Scargil(3): 4 mana 4/4 is okay. The murloc synergy will likely have minimal impact on it's overall effectiveness.
Arcane Fletcher (4): Other then Hunter I don't see this card being draftable. Even in Hunter it's rarely going to be correct to draft this.
Azerite Elemental (3): Probably playable just as a 5 drop, but the delayed spell damage is a bit of a pain, but it's a nice boost if it lives 1 turn.
Darkest Hour(5): Overcosted and RNG dependent as well as situation dependent. Un-draftable.
Jumbo Imp (3): Not a huge fan of this, but it's still a big drop and has some synergies in this class. Playable demons seem to be more common as well.
Magic Carpet (4): The ability shouldn't go off that often, as a 3 drop the 1/6 is not good enough most of the time.
Portal Overfiend (3): Should be decent, it's unstatted but the 2/2s have value and initiative when drawn.
Waggle Pick (2): First 4 damage weapon for Rogue. The deathrattle is only bad when the weapon gets oozed. Otherwise it's controllable and more often then not, a benefit as opposed to a draw back.
Whirlwind Tempest (5): Undraftable. There isn't many windfury minions to begin with.
Witch's Brew (5): Near undraftable. It's flexibility does not make up for the fact that healing is generally not worth the card by itself.
Arcane Watcher (5): Better then Ancient Watcher, but that doesn't mean that much.
Convincing Infiltrator (2): It's similar to Gloomtrogg 1/5 taunt poison minion in strength. It's good but it shouldn't be compared to Obsidian Statue.
Hunting Party (5): Undraftable. Need 3 hits to break even to pre nerf Nourish, as a Hunter, this seems like an impossible feat on T5 or later.
Impferno (3): Arcane Explosion with a Demon buff. It's okay as a small AOE with occasional upside.
Kirin Tor Tricaster (3): Worse then Cosmic Anomaly. The body is bad on T4, and the spell restriction hurts it's ability to be played with big spells on the same turn.
Mad Summoner (5): It's a net 3/3 for 6 mana on an empty board, so you'll need to find a way to remove their board and preserve your board to make this worth while.
Mysterious Blade (2): Early initiative for Paladin is great. It's a fine weapon, and the secret set up on T1 is very possible.
Portal Keeper (3): Slightly worse then it's 5/6 brother, but still a viable pick and has potential to trade up as well.
Recurring Villain (2): Small stat discount for a huge value and tempo play if you can squeeze +1 attack. It's also reoccuring so effects like Stormwind Champion make it a huge threat.
Sunreaver Warmage (3): This is going to be average in some classes but goes up in other classes. Its a huge tempo swing if it goes off.
Sweeping Strikes (2): I think this card is very powerful. It'll potentially 2 for 1 easily. This will be an interesting 1 off in Warrior decks. Be mindful of your positioning against Warriors!
Tunnel Blaster (4): This seems worth then Abomination. It's more expensive, harder to kill off and comes in the late game where 3 damage is less impactful.
Underbelly Angler (2): Very powerful card for Shaman if they can pull this off. Almost no downside to this card with potential huge upside.
Underbelly Ooze (5): Undraftable unless you're Paladin or have access to buffs. Summoning 2x 3/4s (after receiving 1 damage) is not winning the game for this mana investment.
Burly Shovelfist (1): For what it is, it's great. Whether the meta will allow taking multiple 9 drops, we'll see. If anything it'll benefit from the lack of large removals in the upcoming meta.
Dalaran Crusader (1): Great card, will be meta defining 5 drop for this set.
Daring Escape (5): Un-draftable. Significantly worse then Shadow Step, which is already a fringe card to draft.
Eccentric Scribe (1): Neutral Savannah Highmane. It's a 6 drop so you can't take a bunch of these in a deck. Its comparable to Violet Wurm or Piloted Sky Golem. Candidate for best neutral in the new set and potentially meta defining.
Faceless Rager (2): It'll be good, but don't mistaken it for a 3 drop.
Flight Master (3): It's draftable, but I have a bad feeling about this card. It's not a great turn 3, because your best result is a 3/4. It also allows smaller minions to trade up.
Hench-Clan Shadequill (1): This card is a nightmare. It's in the class that will benefit from it the most, and hurt from it's draw back the least. 7 hp will mean this thing kills a bunch of stuff and gets healed to stabilize the early game for Priest. The lack of poisonous minions in the meta means this thing will almost never go down to 1 card. It's insane.
Heroic Innkeeper (3): Need 2 minions for this to be good, anything more pushes it into premium territory.
