Since there are so many 1-drops in the deck I think you'd find King's Elekk would end up whiffing a lot. Crackling Razormaw's Battlecry can help make up for the lost tempo of playing the quest turn 1 and getting Poisonous from him is really the only way this deck has to clear large minions.
Though Deathstalker Rexxar is usually really good in Quest Hunter, I haven't included him in the decklist so the only 3+ cost cards are Hemet, Jungle Hunter and Chef Nomi so you can play Hemet into an active Nomi on curve.
Very creative deck you made there. I like that. Wouldn't it be good to add Rexxar as well to stabilize yourself better? Also, King's Elekk might tutor Hemet/Nomi if you are lucky, so Razormaw seems an odd choice compared to Elekk.
If anyone is interested in fun hunter decks similar to my Nomi Hunter, you may want to try out my Camel Hunter which I've been having a blast with lately!
I like Even Shaman, but when it comes to Shaman decks... honestly, I love playing the hell out Overload cards. Especially with Thunderhead he really makes it so much easier to cast Overload cards because you get a consolation gift for locking your mana. I hope that the next set will release another unlock card though.
As a member for 4 years, it's sad to send a PM requesting account deletion but everything Curse/Fandom did for the last 6-12 months has been asinine. The new owners immediately removing mods with no notice, msg, or email just made it worse. Ultimately, like I tell my young kids all the time, sometimes in life you just have to let it go.
I've long been suspicious about this aspect. Really ever since Team 5 claimed one of the design goals for Hearthstone was to push each player to a 50% win rate. Obv this is not actually possible, because it depends who is matching against you at that point in time, how strong your deck is, how good a player you are, the card draw order (etc), but given a choice of two different opponents, each with diff decks, the algorithm will prioritise one over the other and that's what you get matched against. So really all they have to do is be selective about what you face to try to push your win rate towards (up, or down) 50%. Obv MMR has a big part to play in that, but given two possible opponents of the roughly the same skill level, the deck they are playing can make a massive difference in your ability to win or lose. These are things I think most players never consider.
I too am very tired of the mechs. It was fun for a day. The only positive thing I can say about it is that it definitely shook things up and changed the types of decks I was facing. But I hear you. Mech everything is just over the top. Mech Druid, Mech This, Mech That, Mech, Mech Shmech. Too much of a good thing is too much. Is that a Mae West quote?
Year of the dragon doesn't necessarily mean lots of dragons. We didn' t have a raven expansion with YotR.
And we didn't really have any real time with mechs, thanks to boomsday being low power and doing a power reset year. IMO it's a good time for mechs to show up. Beasts will return in due time.
I'm hoping year of the dragon will live up to its name in the next expansion.
Given paladin seems to be relatively low-key in the current meta, I wonder if dragon buff-paladin will get some support with the next set of cards - dragonspeaker is lots of fun to play with in the solo adventure. Plus there are some pretty decent dragon-synergising cards still hanging around from rastakan, etc, which I'm hoping will come into their own with a bit more support.
Question is kind of on topic, so I'll ask it here: I know class cards show up more often with Discover effects, but is there also some rule/algorithm regarding the actual cards' rarity? Like, a greater chance for common/rare then epic, etc.?
Class cards appear 4 times more than neutral cards. Apart from that, 100% random
which helps to explain zilliax. Warriors will be 4 times more likely to have warrior mechs than neutral mechs, and zilliax is neutral. Thus you are 4 times less likely to even see a non-neutral mech, nevermind for that mech to be the Zilliax
If they have the nuts, at least you know where you're supposed to kick them.
In all seriousness though, I think all that's needed is more self-awareness and attention to what's happening. I've noticed in the past how I got demotivated and pissed when my opponents just kept getting what they needed at the right time, but when I was the one with the clutch saves, it was like "finally, where was this card the whole game" or "about damn time". When I get the god hand from the get go, I just shrugged and tought "yeah, that's how the deck's supposed to work, so...as expected". In other words, I was either pissed at my opponent when they got lucky or I was pissed at the game when I had to get lucky to win, or, at best, took good hands for granted. The average response was negative, rather than middle of the road. It took me some time but once I learned to appreciate my own luck, my own top decks or the games where I just wiped the floor with the opponent cause I drew the nuts, I became much less negative about it when it happened to me.
This is a powerful message here about expectations.
Whenever you do something, you have an expectation of some type. I take a test and expect a B. I go driving and expect not to crash and die. I run this computer and expect not to be beamed away by alien ducks. Whatever your expectation, you are going ot set your anger and joy based on that expectation.
