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  • E.V.I.L. Fire Fest - How are your runs?

    So far I've tried a few times with shaman. The farthest I've gotten in a run is 4 bosses killed. Maybe I'll try warrior later. I'm not sure I care about the rewards anyway.

  • New Druid Spell - BEEEES!!!!

    as with Gloop, just generally pretty good removal for Druid, seeing how Wardruid Loti isn't exactly reliable

    I do wonder how it works in practice. If they targetted minion dies after, say, 2 bees, do the rest run in for overkill or remains as tokens?

    Also this makes me hope for an Addled Grizzly reprint of some sort.

    Generally speaking, Shadowbolt in Druid is pretty neat, just wished it scaled with Spell damage

  • New Shaman Minion - Weaponized Wasp

    Fits nicely into the Token-Shudderwock deck they're trying to push. Basically a gimmicky SI:7 for Shaman. +1 damage but you're basically required to play it at turn 4 (unless luck is on your side and a lackey from Sludge Slurper sticks for a turn)

    If Lackey Shaman works then it'll see play.

  • New Mage Spell - Raid the Sky Temple

    I don't get why people are so skeptical.

    It's quite simple. It's a fun addition to a spellheavy mage. You're going to finish it sooner or later and it just gives you more value in the long run. No actual competitive list is going to run it obviously (unless the meta is focussed entirely on who generates more ressources), but it certainly won't hurt to throw into cyclone mage. It's not like the deck has a turn 1 play and the -1 card just happens to be a slight downside.

    I thought people liked Casino Mage?

  • BEEEES!!!

  • New Mage Spell - Raid the Sky Temple

    If this was played in wild cyclone mage, I think you'd run both quests and discard Open the Waygate in the mulligan. By the time you find it again you'll already finished the new quest and have a hand full of discounted random spells. Could work, maybe.

  • New Shaman Minion - Weaponized Wasp

    Better or worse than Lifedrinker?

  • Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls

    I wonder if those particular cards are a hint towards the overarching plot of this year: a recurring villain and a dragon, plus Nefarian saying "I'll be back" when you defeat him in the brawl...

  • New Druid Spell - BEEEES!!!!

    This could be good with Floop's Glorious Gloop.

    If you target a friendly, will they be summoned on the opponent's side? Then it could really mess up revive priest.

  • E.V.I.L. Fire Fest - How are your runs?

    update ;)

     

  • Recurring Villain in gold! Here's another way to use it!

    How does Nine Lives work in this deck. It doesn't activate but only discovers right?

     

  • how do i beat the blackrock crash brawl?

    Staff
    Quote From MisterKnott
    Quote From Lightspoon

    If find that using Dr.Boom make everything more easy: deck are thin so just keep putting bombs into their one until they blow up.

    Especially when you get to the penultimate boss, whose entire Hero power is a passive mill of both decks.

    That can actually backfire hard, if he is burning the bombs instead of drawing them :D but i guess once he is in fatigue its a guaranteed win, if you didnt manage to get it by then.

  • Recurring Villain in gold! Here's another way to use it!

    Staff

    I legit expected this to say dust it lol. Interesting deck. Probably too slow, but can be fun :)

  • New Mage Spell - Raid the Sky Temple

    Pretty stoked about this card.

  • Mobile eats symbols

    Pro

    Very often when I make a post using mobile (Safari), the last symbol disappears once the post goes live. Letters seem to be fine, but points, exclamation and question marks get eaten.

    Editing the post afterwards is no problem but an inconvenience. And at least when I end a post with a question mark I feel a need to do so because it just looks wrong.

    Has anybody similar issues?

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    Staff

    BEEEES!!! flavor text should have read"Sting like a butterfly, float like a bee!" :) And yes, in this order!

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    The mage quest seems ok, very situational Hero power.
    I can see this in tournaments cause a cheaper mage spell is (almost) always better than dealing 1 damage.
    Best for tempo decks and controls, I can see this in giant mage too.

    The aggro/tempo shaman looks more scary now with Weaponized Wasp, it also synergies with quest.

    BEEEES!!! will definitely effect token druids a lot, will definitely be in every token deck.
    could be used normally too as a mini removal card if you aren't into token druid.

  • New Druid Spell - BEEEES!!!!

