Interesting card. I'm not sure i'm too high on it. The tempo is ok. Nothing special but 4/7 with taunt is solid. The question is just how much value are you going to get out of it and what kind of decks does it go in.
There isn't a single class taunt for warrior right now, and the neutral taunts are much more weaker than they were during year of the raven. There really isn't much taunt in the meta in general right now. Obviously this expansion could add some good warrior/neutral taunts.
This is obviously nuts with Zilliax but is there anything else?
I'm starting to see the potential workings of something with this, Witchwood Grizzly, Amani War Bear, Oondasta, Akali, the Rhino since there is some rush/beast/taunt synergy going on there. Other than that nothing stands out in standard.
Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:
It seems a bit contradictory to consider an Inner Fire deck "nearly T1" and in the same time call out the rise of Quest Mage: with all the freezing effect and Ice Block I don't know if a minion would be able to hit the killing blow, if you don't start with an explosive hand and close the match in the very early game. The Mind Blast variant seems more reliable in the actual shifting meta.
They're both pretty strong vs Even Shaman (thanks to the Dragon package) but against Odd Pala they may struggle in the mid game if they cannot close the match at that point: the endless army of Silver Hand Recruitbuffed up may overwhelm them.
Imho, If I have to immagine a run from rank 15 to 5, I would probably suggest to go with Big Priest instead of any of those two other archetype: it requires far less effort anyway, even if it has a win rate a bit lower.
The mana/stat-line is good enough to be playable without losing too much tempo. I think this has to buff two targets to be worth it. Not the best card, but an entertaining-enough build-around.
I mean... is it viable now ? Ofc Warriors run Taunt minions, but for this to be good they'd have to run a decent amount of them. Nice addition in Quest warrior imo
I think the other problem is actually caused by the length of my username, so you probably aren't seeing what I'm seeing. Right now, "Home" seems redundant though, so there's one way to make more space.
5 dragons and 4 cards that require a dragon on hand. A handful of mechs and 3 magnetics. Also, I feel that Zul'jin and Emeriss are hard to combine. Too many conditional combos that make me think this deck needs choices rather than options.
You should really get rid of the mechs or the spell synergies to get more consistency in this deck.
I'll give it a 3 for mechanics, but a 0 for flavor. Dons't even look like it fits the theme to me and could be a random card from any card game. I know Dr. Boom did it, but it still seems very forced.
6/4/7 is a decent stat for a taunt minion, not to mention the buffs that it gives out at the end of the turn.
however, unless there are good taunt cards this expansion, i don't think this'll see much play in standard as the current warrior archetypes do not include many taunt minions.
It may be just what is needed to push quest taunt warrior in wild tho.
I think "Pack Giveaway" is making the header take up too much vertical space. Also, I can't see a way to navigate to guides for past expansions. Maybe "Expansions" should link to a full list?
Well, that one is on me.
I'll make sure Expansions itself links to the page and we'll get an extra element in the more column for it.
I wonder if this is intended to give Taunt Warrior some more Standard presence, or as an offering to Wild. I'll certainly be glad if we don't see any more Mechs for Warrior for a while.
New Warrior Minion - Armagedillo
Interesting card. I'm not sure i'm too high on it. The tempo is ok. Nothing special but 4/7 with taunt is solid. The question is just how much value are you going to get out of it and what kind of decks does it go in.
There isn't a single class taunt for warrior right now, and the neutral taunts are much more weaker than they were during year of the raven. There really isn't much taunt in the meta in general right now. Obviously this expansion could add some good warrior/neutral taunts.
This is obviously nuts with Zilliax but is there anything else?
I'm starting to see the potential workings of something with this, Witchwood Grizzly, Amani War Bear, Oondasta, Akali, the Rhino since there is some rush/beast/taunt synergy going on there. Other than that nothing stands out in standard.
Wild VS Report #18
Here I am :)
It seems a bit contradictory to consider an Inner Fire deck "nearly T1" and in the same time call out the rise of Quest Mage: with all the freezing effect and Ice Block I don't know if a minion would be able to hit the killing blow, if you don't start with an explosive hand and close the match in the very early game. The Mind Blast variant seems more reliable in the actual shifting meta.
They're both pretty strong vs Even Shaman (thanks to the Dragon package) but against Odd Pala they may struggle in the mid game if they cannot close the match at that point: the endless army of Silver Hand Recruit buffed up may overwhelm them.
