This expansion is bringing some good quality Arena cards in! Not to mention there'll be some old sets present. Really looking forward to seeing what the Arena meta will be, Living Fountain looks really good.
A generally good, flexible, low-cost card. Especially good with Sorcerer's Apprentice, where for 0 mana you can deal 2 damage, or freeze 2 minions, or if there's already a frozen minion, deal 4 damage! A freeze mage of any kind can include it just for the extra freeze effects and occasional efficient removal on a key target when combined with their existing freeze cards. I'm pretty certain this card will see a lot of play, as it fits nicely into both tempo mage and any control deck which runs cheap spells and freeze effects.
However, that Ray of Frost pretty much competes with the same slot as Shooting Star, depending on Token or Big targets. One is useless wherever the other is good. Maybe Frost is just more versatile for some extra Tempo.
Commander is a neat card, and an auto-include in any Paladin deck with a bunch of Secrets.
Perfectly fine stats and a potentially pretty good upside, I'd be very surprised if this sees no play at all. However, not all paladin secrets actually benefit from this; Autodefense Matrix and Repentance simply function as normal. Let's look at the remaining secrets:
Eye for an Eye is probably not going to be used unless it gets discovered, and the main source Hydrologist rotates out. In some very fringe situations the double could be relevant, but most of the time it's probably just 1-2 extra damage; there's a reason nobody puts this card in their deck on purpose.
Hidden Wisdom is a pretty good refill against certain decks, it might be a 1-of, and it's a very strong double. However, if you opponent plays 3 cards they would probably remove Rhyssa.
Noble Sacrifice is the classic "pretty good" paladin secret, and doubling it yields a free 2/1, which is defiintely enough to justify Rhyssa.
Redemption is probably good enough in a Bellringer Sentry deck, and doubling it should generally be at least as good as Noble Sacrifice.
Overall, I think this is a strong card, and I think a paladin deck with secrets is likely to be included in the tierlists.
Edit: I somehow missed Never Surrender!, but that's an incredibly strong one to double, essentially negating a Flamestrike for you. Yeah this card is incredible!
Yeah, I'd feel a lot better about Hearthpwn being conspicuously abandoned this spoiler season if the new site's deckbuilder actually felt like it was a finished, polished thing. I'd also like to be able to import decks so I can quickly make small changes to an already existing deck, by adding in a small number of Rise of Shadows cards for example.
So, HearthPwn hasn't been abandoned, at least not by myself and the mod team. We're just stuck, unable to get a site update out to support the new set because of people that aren't us. That broke all of the tooling that has been built over the years to handle reveal seasons.
With that said, you can import decks properly now. Previously you had to use just the deckhash itself and not the entire copy that the Hearthstone client gives you. The client gives you a lot of "commented" information that we weren't correctly parsing out from the deckhash. That fix is being deployed momentarily.
The reason I thought I couldn't import decks was because I was always clicking on a class on the Deckbuilder dropdown menu, since I was used to seeing an import deck field on the class deckbuilding page from Hearthpwn. It might be worth including it there as well for other people like me, who will be bringing their Hearthpwn habits with them.
Aha. You know, that's actually one of the things I don't really like about the HearthPwn deckbuilder as it always felt like it was wasted space. If there's enough people who really want it though, I don't have an issue adding an extra field there.
Is there a certain page giving you a problem? I see comment forms / editors on news posts, card pages, and the forum posts - all the places I can think where one would discuss a newly revealed card.
Javascript is required to comment on the site, so make sure that isn't disabled in your browser.
Yeah, definitely need to link to your own profile up in the header. It hasn't been added yet though since profiles need a huge revamp before they are usable.
Fel Lord Betrug Rating 2(Good): It has decent stats and gives a lot of value with free Rush minions. My only complaint is that he gives away everything you draw, so there can be no more bluffs or surprises with him on the board.
Crystal Stag Rating 3(Average): You probably won't see many duplicates in Arena, but having Rush on this minion is decent.
Muckmorpher Rating 4(Poor): I'm not sure how useful the Battlecry will be in Arena. It may have no immediate impact other than letting your opponent know at least one other minion you have included in your deck.
