I don't see a reliable combo to pull of the 15 dmg. Unless they print some cheap duplication or mana reduction I don't think this can rise above meme level.
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After playing really well throughout the whole run, collecting a good deck and treasures ect do you know what is really fun?
Having an hour of my life wasted because one fucking [Hearthstone Card (Cabalist's Tomb) Not Found] gave him the exact 3 spells he needed to stop me doing the last 15 damage I needed.
On top of his godlike draw RnG and his godlike hero power RnG does he really need the ability to turn a garenteed loss into a win as well, if so then fuck you cunty designers straight to hell, he's a fucking a computer he shouldn't ever care that much, this is normal I am talking about not even heroic.
That said can you tone the fucking RnG down on Archmage Kalec by about 1/4 minimum. Kind of proves that RnG is just a lie and you can make it better or worse for what you need or to "make it harder"
Does an AI boss feel any emotion over winning or loosing? Obviously not, he doesn't even notice or care either way
Do real life paying customers get fucked off because the content they paid for is literally rigged against them in every possible way? Obviously, you dumb fucking cunts now fucking sort this fucking shit out so I can actually you know get what I paid for.
Like this is a serious fucking issue for me, I have tried with every class in the game multiple times, thousands of card and treasure combinations and strategies and they all get destroyed by "RnG" and if by some miracle (like 3/4 times for me) you get past Kalec then Khadgar is just plain broken.
I can't be the only one struggling this much to do this but at this point fuck it I just give up, what's the point? Nothing I do is good enough to beat perfect rolls on every single everything turn after fucking turn after fucking turn
Regarding the bomb vs singleton discussion, he did bring up a good point. He said that if the Singleton cards came first and we had decks already out for it, then they added in bomb warrior, people would consider it a very interesting counter that they would want to see happen. The issue is that it's the reverse: we got the counter before we got the cards to be countered, and it's the new fancy cards we want to try that's being countered by the already-used.
I will note though that he used the Blizzard-speak of 'we're looking into it'. Note that I can't remember a time that they said that and it DIDN'T result in a nerf. The overall impression I had with the conversation is that they KNOW it's countering, workarounds would be too clunky or really screw up rules and expectations so they'd rather not go there, but they are hoping that the situation doesn't occur too often (i.e. not everyone playing bomb warrior, and in many games the 2nd bomb doesn't show up early and the League cards are early-midgame). If it does, they'll step in, and their current track record is that it'll be a fast solution.
So I'm cool with it. They know it could be an issue. They already looked into it. They understand their stance and know they could be wrong. They are ready to fix it if they are wrong.
I haven't listened yet, I plan to, but my initial thoughts are that it's an interesting situation, and I can understand the stance..... and I really really hope that they've considered that if there are a lot of bomb decks played (seems that there are) then it will make shiny new legendaries (and signature ones at that) feel really really underwhelming and taint the feeling of players for some time.
If the fix winds up having to be a new card printed to remove duplicates:
1) it either has to be a SN1P-SN4P situation (they've done it once ever if I'm not mistaken) or wait months until the next set (impact: the signature legendaries of this set feel horrible until another set, not ideal); and,
2) It will have a pretty massive impact on the opportunity cost to gain the benefit.... Can I see it being run in a (for example) Nomi deck, or Togwaggle style deck to race to your empty deck faster? Can I see it making the average card in the highlander decks much much stronger? Yes to both of the above. Reducing your deck to 15 one-ofs compared to 30 one-ofs makes a deck much shorter, but far higher average quality and then there are various refill options too. Not to mention that you can just include the Reno-esque card and the singleton enabler in any old deck for the option to 'break glass in emergency' if you want the effect, and play a fully effective, normal deck if not.
Unfortunately, MTG Arena can never be brought to mobile - you and your opponent can have dozens of cards with looong texts on the board both at the same time, it is not possible to create a mobile design for this mess.
There are plans to bring it to mobile and maybe it will not work out, but it is being attempted.
