I took Dane's concept of Armor Shaman and got something's a bit riskier, but shorter in the outcome. It's always such a good satisfaction to see those Big Shill Priest beaten:
Dr. Boom's Scheme is way worse. Anyways priest is one of the weak classes at the beggining of every new year. Maybe with more expansions released the Lazul's Scheme become a strong thing against control.
I believe wording on the title isn't correct but I will explain what I meant by that: Let's say I build a Druid deck. Druid has 18 pages, while Neutral has 94 pages. There, I am on 28th page of Neutral cards. Then, I need to have a look at Druid cards. After that, when I return to Neutral cards, it returns at 1st page, not 28th page. Same issue with Druid card section.
In short, whether we are Class card section or Neutral card section, when we interchange card sections, Deckbuilder should memorize wherever/whichever page we are, and it shouldn't return to 1st page every time. So, is it possible to implement this sweet feature? It also saves time for deckbuilding more conveniently.
Weird... well I guess I'll try to reproduce it if I get a chance, but it's a pretty rare combination to get. If the 2 cards work but the 4 don't - I wonder what screws with the game's logic there - the progression should be pretty consistant and linear...
I guess we all agree that Dalaran Heist is quite fun to play, and what really adds to its awesomeness are some of its voicelines. I couldn't help sharing some of my favourites with you, they just always make me smile a bit.
One of the voicelines Togwaggle can say before meeting with Bartender Bob: "Such niceness, keeping inn open during hostile occupation."
What Dr. Boom says if you face P.O.G.O. in Underbelly: (something along the lines) "This Pogo-Hopper has gone into rampage. Stop it! But do take pictures, I love a good rampage."
Have you got a favourite voiceline or two yourself? Please share, I'm interested to hear those. It doesn't have to be one of these between-encounters voicelines, it can also be bosses reacting to certain cards etc.
No none of the hero powers were affecting it, it was wing one where it is pretty basic. I am sure you are right about 2 copies though if you have literally just done it. 4 copies though didn't do 8 damage a turn to the queen wogtaggle and she held them all for about 8 turns.
Will pay more attention next time so I can confirm one way or another
I've played with this treasure a lot recently and so far - the bug is only visual. Every curse card procs immidiately, and seperately, so it only shows that it did 2 damage - but it definitely does 2 per card.
With 2 copies it does 4 damage per turn - I've literally just played a run with it before coming here. The only run I've had where I gave my opponent 4 curses happened when wing 3 was released, and there were some patches since then, so I can't confirm that 4 cards really do 8 damage since they may have messed something up along the way - but back then it definitely did.
Did you maybe play against some specific hero or with a weird anomaly? I don't know if there are some which can affect the curse cards, but there seem to be so many combinations...
Hey silved, thanks for checking the deck out! I love the Face Collector idea and am currently testing your sub suggestion out now. Still undecided if he's good or not, but he's definitely fun and it's great to be able to use him! He also helps ensure you get minions for Tess to re summon which is great.
As far as the issue with there being enough steal cards, I'd say there hasn't been an issue in the games i've played. You have 4 direct steal cards on your own, and with shadow steps, shark spirits, and Barista you can easily generate lots of value in slower match ups like control warrior. In faster match ups you want to play for tempo rather than value anyway, so there's not much of an issue. A Tess landing even one or two solid spells/minions in these match ups does great. Sure you could run other steal cards like pilfer, but the other cards don't seem like that great on their own and I'm not sure what you'd cut. But it's fun experimenting and if you discover something that works be sure to let us know.
Hey there! Edwin can be replaced with SN1P-SN4P. Edwin can get you some crazy wins with the shark spirit and lackey combos by getting buffed to absurd heights, but he's more vulnerable to the earth shocks, owls, and big game hunters that are being played right now. SN4Ps on the other hand doesn't high roll as often, but it's just all around good, less reliant on other cards, and has synergy with Zilliax.
