Unfortunately, MTG Arena can never be brought to mobile - you and your opponent can have dozens of cards with looong texts on the board both at the same time, it is not possible to create a mobile design for this mess.
You're wrong.
All the Magic Duels games were brought to mobile. Elder Scrolls Legends is mobile. Eternal is mobile.
They're all similarily designed to MTG Arena, which they've already said that's WHY they used Unity to create it. They eventually want to bring it to every platform.
Weapons project is 2 mana, and equips a vanilla weapon in a class which runs high value weapons like supercollider.
But yeah even if it sees play, probably will not be in tandem with harrison. The card is some pretty good value for a face deck or a flood aggro strategy, not really decks that want to play a combo like that on turn 6. Remains to see if these archetypes will gain viability
The devs said in the recent AMA that the rogue plague got changed in the final design stage to not violate the now supposedly more rigid class identities (where by 'now' I am assuming sets from SoU onward, but who knows). I imagine the previous version did affect all minions, but they changed it to do what rogues are meant to do instead, i.e. kill single minions.
I guess between the two weapons this provides all minions are possible targets for instant death, just not all at the same time. So with a bit of imagination you can make it fit the plague theme.
It fits agressive classes way better than control or midrange. Rogue is a good candidate for this card, even without weapon removal. The chance that you clear bigger minions as your oponent could is very high.
Just don‘t play it on your Edwin turn (as long as he is below 20/20)
Unfortunately, MTG Arena can never be brought to mobile - you and your opponent can have dozens of cards with looong texts on the board both at the same time, it is not possible to create a mobile design for this mess.
And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?
I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.
Well, Envenom Weapon + dagger is 5 mana for almost the same weapon.... If that had no drawback of giving the same thing to your opponent it would be a monster card. Yet, drawback is huge and combining it with weapon removal doesn't look sexy
Obviously the card would be way better without the drawback, but even if you take the symmetrical effect as a given, compared to other Project cards this is significantly worse because: 1. Rogue has better single target removal than most other classes, and 2. Most other classes are better at mitigating damage. You're essentially shoring up the opponent's weaknesses in order to do something that Rogue already excels at.
And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?
I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.
Well, Envenom Weapon + dagger is 5 mana for almost the same weapon.... If that had no drawback of giving the same thing to your opponent it would be a monster card. Yet, drawback is huge and combining it with weapon removal doesn't look sexy
I would like to say thank you, Esparanta, for your creative deck ideas and in-depth explanations of the significance of certain cards and their possible replacements if necessary. This deck looks like so much fun and I hope that this deck becomes somewhat viable.
Wild currently has Odd Rogue back in vogue, and this helps it against Big Priest (which according to Tempo Storm, is no longer the big bad evil deck of wild anymore -- all hail our Quest Freeze Mage Cyclone and Even Shaman overlords).
Very few wild decks atm carrying weapon removal, in comparison to standard.
/It's also another tasty target for Skulking Geist, who lost some rogue card targets from the past year's nerfs
[Complete Fan Expansion] Forgotten Wars
Cool stuff I don't see to much OP or UP stuff
MTG Fixing the f2p model! Huge updaside rewards.
You're wrong.
All the Magic Duels games were brought to mobile. Elder Scrolls Legends is mobile. Eternal is mobile.
They're all similarily designed to MTG Arena, which they've already said that's WHY they used Unity to create it. They eventually want to bring it to every platform.
Rogue Uldum Card Reveal - Plague of Madness
Should have been called Plague Project. And it is 3 expansions late.
4 Legendary Card Reveals on July 18 at San Diego Comic-Con
Are there gonna be costumes like Rafaam's when he was recruiting Lackeys I wonder.. Might be hard to make a realistic Sir Finley Mrrgglton but still.
Impbalming
With the exception of different watermark, no card text and no rarity gem.
BEEEES!!!
Yes they are.
Rogue Uldum Card Reveal - Plague of Madness
Not exactly what I expected. But at least we know now the progress with Tavern Brawl.
