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  • free packs

    I've managed to get 3 classic packs so far so very lucky.

    Not got 2 ROS packs yet though for some reason 

  • free packs

    Revived one of each pack for idling over night. Pulled a Madame Lazul. 

  • The perfect brew - theme deck

    Nice story (don't have the cards to try out the deck though ;-))

  • Anti Meta Res Priest | FUN | Rank 10 to 5 with 1 loss

    Boooo!  Please don't do this lol.    Res priest is awful and it's plaged Wild already I don't want to play against it in standard every game.   It's not unbeatable it's just not fun to play against.  Like freeze mage but worse.    Just please don't make this a thing.  

  • New Rogue Spell - Plague of Madness

    Envenom Weapon needs a weapon equipped and cost 3 mana.  This gives you a weapon with poisonous for 1 mana.  I think the most efficient use for this card will be card draw.  This with Harrison Jones will draw 2 cards, give you a 5/4 body on board and a weapon that can take out a big minion or a taunt.  

  • Rogue Uldum Card Reveal - Plague of Madness

    New tempo rogue including ooze. Turn 1 this card turn 2 ooze. Thats the only thing i see. Otherwise this card is really bad. Plus plagues should affect all minions on the board?  Inconsistencies all already here 

  • The perfect brew - theme deck

    The next installment of my story driven theme decks is here, and this one is about a rival business to Gallywix's Bilgewater Banana Company: Lynchen and Noggenfogger's Perfect Brew.

    As ever the theme comes at a cost to win rates, but it's really the story these decks exist for so do have a read of the guide if you're interested.

    Nevertheless, it is good to explore the wealth of underused mechanics the game has to offer. In this case giving minions poisonous leads to some unique plays to catch your opponent off-guard.

    Anyway, if you have the key cards and want to put them to good use (possibly for the first time!) you might get some enjoyment out of it.

  • Most recent comments on news posts

    Was gonna ask for this too, or maybe a way to choose how to sort (like even just new to old and old to new, in case people prefer the current setup)

  • New Rogue Spell - Plague of Madness

    I think it´s a decent card, and in combo with Harrison even better but it is defenitely not was i was expecting for Rogues Plague Card

  • Rogue Uldum Card Reveal - Plague of Madness

    Weapons project reprint, well played Blizz, so borring and not a Plague at all.

  • [Complete Fan Expansion] Forgotten Wars

    Quote From sinti

    Good job! Portal is an interesting mechanic, but maybe a bit complex for HS standards. Like you could play different Portal cards and have the effects "banked up" in certain situations, then it could become very confusing, for both your and your opponent, what do you have in store actually :) I get that by specifying "minion/spell/card" you open up more ways to design your cards or balance them, but at the same time you open up yourself to more confusion. If it was just "a card", then the next card would always consume the Portal ability and would not be possible to have it saved up for several turns until you finally play a spell for example, by which point neither you, nor your opponent might count on that no more lol. But i like your cards overall, so keep doing what ur doing ;-)

    There will be a special UI for cards that are under a Portal effect, probably a blue glow around them. Would glow in your hand and that glow could be seen by your opponent. Could also add a special UI on the bottom center of your hero portrait where each player can move their cursor towards or hold on their phone - something like a blue circle that would tell you which Portal effects are currently active.

     

    Or maybe I should give up with showing the blue glow for your opponent unless we want them to know which cards are minions or spells, as some Portal effects specify a card type.

  • Rogue Uldum Card Reveal - Plague of Madness

    • New Mechanic - Plague cards have powerful board clear effects and each of the 'villain' classes will receive one in this set.

    Here's the actual quote then, from the reveal post (https://outof.cards/hearthstone/157-new-hearthstone-expansion-revealed-saviors-of-uldum-all-revealed-cards)

  • Rogue Uldum Card Reveal - Plague of Madness

    Mass Hysteria is more Plague of Madness than real Plague of Madness

  • Rogue Uldum Card Reveal - Plague of Madness

    • New Mechanic - Plague cards have powerful board clear effects and each of the 'villain' classes will receive one in this set.

    How is this a board clear? Did they forget what they said about their own mechanic or when they said they changed it late they meant less than a week ago

  • New Rogue Spell - Plague of Madness

    Seems more of a project card from Boomsday than a plague. A bit disappointing, speaking of flavor.

    At last is a good early game removal, probably the cheapest ever made.

  • Rogue Uldum Card Reveal - Plague of Madness

    I had high hopes for this, lol.

  • free packs

    Staff

    Bought views in a nutshell haha. But congrats! :)

  • Timing Out with Combos

    Staff

    Yeah, turn times are the same for you and your opponent. Animations times are not, or rather animation times can go well over the turn limit, but all plays would had to be done within the turn limit. So your opponent is not cheating, just the game does not have another way to resolve the actions then to play out every animation and it takes time ;-)

    In the past this could have been abused, the animation would actually eat up time from your turn instead, but shouldnt be an issue anymore, as Thonson said.

  • [Complete Fan Expansion] Forgotten Wars

    Staff

    Good job! Portal is an interesting mechanic, but maybe a bit complex for HS standards. Like you could play different Portal cards and have the effects "banked up" in certain situations, then it could become very confusing, for both your and your opponent, what do you have in store actually :) I get that by specifying "minion/spell/card" you open up more ways to design your cards or balance them, but at the same time you open up yourself to more confusion. If it was just "a card", then the next card would always consume the Portal ability and would not be possible to have it saved up for several turns until you finally play a spell for example, by which point neither you, nor your opponent might count on that no more lol. But i like your cards overall, so keep doing what ur doing ;-)

  • New Rogue Spell - Plague of Madness

    Just wanted to point out one thing: the wording makes it look like, if there will be more than two players in a game (for whatever reason), all of those players will get the weapon.

    The card itself is pretty underwhelming: rogue already has a bunch of single target removal and is able to generate even more removal with the thief mechanic. This card does have the advantage that it removes two things for one card for just 1 mana, but it does so using our health, which is a valuable resource as a rogue.

  • July Saviors of Uldum Hearthstone Pack Giveaway

    I never win but... who knows! ;-)

     

    Good luck!

  • Rogue Uldum Card Reveal - Plague of Madness

    It is seen in the meta though control warrior runs it currently. 

  • Saviors of Uldum: Arena Impact

    Staff

    - NEW CARD -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Plague of Madness (2): I am not sure how will this card perform, but at first glance this looks like super strong tempo card. Yes, you are giving your opponent a way to kill off two of your minions, but can he really afford the face hits? If you are playing fast tempo rogue as you should, i think this should give you more advantage than it gives to your opponent, more so cause you are the one dictating when the weapons come into play.

  • New Rogue Spell - Plague of Madness

    Well it's the cheapest weapon removal in the game, as well as card draw with Harrison Jones, this is the first rogue card we saw this expansion so maybe there are good death rattle minions or other stuff that are just not worth killing. 

    I don't think this card is very good but it has it's uses. 

  • Rogue Uldum Card Reveal - Plague of Madness

    Quote From YourPrivateNightmare

    "Plagues are powerful destructive cards that affect the entire board"

     

    okay then

    This is a fake quote though. All the Hearthstone team said was that Plague are powerful cards that negatively affect both players.