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  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    Really dislike the art for The mage quest. Idk what it is about it, especially all that talk about bringing card art up to standard. 

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    Quote From AkiraTerion

    Upon further consideration,  the thing I'd want to use the Mage quest for is straight up too slow.  Like with the new Warlock quest, it feels like you're going to need specific deckbuilding and a little luck.  Unless something new and specifically relevant hits the Mage pool in SoM, I don't know how useful Raid the Sky Temple is.

    That's my thing with all the new quests - sine HS plans expansions what 3-4 out, I'm betting that most if not all the quests will both 1) have more supporting functions in SoM, 2) likely get even more support in the next 1-2 expansions. So a Quest that doesn't look great NOW might be meta-defining in January 2020. 

  • New Druid Spell - BEEEES!!!!

    You could also combo this with the likes of Cult Master for some juicy card draw :D I like this card, not sure if it will be as good as it seems but its cool

  • New Druid Spell - BEEEES!!!!

    from what i see currently all tockes should attack regardless of health. So unless you choose a 0 attack minion all will die. It´s a good removal annyway. Summened into something that buffs other minions on your board it can even kill strong targets too.

  • how do i beat the blackrock crash brawl?

    Don't pick priest.  Shaman and rogue are on the easy side and warrior is a cakewalk

    The priest starter list looks okay but those buckets are absolute trash.  The deck seems to get progressively worse and worse no matter what you do.  Making a fast deck with those buckets is next to impossible and without a fast deck you're going to struggle against Ragnaros, Gar and Valestraz

    And on that note, I'll add a follow up to OP's question : "What's a consistent way to beat the brawl with priest?"

  • Honest Hearthstone Cards (Game)

    Posion. :D

     

     

    Next one:

     

  • New Mage Spell - Raid the Sky Temple

    Its a really good hero power, but I feel if you couldn't put it in cyclone mage (which is currently the only deck you could) because on your mulligan you'd rather find those mountain giants or something else, plus I don't think it would be activated until turn 8-10 at which point it might be a bit too late for a random spell to save you each turn. It will be fun to play with but I think another deck type will have to be made to give this card a shot

  • New Druid Spell - BEEEES!!!!

    Yup, bypasses taunts, very lovely flavor, propably a lot of intriguing ways to use it (two examples: target your own Acolyte of Pain, or Shaman opponent's 0-attack totems), and also a good add to Druid's spell pool.

    This card reveal made me very happy!

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    The shaman card is a medivhs vallet on steroids. Easily the best one here

  • Anti Meta Res Priest | FUN | Rank 10 to 5 with 1 loss

    Too little benefit and has the possibility of polluting the rez pool. Not worth it, imo.

  • New Druid Spell - BEEEES!!!!

    Shieldbearer buff! :D

    Cool card. Definitely one you shout when played. 

  • New Shaman Minion - Weaponized Wasp

    Amazing.

  • New Druid Spell - BEEEES!!!!

    Have we received confirmation as to whether you'll keep the remaining bee(s), if you kill something with less than 4 health? That would be spicy.
    Nice stuff with Floop's Gloop too.

    It seems like a reasonable card to consider.

  • New Druid Spell - BEEEES!!!!

    The closest thing I can remember is The Beast Within. The difference is this card garantees it will bypass a taunt.

  • New Mage Spell - Raid the Sky Temple

    Quote From YJHS2000

    This seems laughably easy to pull off in wild. I've seen Mages hit 10 spells on turn 2. Probably not worth running over the time warp though. Pretty easy in standard too, but not as easy. If not for that new 2-mana quest guy, this would probably not be playable. I hope mage does not get more cheap spells or spell reduction cards

    I think this might be able to synergize with Time Warp, to be honest. Mages might prefer to put in defensive spells instead of random generators and simply rely on hero powers to complete the second quest.

  • After Uldum Expansion Speculation

    I am a WoW lore-fanatic and I think I have something to mention about the next HS- expansion. There is strong evidence that in the WoW-universe our next task is empower the Dragonflight.

     

    Since BfA missed it point Blizzard has to create a great Blizzcon in november and I think having a Blizzcon all about Dragons will blow the audience away. Rastakhans Rumble has a connection with newly characters introduced in WoW. So I hope they will tie expansions together again.

  • New Mage Spell - Raid the Sky Temple

    I guess this is okay. "Infinite value" that thing everyone loves to cite as oppieoppie.

    In a really long-game looking deck, I could see this being an inclusion. Not sure how Mage plays on getting there.

    Alternatively, in a deck just looking to jam as many spells as possible (like early iterations of dart frog decks), this is added gas.

  • New Druid Spell - BEEEES!!!!

    Hey something I just noticed, this bypasses taunts.  Have we ever seen a card that can do this, that ISN'T hard removal?

  • New Shaman Minion - Weaponized Wasp

    The requirement is super easy to achieve. Also makes EVIL Totem much better. Sure seems like aggro shaman could be a thing next expansion.

  • New Shaman Minion - Weaponized Wasp

    Hard to play on curve, but really strong card.

     

  • New Druid Spell - BEEEES!!!!

    Quote From Ballsdeeper

     Soul of the forest plus this for seven mana. I don't  know. Perhaps paring with a dire wolf might be good.

    Don't think this would work, because the bees would die before you can play another card. There are some synergies here, and maybe more to come. In wild, this is nice with Addled Grizzly

  • New Mage Spell - Raid the Sky Temple

    The only deck this realistically goes into is Cyclone mage (standard). Not sure if the pay-off is worth it though, but it very well could be.

  • New Druid Spell - BEEEES!!!!

    Quote From GigglingInventor

    So one can only summon them if there is an enemy minion and if this minion has more than 0 attack they are only kind of removal?

    The card doesn't specify "enemy minion" so you could target your own. 

    I wonder if the attack resolves before minion death resolves.  Would be neat to play this against a minion with less than 4 health to gain advantage. 

  • New Druid Spell - BEEEES!!!!

    Question: if you target a minion with less than 4 Health, will the bee tokens stop attacking after said minion reaches 0 Health? Or will all bees simply suicide on a dead minion? If they do, this card becomes so much worse. If they don't this card is just broken. Just compare it Fiendish Circle.

  • New Mage Spell - Raid the Sky Temple

    'Meh' reward, can be good, but nop OP.