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  • Wild VS Report #18

    Quote From Lightspoon

    Here I am :)

    It seems a bit contradictory to consider an Inner Fire deck "nearly T1" and in the same time call out the rise of Quest Mage: with all the freezing effect and Ice Block I don't know if a minion would be able to hit the killing blow, if you don't start with an explosive hand and close the match in the very early game. The Mind Blast variant seems more reliable in the actual shifting meta.

    They're both pretty strong vs Even Shaman (thanks to the Dragon package) but against Odd Pala they may struggle in the mid game if they cannot close the match at that point: the endless army of Silver Hand Recruit buffed up may overwhelm them.

    Imho, If I have to immagine a run from rank 15 to 5, I would probably suggest to go with Big Priest instead of any of those two other archetype: it requires far less effort anyway, even if it has a win rate a bit lower.

    The quest mage mentioned in the title doesn't run Ice Block? P.s.: The green color indicates that inner fire priest is favored against quest mage.

    Inner fire priest is favored against odd paladin, whereas big priest is unfavored. What even is the point of that comparison then? 

    "A bit lower"? Dragon priest is tier 1 at lower ranks and big priest is tier 3. You're just in denial at this point.

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Hand-buff and taunt?  Wild warrior thanks you!

  • New Warrior Minion - Armagedillo

    Solid and strong card but not OP or necessarily playable in most decks / metas. Probably good in wild taint warrior with stonehill defenders with that boosted discovery chance on class cards.

    Overall stats are good and effect is solid value

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    You can generally expect end-of-turn effects to go off only once. If your opponent cannot remove a good end-of-turn effect immediately, often you have already won. See for example Ysera, The Lich King.

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Ooh, big beast warrior anyone? 

  • Do you think Linecracker (or overkill) deserves a nerf?

    Honestly I don't think, that this would a problem. Just like other people, I also think it's not that rewarding enough in comparison to other well-known win-conditions (Mecha'thun, King Togwaggle + Hakkar, the Soulflayer/Azalina Soulthief). It might sound good on paper, but the main problem imho is drawing the aforementioned combo pieces on time. In normal Kun decks you can draw 3 cards thanks to Juicy Psychmelon, while in the aforementioned Armour Druid you only draw 1 (Linecracker). You don't have any reliable ways to fetch the Emperor, nor the other cheap spells. And let's not forget, that this combo does have a big counter - Skulking Geist.

    That said, I agree with many people on this site, that Overkill might need a small nerf. Not because of this "broken" interaction, but because of logic issues:

    Quote From dib

    I always assumed that Overkill only triggered whenever the Overkill minion made an attack, which feels much more intuitive, imo. The "during your own turn"-thing doesn't feel right. I think that they should change it to either work as my first assumption, stated earlier, or keep the current functionality of triggering even when defending but still remove the "during your turn" requirement.

    I'm not even arguing for balance's sake btw, just for a more intuitive and consistent game mechanic.

    Quote From RavenSunHS

    Btw, it is just a choice to define overkill binding it simply to "during your own turn". Tbh, it doesn't even make sense in a non-synchronic game. To me, it sounds like the classic case of a flaw/bug turned into a "feature".

    They could simply restrict it to "when the minion actively attacks", and the issue is fixed with no direct nerf necessary.

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Maybe it could even be combined with Akali, the Rhino, which can be pulled by Oondasta and then draw a War Bear.

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Someone played Donkey Kong 64.

    Also, while end of turn effects are usually good, it strikes me as odd to slap it onto a taunt minion, since those are usually the first to die.

    I could see it in some Taunt/Rush hybrid deck with Oondasta, War Bears and Witchwood Grizzly. It also hits Zilliax, which is always welcome. Maybe there's even some mech-taunt shenanigans to be had.

    If only this was a Druid card

  • New Warrior Minion - Armagedillo

    Quote From Hydrafrog

    Even if it lasts one turn... +2/+2 to minions in your hand is pretty solid in a meta where you keep a lot of cards in your hand in the first place.

