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  • How to best react when your opponent has the nuts

    In truth, I feel better about those situations.

    I know many well made decks have a 'God mode' where everything just syncs together and the deck is unstoppable.  If I see that then I know that my loss isn't due to my deck or my ability or even bad luck but just the deck hitting God mode.  I still play it out in case it's "mostly a God mode" and an opening shows up but when the loss comes I shrug and move on.

    What bothers me is when losses DON'T come from God mode.  If I know they are playing poorly and didn't get lucky.  When it's a deck that needs a key card and that card never shows, and I still lose.  That sort of thing.  Then I KNOW it's not RNG and it's instead my deck or myself that lost. 

    But what REALLY brings the rage?  When "I" have God mode in my deck, I know they don't, and I still lose.  Then I can't blame myself or my strategy or RNG or my opponent being better or even having a better deck.  I lost because the deck I'm playing, the deck I probably made or simply really REALLY like playing, SUCKS right now.

     

    I'd take 5 days of God mode losses over that day I felt earlier when I realized that heal paladin just isn't going to work at all even with good luck.  When that happened to ALL of my decks, I closed the game and really considered not opening it anymore.  

  • Core Set 2020 Bundle Pre-Order Up on MTG Arena

    https://magic.wizards.com/en/mtgarena#preorder

    A special pre-order bundle is live after the MTG Arena maintenance today and it comes with:

    • 50 Core Set 2020 Boosters
    • Chandra, Awakened Inferno with Card Style
    • M20 Card Sleeve (Obtained on purchase)

    Like the War of the Spark pre-order, it'll set you back $50 USD. You can pre-order Core Set 2020 Bundle until July 2, 2019.


    Buy Physical Magic 2020 - Support the Site

    If you're planning on picking up some IRL Core 2020 Cards, consider picking them up on Amazon through our affiliate links. This helps support the site!

    Reminder that the Planeswalker decks come with codes to get the deck unlocked on MTG Arena!

  • The MtG:Arena Player's Club Tavern... of Doom....!

    I am really curios how will they handle standard rotation. It will be a large hit for F2P players and unlike hearthstone there are no option to DE wild cards (either all or useless ones)

  • Akron's Pocket Blast Mage

    Doomseyer is awesome against pogo rogue. Wild pyro is better against something like shaman, druid and lock. Against mech pala is a bad match in any case. cause of the legendary spell. Think doomseyer is much better then pyro in any of the matchup you mentioned. Kalecgos is good against warriors. I would suggest you to craft the second doomseyer, cause this is not the first and won't be the last deck to run 2 of them. 

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    IDK, there are multiple threads regarding OoC and which I have participated in.  No warnings on my end.  Perhaps it was for some other reason?

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    That is me. Say my game freezes and by the time I get back the rope is going, so I use it as a Sorry about that. Most of the when I see it used is Whoops nothing you did just now mattered, because I had an answer for it. My magic will tear you apart, because the win was mine all along. I really like Nature’s blessing upon you. I find it a nice emote even if they use it at the end. Good luck next game

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    So basically Hearthpwn is warning people now.

    EDIT 16-6: added image.

  • My ideas to improve this forum,

    I've seen a number of posts here criticising the dark theme, and also lots of posts on Hearthpwn citing this as one of the key reasons why they were turned off by OOC and decided not to move here.

    I believe Flux said they will consider adding more themes but it is not a priority at the moment.  May I suggest bumping it way up on the priority list because something seemingly trivial and cosmetic like that is actually a BIG DEAL when it comes to first impressions and influencing whether people will join a site. If people are turned off by how the site looks, they won't even bother to explore the content you have.

  • RenoJackson's #2 Legend Handbuff Paladin

    I like the magnetick blowout version a bit more, but this one is very cool too

  • Thoughts on 'new' type of minions

    An idea based on what's said here: instead of 0 health have a mechanic that instantly kills the minion on battlecry.  Thus when the minion is played, it instantly dies. 

    On first feel it'll end up feeling like a spell when you do things like "Battlecry: instantly dies.  Deathrattle, deal 2 damage to all minions"  However, it does mean that it interacts differently with other cards.  Recruiting it means it just turns into a normal minion.  OTOH, it bypasses counterspell.  OTOOH, it means anti-minion cards work against it.  OTOOOH, other cards can interact with it: knifejuggler works, minions that react when a minion dies, so on.  

    It does let you do crazy things, like, a 2 mana 5/5 that dies instantly (thus you want to summon or recruit it).  Or have an effect that attaches "dies instantly" to an opponent card in their hand.  Thus your opponent now has, say, a mountain giant in their hand that just dies when played.  You can even do wild stuff like "dies instantly, at the begginng of your turn revives and silences itself (so that it doesn't keep reviving :P).