As for Togwaggle, you can't really replace him and the deck will definitely be weaker without him. Wondrous Wand is an important source of card draw, and if you use the scheme on him before hand you can start a pretty crazy chain of multiple treasures. The devs have said they play to add more lackeys in the future (and thus more lackey generators) which will only make him even easier to use. He'll be in standard for a while, so if you like playing rogue I'd say he's well worth the craft. Thanks for checking the deck out.
At least so far it has been only a visual bug and your opponent does actually take the intended 4 damage. Have you taken a look at your opponent's health changes to see if it's a bigger bug than this?
I watched for 4 hours and didn't get a notification from Twitch so I feared something was bugged, yet got the pack when logging in. Hopefully getting another one today!
(I'm quite convinced all only-1-Rare RoS packs have "Reserved for Frosty" written on them...)
Wild Even Inspire Reno
I hate to say it, but he's probably one of the few indispensable cards in the deck. He combos so much with other cards in the list.
By the way, the deck is still winning at a 59% rate.
[WILD] Time Mage (Giants Quest OTK)
You're welcome! Enjoy!
World Record?
i gonna do a try in about 2 weeks go for 40 hours
Zeeland's Legend Spell Shaman
trust it works when game get long and u need a comeback, there is no other way than flooding the field with endless murlocs
... and that's how you OTK a Big Priest
I took Dane's concept of Armor Shaman and got something's a bit riskier, but shorter in the outcome. It's always such a good satisfaction to see those Big Shill Priest beaten:
BigP got rekt
First Miracle Paladin
Could also throw in a shirvallah if you have it probably play enough mana in spells to put her out late game :)
With the 2x call to adventures I dont think yhou need a piper
Could also possibly put equality in there, even at 4 mana it's still very effective
World Record?
Hiya.
So I was idly flicking through the Internet and thought to myself "I wonder what's the longest anyone has played Hearthstone for in one sitting?"
Google to the rescue. Turns out it's 38 hours and 22 minutes non stop, streamed via Twitch by a Greek dude.
That seems like it's beatable.
Anyone wanna try? It'll be for Charity obviously... 😉
I mean, how hard can it be? Right?
Can we discuss how Priest got the terrible scheme spell?
Dr. Boom's Scheme is way worse. Anyways priest is one of the weak classes at the beggining of every new year. Maybe with more expansions released the Lazul's Scheme become a strong thing against control.
Deckbuilder-Checkpoint System
I believe wording on the title isn't correct but I will explain what I meant by that: Let's say I build a Druid deck. Druid has 18 pages, while Neutral has 94 pages. There, I am on 28th page of Neutral cards. Then, I need to have a look at Druid cards. After that, when I return to Neutral cards, it returns at 1st page, not 28th page. Same issue with Druid card section.
In short, whether we are Class card section or Neutral card section, when we interchange card sections, Deckbuilder should memorize wherever/whichever page we are, and it shouldn't return to 1st page every time. So, is it possible to implement this sweet feature? It also saves time for deckbuilding more conveniently.
Favourite Voicelines from Dalaran Heist
Every interaction Malificent has with Millhouse Manastorm. Pure. Gold.
(especially that super-secret interaction where you summon 5 of him).
Rafaam's Hand treasure bugged or working correctly?
Weird... well I guess I'll try to reproduce it if I get a chance, but it's a pretty rare combination to get. If the 2 cards work but the 4 don't - I wonder what screws with the game's logic there - the progression should be pretty consistant and linear...
Favourite Voicelines from Dalaran Heist
I guess we all agree that Dalaran Heist is quite fun to play, and what really adds to its awesomeness are some of its voicelines. I couldn't help sharing some of my favourites with you, they just always make me smile a bit.
Have you got a favourite voiceline or two yourself? Please share, I'm interested to hear those. It doesn't have to be one of these between-encounters voicelines, it can also be bosses reacting to certain cards etc.
[Finished Fan Expansion] Azeroth's Most Wanted - A Bank Heist Expansion | 6/14/19 - The Out of Cards Migration Update
Great collection, thanks for sharing!
