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  • GrovesK's Reno Warrior

    I played it a bit on my stream, tomorrow I will upload the video about it to my yt channel. Watch out: quality of it might be pretty low, it's my first HS video and stream :)

  • Expansion Speculation - Where Are We Heading To?

    Really nice read, Frosty! And all the speculation looks solid - wouldn’t be surprised if it was right on.

  • "I don't like how blizzard is handling value" or my personal "i don't like" list.

    Quote From Fierytear

     

    They took a step back from "infinite" value but added very persistent value options with twinspells, elysiana, togwaggle's plan, mechs, to the point a single card is not worth anything anymore. In many scenarios you are virtually guaranteed to never run out of value at least for what concerns the duration of the game. Might aswell be infinite. Also dk's made exception for post ww rexxar, were infinite value but a very slow trickle of infinite value. They would grind you in the end, but they wouldnt have "hard" resources like a twinspell would give you. Drboom sure mech generation is gated between an 1 in 5 roll, but as i said, the card generates value simply because the current mech pool is extremely high quality, omega assembly is staple x2, and even if you don't roll delivery drone, most of the other options are pretty versatile board control tools.

     

    Dr Boom is a quasi relic of an older mentalty of pushing infinite value.  He's acceptable enough that he can exist purely because he will go away next year and because he won't be replaced with similar cards.  If he was classic he would be a definate 'nuke'.  For now he's strong enough to be big in the meta but we should be OK leaving him alone for now.  

    Conjure's Calling IS a Tempo issue that you are talking about while 'slow trickle' is a Value situation. But that's nitpicking definitions.  I will note that the card actually works against Blizzard's desire for mage to NOT be a minion spammer.  I'm guessing this is not going to be repeated later on.  

    Rafaam is actually a bad card, because while in theory he 'generates value' by turning your bad cards into legendaries, the end result is a very anti-synergetic deck.  There's a reason why, even after we had slow metas that goes to late game, we STILL don't have 10+ legendaries in our decks, and that's when we get to choose the legendaries.  Random ones are far worse.  He's a meme.  That's all. And I think it's intended to be that way.

     

    You ARE correct that thinking ideas can lead to people focusing on how bad the ideas are rather than the issues.  I think at this point though what we need is an overall theme of what the acceptable should be.  That is, if you dislike all of these mechanics then what sort of mechanics ARE you looking for? 

    or a better question: What sort of decks or matchups do you like past or present, and why?  That may help contrast what you see as wrong. It also helps remove the feeling of "I hate everything!" element. (note that it doesn't feel like you hate everything. I'm getting a feel of what you are against.  But a few 'why can't it be more like (deck/hearthstone era/so on) would help. 

  • Expansion Speculation - Where Are We Heading To?

    Uldum also is directly below Tanaris, where Gadgetzhan is located. Maybe not this year, but I’ll bet we’ll get a return there soon

  • Rant/Buff/Nerf concerning Bombs (and Big Priest) - somehow constructive critique

    Well, i don't have problem with bomb warrior, if it's really need some answer i would just reduce it damage to 4 or 3: The only issue i see is the number of bomb generaring card compared to it's damage. 2 Wrenchcalibur, 2 Clockwork Goblin, 2 [Hearthstone Card (Seaforiu00000m bomber) Not Found] is excatly 30 dmg without [Hearthstone Card (Augumented elekk) Not Found], and even more with it, wich imo a bit high. But as i said i have little problem with it in wild: Oaken Summonsand [Hearthstone Card (Branching path) Not Found] my best friends, hehe.

    Big priest on the other hand..., a bit more problematic: you CAN nuke it with snowball aggro(murloc shaman, tokem druid) before turn 4/5, but there still i big chance for an Obsidian Statue to wreck the game. I think either they should remove the UNIQUE part of the ress effect from the spellstone, so you can tech with some card againts it(Imagine 3 treasure chest from a spellstone, lul), or change Barnes, and Shadow Essence functionality, so they summon that minion from the deck, not just a copy of it: So 1 Hex/Polymorph/devolve etc. would remove the card from their deck, not just removing the immediate threat to just face it 2 turns later. 

    That's from me, and this just suggestion, don't jump to my throat :d

  • Baku Highlander Warlock

    Maybe you are right. However, if Skull hits Krul, that's another story.

  • Expansion Speculation - Where Are We Heading To?

    Good read :)

  • Guys, Warlock is so bad right now

    Quote From AliRadicali

    I think power creep largely killed jaraxxus. I hadn't even considered him because I haven't seen one around in *ages*. There's just too many decks that can kill you from 15 hp.