Rogue Uldum Card Reveal - Plague of Madness
"Plagues are powerful destructive cards that affect the entire board"
okay then
Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls
I'd like to know this as well.
Rogue Uldum Card Reveal - Plague of Madness
Weapons project is 2 mana, and equips a vanilla weapon in a class which runs high value weapons like supercollider.
But yeah even if it sees play, probably will not be in tandem with harrison. The card is some pretty good value for a face deck or a flood aggro strategy, not really decks that want to play a combo like that on turn 6. Remains to see if these archetypes will gain viability
Rogue Uldum Card Reveal - Plague of Madness
The devs said in the recent AMA that the rogue plague got changed in the final design stage to not violate the now supposedly more rigid class identities (where by 'now' I am assuming sets from SoU onward, but who knows). I imagine the previous version did affect all minions, but they changed it to do what rogues are meant to do instead, i.e. kill single minions.
I guess between the two weapons this provides all minions are possible targets for instant death, just not all at the same time. So with a bit of imagination you can make it fit the plague theme.
Quest Trading - Play A Friend!
Battletag: Grok#2802
Ragion: NA
Trade only? yes, you go first
doneRogue Uldum Card Reveal - Plague of Madness
Weapons Project + Harrison Jones exists already, but is hardly seen in the meta.
It will be no different for this card.
Quest Trading - Play A Friend!
Jody #2424
EU
TRADE PLEASE ♡
New Rogue Spell - Plague of Madness
Eh? Trash.
Rogue Uldum Card Reveal - Plague of Madness
It fits agressive classes way better than control or midrange. Rogue is a good candidate for this card, even without weapon removal. The chance that you clear bigger minions as your oponent could is very high.
Just don‘t play it on your Edwin turn (as long as he is below 20/20)
New Rogue Spell - Plague of Madness
Harrison Jones says: Wow, a 1 mana, draw two Cards!! 😎😎 And You get a nice weapon on top 👍
4 Legendary Card Reveals on July 18 at San Diego Comic-Con
Dave Kosak get way less credit as a face of Heathstone than he deserves. More Kosak to the people!
MTG Fixing the f2p model! Huge updaside rewards.
Unfortunately, MTG Arena can never be brought to mobile - you and your opponent can have dozens of cards with looong texts on the board both at the same time, it is not possible to create a mobile design for this mess.
Rogue Uldum Card Reveal - Plague of Madness
Wait, Plague cards weren't supposed to affect every minion on the board?
New Rogue Spell - Plague of Madness
Obviously the card would be way better without the drawback, but even if you take the symmetrical effect as a given, compared to other Project cards this is significantly worse because: 1. Rogue has better single target removal than most other classes, and 2. Most other classes are better at mitigating damage. You're essentially shoring up the opponent's weaknesses in order to do something that Rogue already excels at.
If I may make a suggestion, why not include Zandalari Templar?
New Rogue Spell - Plague of Madness
Well, Envenom Weapon + dagger is 5 mana for almost the same weapon.... If that had no drawback of giving the same thing to your opponent it would be a monster card. Yet, drawback is huge and combining it with weapon removal doesn't look sexy
Quest: Corrupt all Decks! (Reno-Anti-Wock)
I would like to say thank you, Esparanta, for your creative deck ideas and in-depth explanations of the significance of certain cards and their possible replacements if necessary. This deck looks like so much fun and I hope that this deck becomes somewhat viable.
Rogue Uldum Card Reveal - Plague of Madness
Wild currently has Odd Rogue back in vogue, and this helps it against Big Priest (which according to Tempo Storm, is no longer the big bad evil deck of wild anymore -- all hail our Quest Freeze Mage Cyclone and Even Shaman overlords).
Very few wild decks atm carrying weapon removal, in comparison to standard.
/It's also another tasty target for Skulking Geist, who lost some rogue card targets from the past year's nerfs