If you, for example, take a test and expect a 70, then a 70 will leave you neutral, less will make you sad or angry and more will make you happy. Thus a 90 would leave you bouncing for joy that you "beat the test!"
OTOH, many people expect perfection. They demand 100 from themselves. For them, 100 becomes the norm. Getting that doesn't bring joy since nothing special has happened or, at best, a soft contentment of things 'being right with the world'. Anything less, though, and you'll feel horrible as things 'went wrong' somewhere. As you can guess, this makes for a much more stressful lifestyle.
Now take this to HS where there is always ALWAYS a % chance of failure and people are bad enough with percentages to not realize that '10%' still means it can happen 20 times in a row.
If you are going into a game expecting a win.. not 'wanting to win' or even 'desparate to win' but thinking that you SHOULD win, then the above ends up the result: wins don't bring joy because things are 'as they should be' while losses feel horribly wrong.
When I was learning to drive I received some very powerful advice: everyone is crazy. If a car is parked by the road, the driver WILL come out in front of you. If you want to change lanes, the driver behind will rush forward. They won't always, but the expected is that they will. Thus when it happens, you already planned for it and everything is normal. If it doesn' thappen then.. yay an easy time driving.
So yes, if you are playing odd paladin then expect for them having Dreadlord. Expect for God mode to kick in. Expect things will turn south until you know it can't. You don't have to PLAN for it. You can play as if they won't come, but don't let yourself expect it SHOULD not come.
And for goodness sakes, don't plan on your plans to work out. Then when they do, you'll actually enjoy it.
The first time I played MTG I suppose would have been back in 7th grade. I would have been..12? So sometime around 1995. I used to play with my best friend before school, during lunch, and after school once I got home. This was pre anything internet, so I'd call him over the phone and we'd get out our cards and simply tell the other person what we were doing.
I loved it! It was so cool being in these different thematic worlds. The names and the artwork made me feel like I was there, strolling through an Arabian market, or trudging through an eerie demonic swampland, or standing on the docks of a nearby seaport. I remember reading Inquest magazine and looking up card prices and decklists.....they'd usually also include some wacky joke deck, especially in the April Fools issue, and I'm certain that's when my love of meme decks was born.
Just before I started playing Hearthstone at the time of GvG, I was looking to rekindle that nostalgia. Paper MTG is a lot harder to play as an adult, simply because of having to actually drive somewhere to play a game. Hearthstone would eventually fill that void for me again.
I've recently started playing HS less and playing MTGA and although it's not exactly the same as the original MTG feeling, it's a better feeling game than HS for me now.
Ok. So you start your game of HS. Both are at 1 mana, nothing too crazy can happen. Then, all of a sudden, a couple of turns later, some really crazy stuff happens and you (or your opponent :)) is dead or completely done for on board.
So I think we all agree this should not be possible at turn 1 (no fun there). But what would the minimal turn be to have a crazy comeback/miracle/combo/insane-rng turn?
Turn 2? Turn 3? 4? 5?
I am not talking about aggro decks who try to kill you by turn 5 if you do not react by using cheap resources.
But we have some typical examples, like Khadgar's mountain giant army on turn 5 or a very big van Cleef very early, or a board full of pimped murlocs with bloodlust. Stuff like that.
Depends. The drive that I think everyone is looking for in a competitive format is the ability to anticipate and counter what their opponent is doing. Thus 'crazy stuff' should be, in most cases, after a point when you or your deck had a reasonable chance of doing something to disrupt or counter the move.
However I will note that in a card game 'anticipate and counter' is mostly handled at the deck crafting level, NOT the game board. Card games are heavily built in a sort of 'pet battle' system. You build your 'pet' up, tweak them, attempt to anticipate your opponent's pets, then plan a strategy to teach your 'pet'. Once the game begins, you let the pet go, whisper "good luck", send them off, then hope for the best. Even in games where you have choices to make in-game, they are mostly there to give you a chance to adapt if things go south. But, in the end, you win off of your choices before the game.
That's where things go tricky. If I built a priest revive deck with 0 removal and lose to a mountain army at turn 5, then that's the fault of the priest deck designer. You did not build your pet up or plan for them to deal with mountain giants at turn 5. You didn't even put any way to adapt and give yourself a chance to turn the tables if things go bad and you face such a mage. You failed to plan for this situation. Your opponent did (by killing you before you start reviving at turn 9). Your opponent has the right to 'crazy stuff' at turn 5.
Thus crazy stuff should be allowed when it punishes decks or playstyles that leave themselves vulnerable to them so long as strategies and decks can be designed to then counter said strategies. If I can build a deck that beats a mountain giant army at turn 5 (either by killing them early, pressuring them so they can't fully commit, or countering the crazy fully) then it's generally ok.
