I want to be able to click view all of my old posts from my profile to see the feedbacks. I also don't get the notification for some reason when someone quotes me or replies to my thread. I assume that this function already exists, but I'm too dumb to figure it out. >:c
Since this minion itself is terrible when resurrected, I don't see this going into a resurrection deck. Instead, it might be useful to resurrect minions that are summoned with reduced health, like Injured Blademaster, Witchwood Grizzly and Damaged Stegotron, or deathrattle minions like Convincing Infiltrator.
I replaced Tirion in the original deck with Jepetto Joybuzz because I don't have Tirion and thought the Jepetto discount would help pull off the Mountseller combo. This combo didn't feel quite strong enough to justify the deck building restriction but Jepetto felt great.
My initial reactions were to build around Jepetto + Alexstrasza or Jepetto + Mecha'thun. Started with Mecha'thun and found some success using a card draw engine centered around Crystology and discounted Gadgetzan Auctioneers and then a stall engine of 2x Time Out!.
The Mecha'thun strategy started to fall apart once I realized that I was completely dependent on Jepetto discounting Mecha'thun so I needed to run a Baleful Banker in case I drew the big guy too early, but then also 2x Galvanizer so I could play them on the same turn. The other problem occured when Prismatic Lens would pull Jepetto because a spell would then cost 8 and you couldn't play it on the same turn that you played Time Out! which you usually had to do at the end of the game to empty your hand of useless spells.
I took some of the things that worked from the Mecha'thun deck (Crystology, Secretkeeper, Jepetto, etc.) and included them in an Alexstrasza build with the classic Leeroy + Faceless package. Here's the brief the description of the deck I included in the write-up:
My best performing Prismatic Lens deck was this Leeroy Jenkins OTK centered arounding discounting Leeroy via Lens and then discounting Faceless Manipulator via Lens and/or Jepetto Joybuzz. You then buff Leeroy with Blessing of Might before copying with Faceless. Alternatively, you can draw Alexstrasza from Lens or Jepetto to reduce the amount of Leeroy damage you need.
Early game involves searching hard for Crystology so you can play Secretkeeper + secrets early to control the board. Crystology can also draw Novice Engineer which keeps your deck churning and you can use the 1-of Call to Adventure to fish for these cards as well so that your Prismatic Lens and Jepetto hit the big boys.
Although this deck is built around a Leeroy finisher, sometimes you'll have to shift to a TTK strategy instead of an OTK; for example, by saving a charge from Truesilver Champion or playing Time Out! + Truesilver Champion to set up for lethal the following turn. The real fun part of this deck comes in thinking up creative lethals depending on what gets discounted each game. For example, in this game I drew both Faceless Manipulators via Prismatic Lens so I used Call to Adventure to draw a guaranteed Leeroy and then played a 5-cost buffed Leeroy (8/4) + a 1-cost Blessing of Might (11/4) + two 1-cost Manipulators for a true OTK. However, in this game I drew Leeroy and Gadgetzan early so I used Jepetto to drawn both Faceless and then saved a weapon charge to reach lethal.
Am I the only one, who thinks the title of this card is rather confusing? Like, I know that Reno Jackson loves gathering various treasures for his personal collection, but isn't raiding a sacred temple a contradiction to his role as a Saviour of Uldum? I thought he was suppose to save that place, not be one of those robbing it.
[edit] As for the usage of the card itself - well, it's not exciting in its current state, but imho mage would get a lot more support for its casino archtype, which would create a powerful package just like rogue's thieving one in RoS. Adding a spell to your hand (even if it's a random one) is admittedly way better than a mere ping effect. I am aware, that mage can't create a viable win-condition from this new HP, but like I said before, after looking at the powerful rogue cards from RoS I am more than confident, that mage is going to receive some powerful tools, which would synergise with random spells or cards, that don't start in your starting deck.
Won't see play in wild, not up to snuff for those decks. However it could push standard rez priest into a tier 3-4 sort of area. Perhaps even higher depending on the other cards in the expansion.
Unless they rework the graveyard mechanic, they’re going to be in a very tough spot continuing trying to come up with cards to keep resurrect priest a thing.
Wow the statline on Psychopomp is rough!! Good thing any decent deathrattle with reborn is well worth the 4 mana cost. Even better would be something like Catrina Muerte. Probably a solid card, and a great tool for Deathrattle Priests, and maybe for Big Priest with targets like Mosh'Ogg Enforcer
This with caterina muerta is quite good but without mind blast I see no win condition for priest so I hope they print one. Else priest will be crap still for the new expansion.
