I liked the filter system there was on Hearthpwn. I would like to see the same there, as well as the ability to choose AND/OR connector between filters (and therefore the possibility to make filter groups). Advanced filtering capabilities are very useful for fan card makers (to compare stats and such). I know the regular HS player won't need those but they aren't forced to use it. I still think the current mono-choice system is too restrictive even for a regular player.
Also, choices in the expansion list can't be de-selected. There should be a "--------" option like other select bars.
I....may not be pre-purchasing the next HS expansion and instead putting more time into MTGA. I don't know how seriously I'll end up taking the game, but at the same time, I don't mind spending $50 if it's a good value and can let me play some cool decks.
Well, it is impossible to tell how many cards of 2020 will be used in this and next standard and core 2020 will rotate next year but it is a good price and it will give you wild cards to craft rare lands and other essential cards you want for building deck(s) you want to play.
Investing in the next set after 2020 may be a better choice because that one will stay in standard longer.
This. It's basically like 'you should pre order the first expansion of the year in HS rather than the last'.
After playing with this for a bit, I feel it can use some refinement, but has a lot of potential. My thoughts:
Add The Soularium to help dig for last combo piece if you have enough mana and 2/3 pieces
1 x Plot Twist - This card ended up being a dead card in my hand too many times. I think 1 would be enough to just refresh your hand if you aren't getting any combo pieces.
Needs something more to have more "aggro" to it to as a main win condition, with the combo as a secondary condition. I'm thinking do away with the Novice Engineer's, but want to play with replacements.
I'll make some changes, test and post what I come up with.
I....may not be pre-purchasing the next HS expansion and instead putting more time into MTGA. I don't know how seriously I'll end up taking the game, but at the same time, I don't mind spending $50 if it's a good value and can let me play some cool decks.
Well, it is impossible to tell how many cards of 2020 will be used in this and next standard and core 2020 will rotate next year but it is a good price and it will give you wild cards to craft rare lands and other essential cards you want for building deck(s) you want to play.
Investing in the next set after 2020 may be a better choice because that one will stay in standard longer.
I....may not be pre-purchasing the next HS expansion and instead putting more time into MTGA. I don't know how seriously I'll end up taking the game, but at the same time, I don't mind spending $50 if it's a good value and can let me play some cool decks.
I do follow what you're saying, but I disagree. While HS has diverged from WoW significantly, a decent portion of the player base seems to be in touch with WoW lore, and the relevant characters. Releasing a non-lore skin for each class, behind a minor paywall (cost of adventure) would silence some complaints about the cost of the adventure, but would not impact significantly on demand for favoured characters that have a strong grounding in Warcraft lore e.g Kael'thas, Vaashj, etc. It might mean they have to raise their game when it comes to designing the bundle skins (no more Mecha-Jaraxxus), but it wouldn't drive down sales overall imo.
The Thunder King was met with excitement, despite being the 4th Shaman hero, and I wouldn't expect it to be met with any less if it was the 5th. Likewise, Kael'thas would be met with excitement, even though Mage already has Jaina, Khadgar and Medivh. I don't imagine adding Rakanishu to that pool would reduce that any less.
I agree that they should've included one skin in the adventure to drive sales, as you said, but 9 of them is certainly overkill. And shaman had 2 skins before the Thunder King - and only morgl is free. And people who like morgl, or Rastakhan for those who bought him, won't be buying the Thunder King. You can only have one hero equipped after all. If the Thunder King was Shaman's first skin, he would absolutely sell more. I don't see how anyone can disagree with this, or, to take it a step further, that giving away a skin for every hero would hurt future sales.
I honestly don't understand why they didn't just make it a reward. I mean everything's there you just need to implement it. They made all this effort to create a bunch of characters fully voiced only to never use them again.
just make it a reward for completing Heroic on every chapter with said class
They could even just put them in the shop for like...5 bucks and they'd probably sell.
Blizz sure loves putting effort into something and then not using it to its full potential
The long and short of it is that without Chimera, Flux, et al. Hearthpwn never would have been as amazing as it was - With them gone, I don't see that site lasting too long under new ownership.
Even the most recent Tavern Brawl post was lackluster at best without Flux's signature flair.
