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  • Out of Cards Changelog - 2019-06-18

    Flux thanks for all you are doing, I'm sure this site will give you great satisfaction.

  • Interacting Secrets

    Quote From Nuagoo

    As time goes on, we get additional secrets which accumulate in Wild, therefore creating some new (and sometimes frustrating) interactions...

    As I was revisiting Wild with a Reno Mage today, I came across an interaction I was pretty sure (might as well be false mem(e)ory) didn't worked that way before:

    Secrets (in order played):

    1. Potion of Polymorph
    2. Frozen Clone

     

    As the opponent played a minion, his minion got polymorphed and I got two Sheep. As I'm pretty sure this worked differently with Mirror Entity :

    1. Is this a bug/feature? (i.e. is this interaction as it was implemented in the first place)
    2. Are there other interesting interactions between secrets that are not apparent on first sight (like Misdirection and Freezing Trap)


    To add a bit of pepper to the story:

    You use:

    1. Potion of Polymorph

    Opponent, who already has Magic Carpet:

    1.    Play a random minion that cost 1
    2.  The minion got transformed into a sheep
    3.  Magically the sheep has +1 attack. This is WRONG. Magic carpet says that you need to PLAY the minion. If he got transformed, logically it wouldn't be the same minion. This is just incosistency. Blizzard really doesn't know nothing about effects.

     

     

  • World of Warcraft leaks

    The leak which claimed patch 8.2 is coming on the 25th is now verified. This now increases the chances that many of these leaks might indeed be real.

  • Let’s Make An Expansion!

    I would really like to make some cards, but I would like to have some more guidelines. I don't really have a much of a feel more the theme of the expansion, except for the desert part. If you could post some preview cards that would be helpful as to give me an idea of what these cards should look like.

  • Here's some art, make a card! [Legacy Game]

    Next:

    no restrictions

  • Let’s Make An Expansion!

    Not sure if I'm talented enough for this, but I'd love to help. I'd start to post my cards in this post, without making more comments, so all would be clear. Also, is Shamballah a real WoW location, or is it inspired by something? If yes, that would help in designing cards that willl match it thematically. If no, it's still okay, we will just need to create it's flavour ourselves

  • Stop Going to Hearthpwn to bad mouth the new owners

    Unfortunately some of the moderators such as Flux have left questionable statements to hearthpwn threads related to the changes that have made many people choose to pick a side. The moderators hopefully did not intend for this to happen but their words only encouraged more hate to the new owners of the website. In my honest opinion it was probably slightly intended due to how badly Flux was burned. I am in favor of keeping the community together rather than dividing it but Flux wants this website to grow and not die. This all could be resolved better, but the new owners of Hearthpwn do not deserve any of the hate. If anything they could prove to be better moderators if people give them a chance. Complaining the website has not gone through many changes yet is beyond silly and petty.

  • Interacting Secrets

    They both read "after a minion is played", so it'd make sense for it to work this way if you played the potion first.

     

    That said it's always bugged me that Potion of Poly reads "after" since it means that you can't use it to stop battlecries. 

  • Interacting Secrets

    Just doing some trial and error on this:

    Gets you 2 copies in hand/a copy on board and then polymorphs the opponents minion

    Polymorphs the opponents minion and you get 2 sheeps in hand/ a sheep on board

    You get your copy(ies), then ER triggers

    Explosive Runes triggers, IF THE MINION SURVIVES you summon a copy (with 6HP missing), ELSE the secret doesn't trigger

     

    ) Not Found]) Not Found]
  • What is the meaning of interactive deck?

    Quote From zoobernut

    I find it strange when people call control decks non interactive. To me interactive decks care what your opponent are doing and change their game plan accordingly. I find control decks the most interactive because you have to control what the other player is doing. You choose to play reactively and use each card entirely based on what your opponent plays in order to exhaust their supplies and ultimately win. Pure aggro on the other hand and some combo decks are un-interactive in that they have a game plan and they play it out regardless of what the opponent is doing the same way every time all the time. I know that will not fit in with how some people feel but I also think the discussion of interactivity in Hearthstone is pretty tired and worn out. It isn't an overly interactive game which is why it is so simple and fun in a lot of ways and lends to its success. 

    It's because they're using the term in exactly the opposite way. You're describing what the deck does, whereas they're describing what playing against the deck feels like. Yes the control player is interacting with his opponent, *but from the opponent's perspective*, all they can do is put things on the board (to get killed off) and feebly punch into an ever increasing armor total. From the aggro player's perspective, the control player is "non-interactive" because there's nothing the aggro player can do to disrupt the control deck's game plan other than proactively win. OTOH the control player has all the tools in the world to disrupt the aggro player's game plan, that's what his deck is designed to do: control.

    If an aggro deck were "non-interactive" it'd be unbeatable as it'd mean the opposing deck cannot interact with its plan to punch face (somehow). The closest I think we've come to that was pre-nerf pirate rogue with its absurd burst potential, but even then the rogue still needed some minions on the board to win.

  • Stop Going to Hearthpwn to bad mouth the new owners

    To be fair though - Complaining that HearthPwn hasnt changed much since new management took over, seems rather ridiculus. I wouldnt expect them to improve every little thing over the course of only one week! That seems rather ambitious.

