I dont think this card will be as useful as some people may think. this is certainly no Flanking Strike, I dont think the spell is as useful as the 3/3 body. also, Wing Blast is a card that did not see much play. and everyone is saying that Zul'jin will make great use of this card. but will he? I mean, its just 4 damage, that can also hit your minions too. so I think that if getting that 4 damage spell off of Zul'jin was really that great, than we would have played Wing Blast, or Multi-Shot, or Explosive Shot. I just dont think that extra spell will be enough to carry this card.
Some good points here. I think the sets from year of the mammoth were somewhat overbearing in standard and illI be glad to see them rotate out. They were a bit ambitious in developing new mechanics and it seemed like the power levels or cards were sort of all over the place. There will still be the strong and weak cards, but I feel like they have been doing a better job of normalizing the extremes of strong and weak cards and putting more emphasis on strategy rather than value and luck.
The expansions have been getting better in terms of quality I think The themes last year were not for me and that in combination with the mammoth sets still being in standard kind of had me burned out and uninterested overall, despite some cool new mechanics and keywords. RoS feels very refreshing though and I look forward to enjoying the newer sets and seeing just how the balance of newer cards compares to previous years.
Not sure if you noticed, but you have a few cards that are rotating. 1 x Sleepy Dragon, 1 x Primordial Drake, 2 x Bone Drake, and 2 x Cobalt Scalebane. Figure this is not intended to be Wild as you didn't include some of the older Dragons.
For either Sleepy or Primordial, you could include another Crowd Roaster. While not equivalent to anything you'd be removing, you could try including 2 x Firetree Witchdoctor to maybe get buff or damage spell. Nozari could also be a late game addition simply because it's a dragon.
That's all I got right now, I'm sure we'll get a few more dragons for Shadows when all the cards are released, if we do maybe they can fill in some space as well.
EDIT: There is also the Cathedral Gargoyle that could be used for early board presence.
honestly it's just filler till i see more 1/3 drops from the expansion. just as i'd probably won't run glowstone either. It's more of an idea and a page for me to edit so day 1 i can hop into it from the get go.
This will need some buffs to justify playing from hand at full cost, but it's not terrible either. Someone will find an interesting way to use it though I am sure.
Its decent, however requiring the kill to attack again makes it difficult to get full value from this card text. Will need some buffs to be worth playing imo.
When trying to upload a picture from your computer (eg your Desktop), it feels hard. The "insert image" has no Browse button, but a source. Think that is used for URLS?
Seems incredibly strong to cheat out early, but unlikely to be good enough to include otherwise; if your opponent is playing similarly large minions this guy won't help you much.
This card is basically Sul'thraze in minion form if you think about it. For 2 extra mana you get the same effect without damaging your hero, plus it can be combined with various buffs to make it even better (combine with Spirit of the Rhino and you could clear a full board of Magma Ragers!
I would like to elaborate a little more on why I am getting more and more excited about this expansion. See, like already mentioned by some of you, the rotation is a very big thing this time around. The Year of the Mammoth brought us so much amazing cards and powerful effects and combos, that we got too saturated and therefore felt unimpressed with the expansions from the Year of the Raven. This even led to the fact that Hearthstone started losing a lot of players and even key members from the community. But when you take a bird's-eye view on the game as a whole, actually the powerful cards were the problem, not the 'underwhelming' expansions from the Year of the Raven.
Of course the Witchwood brought us the Odd and Even cards and I think that was a very interesting mechanic, but one year in Standard was definitely long enough. Let's take the dust and move on. But next to that, we got the Echo, Rush, and Worgen mechanics, which were very well executed and fitted the theme perfectly. But meanwhile, everyone was fed up with Shudderwock, so we forgot to play with these new mechanics.
The Boomsday Project brought us Mecha'thun, but let's look past that card. We got a lot of very fun mechs, as well as the Legendary spells. Some of those have been played in some meta decks, but I think/hope that the rotation of the Death Knights will lead to the need for some other expensive cards with cool effects, like Kangor's Endless Army, Luna's Pocket Galaxy, The Boomship and The Storm Bringer.
