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  • Rafaam's Hand treasure bugged or working correctly?

    So yea I have done a few runs now where this has been the best treasure choice, sometimes twice.

     

    From reading the card you would expect the enemy hero to take 2 damage per turn per copy, except this never happens.

    No matter how many copies they have in hand they still only take 2 damage per turn. Is this correct? can someone explain this interaction to me and why it works this way and not the way the logic dictates on reading the cards

     

    I have screen shots but not sure how to upload them on here :/ 

  • Masters Tour Las Vegas Survival Guide

    found an answer in the earlyer comment

  • Legend 74% Win Rate Tess Rogue

    right after i crafted her and before i even try the deck :'(

  • PSA: Free Packs this Weekend w/Twitch drops

    Took forever for the packs to drop (closer to 5 hours for me).  I got two separate 1 pack drops in game.

  • All 9 Golden Heroes!

    Congratulations fellow 9 golder!!!  I caught the fever when my Lock went golden way back when and then got last one soon after the start of RoS.

    Yes, once you decide to go for it, rank sort of falls by the wayside.  I found myself mostly in the 14-17 range with the class I was grinding (had other net-decks for quick quest completions or used TB).  At the beginning it is easier as you pick a class that's "good" at that point but eventually you find yourself more constricted. I feel sorry for those missing only Priest right now.

    I started writing down where I stood with each class at the start of each expansion.  Some fun info:  I won 0 games with warrior during Witchwood and Boomday.  I averaged around 160-200 wins per set.

    My last one was druid.  I had totally missed the jade train and lucked out with the recent rise of token druid.

    I also found that I picked decks that needed to be fun to play.  I accepted slightly below 50% decks so long they were fun.  This might not have been as efficient but it helped with the tediousness of playing the same thing over and over.

  • PSA: Free Packs this Weekend w/Twitch drops

    I had the stream running from 9am-8pm, and only got 1 pack. Anyone else have that problem?

  • Enough with the mechs already!

    Quote From kramerofboandls

    Thematically it pains me deepest  when I see Druids and hunters with mechs all over the place.

    Where are my beast and nature loving classes? 

    So i am not alone in this.

    It's ok to have mechs in the game, but they can't be all over the place. 

    Let's make Classes Flavor great again!

  • Can we discuss how Priest got the terrible scheme spell?

    (0) mana is still a strategical asset in this game.

  • A "last post by" on the threads

    Apologies for requesting something that was on the other site but I'll admit that I really REALLY miss that.  It was a nice way to tell when someone added to a post when I see a new name up, especially when I post in something then stop seeing my name in the 'last by' column.

    Though I guess the real idea is to have some way to know what threads have been updated by looking at the forum (no not a notification or some other page that lists updates) so, whatever way you see fit will work too.

  • Enough with the mechs already!

    Quote From Majere
    Quote From Dakarian

    Year of the dragon doesn't necessarily mean lots of dragons.  We didn' t have a raven expansion with YotR.  

    And we didn't really have any real time with mechs, thanks to boomsday being low power and doing a power reset year.  IMO it's a good time for mechs to show up.  Beasts will return in due time.

    Agreed, but there is no 'raven' tribe in hs. I like to think that year of the dragon will at least attempt to push some dragon archetypes.

    I realise the name of the year may be a name alone, but I live in  hope. More dragons and less mechs would be fun imo, especially with the release of some high profile dragon minions that have yet to fully flourish (nozari, kalecgos), and given their association with dalaran, it would be a viable direction for the next expansion if it were to push some dragon-focused archetypes among the "good-guy" classes, as a retaliation against the villainous onslaught of rise of shadows.

    Complete speculation on my part, but a guy can dream...

    It might come up.  Right now we are focused on the villains, who don't have any dragons but DO have the mech loving Dr. Boom.  The mech thing is also due to Blizzard wanting to test out buffs and wanted to hit the least effective set in standard that, if it does get strong, has a short lifespan.  If Dragons are added and overwhelm thet meta, we'll have 2 years of it (barring nerfs) while mechs die next year no matter what happens.

