Odd paladin has been tier 1 pretty much since its inception. It's a very strong deck with a very low skill requirement, just keep playing it and you'll reach legend eventually. For me it took about 2 days last season, starting from rank 5, playing about 4 hours each day I think.
The combo seems quite clunky and slow: aggro decks will probably put you so much pressure before you would be able to pull it. Considering its a Wild-only combo and the stuff that go around there I don't think it will be problematic.
If it will be ever be abused to the point of becoming a meta deck, then maybe Team 5 should address it in some way (and it would be nice if such option may come faster than the one used to fix Naga Sea Witch)
Because it's cheaper and you don't risk overdrawing that much, considering the fact that your deck doesn't run many 0-1 cost cards so you can't empty your hand easily.
Seems like classic bilzz-code. Overkill should trigger when a minion attacks something else. It's lazy AF to code it as a "your turn" mechanic rather than a "when attacking" mechanic. Fix the way it's coded and move on.
I always assumed that Overkill only triggered whenever the Overkill minion made an attack, which feels much more intuitive, imo. The "during your own turn"-thing doesn't feel right. I think that they should change it to either work as my first assumption, stated earlier, or keep the current functionality of triggering even when defending but still remove the "during your turn" requirement.
I'm not even arguing for balance's sake btw, just for a more intuitive and consistent game mechanic.
I agree with you (and was downvoted to hell on reddit for suggesting the same thing). It feels weird to me that Overkill can be triggered without even attacking.
umm Linecracker and bees is a OTK by itself in standard requiring only 2 cards (10 mana) and the Linecracker to simply survive one turn and go face.... I didn’t think Overkill worked unless you attacked with that’s minion though.
Starts with 5 attack, 1st bee 10 attack, 2nd bee 20 attack, 3rd bee 40 attack, last bee 80 attack. Now go face
edit: sorry I just realized it’s more of a 2 turn kill since you need another turn to go face. Still your opponent will need to keep any removal/silence they have just fo Linecracker.
1) It's a Wild only combo 2) Because it's Wild, you're most likely going to be dead before you can assemble all that shit. 3) Shit like this is why Wild is a format. It's not supposed to be some bastion of fairness and balance.
I can give you suggestions for missing cards, it can be changed a bit, but yea, it's control warrior level of expensive, I grind for my packs, so I like using my legendaries when I can.
Agree about Odd Paladin. Maybe because I tend to play Tempo decks, but it doesn't feel unbeatable as the report suggests.
I guess it is the opposite with QMage: you see it capable of miraculously win nearly any matchup, but I guess the meta overall is more punishing than it seems (which is a good thing btw: as much as QMage is one of my preferred decks ever I wouldn't want it to be so powerful as to cancerize the meta).
Please stop playing OTK decks! I just got a Paladin down to 5 health and I was at 25. They play whatever the F that card is to draw Shirvallah, the Tiger and deal 25 damange. FU! Sometimes I really don't understand why I play this game. Part of me wants to blame Blizzard for putting those types of mechanics in the game but it's the people that plays them.
Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:
Yup, said this in a different thread as well but people didn't seem to like it.
I'm surprised that miracle mage isn't tier 1 in any of the brackets. The deck seems so strong, even against most aggressive decks.
Also thought odd paladin would be overtaken by odd rogue and even shaman at least, as other lists suggested, but I guess Uther's upgraded hero power still can't be bested.
Quest Mage rises in popularity and becomes another meta-definer (killing the Control side of the spectrum, as if BP wasn't enough). Yet its popularity rises on the very top only at Legend, where the meta is actually not as competitive as it is in previous ranks.
Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:
My suggestion would be to put such a link under the "Decks" drop down menu.
I'd rather the admins put it under our profile name drop down menu, so that things could be visually better and well-structured.
Btw I don't know how much effort you put in finding your decks - if you just click on your user name, you will access your profile page, where you would see a link to your decks.
Agree about having a new voice under the username, directly linking to "My Decks".
To me, it makes no sense to have my own stuff under the generic "decks" page, but I admit that clicking on my own username was an action I performed just because I had no other option to try (maybe because I am still used to HP interface, but I still like to have a direct link to my content, ie decks, without going through my profile page).
Btw, the mobile version of the profile page is dis-aligned, at least I see it that way. I can still use it, but links visually overlap with each other.
I always assumed that Overkill only triggered whenever the Overkill minion made an attack, which feels much more intuitive, imo. The "during your own turn"-thing doesn't feel right. I think that they should change it to either work as my first assumption, stated earlier, or keep the current functionality of triggering even when defending but still remove the "during your turn" requirement.
I'm not even arguing for balance's sake btw, just for a more intuitive and consistent game mechanic.
Sucker for Dragon decks that I am, must say that this looks really fun! Sad I wont get to play it as this may well be the most expensive deck I've ever seen...
At the very least let's wait until the new set is released before brandishing our pitchforks? The combo doesn't even seem OP, as others have pointed out, for that amount of setup most decks just flat out win the game, but even if this turns out to be the most broken deck in wild evar, we can cross that bridge when we get there.
The interface for the site just changed, wow!
I like this idea
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Just played a game where opponent robed every turn.. omg!
Wild VS Report #18
Odd paladin has been tier 1 pretty much since its inception. It's a very strong deck with a very low skill requirement, just keep playing it and you'll reach legend eventually. For me it took about 2 days last season, starting from rank 5, playing about 4 hours each day I think.
Do you think Linecracker (or overkill) deserves a nerf?
The combo seems quite clunky and slow: aggro decks will probably put you so much pressure before you would be able to pull it. Considering its a Wild-only combo and the stuff that go around there I don't think it will be problematic.