Magic Dart Frog (4): Are you okay with a 2 mana 1/3 ? The ability isn't even worth considering if it's not the optimal play.
Toxfin (3): I think sure this card is going to be better then expected. It combos well with Hench Clan Hag and of course Shaman has plenty of murloc triggers. It's has minimal downside as well as a 1 mana 1/2.
Unsleeping Soul (3): A worse Molten Reflection. The silence effect feels like a negative, but will likely not matter most of the time.
Ursatron (3): Fair stats that draws a card seems fine.
Vicious Scraphound (3): It's cute, and should net you at least 2 armor for it's understatted body.
Violet Spellsword (3): 1 spell to break even, 2 spells to be good, 3 spells to be excellent. Bit tough, but probably overall an average card.
Violet Warden (2): Seems good actually. There's not that many taunts in this expansion, and this one is solid with 7hp and spell bonus which is relevant at times.
There's definitely been changes to the way some of the data is structured nowadays. It was a lot easier to determine rewards on old-style quests, now it all goes through their bag reward system which is a mess of numbers.
I suspect they have some other trickery in place though too because the 12 RoS packs seemed kinda weird, especially since the first four quests all trigger different reward bags and then the final quest triggers all four.
Not much today but I have tried to give some love to decks that will not be powerful anymore when they leave standard: odd secret mage and odd warrior. They did not work out very well for me, though.
- I also tried out a wild big/resurrection-priest and had a blast with Archmage Vargoth + Eternal Servitude + Resurrect and so on, building a full board with sweet end of turn minions that re-cast whichever spell i pick that current turn -
In a similar vein to OP, I had some fun with a netdecked Wild big priest using Vargoth instead of Barnes. It felt pretty unfair to hit him with Shadow Essence or resurrect effects!
Besides that I've just been playing meta decks to complete quests so I can quickly get back to theorycrafting, heh. But full elemental shaman is pretty cool, with a suprising amount of interesting decisions for such a straightforward style of deck; mostly from deciding when to use Bog Slosher or Fire Plume Harbinger, as well as the discover mechanic always making me happy!
How's everyone spending their last few games before RoS is live, if you are playing at all? I've been having fun with OTK priest thanks to the early legendary and it's pretty fun to set up a board of archmages to cast a barrage of Mind Blasts. IveI got the list i am using, and an idea of how i may attempt to play it in the new standard year.
I would not buy the adventures with golden unless you really enjoying playing against the bosses.
spending 2800 gold on 12 packs is really bad, you are losing 16 packs, to get zayle, and a golden pack. so unless you think that zayle and the golden pack are worth 1600 gold, then I would not buy it at all.
Yes I know, but I assumed 3 free packs. Now if this will be 12 I will have an additional 9. If I would just count this toward the adventure it means I pay 700 gold for a golden pack and solo content. The solo content (fun aspect) is worth enough to me to spend that. I'll complete the first chapter first before making a real decision ;-)
Same thoughts ! People are just looking at the rewards but thats not the point of an adventure, it's more for enjoying a big solo content, just like you were paying for playing wow etc !
That said, removing the free solo content may be not cool, because they gave us this solo content since a year now and it's in our habits. I don't really know what to think about all of this, it feels kinda weird in my head right now.
i miss the brief period of time when priest was more about reactional gameplay and stealing stuff than reviving the same fucking minions 1-fantastizillion times....
i always wonder if they really thought the whole reviving thing through when they decided against using the common practice of bringing the actual card back so you can't multiply the cards at least...
You don't seem to understand how the deck works. Per Hearthstone Deck Tracker, the pre-RoS versions of this deck have a 78.4% win percentage against what I'd consider aggro decks over the past two months.
Is the OTK to wait for the enemy to have an empty deck then Augmented Elekk + double Clockwork Goblin + Wrenchcalibur swing (equipped earlier)? Because that seems difficult to stall out long enough for, and anything else this deck does is not an OTK.
I like to make a lot of decklists prior to new expansions, and I would appreciate the ability to sort them by class, date created, date last edited, etc., similar to how it works on Hearthpwn. As it is right now, it kinda bothers me that it's apparently sorted by a field that isn't visible on the profile page, making it appear to be a random order.
Yeah this would definitely be a nice feature. If I don't think a deck is especially good I just don't upvote it and leave a minimal description of what it does instead of anything resembling a guide, but it would be nice to have the option to completely hide my terrible meme theorycrafts from the public!