    Taunt minions in your hand.  Taunt minions that cost more than 6-mana, or that cost less and for some reason you didn't play them on curve.  

     

    I think this card is a bit overrated. 

  • "My Decks" - Where is it??

    Quote From kaladin
     

    It actually wasn't clear that I was able to click on my username.  I just thought it made more sense to put that link in the Decks drop down menu.  "Where do I go to view my decks?  Is it under......I don't know......the DECKS menu?"  just makes more sense to me.

    I guess it's a matter of personal preference. Just like RavenSunHS I'm also used to the Hpwn GUI and I'm also comfortable with having a link to my decks in the profile drop down menu. The logic in your post is undisputable, but let's see what Flux would say about this topic. He might decide to structure things differently than in the other site.

  • Rafaam Joins the Blackrock Crash Brawl This Week!

    Quote From Avalon

    Pulling aBoulderfist Ogre on turn 2 is pretty good I'd say

    Oh? Try pulling Golemagg.

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    I'm glad warrior gets shitty cards. Well deserved

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    It's a beast! Maybe with Oondasta and Amani War Bear, also Witchwood Grizzly

  • New Warrior Minion - Armagedillo

    Even if it lasts one turn... +2/+2 to minions in your hand is pretty solid in a meta where you keep a lot of cards in your hand in the first place.

  • New Warrior Minion - Armagedillo

    Handbuffing? Is this MSoG saying hello from a different time?

    Like others, I also think the card is solid. It costs 6 mana, so it can't be included in odd decks, but it can be discovered from a Stonehill Defender, so this is worth noting. Dunno how viable this would be in standard, I have a feeling, that the warrior quest might have some synergies with Taunt minions (again).

  • Saviors of Uldum: Arena Impact

    Staff

    - NEW CARD -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Armagedillo (2): Very decent taunt with a very powerful ability. Obviously the ability will not proc that often or on that many minions, but even just one hit is good enough. And even zero hits the stats on the card alone with a taunt are good enough. So it can only get better.

  • New Warrior Minion - Armagedillo

    Even if this just buffs Zilliax, it is very good.

    Assuming there are at least a couple more good taunt minions coming, this could be excellent.

    It's a "must remove" card for your opponent.

  • New Warrior Minion - Armagedillo

    6 mana 4/7 taunt is a perfectly decent statline by itself, even without the handbuffs. While I don't think this is going to break the meta(if only because Warrior is already spoiled for options) I really don't understand why Blizzard keeps flirting with Warrior, giving them overstatted minions with upsides (Eternium Rover, omegalul devastator) when it's already one of the strongest classes out there.

     

     

    Can't we have a set where Warrior gets the janky trash cards Warlock, Priest or Shaman usually get hosed with? Maybe a failed Freeze-warrior sub-theme? Silence-warrior?

  • New Warrior Minion - Armagedillo

    My new favorite card of the set. Fire Plume's Heart is my favorite Quest, and could use more love.

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    "Sulfuras APPROVES" - Ragnaros

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Staff

    Very true, but since Rafaam and Hagatha are featured in their respective Quests, I kinda expect Boom to be on Warrior's.

  • Armagedillo

    I already want to try this with Quest Warrior in Wild (Fire Plume's Heart quest that is of course)

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Hand buff? Is that you again?

  • New Warrior Minion - Armagedillo

    Tough to say.  Handbuff decks have historically been fun but quite fringe, and Control decks in general usually are spell/removal heavy, and Control Warrior in its current form is mech-based, with few taunts - I think this is pretty unlikely to change. 

     

    That said, standard disclaimer that I can't really make a fair assessment having seen only a few cards from the new expansion, we'll have to wait and see what else is released, Unicorn Taunt Warrior, etc etc. 

  • Uldum Warrior Legendary Card Reveal - Armagedillo

    Bolster Warrior comes back stronger than ever POGGERS