The one addition I'd add is that stopping the crazy shouldn't end the game outright. That's is what makes turn 1 crazy games like unnerfed pirate warrior boring: either you die at turn 1 or you slaughter them after turn 1. Thus if the crazy mode is a one-trick pony deck then that's a problem even if it's stoppable. If the opponent is disadvantaged but CAN recover then it's a good sign of keeping the crazy.
Lastly I think we should not consider 'god mode'. God mode is when a deck gets every single RNG thing going for it. Every good deck, even if it's not designed to be that way WILL have that "OMG I got everything I need instawin!" situation. That's like netdecking: like it or not you have to accept it if you want to play a card game.
TL:DR summary!!
So yeah, it's not a simple matter. 'Crazy things' are more of a standard of how decks just go. Decks are not built to be fair. They are built to be unfair, like being able to nuke 20 mana and 5 cards of stuff with a 2 mana sap. And if your deck can't handle a certain type of crazy it should lose, turn 1 or turn 50 and no you shouldn't have a chance: you're supposed to add one when you build your deck.
Crazy should be something you can build a deck to counter, and it should leave you disadvantaged but not dead if it's stopped. "God mode' is acceptable if it's not too common.
Basically, the technical term for 'Crazy' is 'win condition'. Just about every deck should have it. There's no minimum or maximum time on when it goes. It's more about what you can do about it and what happens if you deal with it than when it goes off.
Well, thank you! It helps if you enjoy writing these things.
I agree with your take on Hagatha for this particular archetype. She's vital for Control Shaman, but not so much for Big Shaman. Fun fact however, her extra 5 armor has helped me survive against Holy Wrath Paladin quite some times.
I love this dark theme so much more than hearthpwns. and if we have to change it, please don't change it to yellow. the dark theme is more calming to me. the brighter theme felt just a little bit more hectic. in fact, the dark theme is one of the reasons I like this site so much more than hearthpwns. it feels more accessible and smoother.
I assume you can try Piloted Shredder for 1x Plot Twist. Although I'm not really confident with The Soularium, you can use it and tell how's going. Cheers, CK1ne
WTF matchmaking
This happens luck is rough sometimes, but sometimes you highroll like hell, you just don't remember that
Carnassa's Kitchen (Nomi Quest Hunter)
Since there are so many 1-drops in the deck I think you'd find King's Elekk would end up whiffing a lot. Crackling Razormaw's Battlecry can help make up for the lost tempo of playing the quest turn 1 and getting Poisonous from him is really the only way this deck has to clear large minions.
Though Deathstalker Rexxar is usually really good in Quest Hunter, I haven't included him in the decklist so the only 3+ cost cards are Hemet, Jungle Hunter and Chef Nomi so you can play Hemet into an active Nomi on curve.
Personal Profile Decks Interface
I'm guessing that the "Is standard?" thing is called so because technically all decks are wild.
Carnassa's Kitchen (Nomi Quest Hunter)
Very creative deck you made there. I like that. Wouldn't it be good to add Rexxar as well to stabilize yourself better? Also, King's Elekk might tutor Hemet/Nomi if you are lucky, so Razormaw seems an odd choice compared to Elekk.
Brighten Up Your Friday With Fun Hearthstone Decks
Thanks for another deck spotlight shoutout!
If anyone is interested in fun hunter decks similar to my Nomi Hunter, you may want to try out my Camel Hunter which I've been having a blast with lately!
Wild · Midrange Hunter · by Watermelon86 · 7 years, 3 months ago
Bro, do you Even Shaman?
I like Even Shaman, but when it comes to Shaman decks... honestly, I love playing the hell out Overload cards. Especially with Thunderhead he really makes it so much easier to cast Overload cards because you get a consolation gift for locking your mana. I hope that the next set will release another unlock card though.
A Letter From Flux
As a member for 4 years, it's sad to send a PM requesting account deletion but everything Curse/Fandom did for the last 6-12 months has been asinine. The new owners immediately removing mods with no notice, msg, or email just made it worse. Ultimately, like I tell my young kids all the time, sometimes in life you just have to let it go.
Time to move forward.
Love the support here. Thanks, all.
WTF matchmaking
Lol.
