Is their any way to generate or tutor Taunt minions? While the stats are nice, it will only be playable if there is a way to make sure, you have 1+ Taunts in Hand.
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I think "Pack Giveaway" is making the header take up too much vertical space. Also, I can't see a way to navigate to guides for past expansions. Maybe "Expansions" should link to a full list?
odd paladin doestn seem as strong as they make it out to be. i lose with it regurlarly and beat it with various decks without much effort. dont understand all the fuss about it
You're right. Anytime I queue up as Odd Paladin and go against an Even Shaman (which are abundant) I almost always auto-lose. Low cost aoe's really screw this deck.
Did you check the vS article at all? Even shaman is pretty much the only counter against odd paladin.
And a lot of people seem to misunderstand, odd paladin isn't this "tier 0 pls nerf asap" deck, it's just the best deck right now. It's consistent and has a good matchup spread, but is far from unbeatable. Which is good and indicates that the wild metagame is quite healthy overall.
odd paladin doestn seem as strong as they make it out to be. i lose with it regurlarly and beat it with various decks without much effort. dont understand all the fuss about it
You're right. Anytime I queue up as Odd Paladin and go against an Even Shaman (which are abundant) I almost always auto-lose. Low cost aoe's really screw this deck.
I think it's a meme and as such until we see how viable that meme is (and given the power levels of aggro at the moment, might not be very viable at all) we shouldn't worry too much about it. It requires all cards in the combo to work.
In wild particularly this concept loses pretty ard to even shaman and odd paladin alone, let alone the many other hyper aggressive decks.
When I first saw this I thought "That shouldn't exist at all," and I still think that, but now I'm not concerned about it ruining the meta, just catching me off guard the 1-2 times it can even happen in the first month of SoU coming out.
On the flip side, Druid has a lot of ways to gain a crazy amount of armor in Wild. This is both a 'win more' condition and also an 'always win in fatigue' condition. They've allowed two turn "win now or else you lose the game to your opponent's combo" things to exist in Wild and totally dodge nerfs, so probably this will too, even though it's really unfair and should be nerfed.
Excellent build for Rafaam in this brawl. I had a blast getting a full run on my first go of it.
Already having such a familiarity with the bosses from back when standard format was just "all the cards up until now" helps, but even just facing them a few times in this past week was more than enough to choose a line of attack and execute.
I think it's a meme and as such until we see how viable that meme is (and given the power levels of aggro at the moment, might not be very viable at all) we shouldn't worry too much about it. It requires all cards in the combo to work.
In wild particularly this concept loses pretty ard to even shaman and odd paladin alone, let alone the many other hyper aggressive decks.
When I first saw this I thought "That shouldn't exist at all," and I still think that, but now I'm not concerned about it ruining the meta, just catching me off guard the 1-2 times it can even happen in the first month of SoU coming out.
I had the same thoughts. This rule is probably based on some basic hearthstone coding. On your turn, your minions are on „attack mode“ and trigger their effect when dealing damage; no matter how.
Same applies to your hero for instance. When you have a weapon equipped and a minion somehow (Missdirection mostly) attacks your hero on your own turn, it gets damaged by your weapon.
odd paladin doestn seem as strong as they make it out to be. i lose with it regurlarly and beat it with various decks without much effort. dont understand all the fuss about it
I can't fucking take Warriors anymore. Every game - Eternium Rover on turn 1, armor, armor, board clear, board clear, Dr. Boom, random bullshit, 40 turn game, they finally win.
Armagedillo
Is their any way to generate or tutor Taunt minions? While the stats are nice, it will only be playable if there is a way to make sure, you have 1+ Taunts in Hand.
New Warrior Minion - Armagedillo
A new Legendary Warrior Minion, Armagedillo, has been revealed!
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The interface for the site just changed, wow!
I think "Pack Giveaway" is making the header take up too much vertical space. Also, I can't see a way to navigate to guides for past expansions. Maybe "Expansions" should link to a full list?
E.V.I.L. Fire Fest - How are your runs?
I just beat it in 50 minutes and got the golden Rafaam's Scheme. Is that the only reward or is there another card for beating it faster?
Unable to scroll down in mobile menu, cannot collapse expanded items
Much better now! No more issues. I would say, #resolved!