    But yeah. I believe we'll see more dragons when we move to the heros or other more ..dragon like settings this year.

  • WTF matchmaking

    Quote From sinti
    Quote From Gerix55

    Lol.

    It's seems i triggered more people than i tought. :d

    "Matchmaking rigged" is one of the common triggers for HS community in general, since it has been asked and (not) answered thousand times over. No one can really tell, since we dont see the code. One would need thousand games played, probably more, to establish a reasonable sample size, but other factors will also play role, so even if you could get those games down in certain conditions, it is just not possible to get any reliable data. So it ends up being a feeling and it always starts from someone getting crushed and then goes to forums complaining about matchmaking and the cycle repeats :) There is just no good answer, simple as that :)

    It would take thousands of games to utterly prove it, but we're not really at that point.   What we need is just enough games that go over the random expected to show it's something to at least do a bigger test on.  It's similar to that bug last year when they made the change to packs that caused most people to get a legendary in the first 10 packs.  Right afterwards a few people wondered why they were suddenly getting legendaries early even though they had already opened packs.  We brushed it off like..well. like this.  Then a few people posted data: they opened 10 packs from each of the 4 sets and stated that they received legendaries in all four.  

    The first few times it was still doubted but no longer mocked.  It also caused a few others to test themselves and post their findings.  After a few pages of that, the tide shifted.

    Note that no one posted a video so we could've easily said "oh they are just lying."  I didn't see anyone claim that, even among the doubters.  Meanwhile more and more people kept running the test.  Even when a few people posted that they DIDN'T get a legendary, enough did to show that SOMETHING was odd.  Reddit eventually ran a survey and found that 75% of the respondents were getting legendaries early.

    Blizzard never acknowledged it, and there wasn't some massive 10,000 player study done, but it's generally accepted as a thing that happened.  

     

    I saw a similar thing happen in the reverse as well.  People declaring that they broke the pity timer. Note that this is a flat out trigger: we've spent years seeing people swear that it didn't exist or they broke the timer only to find out they never really knew how many packs they opened.  So we flat out shut down the first few folks who said they broke the timer.  

    Then came a few that posted data.  Again, no video or big study. Just a simple "I use a pity timer and normally things are fine, but it's been 45 packs and nothing."   A few of those and while most ignored it not everyone did.  Others posted the same, not a vague "I did something and I KNOW I SOOULD GET IT NOW!" or any "OMG GREEDY BLIZZARARADDD!" Just calm statements showing they actually TRIED to keep track.  42 packs.  41 packs.  Here I have a spreadsheet of what I opened.  After a few pages of that, people stopped mocking it and started thinking it was a bug.  

    Blizzard never officially declared the pity timer, but they DID post a week later that "some people didn't get the legendary they should get, so here's dust to compensate."  By then it was already long accepted as a real thing.  That's, again, without video, or viewing the code or anything people keep swearing they have to do to prove anything.

    We aren't dense.  We aren't blind idiots.  We DO listen to data and, as a group, CAN change our beliefs.  We don't need a double blind study done by scientists.  We don't need Blizzard showing us the code.  We don't need video marked by 5 witnesses and a crew of FBI that can prove it wasn't photoshopped.  

     

    We just need something, ANYTHING that shows you aren't just some conspiracy theorist or someone who swears that because you got countered in TWO of your games that the entire world is rigged against you as if anything OTHER than a steamroll win is a sign of the Matrix.  

     

    I spent years posting in these threads, attempting to reason, to meet these ideas half way, to ask for a follow up.  "Do it again, but track it."  "just track for a few days and show what you got."  "Just do something other than miles of theory of how making a hypercomplicated system of code in order to have high cost legendaries decks be countered by Rares in a homebrew deck can somehow mean massive profits and an exploited population.  Just do something other than calling those who don't blindly believe you "fanboys" or "sheep".  Just do something other than swearing that you know the truth while bashing us with 'well, no one really knows.' when we reply with anything other than agreement."  

    I got ONE actual test.  **ONE!**  And funny enough, it DID suggest something was off.  But it was stuck in page 7 of a thread full of fanboy/tinfoilhat mud slinging and wild accusations towards anyone for anyone to notice, and the one who posted it never followed up or posted it anywhere else.  

