I would hit the parrot instead of the elemental... The elemental became an issue because you could chain essentially 4 of them thanks to the parrot.
Now with aire denathrius is even worse in my opinion... Get to play sire denathrius and a parrot and is essentially game over without any possibility of interaction.
Glad to see Celestial Alignment changed. I like the idea of the card but a druid can get back to near 10 mana in a turn while playing out an entire board and the opponent having 1 mana/1 card turn to try and counter it is dumb. Making it to just effect the caster makes it a fun combo enabler without being an I win button.
The rest seems fine. Snowfall is interesting, the freeze is still powerful enough I think.
Buffs I love Relic Vault getting cheaper. Love to see what they do to everything else. Relics are cool but so slow. Edwin is strange but okay cool, I am sure that won't break anything. Curious what they'll do with Paladin and Warrior.
I do kind of wish the nerfs and buffs were in separate patches. The nerfs could be good enough to help other decks pop up. Throwing the buffs in just might over do it. Not that they aren't needed but to much too fast is bad too. We shall see.
I look forward to playing against wild Celestial Alignment Druid with my highlander Quest Priest once the patch hits. I have lost way to many games when one reduces all my cards to 1 mana just before I play an 8 mana cost card and the quest becomes impossible.
Hey Wailor, thanks for the very kind comment! I actually haven't made that many custom cards before, just a few mini projects every now and then over the years. This is actually my first time doing an entire set!
Ghost Ship is supposed to become a passive effect in the turns in which you trigger it. So you'd have 2 turns where every Pirate you play and every Shadow spell you cast would deal 2 damage to a random enemy!
I don't know if you have much experience designing cards, but this looks outstanding for a rookie. Great job.
My favorite thing about it is the flavor, I really enjoyed the festive theme.
I just wanted to ask how is Ghost Ship supposed to work. You use it and then it has that passive effect for the rest of the turn? Or each time you play a Pirate or a Shadow spell the effect triggers and you lose 1 Durability? I'm assuming it's the former, but I wanted to know.
I agree with some of the things you are saying. I'm obviously not saying we should pretend entire classes don't exist in the game or that we should justify blatantly overpowered designs. I've never thought that should be the case and that's just pushing my argument to its logical extreme.
I agree with you on the fact that you can't print a single Secret for a class that doesn't have any others. Obviously that would be terrible as the card would be non-functional and fundamentally broken.
But the rest of your post has not convinced me in the slightest that I'm wrong when it comes to my idea that creators should be allowed to break some rules. I think you are stating your opinion in a way that's trying to be objective, when clearly it's a matter of personal preference. As long as the card is functional, I really don't see any reason why Infuse couldn't be in a previous set or why a card made for a modern set couldn't utilize a previous keyword. Take one of your examples. Sure, before Forged in the Barrens we didn't have Spell Schools. But now we do and we know the Spell Schools of previously released spells. Take Rogue's set from Journey to Un'Goro: looking at it now, we can see that every spell they received except the Quest is a Nature spell. Would designing a Rogue card that interacts with Nature spells in that set be that bad? It's fine if you think so, I'm not judging your opinion on the matter. I just disagree.
When I said that creators should be able to break some rules, I meant minor ones. Take, for example, Full-Blown Evil, printed in Fractured in Alterac Valley. If that were a custom card, I'd see literally no reason not to use Echo instead of "Repeatable this turn." I understand why the developers don't do it and I agree with them. But the thing is, this is a custom card forum with (supposedly) highly engaged players that have access to the entire card database. Confusing new players is not an issue. In my opinion, if that card were to be a cusotm card, I think there would be no reason why it should have Repeatable thisturn instead of Echo.
Again, it's fine if you feel like penalizing cards that don't submit to your personal standards, I'm just saying that's something that you are deciding to do, not something that's in the rules or that's objective in any way, shape or form. There's not a standard when it comes to scores, unless a forum member has specifically created a post where they describe in detail how they assign votes, so in the end I don't think this is such a big deal. Just as you penalize participants that break these rules, I could easily give them extra points because in my eyes they are being original. It's just a matter of personal taste.