     

    I really wouldn't mind if he was reworked to be more in line with a regular hero card because I really like mistah J, but boy does it feel bad to have you max health capped at 15. If he worked more like Alexstrasza , where you could heal back up to 30 afterwards and retained your armour, he'd be a lot better in 2019 Hearthstone.

    One big reason why you can't: classic.  Hero cards were acceptable because they were going out in a few years.  We can live with Dr. Boom for one more year, but after that we'll be done with him.

    Jaraxxus isn't leaving if he gets buffed.  A buffed Jaraxxus in an expansion would be cool.  A reliable Jaraxxus in Classic is a No No and would get HoFed anyway.  

    Simply put: if it's in the HoF, it's either going to be weaker than a typical expansion card or be HoFed and replaced with something VERY much weaker.  

  • Expansion Speculation - Where Are We Heading To?

    strong clue about Loe but wondering how it can fit the year dragon theme

  • Combo/magnetic/hidden agenda for spells

    Quote From Zwane

    Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after one another they melt to become a frostfire bolt doing extra damage. For instance. Only rogues have that atm. Or each consecutive spell in the same turn gets mana reduction. Stuff like that. Or being able to enhance a card in your hand with a spell without the opponent seeing which card you buffed. Some crazy stuff with spells. A spell to revive a spell you cast earlier that game (aka resurrect on spells). A pyroblast! when you have 2 crits in a row would also be nice to have.

    We're getting into that with things like Twinspell.  Being able to merge spells together will come with time I think, though simply 'more damage' I don't think will be in teh cards. It'll probably be completely different spells in an expansion that can combine together to do something unique or will go off if it's pair went off first.

     

     

    Quote From AliRadicali

    That's probably largely down to hearthstone's interface and design philosophy of simplicity. There are loads of cards that power-up spells but they're almost all minions: spellpower +x, manacost reduction, "whenever you play a spell" triggers, mana cyclone, etc. etc. Hell there's Swampqueen Hagatha and Kazakus that arguably do merge spells together(in some fashion), but they're both battlecry minions. Oh and Fandral/Stalladris and Choose one spells.

     

    I do expect Blizzard to keep printing cards like Kazakus in the future simply because the mechanic is immensely popular, but I'd be really surprised if such complexity and power were not restricted to legendaries. I doubt we'll see things more finnicky than twinspell or echo printed on non-legendary spell cards for the foreseeable future.

    I don't think any of those philosophies are sacred anymore.  Not buffing was sacred.  Careful nerfing was sacred.  HoFing only on rotations was sacred.  

    When they changed the head staff, they killed the sacred cows.  I'm pretty sure everything is on the table now, including 'simplicity'.  

    I doubt they'll go MTG in complexity still, but otherwise, anything that's been said while..say.. Ben Brode was still on the team is no longer a locked concept. I'd want to hear them make a recent statement about simplicity before saying that Twinspell is the most complex we'll get.  

     

     

  • Rant/Buff/Nerf concerning Bombs (and Big Priest) - somehow constructive critique

    So instead of the bomb immediately going off it would make a minion on the opponent's side that, when it blows up, does 5 damage to the hero holding it.

     

    Ok firstly it took me writing about 3 pages of text before realizing WHY this would affect Big Priest.  The idea is that the bombs would mess with their res mechanics.  I can see that but.

    1. There's literally only one deck that can use that.  If big Priest is a problem (I'm not wild so I can't assume, but given that it's using Barnes I'm betting it is) then forcing everone to play ONE specific deck in WILD of all places to counter it seems..not a good solution.

    2. It's an unstable one.  You have to draw your bomb making card, use it, then the priest has to draw THEIR bomb card, then you have to kill the 1/1.  Then and ONLY then does Big Priest have a chance of having their res messed up.  

    That's not much of a solution.  

     

    The other thing you bring up are the interactions.  But your idea doesn't actually CHANGE any of them.  It's still an 'on drawn' card that does something, so Reno/Pyro/ext will still act the same way towards it. It WILL make a major change to mirror matches as the bombs are now mechs that can interact via Rush when you're in your Hero mode.  Which isn't exactly better or worse, just different in a matchup that doesn't sound like it needs anything different.

    So it's really only there to change/nerf Bomb Warrior.  Which first goes to the question of 'why does it need nerfing?'  You admit it's not top tier.  VS shows it's not overplayed.  It doesn't seem to have highly polarized counters.  Are we really proposing a very major mechanical change just to make them slightly less annoying?