It's seems i triggered more people than i tought. :d
Brighten Up Your Friday With Fun Hearthstone Decks
The priest deck IS fun! Great work. And wonderful timing
WTF matchmaking
I've long been suspicious about this aspect. Really ever since Team 5 claimed one of the design goals for Hearthstone was to push each player to a 50% win rate. Obv this is not actually possible, because it depends who is matching against you at that point in time, how strong your deck is, how good a player you are, the card draw order (etc), but given a choice of two different opponents, each with diff decks, the algorithm will prioritise one over the other and that's what you get matched against. So really all they have to do is be selective about what you face to try to push your win rate towards (up, or down) 50%. Obv MMR has a big part to play in that, but given two possible opponents of the roughly the same skill level, the deck they are playing can make a massive difference in your ability to win or lose. These are things I think most players never consider.
Enough with the mechs already!
I too am very tired of the mechs. It was fun for a day. The only positive thing I can say about it is that it definitely shook things up and changed the types of decks I was facing. But I hear you. Mech everything is just over the top. Mech Druid, Mech This, Mech That, Mech, Mech Shmech. Too much of a good thing is too much. Is that a Mae West quote?
Enough with the mechs already!
Year of the dragon doesn't necessarily mean lots of dragons. We didn' t have a raven expansion with YotR.
And we didn't really have any real time with mechs, thanks to boomsday being low power and doing a power reset year. IMO it's a good time for mechs to show up. Beasts will return in due time.
Enough with the mechs already!
I'm hoping year of the dragon will live up to its name in the next expansion.
Given paladin seems to be relatively low-key in the current meta, I wonder if dragon buff-paladin will get some support with the next set of cards - dragonspeaker is lots of fun to play with in the solo adventure. Plus there are some pretty decent dragon-synergising cards still hanging around from rastakan, etc, which I'm hoping will come into their own with a bit more support.
Fingers crossed :)
Enough with the mechs already!
Thematically it pains me deepest when I see Druids and hunters with mechs all over the place.
Where are my beast and nature loving classes?
Zilliax cannot be discovered?
which helps to explain zilliax. Warriors will be 4 times more likely to have warrior mechs than neutral mechs, and zilliax is neutral. Thus you are 4 times less likely to even see a non-neutral mech, nevermind for that mech to be the Zilliax
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
5-20 in the past 3 days. My win rate has to go back to normal now, right?
How to best react when your opponent has the nuts
This is a powerful message here about expectations.
Whenever you do something, you have an expectation of some type. I take a test and expect a B. I go driving and expect not to crash and die. I run this computer and expect not to be beamed away by alien ducks. Whatever your expectation, you are going ot set your anger and joy based on that expectation.
If you, for example, take a test and expect a 70, then a 70 will leave you neutral, less will make you sad or angry and more will make you happy. Thus a 90 would leave you bouncing for joy that you "beat the test!"
OTOH, many people expect perfection. They demand 100 from themselves. For them, 100 becomes the norm. Getting that doesn't bring joy since nothing special has happened or, at best, a soft contentment of things 'being right with the world'. Anything less, though, and you'll feel horrible as things 'went wrong' somewhere. As you can guess, this makes for a much more stressful lifestyle.
Now take this to HS where there is always ALWAYS a % chance of failure and people are bad enough with percentages to not realize that '10%' still means it can happen 20 times in a row.
If you are going into a game expecting a win.. not 'wanting to win' or even 'desparate to win' but thinking that you SHOULD win, then the above ends up the result: wins don't bring joy because things are 'as they should be' while losses feel horribly wrong.
When I was learning to drive I received some very powerful advice: everyone is crazy. If a car is parked by the road, the driver WILL come out in front of you. If you want to change lanes, the driver behind will rush forward. They won't always, but the expected is that they will. Thus when it happens, you already planned for it and everything is normal. If it doesn' thappen then.. yay an easy time driving.
So yes, if you are playing odd paladin then expect for them having Dreadlord. Expect for God mode to kick in. Expect things will turn south until you know it can't. You don't have to PLAN for it. You can play as if they won't come, but don't let yourself expect it SHOULD not come.
And for goodness sakes, don't plan on your plans to work out. Then when they do, you'll actually enjoy it.
What was your first impression of Magic when you began playing?
The first time I played MTG I suppose would have been back in 7th grade. I would have been..12? So sometime around 1995. I used to play with my best friend before school, during lunch, and after school once I got home. This was pre anything internet, so I'd call him over the phone and we'd get out our cards and simply tell the other person what we were doing.
I loved it! It was so cool being in these different thematic worlds. The names and the artwork made me feel like I was there, strolling through an Arabian market, or trudging through an eerie demonic swampland, or standing on the docks of a nearby seaport. I remember reading Inquest magazine and looking up card prices and decklists.....they'd usually also include some wacky joke deck, especially in the April Fools issue, and I'm certain that's when my love of meme decks was born.
