At this point, the conversation is so all over the place that it is basically a meme.
Hearthstone is not an overwhelmingly interactive game. This is actually one of the main reasons for its success. But it makes the conversation regarding interactivity very cumbersome.
Fundamentally, I think what people mean when they talk about interactivity as it relates to Hearthstone is that they want the game to feel like they have decisions to make and that those decisions ultimately matter. Because this is about how people "feel," it also clouds the conversation.
People will also try to roll RNG into this discussion (wrongly IMO), and that also confuses things.
A recent example of un-interactive gameplay: Baku Rogue v. Baku Warrior - There was almost no way for Baku Rogue to out damage the hero power of Baku Warrior. And since the most impactful thing Warrior could do on most turns was to hit the hero power button, and the game doesn't provide a way to interact with hero powers, the game was not very interactive.
An example of interactive gameplay: Midrange decks playing one another - This one is more easy. I'm sure we've all played this game before. Both decks are aggressive-to-midrangey. Both players open well (or poorly) so no one is snowballing an early lead. The game comes down to eeking out as much value as you can with smart trades and resource use. This is the type of game that makes you feel like a good and smart player.
Tirion was sort of the gold standard for under-costed legendary, and then Tarim busts on the scene, and it still took me a couple months to realize that Tarim is always the best pick from Stonehill Defender. Stonehill Defender is what really made Tarim shine. 3 Tarim's was basically an auto-win.
This deck looks super fun. I get burned out so quickly when playing aggro decks, so murlocs really don't do it for me. I'll give this deck a try later today.
No, they will never do anything like that - with only one possible exception.
Because there is an unwritten rule that say if you are a standard only player, you can freely dust all card rotating at the end of the year to gather dust for newer cards coming. Making wild card coming back would be bad for this people, and this would be a bad commercial move.
The only exception I can see is if they add some cards to the "eternal standard" pool, some sort of opposite of the Hall of Fame. But to feel good doing this, they should do it only during the yearly rotation with card that would rotate. For example, they could make Whizzbang into classic during the next rotation.
For me personally, that bundle isn't very interesting. I started in Beta and opened my fair share of packs for each expansion. The amount of cards I am missing from the expansions that are included here is between 20 and 30 each, most of them being Epics and Legendaries.
Nevertheless, I think it is great to have bundles like this available from time to time. Not every promo has to cater to every player's need in my opinion. As long as there are people out there who will benefit from this, I'm okay with it.
I‘m up for let‘s say a Reno-month or a Deathknight-month (it‘s to early for this one, i know!). But this would probably be better placed in a new game mode.
And then again, why not print a new, fresh reno. Evergreen cards is definitly not the way to go and most hof‘s target exactly those.
If the past is anything to go by - they will just introduce some new cards as replacements. I really hope they would make something more interesting than the last batch - these ones feel dull to even when I get them randomly...
After 1 year, 10 months, and 8 days, I finally beat the grind, and made it to Legend. This was my first push to make it in quite a while, since I usually just settle for rank 5. But after hitting a really good win streak early on, and getting to Rank 2, I decided to actually try to stick with one deck, and put in the games. The deck I used was Control Warrior, teching a few cards in and out as needed. I was really surprised at how dramatically the meta seemed to change just between Rank 2 and Rank 1, and even inside Rank 1 as I got closer to 5 stars.
Financially, I think it would be better for Blizzard to create new cards, rather than readding wild cards back to standard. It incentivices people to buy more standard packs, as opposed to the people who still have their dirty rats and explosive sheeps.
I would heavily prefer them to put some more effort in these classic replacements though. The last batch was mostly just a bunch of uninspired "add a random card to your hand" cards.
Animal companion is really strong in hunter as it is. Getting the companions in your hand from card generation would be definitely worse, I don't think it would even see play.
Companions excel in midrangey/aggro decks that thirst for tempo, not value. You'd want to close the game as fast as possible, moreover as overstatted as they may be in the end game their power is considerably lower.
You need Voidcaller package to stall reliably, and soon enough, since your early game pressure is worse than the average Aggro and Tempo deck.
OR do as AliRadicali suggested, going harder with Zoo and forget the Control package entirely, with Hireek being your last stand play when anything else fails.