I definitely used to main warlock, and the first two times I hit legend were with classic Handlock. These days I play everything quite a bit at the start of every expansion, and I've had all heroes golden for years. I don't really have a main anymore, and when I sort the classes by number of wins, it's a gradual trend which roughly lines up with how much I tend to enjoy each class:
Class
Wins
Priest
1359
Druid
1226
Warlock
1202
Paladin
1104
Shaman
1066
Mage
1063
Rogue
953
Warrior
894
Hunter
772
Edit: As for what I think will be meta, I think probably some variety Secret Paladin, it has some crazy strong support now. Rogue also has some cards with very high potential, and IMO will probably be #1 at some point this year.
I guess the title says it all: when I use the deckbuilder most of the times it's just theorycrafting or building up ideas before I get to implement them into the game. For that reason, most of the times I prefer to keep the decks to myself, to just have a private list of decks I'm working on. I remember on the HPwn site there was the possibility to turn the "Unlisted" option on. Is it possible to have it here in the near future as well? Because I really find this site much snappier and mobile friendly, but I really can't save wip decks like this.
Thanks for the consideration, and a really good job for the site, I find it has a really big potential!
Rise of Shadows: Arena Impact
Scargil(3): 4 mana 4/4 is okay. The murloc synergy will likely have minimal impact on it's overall effectiveness.
Arcane Fletcher (4): Other then Hunter I don't see this card being draftable. Even in Hunter it's rarely going to be correct to draft this.
Azerite Elemental (3): Probably playable just as a 5 drop, but the delayed spell damage is a bit of a pain, but it's a nice boost if it lives 1 turn.
Darkest Hour(5): Overcosted and RNG dependent as well as situation dependent. Un-draftable.
Jumbo Imp (3): Not a huge fan of this, but it's still a big drop and has some synergies in this class. Playable demons seem to be more common as well.
Magic Carpet (4): The ability shouldn't go off that often, as a 3 drop the 1/6 is not good enough most of the time.
Portal Overfiend (3): Should be decent, it's unstatted but the 2/2s have value and initiative when drawn.
Waggle Pick (2): First 4 damage weapon for Rogue. The deathrattle is only bad when the weapon gets oozed. Otherwise it's controllable and more often then not, a benefit as opposed to a draw back.
Whirlwind Tempest (5): Undraftable. There isn't many windfury minions to begin with.
Witch's Brew (5): Near undraftable. It's flexibility does not make up for the fact that healing is generally not worth the card by itself.
Arcane Watcher (5): Better then Ancient Watcher, but that doesn't mean that much.
Convincing Infiltrator (2): It's similar to Gloomtrogg 1/5 taunt poison minion in strength. It's good but it shouldn't be compared to Obsidian Statue.
Hunting Party (5): Undraftable. Need 3 hits to break even to pre nerf Nourish, as a Hunter, this seems like an impossible feat on T5 or later.
Impferno (3): Arcane Explosion with a Demon buff. It's okay as a small AOE with occasional upside.
Kirin Tor Tricaster (3): Worse then Cosmic Anomaly. The body is bad on T4, and the spell restriction hurts it's ability to be played with big spells on the same turn.
Mad Summoner (5): It's a net 3/3 for 6 mana on an empty board, so you'll need to find a way to remove their board and preserve your board to make this worth while.
Mysterious Blade (2): Early initiative for Paladin is great. It's a fine weapon, and the secret set up on T1 is very possible.
Portal Keeper (3): Slightly worse then it's 5/6 brother, but still a viable pick and has potential to trade up as well.
Recurring Villain (2): Small stat discount for a huge value and tempo play if you can squeeze +1 attack. It's also reoccuring so effects like Stormwind Champion make it a huge threat.
Sunreaver Warmage (3): This is going to be average in some classes but goes up in other classes. Its a huge tempo swing if it goes off.
Sweeping Strikes (2): I think this card is very powerful. It'll potentially 2 for 1 easily. This will be an interesting 1 off in Warrior decks. Be mindful of your positioning against Warriors!
Tunnel Blaster (4): This seems worth then Abomination. It's more expensive, harder to kill off and comes in the late game where 3 damage is less impactful.
Underbelly Angler (2): Very powerful card for Shaman if they can pull this off. Almost no downside to this card with potential huge upside.
Underbelly Ooze (5): Undraftable unless you're Paladin or have access to buffs. Summoning 2x 3/4s (after receiving 1 damage) is not winning the game for this mana investment.
Arcane Servant (3): Average 2 drop with Elemental tag.
Blessing of the Ancients (3): Expensive but flexible, seems fair.
Burly Shovelfist (1): For what it is, it's great. Whether the meta will allow taking multiple 9 drops, we'll see. If anything it'll benefit from the lack of large removals in the upcoming meta.
