[Complete Fan Expansion] Forgotten Wars
The timeline has shattered again. It's not only just about Azeroth, though. This time, new differend worlds have clashed. Galaxies have shrunk, and that means new creatures came to raid. Cosmic beasts, mortal engines, plague horros and many more. The posibilities seem endless, but won't that ruin the natural balance between Alliance and Horde? Will it create a tough foe just like the Burning Legion was?
Core Mechanics
Portal is the keword of this expansion. It basically adds an additional effect to the next amount of cards you'll play (like One Mech, Two Spells, Five Dragons etc.), and these bonuses lasts indefinitely as long as you don't play cards that are affected by the effect. Rather simple, but powerful and requires some planning.
Examples
All Cards Are Avaliable Here. Under This Text Are Showcase Cards.
Druid
- Main Theme: Portal and Choose One
- Main Tribe: Beasts
Hunter
- Main Theme: Spells
- Main Tribe: Beasts
Mage
Tokens are in Hearthcards link
- Main Theme: Spell Damage
- Main Tribe: Dragons
Paladin
- Main Theme: Spells and Minion Buffing
- Main Tribe: Elementals
Priest
Tokens are in Hearthcards link
- Main Theme: Surrender to Madness and Cheap Spells
- Main Tribe: Dragons
Rogue
- Main Theme: Portal
- Main Tribe: Mechs
Shaman
- Main Theme: Evolve
- Main Tribe: Murlocs
Warlock
Tokens are in Hearthcards link
- Main Theme: Portal
- Main Tribe: Dragons
Warrior
Tokens are in Hearthcards link
- Main Theme: Gaining and Losing Armor
- Main Tribe: Mechs
Neutral Examples
Thank you so much for looking at my expansion idea, it's my first ever finished expansion. Share your thoughts about this expansion in the comments below and see you next time!
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The timeline has shattered again. It's not only just about Azeroth, though. This time, new differend worlds have clashed. Galaxies have shrunk, and that means new creatures came to raid. Cosmic beasts, mortal engines, plague horros and many more. The posibilities seem endless, but won't that ruin the natural balance between Alliance and Horde? Will it create a tough foe just like the Burning Legion was?
Core Mechanics
Portal is the keword of this expansion. It basically adds an additional effect to the next amount of cards you'll play (like One Mech, Two Spells, Five Dragons etc.), and these bonuses lasts indefinitely as long as you don't play cards that are affected by the effect. Rather simple, but powerful and requires some planning.
Examples
All Cards Are Avaliable Here. Under This Text Are Showcase Cards.
Druid
Hunter
Mage
Tokens are in Hearthcards link
Paladin
Priest
Tokens are in Hearthcards link
Rogue
Shaman
Warlock
Tokens are in Hearthcards link
Warrior
Tokens are in Hearthcards link
Neutral Examples
Thank you so much for looking at my expansion idea, it's my first ever finished expansion. Share your thoughts about this expansion in the comments below and see you next time!
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Cool stuff I don't see to much OP or UP stuff
Good job! Portal is an interesting mechanic, but maybe a bit complex for HS standards. Like you could play different Portal cards and have the effects "banked up" in certain situations, then it could become very confusing, for both your and your opponent, what do you have in store actually :) I get that by specifying "minion/spell/card" you open up more ways to design your cards or balance them, but at the same time you open up yourself to more confusion. If it was just "a card", then the next card would always consume the Portal ability and would not be possible to have it saved up for several turns until you finally play a spell for example, by which point neither you, nor your opponent might count on that no more lol. But i like your cards overall, so keep doing what ur doing ;-)
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There will be a special UI for cards that are under a Portal effect, probably a blue glow around them. Would glow in your hand and that glow could be seen by your opponent. Could also add a special UI on the bottom center of your hero portrait where each player can move their cursor towards or hold on their phone - something like a blue circle that would tell you which Portal effects are currently active.
Or maybe I should give up with showing the blue glow for your opponent unless we want them to know which cards are minions or spells, as some Portal effects specify a card type.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me