I'm a bit surprised to see how strong the pushback was on the idea of making a card using a newer mechanic for an older set. I'll play by the (unspoken) rule but I think it's a really silly reason to deduct points from a design. If anything, since these are custom cards that will most likely never make it in the actual game, we could really use the extra freedom the developers wish they had when it comes to bringing back old keywords, mechanics, etc.
Anyway, and consider this a minor spoiler -- if Shadows allows me, at least for next week everyone will be encouraged to break this silly rule :)
It's not silly in the slightest.
These cards will never be in the game, but that doesn't mean that we shouldn't be expected to follow guidelines of card design. There's a lot of extremes that this can be taken to. If we let the thought process of "this will never be in the game" dominate everything, then we could theoretically justify a lot of crazy things like blatantly OP and problematic cards or removing an entire class from the game. If they're never going to be added to the game, then they're technically of no consequence, right? Taking this argument to a much more grounded area, watermarks on cards are one such place. If a card has an incorrect watermark for the context of when the card exist, the card's realism is completely erased and thus the card becomes non-believable. Since this is a detail that is incredibly easy for both the creator and the viewers to spot, it also comes off as unprofessional. In general, people want their cards to feel like they could be real cards, and watermaks are not one of the most basic and easiest ways for this to shine through, but also one of the most integral.
Watermarks may not affect the actual balance of the card itself, but it can be quite important in other areas. The most prominent example I see of this are cards that are dependent on mechanics that didn't exist yet, or Secrets from other classes in Standard rotations where they have no other Secrets. If you make for instance, a Priest Secret in Mean Streets of Gadgetzan, well then it's unfortunately just tough shit since there's no other Secrets for them in Standard rotation, making it the only Secret that the class has access to, rendering the Secret non-functional as a Secret. Similarly, I sometimes see a card that requires spell school synergy, but is placed in a set before Forged in the Barrens. Is the card believable as a card in that set? Not only is the card, but also cannot function in the environment it is placed it.
Any card that falls into one of these two traps are cards that I automatically rate 1-star regardless of how well designed they may be otherwise. In the content of when/where they exist, their effects are completely non-functional. This exact reason is why our Top Three-cret prompt from last season asked us to make 3 Secrets for a class instead of 1, and it's also the reason why existing Hearthstone sets that add Secrets for Rogue add 3 Secrets instead of 1. In the case of Vacuuming Butler, even if the card can't be a GvG card because it uses a mechanic that didn't exist yet, it would still be functional as a card, meaning that the most it would get is probably a 1-star penalty, but this is still an example as to why the context of where your card is placed is often quite important. If your card is not designed with any particular set in mind (existing or custom), then just any custom watermark will suffice and it will make the card look better.
There's nothing wrong with theorizing how past mechanics would work in current sets or current mechanics in past sets. If you're making a funny little set built around that's idea, then that's absolutely fine. It's not horrible if it's on a card presented as a proof of concept that it clearly not intended to be a finished product, but on something that is presented as a final build for a card, then it just feels like the person who created their card literally just didn't care about their own card and it makes it almost impossible to take them seriously. Perhaps I've just seen too many people make this exact mistake in the way that comes off just like I described, but that's just the way that it feels almost 100% of the time without context as part of a larger project. I know that quite a few people here have this mindset too, so for your own sake, it is better to avoid this. It not only makes your cards look better, but it also makes you look better as a card creator, and it should give your cards better average scores.
Do understand that I'm just very passionate about quality in card design, so if I sound like my rough side is coming out a lot, then that would be why (lol). I can see that you have quite a bit of potential as a card creator. We're all here to help each other guide one-another in the right direction. One of the great things about the FC community is that we're all students and teachers at the same time. Absolutely all of us can learn from another person here, and we're all eager to help each other become the best that they can be.
In that same sense/logic, but reversed… achievement hunters like myself should probably do the grindy Hunter and Warlock achievements now before the nerf hammer strikes and win a few more games while it lasts 😉
Is it? I haven't had the chance to try that achievement yet because I do not own Artificer Xy'mox, but the "cast" in the achievement's description is quite self-explanatory...