     

    Not long after that, hearthpwn banned the topic, at least when data isn't being presented.  Of course, data was NEVER presented in any other thread.

     

    So, from a person old enough to have owned a colecovision when it was new and who spent over 5 years debating over this topic and hearing nearly everything about it.. I'll be blunt.

    Take that egotistical Neo-wannabe "I know the truth no one else does" mindset, and these "who can ever know" mealy mouthed mess, and shove them into 4-chan. Take the "no one will believe on matter what" cop-out excuse there too.

     

    If you want to actually DISCUSS about this topic, then actually DO some actually testing.  Take a statistics course in Khan academy (just checked, they DO have it).  Or just run a #($)#)( deck tracker.  Do some actual testing.  100 games.  30 games.  Just something more than (#)$) FIVE!  Then post it.  No, you don't get worshiped for it, but MAYBE we can get a few others to join in if you have something interesting.  And if THEY do what you do and SEE what you see, we'll have something real to work off of.  

    If you don't or can't do this and want to believe anyway, from someone who has a whole host of beliefs I can't prove, you are free to do so and aren't an idiot for doing so.  But PLEASE don't be surprised, angry, or ..well, anything when you get no converts.  You are free to believe as you like, but WE are free to not believe you.  We're fine with it if you are fine with it.  Posting about how we SHOULD believe it is NOT acting 'fine' about it.  Neither is throwing words like 'triggered lol' like a schoolyard idiot.

     

    This may or may not be the overall feeling of the community. But it IS mine, and I'm pretty sure I'm not the only one. And you didn't post in the salt thread so you get a whole heaping helping of my 2 cents about it and a hope you get to see the actual humans behind the folks who posts in forums like this one.  

     

    TL:DR

    Post some #($)#)( data or just let topics like this die, please.

     

     

  • A Letter From Flux

    Thanks, Flux. It's good to have a clear understanding of what happened, and I hope those who decide to stay on Hearthpwn have a positive experience with the new owners. I'm probably one of the rare people who used Hearthpwn mainly for news content; I can find decklists on HSReplay and, though I used to be a huge forum user when I was younger, I feel like I don't have enough time nowadays. I'd rather leave a quick comment on an article instead. This means my preference is based on the site that looks and performs better, and that's Out of Cards.

  • Twitch Drops Return to Hearthstone for the Masters Tour - Two+ Free Packs

    Its during night in EU, so I just started the stream, set it to lowest quality, turned down the sound, turned off the monitor and let it run the whole night. I hope the electricity bill be cheaper than buying one pack 🤪

  • Can we discuss how Priest got the terrible scheme spell?

    Ironically, two of the five scheme cards see no competitive play and neither of them are Lazul's Scheme, which is seen in the current most popular priest archetype, Nomi priest.  It's also the third best scheme by winrate

  • Can we discuss how Priest got the terrible scheme spell?

    Some metas your class gets Entomb and instantly wins slow match-ups and other metas you get Lazul's Scheme.

    It's the circle of life.

  • WTF matchmaking

    What would T5 get out of rigging match-making? If you frustrate your playerbase too much they are more likely to just quit the game, not throw more money at your product. Rigged match-making would be a risky lose-lose across the board in most scenarios.

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    Quote From sinti
    Quote From Uilebol

    I have trouble uploading images, posting links, editing my posts, and copy pasting tekst. So I guess the title is all you get for now :p Sorry. Mod xskarma dealt me a warning after mentioning outof.cards basically. I'd share it if I could

    Trouble with uploading images and editing posts goes far beyond current drama. The site/forum tools were/are so outdated, run on an archaic system and were not managed properly by Curse/Fandom, so many things dont work as they should

    I think OP means he'd love to post proof that he got warned, but can't because he's having issues doing these things on OOC, which is weird because these seem to be working for me

  • Enough with the mechs already!

    Back in vanilla HS everyone complained about hunters' beasts going face (UTH anyone?) So many people tire of what is currently winning and being played. If it wasn't mechs it would be beasts, or murlocs, or pirates.