Got Jepetto from Lens and got a 1/1 mountseller for 1
Played mountseller and a bunch of cheap spells for a full board....mage counters with khadgar + giant + CC...a slightly better wide board, GG
Initial changes:
Deck is has quite a few small minions (and not even vital ones) which leads me to believe prismatic lens might not be the main focus of the deck. On the other hand "mountseller paladin" isn't a defining enough theme to build around by itself, so I'm just going to go with the lens theme. Filling the board with a mountseller isn't very good anyway; those boards are answered by the same things that answer a mage's giant board, and those are popular right now. Removed mountseller.
I thought your mountseller observation here was just excellent and it was something I hadn't considered when selecting the deck. Really great deckbuilding insight that I'm going to try to be more mindful of when building and selecting decks! :)
Removed Sea Giants because the deck doesn't go wide
Agreed, I didn't find this card strong enough (to warrant the deck restrictions) even with a Prismatic Lens discount
Far too many secrets in the deck. Some of them have negative synergy with one another. Removed a bunch of them. Added Repentance because mage. Removed Sunreaver Spy because those don't even see play in normal secret paladin. Also messes with the lens. Bellringer dudes stay because they're decent and draw cards
I was also surprised at some of the secret inclusions as well as the exclusions. I liked the idea of including an early minion that had secret synergy, but I wanted a way to draw them early and ended up with Secretkeeper + Crystology in my final version. I'd never played with the Bellringer dude before and agree that the card felt pretty decent/strong.
Added Duel! as an experiment... we're playing big minions anyway. May as well double dip the same build-around restrictions. Hopefully I don't run into many mages lol
I really like Shrink Ray but I ended up going the OTK route and had to keep the spells small in my build. Love that you tried making Duel! work and that highlights one of things I loved about the old deckbuilding challenges on HP.
This deck has little early development options and is extremely inconsistent in the early game. Blessing of might and ring the bells goes in decks that have board consistently. Since making the early game consistent is impossible with the lens synergy, I've removed the buffs. Put blessing of might back because of synergy with Zilliax, royal guards and eggs
I don't have Kangor's or Shirvallah, but all of those inclusions make a lot of sense.
Result
This is something that can output constant, sticky, threatening boards in the lategame but I'm still having a lot of issues surviving to that point. Paladin spells really suck as control tools without small minions like wild pyromancer in the mix. Paladin isn't warrior or priest, whose spells are good enough to keep you alive without the help of minions ... nor is it hunter or druid, who can summon minions through spells
Duel! is pretty cool, but it turns out it's not so good because literally everyone is better at cleaning up a single big thing than you. Robosaur highrolls are getting cleaned up without much consequence but I'm stuck dealing with anything that doesn't die to a duel
I've added too many big spells to get the lens highroll off consistently. Having no answer to giants in the current meta sounds like a bad idea though. I don't know how to slim down the spells without making the deck worse against such things and aggro
Think you hit the nail on the head regarding the problems with this type of deck strategy and what makes cards like Duel! (or say Hecklebot) effective. I also agree that Giants are a big problem and I ended up including Humility to stall until I could draw my combo pieces, but I don't think it'd be great in a non-OTK deck.
Moving forward
removing duels enable us to play things that would suck to get from lens, but won't lose us the game if dueled
-duel!; +wild pyromancers, +equality
Could revamp the big things package with cards like big bad archmage and ysera instead of mechs or oondasta and bears
Unfortunately, I don't have equalities. RIP
Big Bad Archmage is one of those cards I've been tempted to craft in the past for just such an occassion :D Really great job with your analysis!
Hey NightCrawler, sorry for the lengthy delay. I was away on holiday for a good bit and fell behind on all things HS. But I'm getting in some games this weekend and will be updating this thread a few times (including the two new challenges). I've written responses to the Prismatic Mountseller deck above and will upload the deck I settled on next.
First thought = More Big Priest support. Second thought, maybe not completely, but still pretty dang good.
A Big Priest would not want to play this minion, as it would threaten their precious pool of possible resurrect targets, not to mention Barnes. I can see this working better in a Deathrattle Priest, bringing them back for two more procs of their DR.
Yeah, exactly. But my first reaction was literally RESURRECTION? D: I'm sure I'm not the only who had that reflex, lol.
What kind of name is Psychopomp? I don't get it. Is this the new "Fluffy"?