So I'm cool with it. They know it could be an issue. They already looked into it. They understand their stance and know they could be wrong. They are ready to fix it if they are wrong.
Just imagine if every gaming company had THAT last line of sentences as a main philosophy.
Yes, that would be indeed awesome. Tho dont get too hyped about their "policy", while they improved their behavior in the past year or so, they still have a long road ahead of them to show us that they are willing to do the hard changes on the fly and "in time".
Probably Blizzard, since they had it on the official site wrong. Doubt the Japanese site would just publicly blame Blizzard for their own fuck up.
I don't know how these things work behind the scenes, but due to the regular and relatively even cadence of reveals I assume that Blizzard are the ones that schedule when reveals should happen, not the individual revealers? With that in mind, a site like this (I don't know them, language barriers and all that) could conceivably have people checking their site all day for a reveal......... and oh, oops, sorry everyone it's actually tomorrow, you'll have to come and check our site all day AGAIN.
Maybe I'm cynical, but given the fairly obvious ad revenue bump the increase in traffic would cause, seems they would have a pretty good financial incentive, and since 'accidents happen', can try to avoid ongoing penalties from Blizzard. Unlikely we'll ever know, but I'd have to give benefit of the doubt to the organisation without the financial incentive to delay.
Got to 19 minutes.. heard some people got 11 minutes the APM is real.
Of course with dr. boom and hand of rafaam
I find that hard to believe, even if you are the best HS player, the best fast reader and have the quickest hands in the world, the time between the games sill on itself take several minutes and then the bosses take time playing out their turns, and 8 bosses, that will stack up. And if you are using Hand of Rafaam "tactic", the animations will slow it down too. You would have to be winning like on T3 vs every boss and maybe even that wont make 11 minutes. I call BS. Around 20 i can believe, 11 i do not.
I think there's some miscommunication here. "Mana:Odd" and "Mana:even" are search strings to use within the Hearthstone client. I expect that the OP is looking for it for this site (hence the forum posted in).
If you want to make this deck really competitive, I'd say add the Apprentices back in and lose Poly/Galaxy. They're just so powerful in combination with Magic Trick, Ray of Frost, Bananas, Glyph, etc.
The typical Shaman control Decks are Big, Jade, Shudder with Doppel Gangster, NZoth, and none have enough cheap battlecry minions to complete the quest and at the same time drawing the combo pieces. I think we need to make a different Shell.
Is the OTK the only win condition? What decks do we want to beat? Do we want to be resilient vs anti-combo cards? Dirty Rat will be able to ruin our day, so should we be able to win with only part of the pieces? I think if the core cards have synergy with the rest of deck outside the OTK, then we will have a robust deck with multiple win conditions.
Since we are using a quest, we need to be able to reclaim the board since we are lagging behind on the board. Thunderhead is a good option as you suggested. We don't need to add much value besides card draw, because when the Hero Power comes online, it will provide value with our battlecry cards. Also, we do not want to clog our hands. Elemental based deck has synergy with the OTK pieces, and can win games on their own. An elemental/overload synergy based deck?
I feel that "be kind and respectful to one another as you experience what Blizzard creates in the future" is a rather...strange choice of words. It's as if he was saying, "the stuff that's coming down the pipeline may be controversial, try not to trash it (and each other) too much". It's such a strangely aimed message that I can't help but wonder if he's either specifically referring to some past projects that may not have received the reaction they hoped for *cough* Diablo Immortal *vomit*, or if he's hinting that that is just the start of the shift that's coming and people should ready themselves and "keep an open mind". I can't see anyone including this in their farewell address if everything that's on the horizon was juuust peachy and fine.
New Neutral Minion - Desert Obelisk
I just hope this ain't another star aligner combo
Quest Trading - Play A Friend!
Battletag: terradda#2765
Region: EU
Trade Only?: Yes
Done
New Neutral Minion - Desert Obelisk
I don't see a reliable combo to pull of the 15 dmg. Unless they print some cheap duplication or mana reduction I don't think this can rise above meme level.