Hey guys, so with the news about hof cards being replaced and the new wiĺd bundle offer that has just gone live. Could this be a clue that some wild cards are gonna come back to standard.
I mean financially this is a good move from blizzard as they can rehash instead of create new cards and also gets people crafting or buying old cards.
I can also see the reasons why they wouldn't do this as it would upset a lot of long time players or players who have dusted those cards previously.
On the upside though there are a few cards that would be great as evergreen for example dirty rat or explosive sheep for neutral. and there are tons of class specific cards that can help define the class further
obviously this is just speculation but any thoughts?
There's far too much top end value for what this deck is trying to do. Why run Zola, Voidlord or Gul'dan when the core of your deck is hand-buff zoo? On that note, why run Hellfire and Defile in a deck that wants to make wide boards full of tokens? Also, saronite no longer synergises with buffs since it got nerfed, so there's that.
First Time Legend!
Way to go! Completing the grind with control warrior must have taken quite a lot of patience!
What is the meaning of interactive deck?
I was told that Tempo Mage and Aggro Mage are not interactive decks. Is that true, bro?
What is the meaning of interactive deck?
At this point, the conversation is so all over the place that it is basically a meme.
Hearthstone is not an overwhelmingly interactive game. This is actually one of the main reasons for its success. But it makes the conversation regarding interactivity very cumbersome.
Fundamentally, I think what people mean when they talk about interactivity as it relates to Hearthstone is that they want the game to feel like they have decisions to make and that those decisions ultimately matter. Because this is about how people "feel," it also clouds the conversation.
People will also try to roll RNG into this discussion (wrongly IMO), and that also confuses things.
A recent example of un-interactive gameplay: Baku Rogue v. Baku Warrior
- There was almost no way for Baku Rogue to out damage the hero power of Baku Warrior. And since the most impactful thing Warrior could do on most turns was to hit the hero power button, and the game doesn't provide a way to interact with hero powers, the game was not very interactive.
An example of interactive gameplay: Midrange decks playing one another
- This one is more easy. I'm sure we've all played this game before. Both decks are aggressive-to-midrangey. Both players open well (or poorly) so no one is snowballing an early lead. The game comes down to eeking out as much value as you can with smart trades and resource use. This is the type of game that makes you feel like a good and smart player.
Toki's Wild Bundle Now Available - 56 Wild Card Packs on the Cheap
Tirion was sort of the gold standard for under-costed legendary, and then Tarim busts on the scene, and it still took me a couple months to realize that Tarim is always the best pick from Stonehill Defender. Stonehill Defender is what really made Tarim shine. 3 Tarim's was basically an auto-win.
What is the meaning of interactive deck?
Can someone explain me why there are interactive and non-interactive decks? I keep hearing those terms and don't know what they mean.
Big Shaman | Guide | Season 63 | Cardinal
This deck looks super fun. I get burned out so quickly when playing aggro decks, so murlocs really don't do it for me. I'll give this deck a try later today.
Ladderwalker
Very fun deck. I agree that Mountain Giant may have a home here, and maybe also Mind Control Tech against aggressive decks. Bog Slosher has been real good for value.
Could wild cards be returning to standard format?
No, they will never do anything like that - with only one possible exception.
Because there is an unwritten rule that say if you are a standard only player, you can freely dust all card rotating at the end of the year to gather dust for newer cards coming. Making wild card coming back would be bad for this people, and this would be a bad commercial move.
The only exception I can see is if they add some cards to the "eternal standard" pool, some sort of opposite of the Hall of Fame. But to feel good doing this, they should do it only during the yearly rotation with card that would rotate. For example, they could make Whizzbang into classic during the next rotation.
[Game] Name another card that has the same...
Deathlord
Another card with deathrattle and taunt
Toki's Wild Bundle Now Available - 56 Wild Card Packs on the Cheap
For me personally, that bundle isn't very interesting. I started in Beta and opened my fair share of packs for each expansion.
The amount of cards I am missing from the expansions that are included here is between 20 and 30 each, most of them being Epics and Legendaries.
Nevertheless, I think it is great to have bundles like this available from time to time. Not every promo has to cater to every player's need in my opinion. As long as there are people out there who will benefit from this, I'm okay with it.
Could wild cards be returning to standard format?