Imho, If I have to immagine a run from rank 15 to 5, I would probably suggest to go with Big Priest instead of any of those two other archetype: it requires far less effort anyway, even if it has a win rate a bit lower.
Uldum Warrior Legendary Card Reveal - Armagedillo
The mana/stat-line is good enough to be playable without losing too much tempo. I think this has to buff two targets to be worth it. Not the best card, but an entertaining-enough build-around.
Uldum Warrior Legendary Card Reveal - Armagedillo
They sure want to make Taunt Warrior a thing, it is crazy strong with un'goro Quest in wild if you go with taunts only.
Warrior sure has a number of taunt minions.
But it doesn't effect the meta that much in standard unless taunt warrior is gonna be a thing.
New Warrior Minion - Armagedillo
An objectively solid card, but doesn't really have a place.
New Warrior Minion - Armagedillo
I mean... is it viable now ? Ofc Warriors run Taunt minions, but for this to be good they'd have to run a decent amount of them. Nice addition in Quest warrior imo
July Saviors of Uldum Hearthstone Pack Giveaway
Cannot get points for joining discord server. Bugged maybe?
Uldum Warrior Legendary Card Reveal - Armagedillo
Mr. Chu could be part of the quest art.
The interface for the site just changed, wow!
I think the other problem is actually caused by the length of my username, so you probably aren't seeing what I'm seeing. Right now, "Home" seems redundant though, so there's one way to make more space.
Firebat's Gonk Druid
is this deck doable iwth out the floop`? if yes whats the replacement?
New Warrior Minion - Armagedillo
Oh yeah, I love quest warrior!
Armagedillo
I Know a Guy in Wild comes to mind. Stonehill Defender is a Taunt that creates a Taunt.
If you're only talking about Standard, it's a tougher ask.
New Warrior Minion - Armagedillo
Welcome back Taunt Warrior, just what the class needed, another control deck 😂
Uldum Warrior Legendary Card Reveal - Armagedillo
So that Mr. Chu art in card reveal schedule was a classic Blizzard bamboozle then, since the other legendary is bound to be a Quest.
As for the card, it seems solid enough to see some play, at least at some point.
Uldum Warrior Legendary Card Reveal - Armagedillo
Zilliax approved warbeast
Uldum Warrior Legendary Card Reveal - Armagedillo
I love this so much. It's adorable and actually seems like it could be amazing in the right deck. I fully intend to find a way to play with it.
Rafaam Joins the Blackrock Crash Brawl This Week!
Ragnaros didn't stand a chance when I stole Golemagg on turn 2 with Rafaam's hero power. I almost felt bad for the old firelord.
Also, come on Blizzard, check your spelling (Raffam).
Rank 5 Control Dragon Hunter
5 dragons and 4 cards that require a dragon on hand. A handful of mechs and 3 magnetics. Also, I feel that Zul'jin and Emeriss are hard to combine. Too many conditional combos that make me think this deck needs choices rather than options.
You should really get rid of the mechs or the spell synergies to get more consistency in this deck.
Uldum Warrior Legendary Card Reveal - Armagedillo
* Upon noticing the mounted mechanical canon but not yet the beast underneath nor the tribe tag *

... thankgod this ain't a Mech
Uldum Warrior Legendary Card Reveal - Armagedillo
So cute!
Armagedillo
I'll give it a 3 for mechanics, but a 0 for flavor. Dons't even look like it fits the theme to me and could be a random card from any card game. I know Dr. Boom did it, but it still seems very forced.
Uldum Warrior Legendary Card Reveal - Armagedillo
Ouch! Scary for the late game, warriors are painful enough at the moment :P
Looking forward to seeing what other cards they have to combo this.
Uldum Warrior Legendary Card Reveal - Armagedillo
6/4/7 is a decent stat for a taunt minion, not to mention the buffs that it gives out at the end of the turn.
however, unless there are good taunt cards this expansion, i don't think this'll see much play in standard as the current warrior archetypes do not include many taunt minions.
It may be just what is needed to push quest taunt warrior in wild tho.
The interface for the site just changed, wow!
Well, that one is on me.
I'll make sure Expansions itself links to the page and we'll get an extra element in the more column for it.
Uldum Warrior Legendary Card Reveal - Armagedillo
I am a sucker for a good pun.
I wonder if this is intended to give Taunt Warrior some more Standard presence, or as an offering to Wild. I'll certainly be glad if we don't see any more Mechs for Warrior for a while.