Just before I started playing Hearthstone at the time of GvG, I was looking to rekindle that nostalgia. Paper MTG is a lot harder to play as an adult, simply because of having to actually drive somewhere to play a game. Hearthstone would eventually fill that void for me again.
I've recently started playing HS less and playing MTGA and although it's not exactly the same as the original MTG feeling, it's a better feeling game than HS for me now.
At what turn is the crazy stuff allowed to start
Depends. The drive that I think everyone is looking for in a competitive format is the ability to anticipate and counter what their opponent is doing. Thus 'crazy stuff' should be, in most cases, after a point when you or your deck had a reasonable chance of doing something to disrupt or counter the move.
However I will note that in a card game 'anticipate and counter' is mostly handled at the deck crafting level, NOT the game board. Card games are heavily built in a sort of 'pet battle' system. You build your 'pet' up, tweak them, attempt to anticipate your opponent's pets, then plan a strategy to teach your 'pet'. Once the game begins, you let the pet go, whisper "good luck", send them off, then hope for the best. Even in games where you have choices to make in-game, they are mostly there to give you a chance to adapt if things go south. But, in the end, you win off of your choices before the game.
That's where things go tricky. If I built a priest revive deck with 0 removal and lose to a mountain army at turn 5, then that's the fault of the priest deck designer. You did not build your pet up or plan for them to deal with mountain giants at turn 5. You didn't even put any way to adapt and give yourself a chance to turn the tables if things go bad and you face such a mage. You failed to plan for this situation. Your opponent did (by killing you before you start reviving at turn 9). Your opponent has the right to 'crazy stuff' at turn 5.
Thus crazy stuff should be allowed when it punishes decks or playstyles that leave themselves vulnerable to them so long as strategies and decks can be designed to then counter said strategies. If I can build a deck that beats a mountain giant army at turn 5 (either by killing them early, pressuring them so they can't fully commit, or countering the crazy fully) then it's generally ok.
The one addition I'd add is that stopping the crazy shouldn't end the game outright. That's is what makes turn 1 crazy games like unnerfed pirate warrior boring: either you die at turn 1 or you slaughter them after turn 1. Thus if the crazy mode is a one-trick pony deck then that's a problem even if it's stoppable. If the opponent is disadvantaged but CAN recover then it's a good sign of keeping the crazy.
Lastly I think we should not consider 'god mode'. God mode is when a deck gets every single RNG thing going for it. Every good deck, even if it's not designed to be that way WILL have that "OMG I got everything I need instawin!" situation. That's like netdecking: like it or not you have to accept it if you want to play a card game.
TL:DR summary!!
So yeah, it's not a simple matter. 'Crazy things' are more of a standard of how decks just go. Decks are not built to be fair. They are built to be unfair, like being able to nuke 20 mana and 5 cards of stuff with a 2 mana sap. And if your deck can't handle a certain type of crazy it should lose, turn 1 or turn 50 and no you shouldn't have a chance: you're supposed to add one when you build your deck.
Crazy should be something you can build a deck to counter, and it should leave you disadvantaged but not dead if it's stopped. "God mode' is acceptable if it's not too common.
Basically, the technical term for 'Crazy' is 'win condition'. Just about every deck should have it. There's no minimum or maximum time on when it goes. It's more about what you can do about it and what happens if you deal with it than when it goes off.
Big Shaman | Guide | Season 63 | Cardinal
Yeah, I have two lists, one has an extra Archmage instead of Cairne, and one is this list. I have just always liked Cairne as a character.
Big Shaman | Guide | Season 63 | Cardinal
Well, thank you! It helps if you enjoy writing these things.
I agree with your take on Hagatha for this particular archetype. She's vital for Control Shaman, but not so much for Big Shaman. Fun fact however, her extra 5 armor has helped me survive against Holy Wrath Paladin quite some times.
PSA: Free Packs this Weekend w/Twitch drops
You can find the schedule in this post as well.
My ideas to improve this forum,
I love this dark theme so much more than hearthpwns. and if we have to change it, please don't change it to yellow. the dark theme is more calming to me. the brighter theme felt just a little bit more hectic. in fact, the dark theme is one of the reasons I like this site so much more than hearthpwns. it feels more accessible and smoother.
Bro, do you Even Shaman?
Does the elemental 'win' you situations more as the 6/5 body, or the 3dmg battlecry, what do you think?
SN4PPY OTK LOCK
I assume you can try Piloted Shredder for 1x Plot Twist. Although I'm not really confident with The Soularium, you can use it and tell how's going.
Cheers, CK1ne