New Neutral Minion - Desert Obelisk
is there something I am missing or wtf is this garbage ?
Untamed Menagerie Paladin
upvote for the cool idea
Uldum Card Reveal - Desert Obelisk
Wild card. Another one
[Theorycraft] Elise Malygos/Linecracker Druid weird experiment
I think playing only the linecracker combo without elise would be better but I know that that is not the point of the deck
New Neutral Minion - Desert Obelisk
A new Epic Neutral Minion, Desert Obelisk, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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Unlimited Deck Slots
Stop hoarding. 18 slots is plenty. You need to Marie kondo your hearthstone decks.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I would give anything for them to turn my RnG switch to good.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
After playing really well throughout the whole run, collecting a good deck and treasures ect do you know what is really fun?
Having an hour of my life wasted because one fucking [Hearthstone Card (Cabalist's Tomb) Not Found] gave him the exact 3 spells he needed to stop me doing the last 15 damage I needed.
On top of his godlike draw RnG and his godlike hero power RnG does he really need the ability to turn a garenteed loss into a win as well, if so then fuck you cunty designers straight to hell, he's a fucking a computer he shouldn't ever care that much, this is normal I am talking about not even heroic.
That said can you tone the fucking RnG down on Archmage Kalec by about 1/4 minimum. Kind of proves that RnG is just a lie and you can make it better or worse for what you need or to "make it harder"
Does an AI boss feel any emotion over winning or loosing? Obviously not, he doesn't even notice or care either way
Do real life paying customers get fucked off because the content they paid for is literally rigged against them in every possible way? Obviously, you dumb fucking cunts now fucking sort this fucking shit out so I can actually you know get what I paid for.
Like this is a serious fucking issue for me, I have tried with every class in the game multiple times, thousands of card and treasure combinations and strategies and they all get destroyed by "RnG" and if by some miracle (like 3/4 times for me) you get past Kalec then Khadgar is just plain broken.
I can't be the only one struggling this much to do this but at this point fuck it I just give up, what's the point? Nothing I do is good enough to beat perfect rolls on every single everything turn after fucking turn after fucking turn
Conversation w/ Dean Ayala (Iksar)
I haven't listened yet, I plan to, but my initial thoughts are that it's an interesting situation, and I can understand the stance..... and I really really hope that they've considered that if there are a lot of bomb decks played (seems that there are) then it will make shiny new legendaries (and signature ones at that) feel really really underwhelming and taint the feeling of players for some time.
If the fix winds up having to be a new card printed to remove duplicates:
1) it either has to be a SN1P-SN4P situation (they've done it once ever if I'm not mistaken) or wait months until the next set (impact: the signature legendaries of this set feel horrible until another set, not ideal); and,
2) It will have a pretty massive impact on the opportunity cost to gain the benefit.... Can I see it being run in a (for example) Nomi deck, or Togwaggle style deck to race to your empty deck faster? Can I see it making the average card in the highlander decks much much stronger? Yes to both of the above. Reducing your deck to 15 one-ofs compared to 30 one-ofs makes a deck much shorter, but far higher average quality and then there are various refill options too. Not to mention that you can just include the Reno-esque card and the singleton enabler in any old deck for the option to 'break glass in emergency' if you want the effect, and play a fully effective, normal deck if not.
Don't let losing streak get you down
Thank you for your post. I found it really hard to deal with losing so much when I first started. I nearly gave the game up a few times.
With some words of encouragement and a lot of patience, I finally got enough cards for Silent Priest, then Mid Hunter and finally Token Druid.
The Budget Decks page + Inn Keeper was what really helped me as a newb. Thank goodness we still have HSreplay.
I also found that switching to casual play for a few games helped my mood.
MTG Fixing the f2p model! Huge updaside rewards.
There are plans to bring it to mobile and maybe it will not work out, but it is being attempted.
Unlimited Deck Slots
It would be nice to have more slots, but I don’t see it happening
Conversation w/ Dean Ayala (Iksar)
Yes, that would be indeed awesome. Tho dont get too hyped about their "policy", while they improved their behavior in the past year or so, they still have a long road ahead of them to show us that they are willing to do the hard changes on the fly and "in time".