Dalaran Crusader (1): Great card, will be meta defining 5 drop for this set.
Dalaran Librarian (3): 2 drop with upside. Seems solid.
Daring Escape (5): Un-draftable. Significantly worse then Shadow Step, which is already a fringe card to draft.
Eccentric Scribe (1): Neutral Savannah Highmane. It's a 6 drop so you can't take a bunch of these in a deck. Its comparable to Violet Wurm or Piloted Sky Golem. Candidate for best neutral in the new set and potentially meta defining.
Faceless Rager (2): It'll be good, but don't mistaken it for a 3 drop.
Flight Master (3): It's draftable, but I have a bad feeling about this card. It's not a great turn 3, because your best result is a 3/4. It also allows smaller minions to trade up.
Hench-Clan Shadequill (1): This card is a nightmare. It's in the class that will benefit from it the most, and hurt from it's draw back the least. 7 hp will mean this thing kills a bunch of stuff and gets healed to stabilize the early game for Priest. The lack of poisonous minions in the meta means this thing will almost never go down to 1 card. It's insane.
Heroic Innkeeper (3): Need 2 minions for this to be good, anything more pushes it into premium territory.
Magic Dart Frog (4): Are you okay with a 2 mana 1/3 ? The ability isn't even worth considering if it's not the optimal play.
Mana Reservoir (5): Undraftable.
Mutate (2): I like this card at 0 mana. It'll give some punish turns for sure.
Potion Vendor(3): Good effect, but body is not very useful. Not a great T1 either so it's best held for it's ability.
Proud Defender (2): Solid card that has some good interactions that you can manipulate in your favor. Fair, and balanced, but good.
Rapid Fire (3): Synergies with spell damage, otherwise over costed for it's flexibility.
Safeguard (3): It's fine and might be better then we think. The body is weak for it's mana cost, but it's quite a bit of HP to chew through.
Soul of the Murloc (3): Should be okay. Needs 2 hits to be playable for it's mana cost. In Shaman, probably not an issue.
Spellbook Binder(3): 2 drop with upside, seems fine.
Sunreaver Spy (3) Average okay with upside.
Toxfin (3): I think sure this card is going to be better then expected. It combos well with Hench Clan Hag and of course Shaman has plenty of murloc triggers. It's has minimal downside as well as a 1 mana 1/2.
Unsleeping Soul (3): A worse Molten Reflection. The silence effect feels like a negative, but will likely not matter most of the time.
Ursatron (3): Fair stats that draws a card seems fine.
Vicious Scraphound (3): It's cute, and should net you at least 2 armor for it's understatted body.
Violet Spellsword (3): 1 spell to break even, 2 spells to be good, 3 spells to be excellent. Bit tough, but probably overall an average card.
Violet Warden (2): Seems good actually. There's not that many taunts in this expansion, and this one is solid with 7hp and spell bonus which is relevant at times.
One Day Until Year of the Dragon: What are you playing?
This is what I'm playing.
Wild · Even Shaman · by ADXE · 7 years, 5 months ago
One Day Until Year of the Dragon: What are you playing?
That deck is cancer :P
Don't spend the last few days playing cancer :)
Details on the Rise of Shadows Free Packs Questline
There's definitely been changes to the way some of the data is structured nowadays. It was a lot easier to determine rewards on old-style quests, now it all goes through their bag reward system which is a mess of numbers.
I suspect they have some other trickery in place though too because the 12 RoS packs seemed kinda weird, especially since the first four quests all trigger different reward bags and then the final quest triggers all four.
New Warrior Minion - Vicious Scraphound
Great card for bomb [edit:] warrior, which really needs some defensive tools to survive. If you get this to curve out into Bronze Gatekeeper it’s huge
One Day Until Year of the Dragon: What are you playing?
I'm playing Vargoth-Wall Priest. I have an idea for a Recurring Villain Undertaker deck for after launch, but it's still a work in progress.
Catrina Muerte
- Standard Kel'Thuzad right here, I like it! -
- :o)
New Priest Minion - Catrina Muerte
- Standard Kel'Thuzad, I like it a lot! -
- :o)
One Day Until Year of the Dragon: What are you playing?
Not much today but I have tried to give some love to decks that will not be powerful anymore when they leave standard: odd secret mage and odd warrior. They did not work out very well for me, though.
One Day Until Year of the Dragon: What are you playing?