That would devalue new heroes. It wouldn't be a smart move by Blizzard, as a company. They love selling those 60 pack bundles every expansion.
I doubt it, people who want to collect the Hero skins would still buy them. Otherwise, why would the Masters bundle have sold? If the bundles featured lore specific heroes, they would still get snapped up. If these were locked behind a full Heroic completion of the run, it would drive sales for adventure, but it wouldn't stop people if they introduced, for example, Kael'thas as a new Mage hero in the next bundle.
I was writing a lengthy response, but in the end, the bottom line is: People care more for new skins if they have 1-2 other available skins for a certain class than if they have 10 other available skins. The skins get devalued at that point. Not sure I can explain it simpler than that.
I do follow what you're saying, but I disagree. While HS has diverged from WoW significantly, a decent portion of the player base seems to be in touch with WoW lore, and the relevant characters. Releasing a non-lore skin for each class, behind a minor paywall (cost of adventure) would silence some complaints about the cost of the adventure, but would not impact significantly on demand for favoured characters that have a strong grounding in Warcraft lore e.g Kael'thas, Vaashj, etc. It might mean they have to raise their game when it comes to designing the bundle skins (no more Mecha-Jaraxxus), but it wouldn't drive down sales overall imo.
The Thunder King was met with excitement, despite being the 4th Shaman hero, and I wouldn't expect it to be met with any less if it was the 5th. Likewise, Kael'thas would be met with excitement, even though Mage already has Jaina, Khadgar and Medivh. I don't imagine adding Rakanishu to that pool would reduce that any less.
I would take any of those alternate hero skin any time, any day. Maybe it is only the result of 5 years using the same ol'portrait, with few minor variations, or maybe those heroes are that neat. At this point, I'm not too sure. The only thing I know for sure is that I really liked Mage, Shaman, Rogue, Priest and Warlock alternate artworks and voicelines. The druid one makes me (almost) as uncomfortable as tortollans slow-pasty voices...
That "new type" of minions actually is actually a thing in the fourth wing of Dalaran.
I can see it as deathrattle cards, with them being more or less spells but with extra synergy with summoned\died minions.
Random minion summons. Suppose you get one of these minions out of a Maelstrom Portal or Mounted Raptor. Well, you basically get nothing since the minion will die immediately when it hits the battlefield, and thus the summoning portion of the effect has been negated.
That depends. If this is X\0 vanilla or battlecry, then yep, that's not nice. If it is deathrattle - you are still getting the effect. Also you do know that there are results of random minion generation that are worse than getting nothing at all? I have doomsayered my board with a lackey more than once
The card is completely useless to them since it's basically a literal "pack filler", not even a card. Just a roadblock instead of a card you might find in a pack.
Again, It is completely wrong if the card has a useful deathrattle. Same with battlecry\choose one\combo. But even if it is a vanilla creature, instantly dying procs cards like Cult Master. Is that a good reason to put it in a deck? No, but it is a reason nevertheless.
Let's imagine a card. 1 mana 3/0 battlecry deal 2 damage to the enemy hero. Is it good? No, Can you use with something like Knife Juggler Yes. Can you play it in a handbuff deck? Yes. Can you play it in some bizarre Shudderwock deck? Yes.
Queued up as Priest vs. Priest and it was awwwwfuuul. Pretty much a control match without a win condition, waiting for someone to draw a decent minion so the other could kill it. Might try the brawl again a little later, but need time to clean the taste out...plus, hard to justify the time when Heist is still fantastic.
Question is kind of on topic, so I'll ask it here: I know class cards show up more often with Discover effects, but is there also some rule/algorithm regarding the actual cards' rarity? Like, a greater chance for common/rare then epic, etc.?
Class cards appear 4 times more than neutral cards. Apart from that, 100% random
I need more Pit Lords in my Hearthstone. Off the top, Mannoroth and Magtheridon would make good legendaries/hero cards/portraits for Warrior and Warlock, respectively.
I'm down for Ogre, mostly because of how many of them have the '50% chance to hit wrong enemy' line. Could expand on that, like maybe make a spell along the lines of 'All of your Ogres hit the right bloody target for once this turn'?
That would devalue new heroes. It wouldn't be a smart move by Blizzard, as a company. They love selling those 60 pack bundles every expansion.