    Anyway - knowing that the site wont shut down, i guess ill still go there once in a while.

    But OOC will be my main go-to site for information on HS.

     

     

  • Stop Going to Hearthpwn to bad mouth the new owners

    Quote From SithLordOfSnark

    I left Hearthpwn but I fully agree - Badmouthing them does nothing good.

    Yep feel exactly the same

  • Stop Going to Hearthpwn to bad mouth the new owners

    Without even touching the moral sphere, generating traffic and creating content here on OOC is definitely much more helpful than badmouthing on HP.

    So, indeed, why bother going there at all...

     

  • Interacting Secrets

    It goes in the order of which secrets were played. 

    So if I play Mirror's Entity and then Potion of Polymorph I would get a copy of their minion and then their minion would turn into a 1/1 sheep. If you have it in reverse order for secrets then their minion turns into a 1/1 sheep and then you get a copy of the sheep.

  • Stop Going to Hearthpwn to bad mouth the new owners

    Out of Cards theme seems dark to me. Can you make it brighter?

  • (Theorycrafting)Classic set buffs

    Quote From DoubleSummon
    Quote From wendeCZ

    They could buff Nourish and Wild Growth.. pls?

    Why would blizzard/team 5 buff cards they recently nerfed? 

    Because I crafted core druid cards like 3 days before the nerfs and I am still mad for the wasted dust?:) (around 4k gone down the drain)

    But lesson learned,i did not do the same mistake later with Kingsbane rogue:)

  • Stop Going to Hearthpwn to bad mouth the new owners

    I couldn't agree more! I feel like i'm slowly leaving hearthpwn behind in favor of this site but despite al what may have happened between old en new management, that is no reason to be a dick about it.

    Just follow the people you care about and forget the others. Kinda sounds like some lame chearleader thins to say perhaps but now is the chance to show what a bit of decency looks like.

    Go get 'm outofcards!

     

  • Deathrattle Warlock

    Those seem like some legit changes. I am also still tweaking to get the deck to its full potential.

    Yeah had that infinite combo happen only rarely but when it works out its basically infinite healing with Aranasi Broodmother and Rotten Applebaum. Though, 'filter' out unnecessary cards for each match up before doing so, but I had some simply concede to me after they realised what's happening.

  • Deathrattle Warlock

    thank you! I am also very glad I came up with it. still improving though this deck has a learning curve

  • Interacting Secrets

    Im pretty sure it has always been like that.

    I think it's cool. It adds a slight layer of difficulty on the game which Hearthstone lacks off.

  • Ladderwalker

    I didn't try this deck cause im missing a few of the cards,it was a simillar one without elysiana,black knight,kragwa,instead i tryd adding in some early taunt minions and countess ashmore for specific card draw

    I mean ther's another  consideration in his guide he mentioned NOT playing against murloc shaman, and he did not mention agro mech hunter which is way more agressive then spell/secret hunter.He also mentioned having hard time against other agro decks like Zoo Lock and Token Druid. Maybe the pace of the game is alot slower at the rank he played it... But at rank 3 EU all i see is agro agro agro , with the ocasional Control Warrior not BOMB and Variants of Khadgar Mage mustly running freeze packages.

     

    The deck looks decent enough that it could handle agro on paper,but the lack of card draw puts you at the RNG of top decking the right card.

  • Reno Dragon Shaman

    No Hagatha?

  • Interacting Secrets

    Edit: Cards seem to work as intended, however it is neat to notice that they trigger in the order they are played (with the ensuing effects): Polymorph and Exploding Runes alter the board entering minion (like status effects) and are copied IF the copying secret (Clone/Mirror) is played after and the copied minion is summonable

     

    As time goes on, we get additional secrets which accumulate in Wild, therefore creating some new (and sometimes frustrating) interactions...

    As I was revisiting Wild with a Reno Mage today, I came across an interaction I was pretty sure (might as well be false mem(e)ory) didn't worked that way before:

    Secrets (in order played):

    1. Potion of Polymorph
    2. Frozen Clone

     

    As the opponent played a minion, his minion got polymorphed and I got two Sheep. As I'm pretty sure this worked differently with Mirror Entity :

    1. Is this a bug/feature? (i.e. is this interaction as it was implemented in the first place)
    2. Are there other interesting interactions between secrets that are not apparent on first sight (like Misdirection and Freezing Trap)
  • Stop Going to Hearthpwn to bad mouth the new owners

    I still wander through Hearthpwn, only cuz of habit. I'm slowly migrating to outof.cards (even if I don't really like the dark theme) cuz I can feel the passion of the owners making this website. I just can't feel the same on Hearthpwn right now, that's kinda why I'm leaving it.. and HEY, trashtalking is NEVER good, the OP is right, stop going there to criticize their work.

  • Big Deathrattle Hunter.. any inputs?

     

    Rat Pack 's great! Will work nicely with the rest of the deck..  rats and worms.. this deck is pretty horrible

     

    [Hearthstone Card (Flark's Boomzooka) Not Found] would leave my board with a bunch of 1/1s without spending the opponent's removal .. not worth it..  

    I like the modern version of good old DR Hunter.. looks like a strong deck to me.