    Sidenote Dr. Boom wont' need to be changed.  He doesn't interact with the explosions, just the 'on drawn' cards and your proposal doesn't change THAT part, just what they do when drawn.  

    second sidenote: 3 damage bombs would basically be 'delete the mechanic' at that point.  ARE we trying to get RID of the deck?

  • Rant/Buff/Nerf concerning Bombs (and Big Priest) - somehow constructive critique

    TLDR: 1.) Advertising a change to bombs (summoning minions instead of doing direct damage) 2.) Not directly implied, but: Bombs should do 3dmg 3.) Nerfing Bomb Warrior this way could nerf Big Priest in Wild (simultaneously nerfing two 1-2 tier decks) 4.) I do realize that there exist counters, but having only consistent counters that need 20+ min to win the game might not be healthy for the game overall

     


    So yes, I'm passively ranting against Bomb Warrior and Big Priest since like two months. Ans YES, THIS THREAD MIGHT AS WELL BE IN SOME OF THOSE THREATS - BUT I want to discuss a solution and not the problem... (This is more about wild than standard, but hey there are some interactions that still concern standard players)

     

    But first look at some problems/interactions with:

    1. Concerning Big Priest: If you're still looking for reasons to nerf this, well... (No, the deck is NOT OP, but contrary to other decks you win against aggro and control decks still have to invest time AND thought into beating you)
    2. Concerning Bomb Warrior: Hell yeah, a new theme in standard! However, bombs interact with: Reno Decks (adding additional cards of the same kind), Spell card draw (denies Far Sight, gets drawn by Spirit of the Frog), Spells overall ([Hearthstone Card (Dragons Fury) Not Found], Grand Archivist)
    3. But since they cast on draw, they DO NOT interact with cards like Zul'jin, Wild Pyromancer, etc (which is consistent in itself, I give you that)

     

    My proposal to change (nerf/buff) this mechanic:

    All bomb generating cards create a proxy card (for your opponent) that reads 'When drawn, summon a 1/1 bomb that deals 5 damage to your hero'. (I still do advertise the 3dmg bombs...)

     

    Why would this be preferable? (Pros:)

    • It creates a consistent and bearable counter against Big Priest in Wild (yes, I do realize BP might not be the best deck but it is frustrating to play against from rank 50 to legend 1000+)
    • You do get a possibility to counter the bombs (Silence/Evolve)
    • Interesting interaction with token decks

    Cons:

    • Dr Boom needs to be reinvented
    • (Open for suggestions)

     

  • Combo/magnetic/hidden agenda for spells

    Combo is a very speific keyword reserved for Rogue. Spreading it away from him will indeed lower a lot the flavor and theme of both the class and the keyword itself.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Warriors and hunters....so low skill, such high reward. 60% of ladder. When are they going to nerf that shit? So many other good games around. They need to work harder to make this game not such a pile of imbalanced #$%#%@% skill should at least be rewarded a little bit. Day by day my interest is declining due to this 3$#

    -remove all dk, or give all heros one

    -nerf hunter mechs and animal companion.

  • Darius and Sweeping Strike Interaction...

    I know that Akali, the Rhino and Sweeping Strikes interaction works as intended if adjacent minions are Overkilled but is Darius Crowley and Sweeping Strikes interaction fixed? I don't have Darius so I can't test the interaction by myself but I remember this interaction still wasn't fixed. Is it still the case? Can someone confirm it?

  • Expansion Speculation - Where Are We Heading To?

    Didn't Tol'virs also make an appearance at un'goro ?

    Yes they are; Tol'vir Warden and Tol'vir Stoneshaper.

    I remember how Mike Donais said The League of Explorers and Journey to Un'goro are his favorite expansions. I think it is not said by random or his "true" favorites. It was a hint about next expansion in my opinion.

    I think Un'goro, LoE and Old Gods (Infinite Dragonflight?) will be the throwbacks of this expansion.

    Mike Donais also said that we might see Quest cards in future in that twitch chats, so maybe it is the time !?

    For whom wants to learn more what Mike Donais said; Source;

    https://outof.cards/forums/hearthstone/hearthstone-general/703-news-from-mike-donais

  • Combo/magnetic/hidden agenda for spells

    Quote From FrostyFeet

    Extra damage for spells is a dangerous region balance-wise, which is why I don't think that will happen. And since Combo is a very class-specific keyword, I wouldn't expect to see it outside Rogue cards either. But I definitely wouldn't be against more complex design on spells.

    It's also kinda weird that the only class having a viable purely-spells strategy is Hunter, which isn't really a spell-casting class lore/flavorwise.

