipped Witness. I just missed the stat distribution a little bit.
This kind of things always make one feel validated as a designer :)
(Also, I'm an IT guy and my girlfriend is a lawyer, so this situation is kinda funny considering the theme of both Mini Sets)
Three New Neutral Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Agreed except for Afterlife Attendant. If you can reliably feed, draw, and play Denatrius (Demon Hunter and Druid), this can help set up your win condition. The main problem is that it's hard to consistently kill off your own minions for good effect on your own turn. I don't think that this is very likely to see play, but it's a possibility. If they print another endgamish infuse card, the possibility goes up.
Hearthstone's New Mini-Set Reveals Continue - Maw and Disorder Introduces Another Neutral Legendary Card, The Jailer
Druid has been able to do Linecracker plays for the longest time. What is going to happen is people will start to run Mecha'thun alongside their Jailer/Bolfs, just like what Linecracker Druid used to do.
Hearthstone's New Mini-Set Reveals Continue - Maw and Disorder Introduces Another Neutral Legendary Card, The Jailer
It's not just you. It's splashy design that gets attention but is terrible for overall game health -- short-term benefits with long-term problems. It also tends to overwhelm and eliminates smaller, more subtle mechanics unless they, too, get massive over-the-top power-ups that shut down playstyles.
Three New Neutral Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Soul Seeker just seems like a way worse Theotar that is reliant on your opponent not drawing his cards… I doubt it sees much play over Theotar
Hearthstone's New Mini-Set Reveals Continue - Maw and Disorder Introduces Another Neutral Legendary Card, The Jailer
Wait… this is just straight up 10 mana win the game in most decks. A lot of classes can’t deal with immune minions, so it just straight up wins games, but it is definitely a win-more card that maybe Druid or Hunter could abuse with their big and easy board fills.
This card is either really broken or bad, but I’m leaning towards bad as the metagame is quite fast rn and a 10 mana do nothing with downside will probably get you killed.
New Neutral Minion - Soul Seeker
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.