Wild VS Report #18
Did you check the vS article at all? Even shaman is pretty much the only counter against odd paladin.
And a lot of people seem to misunderstand, odd paladin isn't this "tier 0 pls nerf asap" deck, it's just the best deck right now. It's consistent and has a good matchup spread, but is far from unbeatable. Which is good and indicates that the wild metagame is quite healthy overall.
Mobile menu
Looks like this has been changed, have your concerns been addressed?
Rafaam Joins the Blackrock Crash Brawl This Week!
Pulling aBoulderfist Ogre on turn 2 is pretty good I'd say
Wild VS Report #18
You're right. Anytime I queue up as Odd Paladin and go against an Even Shaman (which are abundant) I almost always auto-lose. Low cost aoe's really screw this deck.
Quest Trading - Play A Friend!
Battletag: Ladyjoshi#2652
Region: EU
Trade Only?: Yes, you go first!
Zetalot's Buff Priest
Alex and Leeroy in the same deck. Now thats a first
Rafaam Joins the Blackrock Crash Brawl This Week!
Didn't really seem that strong for me. My run was pretty slow, but I will say that he just completely destroys Ragnaros with that hero power.
Do you think Linecracker (or overkill) deserves a nerf?
On the flip side, Druid has a lot of ways to gain a crazy amount of armor in Wild. This is both a 'win more' condition and also an 'always win in fatigue' condition. They've allowed two turn "win now or else you lose the game to your opponent's combo" things to exist in Wild and totally dodge nerfs, so probably this will too, even though it's really unfair and should be nerfed.
Rafaam Joins the Blackrock Crash Brawl This Week!
Two copies of Dr. Boom’s Remote just wrecked those bosses!
Rafaam Joins the Blackrock Crash Brawl This Week!
Rafaam is really OP and well rounded ; Ragnaros had no chance
Rafaam Joins the Blackrock Crash Brawl This Week!
Excellent build for Rafaam in this brawl. I had a blast getting a full run on my first go of it.
Already having such a familiarity with the bosses from back when standard format was just "all the cards up until now" helps, but even just facing them a few times in this past week was more than enough to choose a line of attack and execute.
EZ pack, EZ run
Do you think Linecracker (or overkill) deserves a nerf?
I think it's a meme and as such until we see how viable that meme is (and given the power levels of aggro at the moment, might not be very viable at all) we shouldn't worry too much about it. It requires all cards in the combo to work.
In wild particularly this concept loses pretty ard to even shaman and odd paladin alone, let alone the many other hyper aggressive decks.
When I first saw this I thought "That shouldn't exist at all," and I still think that, but now I'm not concerned about it ruining the meta, just catching me off guard the 1-2 times it can even happen in the first month of SoU coming out.
Blackrock Crash
Now that we have rafaam... Getting third card is too easy...
4 Legendary Card Reveals on July 18 at San Diego Comic-Con
can we saw this on stream somewhere?
Do you think Linecracker (or overkill) deserves a nerf?
I had the same thoughts. This rule is probably based on some basic hearthstone coding. On your turn, your minions are on „attack mode“ and trigger their effect when dealing damage; no matter how.
Same applies to your hero for instance. When you have a weapon equipped and a minion somehow (Missdirection mostly) attacks your hero on your own turn, it gets damaged by your weapon.
Very confusing stuff ... I
Wild VS Report #18
odd paladin doestn seem as strong as they make it out to be. i lose with it regurlarly and beat it with various decks without much effort. dont understand all the fuss about it
E.V.I.L. Fire Fest - How are your runs?
I just finished the new brawl this week in 25 minutes. It was as easy as a double Curse of Rafaam run, and much more fun.
Shaman hero, Robes of Gaudiness, and all the Battlecry picks I could get my hands on. Brann Bronzebeard plus Fungalmancer on Turn 3 is just disgusting.
Quest Trading - Play A Friend!
Battletag: outeRakis#2726
Region: EU
Trade Only?: Yes, you go first!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I can't fucking take Warriors anymore. Every game - Eternium Rover on turn 1, armor, armor, board clear, board clear, Dr. Boom, random bullshit, 40 turn game, they finally win.
The interface for the site just changed, wow!
I always use Chrome with 175% zoom on PC, and this used to mess up the drop down menu. I'm very glad this issue is gone now with the new interface. :D