Yeah...so the part about Relic Vault and Xy'mox counting towards the achievements is a lie. Only the regular relics being played count for some reason, although I can't rule out that something like Vargoth would work
Working on Level 62, with the Tavern Pass. I just need Pelagos to finish the 135 card set, hopefully will get him from a Standard pack (as I am low on the pity timer for MCN).
Currently am NOT climbing ladder as I am playing sub-optimal decks to farm achievements. Most neutrals are done already!
Even though achievement hunting isn't about winning, I'd still suggest waiting a week on the DH achievements in the hopes that some of the relics get buffed, so it'll feeling better playing them, while achievement hunting :)
i realy hope blizzard hit hard on infinty turn mage, what deck is just toxic, and very anoying to play. i realy hate what deck and i hope i am not alone who think same way.
Upcoming Hearthstone Nerf Leaks Confirmed by Blizzard - Celestial Alignment Changed, Buffs to Paladin, Warrior, & More!
I would hit the parrot instead of the elemental... The elemental became an issue because you could chain essentially 4 of them thanks to the parrot.
Now with aire denathrius is even worse in my opinion... Get to play sire denathrius and a parrot and is essentially game over without any possibility of interaction.
Upcoming Hearthstone Nerf Leaks Confirmed by Blizzard - Celestial Alignment Changed, Buffs to Paladin, Warrior, & More!
Glad to see Celestial Alignment changed. I like the idea of the card but a druid can get back to near 10 mana in a turn while playing out an entire board and the opponent having 1 mana/1 card turn to try and counter it is dumb. Making it to just effect the caster makes it a fun combo enabler without being an I win button.
The rest seems fine. Snowfall is interesting, the freeze is still powerful enough I think.
Buffs I love Relic Vault getting cheaper. Love to see what they do to everything else. Relics are cool but so slow. Edwin is strange but okay cool, I am sure that won't break anything. Curious what they'll do with Paladin and Warrior.
I do kind of wish the nerfs and buffs were in separate patches. The nerfs could be good enough to help other decks pop up. Throwing the buffs in just might over do it. Not that they aren't needed but to much too fast is bad too. We shall see.
Upcoming Hearthstone Nerf Leaks Confirmed by Blizzard - Celestial Alignment Changed, Buffs to Paladin, Warrior, & More!
Sure, Necrium Blade builds could come back into style but it's a big deal that it can no longer be tutored with Sketchy Information.
Upcoming Hearthstone Nerf Leaks Confirmed by Blizzard - Celestial Alignment Changed, Buffs to Paladin, Warrior, & More!
I look forward to playing against wild Celestial Alignment Druid with my highlander Quest Priest once the patch hits. I have lost way to many games when one reduces all my cards to 1 mana just before I play an 8 mana cost card and the quest becomes impossible.
Uncovering Yu-Gi-Oh's Weirdest Cards #5
I stopped watching the Anime years ago, but seeing Weevil get beat down is still satisfying. Thanks for the clip!
Upcoming Hearthstone Nerf Leaks Confirmed by Blizzard - Celestial Alignment Changed, Buffs to Paladin, Warrior, & More!
I don't see this as the death of Kobold Illusionist at all.
[Custom Expansion, Completed] - HOLIDAYS AT UN'GOL ISLAND
Hey Wailor, thanks for the very kind comment! I actually haven't made that many custom cards before, just a few mini projects every now and then over the years. This is actually my first time doing an entire set!
Ghost Ship is supposed to become a passive effect in the turns in which you trigger it. So you'd have 2 turns where every Pirate you play and every Shadow spell you cast would deal 2 damage to a random enemy!
[Custom Expansion, Completed] - HOLIDAYS AT UN'GOL ISLAND
I don't know if you have much experience designing cards, but this looks outstanding for a rookie. Great job.
My favorite thing about it is the flavor, I really enjoyed the festive theme.
I just wanted to ask how is Ghost Ship supposed to work. You use it and then it has that passive effect for the rest of the turn? Or each time you play a Pirate or a Shadow spell the effect triggers and you lose 1 Durability? I'm assuming it's the former, but I wanted to know.