    Just need a follow up card called "knees".  Text that reads, "choose one: Give your bees +1 attack/or +2 health"

  • Saviors of Uldum: Arena Impact

    BEEEES!!! - 1 - In classes with decent removal it'd probably be a 2 but Druid's lack of removal makes this a 1. The comparison to shadow bolt makes is a good one but there's upside to using this on smaller minions (pending "Blizz-Coding" realities) so it looks like a really strong addition.

    Weaponized Wasp - 3 - I doubt we'll see a big influx of lackey generators for Thrall, so this is likely to be a 3/3 for 3. Those who enjoy the blessings of RNGesus should have fun with stacked lackey decks, though. 

     

  • New Druid Spell - BEEEES!!!!

    Quote From Morkimus
    Quote From kaladin

    Hey something I just noticed, this bypasses taunts.  Have we ever seen a card that can do this, that ISN'T hard removal?

    Swamp King Dred might fit your description

    Kobold Barbarian, several ogre cards and Mayor Noggenfogger could bypass them at random.  So could Ogre Warmaul, but again it was random.  Mass Hysteria also doesn't care about taunt (or whose side the other minions are on) when they all go crazy and attack.

    This might be the first "minion based attack" that bypasses taunt at a targeted minion instead of at random.  However, I put that in quotes because it's still a spell attack, even though it summons four 1/1s to carryout the attack.  Think of it more like if Swipe could only damage a targeted minion for 4, but it summoned a 1/1 for each damage of overkill.  That's kind of what this card is.

  • Recurring Villain in gold! Here's another way to use it!

    Since it's pretty much a given that people are gonna have the villain in stock, I figured I'd share a deck I've been having lots of fun with in wild since ROS release. 

    Mad Hatter Villain

    Wild · Deathrattle Hunter · by ARES · 7 years, 2 months ago

    There's probably lots of more powerful additions that can be made to this deck; possibly a Sylvanas windrunner or a N'ZOTH (though I think that one's quite slow). I even tested the Lost Spirit but it clashed with the Seeping Oozeling play.

    Anyway have fun or at least try to!

  • Saviors of Uldum: Arena Impact

    Staff

    - NEW CARDS -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    BEEEES!!! (1): Basically Shadow Bolt, but can be better. Also druids dont have much decent removal, so this is a big deal for druid in arena.

    Weaponized Wasp (3): If you can activate it then its basically Fire Elemental level broken, probably more. But the condition is quite hard for arena, so it will most likely be just an understated 3-drop. Maybe we will get more Lackey generators for shaman or neutral ones, then this could rise in value.

  • New Shaman Minion - Weaponized Wasp

    I think the archetype for this card largely depends on the lackey production (something Thrall is supposed to be bad at?). A true aggro deck isn't running EVIL Totem. Ever. Sludge Slurper on T1 to get a lackey leaves you overloaded so T2 can't be a 2 drop. If you drop the lackey it's unlikely to live. Anything else you play there (assuming it's not a lackey) means you have to wait until T4 to play this. Seems much more likely to be part of a quest and/or wock and/or control build. It's an incredible value but not in an aggro way. 

  • how do i beat the blackrock crash brawl?

    Did what you peeps told to do: I used the Dr. Boom hero power every turn, picked cheap cards, and went for the kill without any tricks. Passed it on first round under easily under 40 minutes. Only one match was a close call, got a little lucky with the bombs, but I also played pretty sloppily. In general, I am not a good player.

    Gotta say, awesome brawl!

  • New Druid Spell - BEEEES!!!!

    If they auto-attack a minion when summoned they aren't likely to survive long enough for you to cast Soul of the Forest on them.  You could still enchant all four if they attack a 0 attack minion, or if you have Knife Juggler and he pings the target down before the bees all summon and attack.  Or if you use this on a 3 or less health minion you would have at least one or more survive to be hit by Soul.  That is if they stop attacking once the target reaches 0 health.  The video is actually unclear on the interaction here, but I'd guess they do since things like Mass Hysteria no longer include minions at or below 0 health as attackers or as their random targets.

    Basically, not a bad card.  However, using this along with Soul of the Forest is going to depend on the meta.  Lots of minions with small amounts of health in your opponent's decks?  Yeah, they could work well together.  Facing decks more focused on control and big minions?  Likely not going to have the synergy with Soul as they won't survive the summon and attack phase.