And then, most recently, we got Rastakhan's Rumble. I don't know what your experience is, but I heard a lot of complaints and even heard several players declare it the worst HS expansion ever. Although I do not necessarily like the theme, definitely not compared to the previous two expansions, the Spirits and Loa as well as the mechanic Overkill can really bring different decks to the table, as long as they're not outclassed by those super powerful decks from the Year of the Mammoth. And let's not forget the Troll champions, which could serve as weaker versions of the Death knights, since they invite you to build a deck around them.
Of course we will still keep three hero cards in Standard after rotation, being Hagatha the Witch, Dr. Boom, Mad Genius and Zul'jin, but two of those will play a role in the Year of the Dragon (or at least their characters), and as far as I know none of those have proven to be as powerful as the Death Knights. We wil see how this will develop though the year.
But now, to conclude and finally make my point, I think that less powerful (and therefore hopefully more balanced) expansions will only keep our beloved cardgame interesting. This makes it easier for new players to get into this game and have fun with it, makes it more fun for current players to experiment with decks, and will hopefully result in a more diverse meta. As more and more cards of the Rise of Shadows expansion are being revealed, I am getting the idea that Blizzard has had this plan all along and was working towards this rotation to finally bring more balance to the game and make it more enjoyable again for everyone. Think about it this way: when the most powerful cards are removed, the next most powerful cards become way more interesting. And I think since that 'second' pool of cards is much larger, we will see a lot more diversity. Of course it's cool to have super powerful or ridiculous cards in a new expansion, but after a few weeks or months everyone will be begging for nerfs and start complaining about the lack of balance and boring meta. Unfortunately I can't look into the future, but the recent developments definitely have awoken this feeling of joy and excitement for me that I can't seem to put aside. So let's hope the game will be the best version of itself for years to come! :)
The healing power has synergy with High Priest Thekal and [Hearthstone Card (Zalandari Templar) Not Found]. If you have The Glass Knight on board, that could give you an extra value trade. If we compare that to Tree of Life, which, by the way, had seen lots of play in Mill Druid or any kind of late-game Druid back in the day, Nozari is a toned down version of that, but for 1 more mana, you get a 4/12 body, or more if boosted by Dragon Speaker. If you drop it with Duel!, it's a nice body to have for 5 mana. The synergies are there, but there will probably be more coming up. However, Nozari doesn't feel like an auto-include for the moment.
not bad, can make some good trades. but if it does not, then its rather bad. I like it, reuires planning, and smart trading. the only problem I see, is that because its 8 mana, you can not do much else to set up the board on the same turn as Batterhead comes out.
New Card Reveal - Batterhead
Regardless of if it’s a good card or not , I cant tell what I’m looking at. Bebop from TMNT crossed with Bane?
New Hunter Spell - Marked Shot
I dont think this card will be as useful as some people may think. this is certainly no Flanking Strike, I dont think the spell is as useful as the 3/3 body. also, Wing Blast is a card that did not see much play. and everyone is saying that Zul'jin will make great use of this card. but will he? I mean, its just 4 damage, that can also hit your minions too. so I think that if getting that 4 damage spell off of Zul'jin was really that great, than we would have played Wing Blast, or Multi-Shot, or Explosive Shot. I just dont think that extra spell will be enough to carry this card.
New Neutral Minion - Batterhead
There's going to be some big hitter decks.
Good thing Cube is rotating right?
New Hunter Minion - Vereesa Windrunner
Broken. It's a good thing she costs 7 mana and requires a ton of setup.
Just think when you get to her at the bottom of the deck. Womp, Womp.
How to make this work in Spell Hunter.
New Neutral Minion - Batterhead
An interesting extra piece for Rush warrior and also a heck of a divine spirit (or Lady in White) target plus another argument for hand buff effects.