  • [Finished Fan Expansion] Azeroth's Most Wanted - A Bank Heist Expansion | 6/14/19 - The Out of Cards Migration Update

    6/14/19 - The Out of Cards Migration Update

    (Neutral Commons)

    Trusty Sidekick
    - Text changed: "[b]Side-Quest:[/b] [Play] a minion that costs (2) or more.
    [b]Reward:[/b] Gain +1/+1."

    Wiretapper
    - Text changed: "[b]Battlecry:[/b] Each player [casts a random [b]Secret[/b]]."
    - Stats changed: 1/2 (from 1/1)

    Fuselight Masterkey
    - Text changed: "[b]Side-Quest:[/b] Trigger a friendly [[b]Secret[/b]].
    [b]Reward:[/b] Deal 3 damage to the enemy hero."

    Small-Time Swindler
    - Text changed: "[b]Battlecry:[/b] Add a Coin to your hand. [Discard it when the turn ends]."

    Deathshade Smuggler
    - Stats changed: 2/3 (from 1/3)

    Ironclad Spellweaver
    - Stats changed: 3/3 (from 3/4)

    Sneakybeaky Infiltrator
    - Text changed: "[b]Stealth[/b]
    [b]Battlecry:[/b] Deal 2 damage."

    Tunnel Digger
    - Text changed: "[[b]Rush[/b]]
    [b]Battlecry:[/b] [b]Silence[/b] all [enemy] minions with [b]Taunt[/b]."
    - Cost changed: (4) (from 3)
    - Stats changed: 3/2 (from 5/2)

    Fuselight Bruiser
    - Text changed: '[b]Side-Quest:[/b] Play a minion next to this.
    [b]Reward:[/b] Give it +1/[+2]."

    Fortune Hunter
    - Text changed: "At the start of your turn, add a Coin to your hand. [Discard it when the turn ends]."
    - Stats changed: 5/6 (from 5/5).

    (Neutral Rares)

    Blood Siphoner
    - Cost changed: (6) (from 5)

    Telemancer
    - Stats changed: 3/6 (from 2/6)

    Loan Shark
    - Text changed: "[b]Battlecry:[/b] Add two Coins to your hand. [Discard it when the turn ends]."

    (Neutral Legendaries)

    Lady Moonspark
    - Text changed: "[b]Start of Game:[/b] If your deck has exactly 3 cards per Cost, your Hero Power also [[b]Discovers[/b] from your deck] this game."

    Nexus-Prince Zakat
    - Text changed: [b]Battlecry:[/b] Replace your Hero Power with the Coin. Play [Class] minions to refresh [it]."
    - Text of Zakat's Coin changed: "[b]Hero Power[/b] Gain 1 Mana this turn. Play a [Class] minion to refresh this."

    (Druid Cards)

    Lightning Reflexes
    - Cost changed: (3) (from 2)

    Aladrea Watermoon
    - Text changed: "Whenever you gain a Mana Crystal, add a copy of this to your hand."
    - Cost changed: (1) (from 0)

    (Hunter Cards)

    Security Worg
    - Text changed: "[b]Battlecry:[/b] Choose a friendly minion. While this is [on the battlefield], both have +1/+1."

    (Mage Cards)

    Wicker Blast
    - Cost changed: (6) (from 5)

    Arcane Spike
    - Name changed: Arcane Spikes
    - Text changed: "Deal 2 damage. Your next card this turn [benefits from] [b]Spell Damage +2[/b]."

    Fuselight Blastmage
    - Text of Blast Cap changed: "Your next card this turn [benefits from] [b]Spell Damage +2[/b]."
    - Cost changed: (1) (from 0)

    Sesku Frostsprocket
    - Cost changed: 8 (from 7)
    - Stats changed: 4/3 (from 5/3)

    Pyrestone Catalyst
    - Text changed: "Your next five cards [benefit from] [b]Spell Damage +1[/b]."

    (Paladin)

    Sir Goldblossom
    - Stats changed: 7/8 (from 6/8)

    (Priest)

    Plan B
    - Text changed: "Add 3 Coins to your hand. [Discard them when the turn ends]."