- I also tried out a wild big/resurrection-priest and had a blast with Archmage Vargoth + Eternal Servitude + Resurrect and so on, building a full board with sweet end of turn minions that re-cast whichever spell i pick that current turn -
- Lots of potential in that Archmage Vargoth... -
- Can't wait to make me a fullblown bomb-warrior when Rise of Shadows go live! -
- :o)
One Day Until Year of the Dragon: What are you playing?
In a similar vein to OP, I had some fun with a netdecked Wild big priest using Vargoth instead of Barnes. It felt pretty unfair to hit him with Shadow Essence or resurrect effects!
Besides that I've just been playing meta decks to complete quests so I can quickly get back to theorycrafting, heh. But full elemental shaman is pretty cool, with a suprising amount of interesting decisions for such a straightforward style of deck; mostly from deciding when to use Bog Slosher or Fire Plume Harbinger, as well as the discover mechanic always making me happy!
One Day Until Year of the Dragon: What are you playing?
How's everyone spending their last few games before RoS is live, if you are playing at all? I've been having fun with OTK priest thanks to the early legendary and it's pretty fun to set up a board of archmages to cast a barrage of Mind Blasts. IveI got the list i am using, and an idea of how i may attempt to play it in the new standard year.
Wild · OTK Priest · by Chimera · 7 years, 5 months ago
Wild · OTK Priest · by Chimera · 7 years, 5 months ago
Details on the Rise of Shadows Free Packs Questline
Same thoughts ! People are just looking at the rewards but thats not the point of an adventure, it's more for enjoying a big solo content, just like you were paying for playing wow etc !
That said, removing the free solo content may be not cool, because they gave us this solo content since a year now and it's in our habits. I don't really know what to think about all of this, it feels kinda weird in my head right now.
New Priest Minion - Catrina Muerte
i miss the brief period of time when priest was more about reactional gameplay and stealing stuff than reviving the same fucking minions 1-fantastizillion times....
i always wonder if they really thought the whole reviving thing through when they decided against using the common practice of bringing the actual card back so you can't multiply the cards at least...
Wild Deck In Progress - Reno N'Zoth Priest
You don't seem to understand how the deck works. Per Hearthstone Deck Tracker, the pre-RoS versions of this deck have a 78.4% win percentage against what I'd consider aggro decks over the past two months.
What the shit is this
Was this deck a test? :D
what class do you main?
I find myself switching between warlock and priest quite often.
HearthStation Changelog - 2019-04-04
Woohoo mana curve! Are some/all of the features added to Deck Listing going to apply to our profile page deck listing soon?
OTK Shuffle
Is the OTK to wait for the enemy to have an empty deck then Augmented Elekk + double Clockwork Goblin + Wrenchcalibur swing (equipped earlier)? Because that seems difficult to stall out long enough for, and anything else this deck does is not an OTK.
Profile Page Decklists Sorting
I like to make a lot of decklists prior to new expansions, and I would appreciate the ability to sort them by class, date created, date last edited, etc., similar to how it works on Hearthpwn. As it is right now, it kinda bothers me that it's apparently sorted by a field that isn't visible on the profile page, making it appear to be a random order.
Deckbuilder: Unlisted Option
Yeah this would definitely be a nice feature. If I don't think a deck is especially good I just don't upvote it and leave a minimal description of what it does instead of anything resembling a guide, but it would be nice to have the option to completely hide my terrible meme theorycrafts from the public!
what class do you main?
I definitely used to main warlock, and the first two times I hit legend were with classic Handlock. These days I play everything quite a bit at the start of every expansion, and I've had all heroes golden for years. I don't really have a main anymore, and when I sort the classes by number of wins, it's a gradual trend which roughly lines up with how much I tend to enjoy each class:
Edit: As for what I think will be meta, I think probably some variety Secret Paladin, it has some crazy strong support now. Rogue also has some cards with very high potential, and IMO will probably be #1 at some point this year.
Deckbuilder: Unlisted Option
I guess the title says it all: when I use the deckbuilder most of the times it's just theorycrafting or building up ideas before I get to implement them into the game. For that reason, most of the times I prefer to keep the decks to myself, to just have a private list of decks I'm working on. I remember on the HPwn site there was the possibility to turn the "Unlisted" option on. Is it possible to have it here in the near future as well? Because I really find this site much snappier and mobile friendly, but I really can't save wip decks like this.
Thanks for the consideration, and a really good job for the site, I find it has a really big potential!
what class do you main?
My favorites have changed over the years, but here's where they rank now:
1- Rogue 2- Mage 3- Priest 4- Shaman 5- Warlock
I dont really play the other classes, not a fan of any of them, although Vereesa makes me want to play hunter, which is strange for me to say
Hench-Clan Hogsteed
now this is truly a masterpiece