If it will be ever be abused to the point of becoming a meta deck, then maybe Team 5 should address it in some way (and it would be nice if such option may come faster than the one used to fix Naga Sea Witch)
[Theorycraft] Linecracker Combo Druid
I'm pretty sure Acolyte of Pain is better than Cult Master / Ticket Scalper for card draw with BEEEES!!!.
Because it's cheaper and you don't risk overdrawing that much, considering the fact that your deck doesn't run many 0-1 cost cards so you can't empty your hand easily.
New Shaman Card Reveal - Plague of Murlocs
Hungry Crab
Quest Trading - Play A Friend!
Watermelon86#1670
NA
Trade Only, You First.
Do you think Linecracker (or overkill) deserves a nerf?
Seems like classic bilzz-code. Overkill should trigger when a minion attacks something else. It's lazy AF to code it as a "your turn" mechanic rather than a "when attacking" mechanic. Fix the way it's coded and move on.
Do you think Linecracker (or overkill) deserves a nerf?
I agree with you (and was downvoted to hell on reddit for suggesting the same thing). It feels weird to me that Overkill can be triggered without even attacking.
Firebat's Gonk Druid
and u know the golden rule in HS. if a deck cant beat aggro then its not worth the risk
Do you think Linecracker (or overkill) deserves a nerf?
umm Linecracker and bees is a OTK by itself in standard requiring only 2 cards (10 mana) and the Linecracker to simply survive one turn and go face.... I didn’t think Overkill worked unless you attacked with that’s minion though.
Starts with 5 attack, 1st bee 10 attack, 2nd bee 20 attack, 3rd bee 40 attack, last bee 80 attack. Now go face
edit: sorry I just realized it’s more of a 2 turn kill since you need another turn to go face. Still your opponent will need to keep any removal/silence they have just fo Linecracker.
I see what you did there.
Do you think Linecracker (or overkill) deserves a nerf?
1) It's a Wild only combo
2) Because it's Wild, you're most likely going to be dead before you can assemble all that shit.
3) Shit like this is why Wild is a format. It's not supposed to be some bastion of fairness and balance.
Rank 5 Control Dragon Hunter
I can give you suggestions for missing cards, it can be changed a bit, but yea, it's control warrior level of expensive, I grind for my packs, so I like using my legendaries when I can.
Wild VS Report #18
Agree about Odd Paladin. Maybe because I tend to play Tempo decks, but it doesn't feel unbeatable as the report suggests.
I guess it is the opposite with QMage: you see it capable of miraculously win nearly any matchup, but I guess the meta overall is more punishing than it seems (which is a good thing btw: as much as QMage is one of my preferred decks ever I wouldn't want it to be so powerful as to cancerize the meta).
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Please stop playing OTK decks! I just got a Paladin down to 5 health and I was at 25. They play whatever the F that card is to draw Shirvallah, the Tiger and deal 25 damange. FU! Sometimes I really don't understand why I play this game. Part of me wants to blame Blizzard for putting those types of mechanics in the game but it's the people that plays them.
Wild VS Report #18
Yup, said this in a different thread as well but people didn't seem to like it.
I'm surprised that miracle mage isn't tier 1 in any of the brackets. The deck seems so strong, even against most aggressive decks.
Also thought odd paladin would be overtaken by odd rogue and even shaman at least, as other lists suggested, but I guess Uther's upgraded hero power still can't be bested.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
That would be the "Curse Of The Last Star" (or win). I can't stand that. I'm ranked in the teens right now but just had that happen to me at rank 12.
Wild VS Report #18
https://www.vicioussyndicate.com/wild-vs-data-reaper-report-18/
Quest Mage rises in popularity and becomes another meta-definer (killing the Control side of the spectrum, as if BP wasn't enough). Yet its popularity rises on the very top only at Legend, where the meta is actually not as competitive as it is in previous ranks.
Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:
https://www.vicioussyndicate.com/wild-vs-data-reaper-report-18/#Priest
https://www.vicioussyndicate.com/corbetts-inner-fire-priest/
I find the fall of Aggro Druid to be the greatest bummer of this report, I didn't expect it at all. It felt so consistent after RoS.
Overall, the meta can arguably be described by the relation: Tempo > Aggro > BP/QM ~ Tempo
"My Decks" - Where is it??
Agree about having a new voice under the username, directly linking to "My Decks".
To me, it makes no sense to have my own stuff under the generic "decks" page, but I admit that clicking on my own username was an action I performed just because I had no other option to try (maybe because I am still used to HP interface, but I still like to have a direct link to my content, ie decks, without going through my profile page).
Btw, the mobile version of the profile page is dis-aligned, at least I see it that way. I can still use it, but links visually overlap with each other.
The name is wrong, it has to be Standard Ride, isn't it? ;)
Do you think Linecracker (or overkill) deserves a nerf?
I always assumed that Overkill only triggered whenever the Overkill minion made an attack, which feels much more intuitive, imo. The "during your own turn"-thing doesn't feel right. I think that they should change it to either work as my first assumption, stated earlier, or keep the current functionality of triggering even when defending but still remove the "during your turn" requirement.
I'm not even arguing for balance's sake btw, just for a more intuitive and consistent game mechanic.
Rank 5 Control Dragon Hunter
Sucker for Dragon decks that I am, must say that this looks really fun! Sad I wont get to play it as this may well be the most expensive deck I've ever seen...
Do you think Linecracker (or overkill) deserves a nerf?
At the very least let's wait until the new set is released before brandishing our pitchforks? The combo doesn't even seem OP, as others have pointed out, for that amount of setup most decks just flat out win the game, but even if this turns out to be the most broken deck in wild evar, we can cross that bridge when we get there.
Do you think Linecracker (or overkill) deserves a nerf?
I think overkill should only trigger when you specifically choose to attack with a minion.