[Custom Expansion] Battle of Time Valley (Mini-Set Added)
Very cool Mini-Set. I really enjoyed the Timelocked cycle.
Infuse The Situation - Card Design Competition Discussion Thread
I agree with some of the things you are saying. I'm obviously not saying we should pretend entire classes don't exist in the game or that we should justify blatantly overpowered designs. I've never thought that should be the case and that's just pushing my argument to its logical extreme.
I agree with you on the fact that you can't print a single Secret for a class that doesn't have any others. Obviously that would be terrible as the card would be non-functional and fundamentally broken.
But the rest of your post has not convinced me in the slightest that I'm wrong when it comes to my idea that creators should be allowed to break some rules. I think you are stating your opinion in a way that's trying to be objective, when clearly it's a matter of personal preference. As long as the card is functional, I really don't see any reason why Infuse couldn't be in a previous set or why a card made for a modern set couldn't utilize a previous keyword. Take one of your examples. Sure, before Forged in the Barrens we didn't have Spell Schools. But now we do and we know the Spell Schools of previously released spells. Take Rogue's set from Journey to Un'Goro: looking at it now, we can see that every spell they received except the Quest is a Nature spell. Would designing a Rogue card that interacts with Nature spells in that set be that bad? It's fine if you think so, I'm not judging your opinion on the matter. I just disagree.
When I said that creators should be able to break some rules, I meant minor ones. Take, for example, Full-Blown Evil, printed in Fractured in Alterac Valley. If that were a custom card, I'd see literally no reason not to use Echo instead of "Repeatable this turn." I understand why the developers don't do it and I agree with them. But the thing is, this is a custom card forum with (supposedly) highly engaged players that have access to the entire card database. Confusing new players is not an issue. In my opinion, if that card were to be a cusotm card, I think there would be no reason why it should have Repeatable this turn instead of Echo.
Again, it's fine if you feel like penalizing cards that don't submit to your personal standards, I'm just saying that's something that you are deciding to do, not something that's in the rules or that's objective in any way, shape or form. There's not a standard when it comes to scores, unless a forum member has specifically created a post where they describe in detail how they assign votes, so in the end I don't think this is such a big deal. Just as you penalize participants that break these rules, I could easily give them extra points because in my eyes they are being original. It's just a matter of personal taste.
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Stupid me I guess.
Infuse The Situation - Card Design Competition Discussion Thread
It's not silly in the slightest.
These cards will never be in the game, but that doesn't mean that we shouldn't be expected to follow guidelines of card design. There's a lot of extremes that this can be taken to. If we let the thought process of "this will never be in the game" dominate everything, then we could theoretically justify a lot of crazy things like blatantly OP and problematic cards or removing an entire class from the game. If they're never going to be added to the game, then they're technically of no consequence, right? Taking this argument to a much more grounded area, watermarks on cards are one such place. If a card has an incorrect watermark for the context of when the card exist, the card's realism is completely erased and thus the card becomes non-believable. Since this is a detail that is incredibly easy for both the creator and the viewers to spot, it also comes off as unprofessional. In general, people want their cards to feel like they could be real cards, and watermaks are not one of the most basic and easiest ways for this to shine through, but also one of the most integral.
Watermarks may not affect the actual balance of the card itself, but it can be quite important in other areas. The most prominent example I see of this are cards that are dependent on mechanics that didn't exist yet, or Secrets from other classes in Standard rotations where they have no other Secrets. If you make for instance, a Priest Secret in Mean Streets of Gadgetzan, well then it's unfortunately just tough shit since there's no other Secrets for them in Standard rotation, making it the only Secret that the class has access to, rendering the Secret non-functional as a Secret. Similarly, I sometimes see a card that requires spell school synergy, but is placed in a set before Forged in the Barrens. Is the card believable as a card in that set? Not only is the card, but also cannot function in the environment it is placed it.