According to Wikipedia, "Psychopomps are creatures, spirits, angels, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife. Their role is not to judge the deceased, but simply to guide them."
attempt at rez priest in standard without being a big priest style. i like it
the fact that all the current comments here adress the Big Priest issue is a garantee that team 5 thinks of big priest whenever they have to print cards as the horrid stats in this card is a clear statement that they are trying to avoid anymore stuff to buff Big Priest in wild
The effect seems really powerful (thus the garbage stats) although it seems really unreliable. Don't mistaken me, you summon a sticky minion which is cool, but there are a few cons. To begin with, it's not that hard to pollute Priest's resurrect pool, so you may spend 4 mana for a 3/1 and, let's say, one of Leeroy Jenkins' Whelps with Reborn.
The 1 health makes it awkward to be played even on curve in a sort of Midrange deck.
Moreover, if played in a Resurrect deck you may summon this very minion with Mass Resurrection, resulting in a terrible pull.
I'm sure we will get a couple of cards that will (try to) justify the inclusion of this card in a deck, but up to now I'm kinda uncertain about this.
Surely not for Big Priest as people have already stated, but it does create some annoyingly sticky minions. Will be frustrating to play against, I'd imagine.
At least this resurrect card in and of itself is a minion. So it adds a really bad card to the resurrect pool. So I doubt Big Priest in wild would want to add it. In standard this might be decent as there’s only mass resurrect as another option.
Perhaps some form of wall priest could come back. Big sticky taunts that become stickier and then divine spirit/ inner fire
Standard big or Deathrattle Priest might want it since there aren’t as many Ressurect cards. Potentially a great value engine depending on what you have in your deck.
Potentially good for a Deathrattle Priest, to get two more procs of a Deathrattle. Thankfully not-so-good for a Big Priest, as they wouldn't dare damage their pool of resurrect/Barnes targets.
Psychopomp
Res priest huh... What about that win condition though? What are we resurrecting that matters?
New Priest Minion - Psychopomp
I can't stand the Reborn mechanic already. At least this is not a neutral. I don't like priest having this card though.
Is there a convenient way to view my old posts?
I want to be able to click view all of my old posts from my profile to see the feedbacks. I also don't get the notification for some reason when someone quotes me or replies to my thread. I assume that this function already exists, but I'm too dumb to figure it out. >:c
Some pointers would be appreciated.
Zilliax
Unity. Precision. Perfection.
Priest Uldum Card Reveal - Psychopomp
Since this minion itself is terrible when resurrected, I don't see this going into a resurrection deck. Instead, it might be useful to resurrect minions that are summoned with reduced health, like Injured Blademaster, Witchwood Grizzly and Damaged Stegotron, or deathrattle minions like Convincing Infiltrator.
[Game] Deck Doctor Challenge!
Here's the OTK Pally I ended up liking the most from Challenge #2:
Wild · OTK Paladin · by RangDipkin · 7 years, 2 months ago
My best performing Prismatic Lens deck was this Leeroy Jenkins OTK centered arounding discounting Leeroy via Lens and then discounting Faceless Manipulator via Lens and/or Jepetto Joybuzz. You then buff Leeroy with Blessing of Might before copying with Faceless. Alternatively, you can draw Alexstrasza from Lens or Jepetto to reduce the amount of Leeroy damage you need.
Early game involves searching hard for Crystology so you can play Secretkeeper + secrets early to control the board. Crystology can also draw Novice Engineer which keeps your deck churning and you can use the 1-of Call to Adventure to fish for these cards as well so that your Prismatic Lens and Jepetto hit the big boys.
Although this deck is built around a Leeroy finisher, sometimes you'll have to shift to a TTK strategy instead of an OTK; for example, by saving a charge from Truesilver Champion or playing Time Out! + Truesilver Champion to set up for lethal the following turn. The real fun part of this deck comes in thinking up creative lethals depending on what gets discounted each game. For example, in this game I drew both Faceless Manipulators via Prismatic Lens so I used Call to Adventure to draw a guaranteed Leeroy and then played a 5-cost buffed Leeroy (8/4) + a 1-cost Blessing of Might (11/4) + two 1-cost Manipulators for a true OTK. However, in this game I drew Leeroy and Gadgetzan early so I used Jepetto to drawn both Faceless and then saved a weapon charge to reach lethal.
New Mage Spell - Raid the Sky Temple
Am I the only one, who thinks the title of this card is rather confusing? Like, I know that Reno Jackson loves gathering various treasures for his personal collection, but isn't raiding a sacred temple a contradiction to his role as a Saviour of Uldum? I thought he was suppose to save that place, not be one of those robbing it.
[edit] As for the usage of the card itself - well, it's not exciting in its current state, but imho mage would get a lot more support for its casino archtype, which would create a powerful package just like rogue's thieving one in RoS. Adding a spell to your hand (even if it's a random one) is admittedly way better than a mere ping effect. I am aware, that mage can't create a viable win-condition from this new HP, but like I said before, after looking at the powerful rogue cards from RoS I am more than confident, that mage is going to receive some powerful tools, which would synergise with random spells or cards, that don't start in your starting deck.