Those don't actually add up to a card that will see much play, but they're interesting corner cases to think about.
I'm so hyped! :)
Some good points here. I think the sets from year of the mammoth were somewhat overbearing in standard and illI be glad to see them rotate out. They were a bit ambitious in developing new mechanics and it seemed like the power levels or cards were sort of all over the place. There will still be the strong and weak cards, but I feel like they have been doing a better job of normalizing the extremes of strong and weak cards and putting more emphasis on strategy rather than value and luck.
The expansions have been getting better in terms of quality I think The themes last year were not for me and that in combination with the mammoth sets still being in standard kind of had me burned out and uninterested overall, despite some cool new mechanics and keywords. RoS feels very refreshing though and I look forward to enjoying the newer sets and seeing just how the balance of newer cards compares to previous years.
Palagon
Not sure if you noticed, but you have a few cards that are rotating. 1 x Sleepy Dragon, 1 x Primordial Drake, 2 x Bone Drake, and 2 x Cobalt Scalebane. Figure this is not intended to be Wild as you didn't include some of the older Dragons.
For either Sleepy or Primordial, you could include another Crowd Roaster. While not equivalent to anything you'd be removing, you could try including 2 x Firetree Witchdoctor to maybe get buff or damage spell. Nozari could also be a late game addition simply because it's a dragon.
That's all I got right now, I'm sure we'll get a few more dragons for Shadows when all the cards are released, if we do maybe they can fill in some space as well.
EDIT: There is also the Cathedral Gargoyle that could be used for early board presence.
Theory Build RoS Dragon Pally
honestly it's just filler till i see more 1/3 drops from the expansion. just as i'd probably won't run glowstone either. It's more of an idea and a page for me to edit so day 1 i can hop into it from the get go.
Equality
Just noticed that the card art for Equality is showing 4 mana, but the database still has it listed as 2.
New Neutral Minion - Batterhead
This will need some buffs to justify playing from hand at full cost, but it's not terrible either. Someone will find an interesting way to use it though I am sure.
Rise of Shadows Card Pack Giveaway
Hope I win. Good luck everyone.
Upload own pictures
You are correct, it is for image URLs. The ability to upload files directly from your computer has not been implemented at this point.
New Card Reveal - Batterhead
Its decent, however requiring the kill to attack again makes it difficult to get full value from this card text. Will need some buffs to be worth playing imo.
Batterhead
Seems great in warrior
Upload own pictures
When trying to upload a picture from your computer (eg your Desktop), it feels hard. The "insert image" has no Browse button, but a source. Think that is used for URLS?
New Neutral Minion - Batterhead
Seems incredibly strong to cheat out early, but unlikely to be good enough to include otherwise; if your opponent is playing similarly large minions this guy won't help you much.
Theory Build RoS Dragon Pally
What's the purpose of running the Redemption + Commander Rhyssa package in this? The only minions in the deck that could really benefit from that would be Annoy-o-Module and The Glass Knight (and maybe Crystalsmith Kangor as well but it almost seems unnecessary to do that.)
Edit: and Zilliax, didn't see him at first
New Neutral Minion - Batterhead
This card is basically Sul'thraze in minion form if you think about it. For 2 extra mana you get the same effect without damaging your hero, plus it can be combined with various buffs to make it even better (combine with Spirit of the Rhino and you could clear a full board of Magma Ragers!
Batterhead
My first impression: Could be good with Master Oakheart in wild.
Now that I think about it more, it's excellent with Akali, the Rhino and Spirit of the Rhino. Wow!
I'm so hyped! :)
I would like to elaborate a little more on why I am getting more and more excited about this expansion. See, like already mentioned by some of you, the rotation is a very big thing this time around. The Year of the Mammoth brought us so much amazing cards and powerful effects and combos, that we got too saturated and therefore felt unimpressed with the expansions from the Year of the Raven. This even led to the fact that Hearthstone started losing a lot of players and even key members from the community. But when you take a bird's-eye view on the game as a whole, actually the powerful cards were the problem, not the 'underwhelming' expansions from the Year of the Raven.