Any card that falls into one of these two traps are cards that I automatically rate 1-star regardless of how well designed they may be otherwise. In the content of when/where they exist, their effects are completely non-functional. This exact reason is why our Top Three-cret prompt from last season asked us to make 3 Secrets for a class instead of 1, and it's also the reason why existing Hearthstone sets that add Secrets for Rogue add 3 Secrets instead of 1. In the case of Vacuuming Butler, even if the card can't be a GvG card because it uses a mechanic that didn't exist yet, it would still be functional as a card, meaning that the most it would get is probably a 1-star penalty, but this is still an example as to why the context of where your card is placed is often quite important. If your card is not designed with any particular set in mind (existing or custom), then just any custom watermark will suffice and it will make the card look better.
There's nothing wrong with theorizing how past mechanics would work in current sets or current mechanics in past sets. If you're making a funny little set built around that's idea, then that's absolutely fine. It's not horrible if it's on a card presented as a proof of concept that it clearly not intended to be a finished product, but on something that is presented as a final build for a card, then it just feels like the person who created their card literally just didn't care about their own card and it makes it almost impossible to take them seriously. Perhaps I've just seen too many people make this exact mistake in the way that comes off just like I described, but that's just the way that it feels almost 100% of the time without context as part of a larger project. I know that quite a few people here have this mindset too, so for your own sake, it is better to avoid this. It not only makes your cards look better, but it also makes you look better as a card creator, and it should give your cards better average scores.
Do understand that I'm just very passionate about quality in card design, so if I sound like my rough side is coming out a lot, then that would be why (lol). I can see that you have quite a bit of potential as a card creator. We're all here to help each other guide one-another in the right direction. One of the great things about the FC community is that we're all students and teachers at the same time. Absolutely all of us can learn from another person here, and we're all eager to help each other become the best that they can be.
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Come on dude, you of all people should know that wording in Hearthstone means fuck all. Things work the way they do, the wording is a 50/50.
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
In that same sense/logic, but reversed… achievement hunters like myself should probably do the grindy Hunter and Warlock achievements now before the nerf hammer strikes and win a few more games while it lasts 😉
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Is it? I haven't had the chance to try that achievement yet because I do not own Artificer Xy'mox, but the "cast" in the achievement's description is quite self-explanatory...
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Pretty fair. Even if not buffed directly, the Relic package will definitely shine more if DH gets an additional push
[Updated] Upcoming Hearthstone Hotfix Patch for Castle Nathria - Guff Banned From Duels, Arena Balance, Returning Player Decks, & More Bug Fixes
I have managed to dodge every single one of these bugs.
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Yeah...so the part about Relic Vault and Xy'mox counting towards the achievements is a lie. Only the regular relics being played count for some reason, although I can't rule out that something like Vargoth would work
Rewards Track: Current progress 6.0
Working on Level 62, with the Tavern Pass. I just need Pelagos to finish the 135 card set, hopefully will get him from a Standard pack (as I am low on the pity timer for MCN).
Currently am NOT climbing ladder as I am playing sub-optimal decks to farm achievements. Most neutrals are done already!
How to Complete Castle Nathria's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Even though achievement hunting isn't about winning, I'd still suggest waiting a week on the DH achievements in the hopes that some of the relics get buffed, so it'll feeling better playing them, while achievement hunting :)
Hearthstone Masters Tour Murder at Castle Nathria Is Here - 2 Free Card Packs for Watching
Now this is perfect timing for a MT for once. It starts right after I finish work
[Updated] Upcoming Hearthstone Hotfix Patch for Castle Nathria - Guff Banned From Duels, Arena Balance, Returning Player Decks, & More Bug Fixes
i realy hope blizzard hit hard on infinty turn mage, what deck is just toxic, and very anoying to play. i realy hate what deck and i hope i am not alone who think same way.
Hearthstone Masters Tour Murder at Castle Nathria Is Here - 2 Free Card Packs for Watching
Jia <3
I hope they feature her matches lol. Curious how her co-casters will cast her matches.
[Updated] Upcoming Hearthstone Hotfix Patch for Castle Nathria - Guff Banned From Duels, Arena Balance, Returning Player Decks, & More Bug Fixes
Tavern Regular final level (gain 2000 levels on Reward Tracks) can not be completed since you own all available portraits and can not claim a new one.
Wonder how long will I have to watch the exclamation mark on the Journal...
Rewards Track: Current progress 6.0
Level 46 47 as of today.