Hecklebot Rating 4(Poor): He is a fairly large Taunt, but giving your opponent a random, free minion is usually a bad idea.
Crystal Power Rating 3(Average): It's cheap and flexible, giving you the option of removal or healing.
Walking Fountain Rating 1(Excellent): This guy is big and can turn a game around in a hurry. I can see his Lifesteal ability being super frustrating, especially when it can take out a couple of mid-sized minions and still be left standing.
Yeah, I'd feel a lot better about Hearthpwn being conspicuously abandoned this spoiler season if the new site's deckbuilder actually felt like it was a finished, polished thing. I'd also like to be able to import decks so I can quickly make small changes to an already existing deck, by adding in a small number of Rise of Shadows cards for example.
So, HearthPwn hasn't been abandoned, at least not by myself and the mod team. We're just stuck, unable to get a site update out to support the new set because of people that aren't us. That broke all of the tooling that has been built over the years to handle reveal seasons.
With that said, you can import decks properly now. Previously you had to use just the deckhash itself and not the entire copy that the Hearthstone client gives you. The client gives you a lot of "commented" information that we weren't correctly parsing out from the deckhash. That fix is being deployed momentarily.
The explanation on the Hearthpwn situation seems intentionally vague, so I'll assume that you can't tell us everything because of legal/professionalism reasons.
The reason I thought I couldn't import decks was because I was always clicking on a class on the Deckbuilder dropdown menu, since I was used to seeing an import deck field on the class deckbuilding page from Hearthpwn. It might be worth including it there as well for other people like me, who will be bringing their Hearthpwn habits with them.
I can't remove cards from decks at all, or if I can, it's not clear how to do so. Perhaps this is a bug on my end? I'm using Chrome Version 73.0.3683.86 (Official Build) (64-bit), on Windows 10 Pro.
We went with a change to how sites normally do deck scoring and here's the reasoning behind it.
Most sites score decks starting at 1. The reason for starting at 1 is you assume that someone would just upvote their own creation so you do that automatically and prevent them from adding an additional vote.
We've instead started at 0 and given creators the option to vote on their own deck. The way I see it, if someone is just posting their deck here to keep for themselves or to share with a couple of friends easily, they probably aren't ever going to get any votes nor would they care to vote on it themselves. By keeping it at 0, people can easily see that it's not worth going into, there isn't likely to be a guide.
Now if you've put the time into writing a deck guide, give your own deck an upvote and it shows people "hey this might be worth checking out".
It's a big test really, if it ends up not working out, we'll go back to a system where stuff starts at 1 and the creator cannot vote on it.
As far as your bug goes though, I'm unable to replicate it. Undoing my own vote on my own deck is removing it. Can you provide me a link to a deck where you believe the count is bugged so I can investigate this further?
Yeah, I'd feel a lot better about Hearthpwn being conspicuously abandoned this spoiler season if the new site's deckbuilder actually felt like it was a finished, polished thing. I'd also like to be able to import decks so I can quickly make small changes to an already existing deck, by adding in a small number of Rise of Shadows cards for example.
So, HearthPwn hasn't been abandoned, at least not by myself and the mod team. We're just stuck, unable to get a site update out to support the new set because of people that aren't us. That broke all of the tooling that has been built over the years to handle reveal seasons.
With that said, you can import decks properly now. Previously you had to use just the deckhash itself and not the entire copy that the Hearthstone client gives you. The client gives you a lot of "commented" information that we weren't correctly parsing out from the deckhash. That fix is being deployed momentarily.
New Shaman Cards - Muckmorpher & Walking Fountain
This expansion is bringing some good quality Arena cards in! Not to mention there'll be some old sets present. Really looking forward to seeing what the Arena meta will be, Living Fountain looks really good.
New Paladin Minion - Commander Rhyssa
So...
*Redemption summons two copies
*Never Surrender! gives +4 Health to all friendly minions
*Noble Sacrifice summons two 2/1s
*Avenge gives +3/+2 twice
*Competitive Spirit gives +2/+2 to all friendly minions
*Getaway Kodo adds two copies
*Hidden Wisdom draws four cards
*Eye for an Eye does damage twice
*Repentance, Sacred Trial, and Autodefense Matrix do nothing extra.