    Though essentually putting it as a battlecry makes it more intuitive.  You may not know WHY you would want a minion that dies like that but you know it will if you use it.  

     

  • Pavel's Cyclone Conjurer Mage

    It's a really good choice against deck who suffers against "big board" deck.

  • My ideas to improve this forum,

    Agreed on the color. Something lighter would be nice. Also, I'm not sure why but the front page looks a little cramped. Might be the font and pic sizes. GL, guys!

  • Quest Trading - Play A Friend!

    Battletag: Umbara#2292
    Region: EU
    Trade Only?: Yes

    Done

  • Quest Trading - Play A Friend!

    Battletag: Rainpwnz#2856

    Region: EU

    Trade Only?: Yes, you go first, i can show

  • My ideas to improve this forum,

    Dark theme is coming in Android 10/ iOS 13. It's a mainstream, dark theme saves your battery! 

  • A Letter From Flux

    Lol, it's Kaladin, Infamous Ruler of the Salt Thread

  • What class/deck do you play to beat Murloc Shaman?

    I play control warrior, warpath and brawl wreck murlocs, and weapons project also helps a lot.

  • Thoughts on 'new' type of minions

    I'm going to say that these are the two main reasons there are no 0-Health minions in the game.

    • Random minion summons. Suppose you get one of these minions out of a Maelstrom Portal or Mounted Raptor. Well, you basically get nothing since the minion will die immediately when it hits the battlefield, and thus the summoning portion of the effect has been negated. Did you use Recombobulator on your 1-Cost minion in hopes of getting a Taunt minion or something like that? Well, screw you, you lose the minion. It's not just bad RNG, but it's unhealthy RNG. Let's suppose that they're added to your hand instead by something like Ravencaller or Astral Rift. You basically got only one minion (or in extreme cases, even none) from that effect. Now it's not just a case of "am I going to get a good minion, a bad minion, or a situational minion?", but also "am I even going to get a minion at all?" This is probably why Lynessa Sunsorrow and Hir'eek, the Bat are 1/1 instead of 0/0. That way they're not literally unplayable should you happen to play one without being able to use its effect. If these 0-Health minions would supposedly have a Deathrattle, you could just make them slightly bigger and make the effect a Battlecry instead of a Deathrattle.
    • It's unintuitive. 0-Health minions are supposed to die. New players do learn at some point that using Crazed Alchemist against a Doomsayer will kill it because the Doomsayer will now have 0 Health. It's not immediately obvious, but it makes sense. It has no Health, so it dies. When a minion loses of its Health, it dies. So if a new player views a 0-Health minion in their collection, their thought might be something along the lines of "wait, this has no Health, so what's the point?" If it comes out in a set with handbuffing, some will think "oh, I get it, I'm supposed to handbuff this", but then what happen players who don't have many (or any) handbuff cards? The card is completely useless to them since it's basically a literal "pack filler", not even a card. Just a roadblock instead of a card you might find in a pack.
    Staff
  • [R4 61% WR] TTK Mech Priest

    Woah! I'm surprised there is no comments yet!

    I really like this deck, can't wait to play it, I'll give you feedback asap!

    However, I feel like you are missing a key card in there, Archmage Vargoth is insane in this kind of decklist, as it works really well with a good amount of spells, like Power Word: Shield, Extra Arms, Mind Blast and Shadowform.

    I will probably include it in my version instead of the second Mass Dispel.

  • How to best react when your opponent has the nuts

    I don't care. I play HS to finish my dailies with as Memey a deck as I can be assed to build. 

     Other than that, it's a game. Sometimes you win and sometimes your Opponent has the Nuts and gives you the most thorough beating you've ever had. 

     I actually find getting my ass handed to me to be a cathartic experience. 

  • How to best react when your opponent has the nuts

    I remember a wise man's saying in those times:

    "This game is bullshit." -kripp

  • Zeeland's Legend Spell Shaman

    Many lists run Feral Spirit to draw more cards from Spirit of the Frog. It is less aggressive, but more consistent in my opinion.

  • My ideas to improve this forum,

    Ye I would definitely be all for changing the colour of this background for the site, this black/grey is just too dark for my liking, would love a nice bright colour that stands out a bit more, but we'll see, the site is in beta so many more improvements can be made for sure.

  • Witch's Chop Shop | Mech Token Priest

    I agree. Spell damage is almost irrelevant in this deck.

  • How to best react when your opponent has the nuts

    I don't mind losing to cards that are in the deck, but it's the random cards that always piss me off. I remember a game where I was playing Holy Wrath Paladin against Cyclone Mage, which is usually a good match-up, but he got 3 Counterspells from random effects. It's so hard to play around those things, because my opponent will always get the exact thing they need. Losing like that is enough to make me quit for the day.