    A bit off-topic, but I really dislike the design of the hunter spell-synergy cards (and Keleseth, Genn&Baku, etc.) where an explicit deckbuilding restriction is imposed, compared to say Book of Specters, where the way the card works implies certain deckbuilding choices, but doesn't force them. If, say, mage ever gets a spell theme I hope it'll be with cards that naturally encourage all-spell decks, EG "If you have only spells in hand, does X bonus effect", "Reveal the top 3 cards of your deck, if they're all spells, do Y", etc. 

  • Combo/magnetic/hidden agenda for spells

    Quote From FrostyFeet

    It's also kinda weird that the only class having a viable purely-spells strategy is Hunter, which isn't really a spell-casting class lore/flavorwise.

    Its weird, if you look at it only as casting spells, if you look at what the spells represent - shooting arrows, summoning companions, setting traps, tracking - i think it is a lot more plausible :) That being said, i do agree that it wouldnt be my first pick at a class who could/should be able to do that :)

    Staff
  • [Game] Name another card that has the same...

    Deathwing

    A legendary with discard synergy.

  • Combo/magnetic/hidden agenda for spells

    Extra damage for spells is a dangerous region balance-wise, which is why I don't think that will happen. And since Combo is a very class-specific keyword, I wouldn't expect to see it outside Rogue cards either. But I definitely wouldn't be against more complex design on spells.

    It's also kinda weird that the only class having a viable purely-spells strategy is Hunter, which isn't really a spell-casting class lore/flavorwise.

    Staff
  • [Theory] Reno Jackson is Nozari himself

    Quote From YourPrivateNightmare

    but Nozari is a girl tho

    Well, i did not know it is a female, now checked it from wowpedia and saw that.

    But I'm still supporting the theory that claims Reno as a dragon. :)

  • News from Mike Donais

    Quote From AliRadicali
    Quote From Pathod
    You people missed the point. Sure it's bullshit and it's horrible to lose to, but it's not nearly as bad as Big Priest since it's counterable by Dirty Rat and a bunch of other cards, but just nerfing Barnes would mess up Hunter and other decks that cheat out Y'Shaarj, while Priest would remain the same (this isn't even for debate, there are countless versions of Big Priest without Barnes that are the same cancer, Vargoth makes that possible), therefore nerfing Barnes would definitely be the wrong thing if you want to nerf BIG PRIEST
     

    I agree that just hitting Barnes probably wouldn't be enough to address Respriest, and something more fundamental, like changing the way the game treats dead minions/resurrects would be preferable. I'm just pointing out that I have no sympathy for anyone using barneshaarj and I'm perfectly happy seeing other decks that run that cheesy combo take collateral damage from a potential Barnes nerf.

    This X100. Spell hunter can easily survive without Barnes and if it can't, it didn't deserve to be a deck to begin with. The Barnes/Y'shaarj combo is toxic in any deck and should be exterminated as soon as possible.

    And yes, there are big priest builds that don't even run Barnes (which is a huge mistake). Their winrates are lower than the lists that do run Barnes. So that nerf, no matter how small, I'll take at this point. Anything to lower the success rate of big priest, even if it's only .01%.

  • Here's some art, make a card! [Legacy Game]

    Two minutes in, right between the eyes

    Next art:

    Rules:

    1. Minion

    2. Give it a reactionary self-buff effect

    Optional - if you can fit it in, interact with the Draenei being underwater in the image

  • [OOC-91] Is Deck Score Sorting Bugged?

    Quote From Esparanta
    Quote From sinti

    As we've talked on Discord, this issue is already on our radar, but making a thread for record sake or to gather more info is fine by me ;-)

    Oops, I'm quite forgetful, aren't I :D Sorry for disturbing Sinti, you can close the thread if needed.

    No need, like i said, fine for record sake or to get more info from anyone feeling like they have something to add ;-)

    Staff
  • Guys, Warlock is so bad right now

    Quote From AliRadicali

    I think power creep largely killed jaraxxus. I hadn't even considered him because I haven't seen one around in *ages*. There's just too many decks that can kill you from 15 hp.

     

    I really wouldn't mind if he was reworked to be more in line with a regular hero card because I really like mistah J, but boy does it feel bad to have you max health capped at 15. If he worked more like Alexstrasza , where you could heal back up to 30 afterwards and retained your armour, he'd be a lot better in 2019 Hearthstone.

    It would definitely be good, if you could heal to 30 once you transform to Lord Jaraxxus, but it just wouldnt make sense flavor wise, nor mechanic wise. Also, they just reaaaaaaaaaaaaaally dont want to touch anything about him, they said so many times, so yeah :/

    Staff