    Draenethyst Stasis Cube
    - Text of Filled Statis Cube changed: "Cast [[Spell 1, 2, and 3] with random targets, [then] shuffle them into your opponent's deck."

    (Shaman)

    Fishy Totemic
    - Text changed: "[b]Battlecry:[/b] Summon a random Totem. [b]Deathrattle:[/b]: Destroy it."
    - Cost changed: (4) (from 3)
    - Stats changed: 1/4 (from 2/4)

    Super Totem!
    - Cost changed: (5) (from 4)

    (Warlock)

    Black Harvest Acolyte
    - Text changed: "[b]Side-Quest:[/b] [Damage yourself with a spell].
    [b]Reward:[/b] Gain +2/+2."

    Power Trip
    - Text changed: "Copy the left-most [minion] in your hand."

    (Warrior)

    Wiley Burglar
    - Text changed: "[b]Rush[/b] [b]Battlecry:[/b] Add a Coin to your hand. [Discard it when the turn ends]."

    Parapet Breaker
    - Cost changed: (4) (from 5)
    - Stats changed: 2/3 (from 2/4)

    Argunite Greatshield
    - Cost changed: (10) (from 8)."

  • [Finished Fan Expansion] Azeroth's Most Wanted - A Bank Heist Expansion | 6/14/19 - The Out of Cards Migration Update

    Introduction

    Zakat's got big plans. He's a trade-prince, but he's always been one of the weaker ones. But things are going to change. Zakat's been amassing wealth to do what everyone once thought was impossible—he's going to break into the famed Azerite Vault. Can you help the mysterious Nexus-Prince pull off the greatest heist in history?

    Mechanics

    The core mechanic of this expansion is the Side-Quest. It functions very similarly to the regular Quest mechanic, except it's attached to minions, and both the quests and the rewards are much smaller in the scale. Side-Quests can only be completed once, and they can't be completed once the minion dies. Help these people do their jobs, and they'll return the favor in the form a nice advantage!

    A few kind-hearted (and not so kind-hearted) souls have some loose change that they may willing to lend you. At least, for a little while. But be careful, Coins are only available while supplies last!

    The Cards

    Neutral Commons

    Neutral Rares

    Neutral Epics

    Neutral Legendaries

    Druid

    Hunter

    Mage

    Paladin

    Priest

    Rogue

    Shaman

    Warlock

    Warrior

    F.A.Q. (No one asked, but shush)

    Q: What year is this a part of?
    A: This exists in its own "Year of the Viper", together with Azeroth's Most Wanted. This "year" happens alongside the current Year of the Dragon.

    Q: What sets influenced the balance of Azeroth's Most Wanted
    A: This was the first set of the year, and this was made before the rotation of the cards related to Odd and Even cards. Any future changes will only be remade to changes that come up due to the sets that came out after this.

    Q: What are the full plans for the set?
    A: Voice acting for the cards, more lore, perhaps a logo for the expansion (and the previous one), stuff like that. If you wanna help, feel free to shoot me a DM if you wanna help!

    The Super Duper Amazing Dev Team

    Dezitronix     -     Project Lead
    Cyclick     -     Standard Format Expert
    Nerdtron
    (formally)    -     Card Designer
    Daffythscoot     -     Card Designer
    Spindan     -     Card Designer
    Cece
    (formally)    -     Voice Actor

    Our Other Expansions

    (Year of the Viper, Set 2) The Crystalarium (WIP)

  • Paper Magic

    Hey!! 

    Former physical card player here. Haven't played since the regional back in 2001. Started back during Urza's block. I sometimes miss the game, but have pretty much settled into Hearthstone now.

  • All 9 Golden Heroes!

    Gratz.

    I have been playing since Beta and still have Shaman, Priest and Druid to go.

  • RoS Fatigue Lock

    This is an intriguing idea. Turn 8 void contract, Turn 9 Vargoth, Elekk, Plot Twist.

  • Mill me daddy

    Testing...

  • A Letter From Flux

    We are here to support you flux 100%