Of course the Witchwood brought us the Odd and Even cards and I think that was a very interesting mechanic, but one year in Standard was definitely long enough. Let's take the dust and move on. But next to that, we got the Echo, Rush, and Worgen mechanics, which were very well executed and fitted the theme perfectly. But meanwhile, everyone was fed up with Shudderwock, so we forgot to play with these new mechanics.
The Boomsday Project brought us Mecha'thun, but let's look past that card. We got a lot of very fun mechs, as well as the Legendary spells. Some of those have been played in some meta decks, but I think/hope that the rotation of the Death Knights will lead to the need for some other expensive cards with cool effects, like Kangor's Endless Army, Luna's Pocket Galaxy, The Boomship and The Storm Bringer.
And then, most recently, we got Rastakhan's Rumble. I don't know what your experience is, but I heard a lot of complaints and even heard several players declare it the worst HS expansion ever. Although I do not necessarily like the theme, definitely not compared to the previous two expansions, the Spirits and Loa as well as the mechanic Overkill can really bring different decks to the table, as long as they're not outclassed by those super powerful decks from the Year of the Mammoth. And let's not forget the Troll champions, which could serve as weaker versions of the Death knights, since they invite you to build a deck around them.
Of course we will still keep three hero cards in Standard after rotation, being Hagatha the Witch, Dr. Boom, Mad Genius and Zul'jin, but two of those will play a role in the Year of the Dragon (or at least their characters), and as far as I know none of those have proven to be as powerful as the Death Knights. We wil see how this will develop though the year.
But now, to conclude and finally make my point, I think that less powerful (and therefore hopefully more balanced) expansions will only keep our beloved cardgame interesting. This makes it easier for new players to get into this game and have fun with it, makes it more fun for current players to experiment with decks, and will hopefully result in a more diverse meta. As more and more cards of the Rise of Shadows expansion are being revealed, I am getting the idea that Blizzard has had this plan all along and was working towards this rotation to finally bring more balance to the game and make it more enjoyable again for everyone. Think about it this way: when the most powerful cards are removed, the next most powerful cards become way more interesting. And I think since that 'second' pool of cards is much larger, we will see a lot more diversity. Of course it's cool to have super powerful or ridiculous cards in a new expansion, but after a few weeks or months everyone will be begging for nerfs and start complaining about the lack of balance and boring meta. Unfortunately I can't look into the future, but the recent developments definitely have awoken this feeling of joy and excitement for me that I can't seem to put aside. So let's hope the game will be the best version of itself for years to come! :)
New Paladin Minion - Nozari
The healing power has synergy with High Priest Thekal and [Hearthstone Card (Zalandari Templar) Not Found]. If you have The Glass Knight on board, that could give you an extra value trade. If we compare that to Tree of Life, which, by the way, had seen lots of play in Mill Druid or any kind of late-game Druid back in the day, Nozari is a toned down version of that, but for 1 more mana, you get a 4/12 body, or more if boosted by Dragon Speaker. If you drop it with Duel!, it's a nice body to have for 5 mana. The synergies are there, but there will probably be more coming up. However, Nozari doesn't feel like an auto-include for the moment.
New Card Reveal - Batterhead
The Polygon article seems oddly convinced that this is a legendary card, but all images and gameplay clip show it as an epic. Weird.
Batterhead
Its a good tech option to run against board swarm decks. Nothing more
New Card Reveal - Batterhead
this is not a bad card. but most classes have better board clears. so I dont think it will ever see play.
New Neutral Minion - Batterhead
not bad, can make some good trades. but if it does not, then its rather bad. I like it, reuires planning, and smart trading. the only problem I see, is that because its 8 mana, you can not do much else to set up the board on the same turn as Batterhead comes out.