I doubt it, people who want to collect the Hero skins would still buy them. Otherwise, why would the Masters bundle have sold? If the bundles featured lore specific heroes, they would still get snapped up. If these were locked behind a full Heroic completion of the run, it would drive sales for adventure, but it wouldn't stop people if they introduced, for example, Kael'thas as a new Mage hero in the next bundle.
I was writing a lengthy response, but in the end, the bottom line is: People care more for new skins if they have 1-2 other available skins for a certain class than if they have 10 other available skins. The skins get devalued at that point. Not sure I can explain it simpler than that.
Question is kind of on topic, so I'll ask it here: I know class cards show up more often with Discover effects, but is there also some rule/algorithm regarding the actual cards' rarity? Like, a greater chance for common/rare then epic, etc.?
[Game] Name another card that has the same...
Corridor Creeper
Incredibly OP neutral card
Criteria selection in card search engine
Hi
I liked the filter system there was on Hearthpwn. I would like to see the same there, as well as the ability to choose AND/OR connector between filters (and therefore the possibility to make filter groups). Advanced filtering capabilities are very useful for fan card makers (to compare stats and such). I know the regular HS player won't need those but they aren't forced to use it. I still think the current mono-choice system is too restrictive even for a regular player.
Also, choices in the expansion list can't be de-selected. There should be a "--------" option like other select bars.
[Game] Name another card that has the same...
Naga Sea Witch
A card that has been changed by Blizzard
Core Set 2020 Bundle Pre-Order Up on MTG Arena
This. It's basically like 'you should pre order the first expansion of the year in HS rather than the last'.
SN4PPY OTK LOCK
After playing with this for a bit, I feel it can use some refinement, but has a lot of potential. My thoughts:
I'll make some changes, test and post what I come up with.
Core Set 2020 Bundle Pre-Order Up on MTG Arena
Well, it is impossible to tell how many cards of 2020 will be used in this and next standard and core 2020 will rotate next year but it is a good price and it will give you wild cards to craft rare lands and other essential cards you want for building deck(s) you want to play.
Investing in the next set after 2020 may be a better choice because that one will stay in standard longer.
Core Set 2020 Bundle Pre-Order Up on MTG Arena
Would this be worth it for a new player?
I....may not be pre-purchasing the next HS expansion and instead putting more time into MTGA. I don't know how seriously I'll end up taking the game, but at the same time, I don't mind spending $50 if it's a good value and can let me play some cool decks.
Soooo that other site..
Yesterday was the last day I visited HP. OOC is my new home
The Dalaran Heist alternate heroes should be collectible. Change my mind!
I agree that they should've included one skin in the adventure to drive sales, as you said, but 9 of them is certainly overkill. And shaman had 2 skins before the Thunder King - and only morgl is free. And people who like morgl, or Rastakhan for those who bought him, won't be buying the Thunder King. You can only have one hero equipped after all. If the Thunder King was Shaman's first skin, he would absolutely sell more. I don't see how anyone can disagree with this, or, to take it a step further, that giving away a skin for every hero would hurt future sales.
Twitch Drops Return to Hearthstone for the Masters Tour - Two+ Free Packs
I never say no to free packs! Thank for telling us!
The Dalaran Heist alternate heroes should be collectible. Change my mind!
I honestly don't understand why they didn't just make it a reward. I mean everything's there you just need to implement it. They made all this effort to create a bunch of characters fully voiced only to never use them again.
just make it a reward for completing Heroic on every chapter with said class
They could even just put them in the shop for like...5 bucks and they'd probably sell.
Blizz sure loves putting effort into something and then not using it to its full potential
Soooo that other site..
The long and short of it is that without Chimera, Flux, et al. Hearthpwn never would have been as amazing as it was - With them gone, I don't see that site lasting too long under new ownership.
Even the most recent Tavern Brawl post was lackluster at best without Flux's signature flair.
The Dalaran Heist alternate heroes should be collectible. Change my mind!