Missing card reveal
I don't know how these things work behind the scenes, but due to the regular and relatively even cadence of reveals I assume that Blizzard are the ones that schedule when reveals should happen, not the individual revealers? With that in mind, a site like this (I don't know them, language barriers and all that) could conceivably have people checking their site all day for a reveal......... and oh, oops, sorry everyone it's actually tomorrow, you'll have to come and check our site all day AGAIN.
Maybe I'm cynical, but given the fairly obvious ad revenue bump the increase in traffic would cause, seems they would have a pretty good financial incentive, and since 'accidents happen', can try to avoid ongoing penalties from Blizzard. Unlikely we'll ever know, but I'd have to give benefit of the doubt to the organisation without the financial incentive to delay.
Could we get an Odd/Even mana cost filter option in the deckbuilder?
He meant in game lol. Probably didnt understand what you were asking for :)
We plan adding this option as a filter in the future, but dont have exact ETA.
What's your fastest run time in this weeks tavern brawl?
I find that hard to believe, even if you are the best HS player, the best fast reader and have the quickest hands in the world, the time between the games sill on itself take several minutes and then the bosses take time playing out their turns, and 8 bosses, that will stack up. And if you are using Hand of Rafaam "tactic", the animations will slow it down too. You would have to be winning like on T3 vs every boss and maybe even that wont make 11 minutes. I call BS. Around 20 i can believe, 11 i do not.
Could we get an Odd/Even mana cost filter option in the deckbuilder?
I think there's some miscommunication here. "Mana:Odd" and "Mana:even" are search strings to use within the Hearthstone client. I expect that the OP is looking for it for this site (hence the forum posted in).
Highlander Mill Mage (Saviors of Uldum edition)
If you want to make this deck really competitive, I'd say add the Apprentices back in and lose Poly/Galaxy. They're just so powerful in combination with Magic Trick, Ray of Frost, Bananas, Glyph, etc.
Uldum Rogue Card Reveal - Bazaar Mugger
Very few value generation cards have an immediate impact on the board. This one does, and I think that's going to matter.
Unlimited Fire Elemental OTK (or APM Shaman)
The typical Shaman control Decks are Big, Jade, Shudder with Doppel Gangster, NZoth, and none have enough cheap battlecry minions to complete the quest and at the same time drawing the combo pieces. I think we need to make a different Shell.
Is the OTK the only win condition? What decks do we want to beat? Do we want to be resilient vs anti-combo cards? Dirty Rat will be able to ruin our day, so should we be able to win with only part of the pieces? I think if the core cards have synergy with the rest of deck outside the OTK, then we will have a robust deck with multiple win conditions.
Since we are using a quest, we need to be able to reclaim the board since we are lagging behind on the board. Thunderhead is a good option as you suggested. We don't need to add much value besides card draw, because when the Hero Power comes online, it will provide value with our battlecry cards. Also, we do not want to clog our hands. Elemental based deck has synergy with the OTK pieces, and can win games on their own. An elemental/overload synergy based deck?
Blizzard Co-Founder Frank Pearce Leaves Blizzard
I feel that "be kind and respectful to one another as you experience what Blizzard creates in the future" is a rather...strange choice of words. It's as if he was saying, "the stuff that's coming down the pipeline may be controversial, try not to trash it (and each other) too much". It's such a strangely aimed message that I can't help but wonder if he's either specifically referring to some past projects that may not have received the reaction they hoped for *cough* Diablo Immortal *vomit*, or if he's hinting that that is just the start of the shift that's coming and people should ready themselves and "keep an open mind". I can't see anyone including this in their farewell address if everything that's on the horizon was juuust peachy and fine.
Three Uldum Paladin Cards Revealed - Brazen Zealot, Sandwasp Queen, Salhet's Pride
lol got jebaited on the paladin quest. This is really typical blizz