Rafaam's Hand treasure bugged or working correctly?
No none of the hero powers were affecting it, it was wing one where it is pretty basic. I am sure you are right about 2 copies though if you have literally just done it. 4 copies though didn't do 8 damage a turn to the queen wogtaggle and she held them all for about 8 turns.
Will pay more attention next time so I can confirm one way or another
Legend 74% Win Rate Tess Rogue
eh, don't be sad, i've seen her used well in several serious decks
Rafaam's Hand treasure bugged or working correctly?
I've played with this treasure a lot recently and so far - the bug is only visual. Every curse card procs immidiately, and seperately, so it only shows that it did 2 damage - but it definitely does 2 per card.
With 2 copies it does 4 damage per turn - I've literally just played a run with it before coming here. The only run I've had where I gave my opponent 4 curses happened when wing 3 was released, and there were some patches since then, so I can't confirm that 4 cards really do 8 damage since they may have messed something up along the way - but back then it definitely did.
Did you maybe play against some specific hero or with a weird anomaly? I don't know if there are some which can affect the curse cards, but there seem to be so many combinations...
Here's some art, make a card! [Legacy Game]
Coins! Fresh from Togwaggle!
Next, make a card for tenebae
has to be a warlock hero
Quest Trading - Play A Friend!
Battletag: Mefix#2661
Region: EU
Trade Only?: Yes
Chowder Healadin - Heal Paladin
What about Countess Ashmorne and maybe Scalehide
Legend 74% Win Rate Tess Rogue
Hey silved, thanks for checking the deck out! I love the Face Collector idea and am currently testing your sub suggestion out now. Still undecided if he's good or not, but he's definitely fun and it's great to be able to use him! He also helps ensure you get minions for Tess to re summon which is great.
As far as the issue with there being enough steal cards, I'd say there hasn't been an issue in the games i've played. You have 4 direct steal cards on your own, and with shadow steps, shark spirits, and Barista you can easily generate lots of value in slower match ups like control warrior. In faster match ups you want to play for tempo rather than value anyway, so there's not much of an issue. A Tess landing even one or two solid spells/minions in these match ups does great. Sure you could run other steal cards like pilfer, but the other cards don't seem like that great on their own and I'm not sure what you'd cut. But it's fun experimenting and if you discover something that works be sure to let us know.
All 9 Golden Heroes!
Yup. I only have Pally left, so I actually made my crafting decisions this release around making a few Pally decks to try and finish it out.
Congrats to the OP on the full set!
Rafaam's Hand treasure bugged or working correctly?
I did not check with 2 copies doing 4 damage but can confirm 4 copies definitely does not do 8 damage per turn.
Legend 74% Win Rate Tess Rogue
Hey there! Edwin can be replaced with SN1P-SN4P. Edwin can get you some crazy wins with the shark spirit and lackey combos by getting buffed to absurd heights, but he's more vulnerable to the earth shocks, owls, and big game hunters that are being played right now. SN4Ps on the other hand doesn't high roll as often, but it's just all around good, less reliant on other cards, and has synergy with Zilliax.
As for Togwaggle, you can't really replace him and the deck will definitely be weaker without him. Wondrous Wand is an important source of card draw, and if you use the scheme on him before hand you can start a pretty crazy chain of multiple treasures. The devs have said they play to add more lackeys in the future (and thus more lackey generators) which will only make him even easier to use. He'll be in standard for a while, so if you like playing rogue I'd say he's well worth the craft. Thanks for checking the deck out.
Rafaam's Hand treasure bugged or working correctly?
At least so far it has been only a visual bug and your opponent does actually take the intended 4 damage. Have you taken a look at your opponent's health changes to see if it's a bigger bug than this?
PSA: Free Packs this Weekend w/Twitch drops
I watched for 4 hours and didn't get a notification from Twitch so I feared something was bugged, yet got the pack when logging in. Hopefully getting another one today!
(I'm quite convinced all only-1-Rare RoS packs have "Reserved for Frosty" written on them...)