I do follow what you're saying, but I disagree. While HS has diverged from WoW significantly, a decent portion of the player base seems to be in touch with WoW lore, and the relevant characters. Releasing a non-lore skin for each class, behind a minor paywall (cost of adventure) would silence some complaints about the cost of the adventure, but would not impact significantly on demand for favoured characters that have a strong grounding in Warcraft lore e.g Kael'thas, Vaashj, etc. It might mean they have to raise their game when it comes to designing the bundle skins (no more Mecha-Jaraxxus), but it wouldn't drive down sales overall imo.
The Thunder King was met with excitement, despite being the 4th Shaman hero, and I wouldn't expect it to be met with any less if it was the 5th. Likewise, Kael'thas would be met with excitement, even though Mage already has Jaina, Khadgar and Medivh. I don't imagine adding Rakanishu to that pool would reduce that any less.
The Dalaran Heist alternate heroes should be collectible. Change my mind!
I would take any of those alternate hero skin any time, any day. Maybe it is only the result of 5 years using the same ol'portrait, with few minor variations, or maybe those heroes are that neat. At this point, I'm not too sure. The only thing I know for sure is that I really liked Mage, Shaman, Rogue, Priest and Warlock alternate artworks and voicelines. The druid one makes me (almost) as uncomfortable as tortollans slow-pasty voices...
Infinite Shudderwock
Shudder, next turn banker shudder twice, following turn jeppoto
A Letter From Flux
Oof that kinda stung.. I miss EB games, they weren't as greedy as Gamestop
Thoughts on 'new' type of minions
That "new type" of minions actually is actually a thing in the fourth wing of Dalaran.
I can see it as deathrattle cards, with them being more or less spells but with extra synergy with summoned\died minions.
That depends. If this is X\0 vanilla or battlecry, then yep, that's not nice. If it is deathrattle - you are still getting the effect. Also you do know that there are results of random minion generation that are worse than getting nothing at all? I have doomsayered my board with a lackey more than once
Again, It is completely wrong if the card has a useful deathrattle. Same with battlecry\choose one\combo. But even if it is a vanilla creature, instantly dying procs cards like Cult Master. Is that a good reason to put it in a deck? No, but it is a reason nevertheless.
Let's imagine a card. 1 mana 3/0 battlecry deal 2 damage to the enemy hero. Is it good? No, Can you use with something like Knife Juggler Yes. Can you play it in a handbuff deck? Yes. Can you play it in some bizarre Shudderwock deck? Yes.
Rise of the Mech!
Queued up as Priest vs. Priest and it was awwwwfuuul. Pretty much a control match without a win condition, waiting for someone to draw a decent minion so the other could kill it. Might try the brawl again a little later, but need time to clean the taste out...plus, hard to justify the time when Heist is still fantastic.
Zilliax cannot be discovered?
Class cards appear 4 times more than neutral cards. Apart from that, 100% random
Rise of the Mech!
Yes, priest seems to go all out stealing cards/minions. So much so that your hand gets too clunky - quickly.
Warlock: still am not quite clear what the win condition is here. Rafaam is clearest but doesn't feel right as your minions are actually strong.
Mage, like Priest, feels clunky and designed around a OTK with 1 mana big minions.
Rogue is ok but super draw dependent.
Paladin is OP in this context. My losses here have only been to other pallies.
What lore characters do you think are overdue for an appearance in hearthstone?
I need more Pit Lords in my Hearthstone. Off the top, Mannoroth and Magtheridon would make good legendaries/hero cards/portraits for Warrior and Warlock, respectively.
Potential new tribes
I'm down for Ogre, mostly because of how many of them have the '50% chance to hit wrong enemy' line. Could expand on that, like maybe make a spell along the lines of 'All of your Ogres hit the right bloody target for once this turn'?
The Dalaran Heist alternate heroes should be collectible. Change my mind!
I was writing a lengthy response, but in the end, the bottom line is: People care more for new skins if they have 1-2 other available skins for a certain class than if they have 10 other available skins. The skins get devalued at that point. Not sure I can explain it simpler than that.
Zilliax cannot be discovered?
Question is kind of on topic, so I'll ask it here: I know class cards show up more often with Discover effects, but is there also some rule/algorithm regarding the actual cards' rarity? Like, a greater chance for common/rare then epic, etc.?
Here's some art, make a card! [Legacy Game]
Here's the card:
Here's the picture:
has to follow the theme/flavour of the aliens on the image