I‘m up for let‘s say a Reno-month or a Deathknight-month (it‘s to early for this one, i know!). But this would probably be better placed in a new game mode.
And then again, why not print a new, fresh reno. Evergreen cards is definitly not the way to go and most hof‘s target exactly those.
Toki's Wild Bundle Now Available - 56 Wild Card Packs on the Cheap
Not a great legendary, but a good and fun one.
Toki's Wild Bundle Now Available - 56 Wild Card Packs on the Cheap
Thanks for the insight - much appreciated!
Toki's Wild Bundle Now Available - 56 Wild Card Packs on the Cheap
I enjoy wild and standard. This bundle is great price and I can use the dust for anything I like!
Could wild cards be returning to standard format?
If the past is anything to go by - they will just introduce some new cards as replacements. I really hope they would make something more interesting than the last batch - these ones feel dull to even when I get them randomly...
First Time Legend!
Congrats man, it sure feels good ;)
First Time Legend!
Good Job mate ! Sure as hell feels rewarding doesnt it !
First Time Legend!
Now What? !!!
After 1 year, 10 months, and 8 days, I finally beat the grind, and made it to Legend. This was my first push to make it in quite a while, since I usually just settle for rank 5. But after hitting a really good win streak early on, and getting to Rank 2, I decided to actually try to stick with one deck, and put in the games. The deck I used was Control Warrior, teching a few cards in and out as needed. I was really surprised at how dramatically the meta seemed to change just between Rank 2 and Rank 1, and even inside Rank 1 as I got closer to 5 stars.
Could wild cards be returning to standard format?
Financially, I think it would be better for Blizzard to create new cards, rather than readding wild cards back to standard. It incentivices people to buy more standard packs, as opposed to the people who still have their dirty rats and explosive sheeps.
I would heavily prefer them to put some more effort in these classic replacements though. The last batch was mostly just a bunch of uninspired "add a random card to your hand" cards.
Here's some art, make a card! [Legacy Game]
Next,
healing interactions
Could wild cards be returning to standard format?
They could temporarily rotate small packages of Wild cards, similarly to how they buffed Boomsday cards. To shake things up between expansions.
But the day they start recycling cards instead of printing new ones, it will be a bad signal of decay...
I doubt they will ever enlarge the Evergreen set.
Animal companions: how strong are they?
Animal companion is really strong in hunter as it is. Getting the companions in your hand from card generation would be definitely worse, I don't think it would even see play.
Companions excel in midrangey/aggro decks that thirst for tempo, not value. You'd want to close the game as fast as possible, moreover as overstatted as they may be in the end game their power is considerably lower.
I Might have found a way for Hir'eek to work..
You need Voidcaller package to stall reliably, and soon enough, since your early game pressure is worse than the average Aggro and Tempo deck.
OR do as AliRadicali suggested, going harder with Zoo and forget the Control package entirely, with Hireek being your last stand play when anything else fails.
Could wild cards be returning to standard format?
Hey guys, so with the news about hof cards being replaced and the new wiĺd bundle offer that has just gone live. Could this be a clue that some wild cards are gonna come back to standard.
I mean financially this is a good move from blizzard as they can rehash instead of create new cards and also gets people crafting or buying old cards.
I can also see the reasons why they wouldn't do this as it would upset a lot of long time players or players who have dusted those cards previously.
On the upside though there are a few cards that would be great as evergreen for example dirty rat or explosive sheep for neutral. and there are tons of class specific cards that can help define the class further
obviously this is just speculation but any thoughts?
I Might have found a way for Hir'eek to work..
There's far too much top end value for what this deck is trying to do. Why run Zola, Voidlord or Gul'dan when the core of your deck is hand-buff zoo? On that note, why run Hellfire and Defile in a deck that wants to make wide boards full of tokens? Also, saronite no longer synergises with buffs since it got nerfed, so there's that.
Consider:
-
2 Dark pact
2 Defile
2 Spark Engine
2 Saronite Chain Gang
2 Hellfire
2 Void Lord
1 Gul'dan
+
2 Possessed Villager
2 Mecharoo
2 Evil Genius
2 Imp Gang Boss
2 Darkshire Councilman
2 Imp-losion
1 Despicable Dreadlord