Priest Uldum Card Reveal - Psychopomp
Won't see play in wild, not up to snuff for those decks. However it could push standard rez priest into a tier 3-4 sort of area. Perhaps even higher depending on the other cards in the expansion.
Priest Uldum Card Reveal - Psychopomp
Unless they rework the graveyard mechanic, they’re going to be in a very tough spot continuing trying to come up with cards to keep resurrect priest a thing.
Priest Uldum Card Reveal - Psychopomp
Wow the statline on Psychopomp is rough!! Good thing any decent deathrattle with reborn is well worth the 4 mana cost. Even better would be something like Catrina Muerte. Probably a solid card, and a great tool for Deathrattle Priests, and maybe for Big Priest with targets like Mosh'Ogg Enforcer
The Pepper Thread - Share Some Good Vibes!
Home sweet home. Just returned from my trip in Barcelona; glad to be back in my country again.
New Priest Minion - Psychopomp
This with caterina muerta is quite good but without mind blast I see no win condition for priest so I hope they print one. Else priest will be crap still for the new expansion.
Would have loved more/new dragons for priest..
[Game] Deck Doctor Challenge!
Hey NightCrawler, sorry for the lengthy delay. I was away on holiday for a good bit and fell behind on all things HS. But I'm getting in some games this weekend and will be updating this thread a few times (including the two new challenges). I've written responses to the Prismatic Mountseller deck above and will upload the deck I settled on next.
New Priest Minion - Psychopomp
Yeah, exactly. But my first reaction was literally RESURRECTION? D: I'm sure I'm not the only who had that reflex, lol.
New Priest Minion - Psychopomp
Atleast it doesnt fit in wild big priest which is a relief. Good csrd in dr priest but wonder if you can make it work in standard
Quest: Corrupt all Decks! (Reno-Anti-Wock)
Hi! If Elise the Trailblazer is here just for countering fatigue, would not be better to fit Baleful Banker instead?
New Priest Minion - Psychopomp
According to Wikipedia, "Psychopomps are creatures, spirits, angels, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife. Their role is not to judge the deceased, but simply to guide them."
Priest Uldum Card Reveal - Psychopomp
attempt at rez priest in standard without being a big priest style. i like it
the fact that all the current comments here adress the Big Priest issue is a garantee that team 5 thinks of big priest whenever they have to print cards as the horrid stats in this card is a clear statement that they are trying to avoid anymore stuff to buff Big Priest in wild
New Priest Minion - Psychopomp
What kind of name is Psychopomp? I don't get it. Is this the new "Fluffy"?
Priest Uldum Card Reveal - Psychopomp
The effect seems really powerful (thus the garbage stats) although it seems really unreliable. Don't mistaken me, you summon a sticky minion which is cool, but there are a few cons. To begin with, it's not that hard to pollute Priest's resurrect pool, so you may spend 4 mana for a 3/1 and, let's say, one of Leeroy Jenkins' Whelps with Reborn.
The 1 health makes it awkward to be played even on curve in a sort of Midrange deck.
Moreover, if played in a Resurrect deck you may summon this very minion with Mass Resurrection, resulting in a terrible pull.
I'm sure we will get a couple of cards that will (try to) justify the inclusion of this card in a deck, but up to now I'm kinda uncertain about this.
Priest Uldum Card Reveal - Psychopomp
Surely not for Big Priest as people have already stated, but it does create some annoyingly sticky minions. Will be frustrating to play against, I'd imagine.
Priest Uldum Card Reveal - Psychopomp
At least this resurrect card in and of itself is a minion. So it adds a really bad card to the resurrect pool. So I doubt Big Priest in wild would want to add it. In standard this might be decent as there’s only mass resurrect as another option.
Perhaps some form of wall priest could come back. Big sticky taunts that become stickier and then divine spirit/ inner fire
New Priest Minion - Psychopomp
Standard big or Deathrattle Priest might want it since there aren’t as many Ressurect cards. Potentially a great value engine depending on what you have in your deck.
New Priest Minion - Psychopomp
This goes well with Awaken the Makers
Does that mean Priest's new quest is related to resurrecting ? i expected it to be silence synergy.
Priest Uldum Card Reveal - Psychopomp
Potentially good for a Deathrattle Priest, to get two more procs of a Deathrattle. Thankfully not-so-good for a Big Priest, as they wouldn't dare damage their pool of resurrect/Barnes targets.