I think you must add a fact that " The solo adventure content will be available over the course of 4 weeks".. similar to how previous adventures worked and not like these recent runs.
This really does seem like the most impactful card we've seen so far. Obviously this will kill most combo decks if it's played at the right time, but even forcing out a removal spell like Flamestrike or Mass Hysteria is worth it. Removing Time Out, Inner Fire, Preparation... the list goes on and on.
Every control deck will have this card in it. The only question is will they run 1 copy or 2? Right now, I'm thinking 2. Love it!
When using the deckbuilder it is possible to add a card called "Card not found" to the deck. In order to do so, at least one card must've been selected, before clicking an empty space in the card selection window. This will add a card called "Card not found", with rarity and mana cost matching the card selected prior to its addition. As well as this, it will add an "undefined" to the hyperlink of the pre-saved deck, which will cause the error message "Server Error (500)" to be displayed after saving the deck. The deck will still be saved, but the "Card not found" card is removed during that process.
Edit: The mana costs are apparently not displayed in the deck preview, but you can see from the order of the cards how much mana they cost. Or you can click the link. Both work. Also sorry I didn't put this in the bug section where it probably should have gone.
Overkill should work the same as Mass Hysteria, meaning it won't trigger on your opponents turn, so an enemy minion pulled for a Duel won't trigger Overkill.
I think pulling spells is better than minions, because no matter what, getting a minion on your side does offer some benefit to you, even if its a bad minion, or something you wanted to save for later. but pulling a spell can just straight up screw you. like if you spend a flamestrike on a single minion, or you can make them kill one of their own creatures, or you can make them overdraw ect. this card will be fun if nothing else.
New Rare Warlock Card - Eager Underling
Too slow I think. Atleast in the current meta infested by odd pala and hunters.
Interesting to see where it ends in a new meta
Rise of Shadows
Super hyped for this!
Cant wait to see how Warrior plays out
New Warlock Minion - Eager Underling
A new Rare Warlock Minion, Eager Underling, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
Rise of Shadows
I think you must add a fact that " The solo adventure content will be available over the course of 4 weeks".. similar to how previous adventures worked and not like these recent runs.
Rise of Shadows Card Pack Giveaway
Good luck to you and all others. But, luck favors one guy r gal.
Guess the Next Card Reveal
Neutral Legendary
Prepare to face the mighty Millhouse Manastorm!!!!!!!!!!
(I hope!)
Odd Control (w/o dragons)
RE: JARVIS
You should try the deck replacement button in HS a few times. It will give you some really good ideas with replacement cards.
They did a lot of improvement with this.
Guess the Next Card Reveal
I was so off on the last 3 cards... :)
Well, I'll try again. The next 3:
Class: Neutral
Type: Minion
Cost: 4
Rarity: Legendary
"I HOPE YOU LIKE DOOM!"
EDIT: Well, it's just a random gnome warlock... Disappointing.
Class: Neutral
Type: Minion
Cost: 5
Rarity: Legendary
Looks like my boy Akazamzarak is about to make it to HS.
EDIT: That's definitely The Great Akazamzarak on the Magic Trick art. Maybe there's still hope for the homie.
Class: Shaman
Type: Minion
Cost: 4
Rarity: Legendary
Reminds me of Skoll, the spirit beast; but this could be a generic ice wolf too idk...
EDIT: Wish this was Skoll but whatever. The card is kinda cool.
New Neutral Minion - Unseen Saboteur
This really does seem like the most impactful card we've seen so far.
Obviously this will kill most combo decks if it's played at the right time, but even forcing out a removal spell like Flamestrike or Mass Hysteria is worth it. Removing Time Out, Inner Fire, Preparation... the list goes on and on.
Every control deck will have this card in it. The only question is will they run 1 copy or 2?
Right now, I'm thinking 2. Love it!
New Hunter Spell - Marked Shot
I love this art style. I wish they do all arts in CGI.
Nozari
Get Nozari with a steal effect from priest. Play Nozari with an Auchenai Soulpriest.
That would be a fun combo to see happen.
New Card Reveal - Batterhead
Akali the Rhino and Spirit of the Rhino Synergy
[Bug] Deckbuilder "Card not found"
When using the deckbuilder it is possible to add a card called "Card not found" to the deck. In order to do so, at least one card must've been selected, before clicking an empty space in the card selection window. This will add a card called "Card not found", with rarity and mana cost matching the card selected prior to its addition. As well as this, it will add an "undefined" to the hyperlink of the pre-saved deck, which will cause the error message "Server Error (500)" to be displayed after saving the deck. The deck will still be saved, but the "Card not found" card is removed during that process.
Nerfed cards still listed as old mana costs in deckbuilder
Equality, Cold Blood, Hunter's Mark, Lesser Emerald Spellstone and Flametongue Totem were all recently nerfed in mana costs. The card images for these cards have all been updated, however they are still listed as their old mana costs in the deckbuilder.
Wild · Secret Hunter · by Wakubika · 7 years, 5 months ago
As you can see the images for Hunter's Mark and Lesser Emerald Spellstone are up to date. However in the linked deck, Hunter's Mark is shown to cost 1 mana and Lesser Emerald Spellstone is shown to cost 5 mana.
Edit: The mana costs are apparently not displayed in the deck preview, but you can see from the order of the cards how much mana they cost. Or you can click the link. Both work. Also sorry I didn't put this in the bug section where it probably should have gone.
New Epic Paladin Card - Duel!
Overkill should work the same as Mass Hysteria, meaning it won't trigger on your opponents turn, so an enemy minion pulled for a Duel won't trigger Overkill.
New Neutral Minion - Unseen Saboteur
I think pulling spells is better than minions, because no matter what, getting a minion on your side does offer some benefit to you, even if its a bad minion, or something you wanted to save for later. but pulling a spell can just straight up screw you. like if you spend a flamestrike on a single minion, or you can make them kill one of their own creatures, or you can make them overdraw ect. this card will be fun if nothing else.
is there a way to change your avatar?
That's good, though this site already seems so much better than hearthpwn even without avatars.
Batterhead
Seems like it could be strong in a new version of wall priest or divine spirit / inner fire priest. Would be a good form of board clear in that case.
New Neutral Minion - Unseen Saboteur
Me: Plays Unseen Saboteur AHA!
Opponent drops The Boomship
Me... . 😬
New Neutral Minion - Hecklebot
quote from DuubYaDeVarty:
"If Hecklebot's audio or flavor text isn't "Hey laser lips, You're Mother was a snowblower" I will be severely disappointed."
it had better be this, or "and he heckled and heckled 'till his heckler was sore."
Rise of Shadows
Heistbaron Togwaggle looks really fun
Rise of Shadows Card Pack Giveaway
You're not late until April 4th!
Rise of Shadows Card Pack Giveaway
man, I want to many cards from this set not to win this competition. its sad that I was two weeks late though. :,(
New Neutral Minion - Hecklebot
love so deck disruption does seem weaker than dirty rat but some deck disruption is better than none
Batterhead
Should've used the opportunity to make it a 4 attack with Overkill instead. Although buffing would make it even more crazy ;)