In Wild, the additions of Avenge and Competitive Spirit add greatly to Rhyssa’s surviveability, and stuff like Mad Scientist and Mysterious Challenger makes this pretty damn solid indeed.
New Mage Spell - Ray of Frost
A generally good, flexible, low-cost card. Especially good with Sorcerer's Apprentice, where for 0 mana you can deal 2 damage, or freeze 2 minions, or if there's already a frozen minion, deal 4 damage! A freeze mage of any kind can include it just for the extra freeze effects and occasional efficient removal on a key target when combined with their existing freeze cards. I'm pretty certain this card will see a lot of play, as it fits nicely into both tempo mage and any control deck which runs cheap spells and freeze effects.
Commander Rhyssa
So...
*Redemption summons two copies
*Never Surrender! gives +4 Health to all friendly minions
*Noble Sacrifice summons two 2/1s
*Avenge gives +3/+2 twice
*Competitive Spirit gives +2/+2 to all friendly minions
*Getaway Kodo adds two copies
*Hidden Wisdom draws four cards
*Eye for an Eye does damage twice
*Repentance, Sacred Trial, and Autodefense Matrix do nothing extra.
[SITE BUG] Deck upvote system
Okay never mind, I found the bug after someone pointed it out in a different way. I'll get this fixed and get votes recalculated. Thanks!
This has been fixed
Paladin Legendary Reveal & Mage Spell - Commander Rhyssa & Ray of Frost
Ray of Frost is also interesting with Stargazer Luna.
However, that Ray of Frost pretty much competes with the same slot as Shooting Star, depending on Token or Big targets. One is useless wherever the other is good. Maybe Frost is just more versatile for some extra Tempo.
Commander is a neat card, and an auto-include in any Paladin deck with a bunch of Secrets.
New Paladin Minion - Commander Rhyssa
Perfectly fine stats and a potentially pretty good upside, I'd be very surprised if this sees no play at all. However, not all paladin secrets actually benefit from this; Autodefense Matrix and Repentance simply function as normal. Let's look at the remaining secrets:
Eye for an Eye is probably not going to be used unless it gets discovered, and the main source Hydrologist rotates out. In some very fringe situations the double could be relevant, but most of the time it's probably just 1-2 extra damage; there's a reason nobody puts this card in their deck on purpose.
Hidden Wisdom is a pretty good refill against certain decks, it might be a 1-of, and it's a very strong double. However, if you opponent plays 3 cards they would probably remove Rhyssa.
Noble Sacrifice is the classic "pretty good" paladin secret, and doubling it yields a free 2/1, which is defiintely enough to justify Rhyssa.
Redemption is probably good enough in a Bellringer Sentry deck, and doubling it should generally be at least as good as Noble Sacrifice.
Overall, I think this is a strong card, and I think a paladin deck with secrets is likely to be included in the tierlists.
Edit: I somehow missed Never Surrender!, but that's an incredibly strong one to double, essentially negating a Flamestrike for you. Yeah this card is incredible!
Deckbuilder missing 'Search Function'
Aha. You know, that's actually one of the things I don't really like about the HearthPwn deckbuilder as it always felt like it was wasted space. If there's enough people who really want it though, I don't have an issue adding an extra field there.
Hecklebot
Bastard child of Dirty Rat and Deathlord
Paladin Legendary Reveal & Mage Spell - Commander Rhyssa & Ray of Frost
Ray of Frost might not be super efficient, but twinspell is the best use of the freeze/if frozen mechanic we've seen imo
Can't comment on Cards?
Is there a certain page giving you a problem? I see comment forms / editors on news posts, card pages, and the forum posts - all the places I can think where one would discuss a newly revealed card.
Javascript is required to comment on the site, so make sure that isn't disabled in your browser.
Can't seem to access Profile either
Yeah, definitely need to link to your own profile up in the header. It hasn't been added yet though since profiles need a huge revamp before they are usable.
Can't seem to access Profile either
New website looks great, but just a few things seem to be off, such as not being able to access my own profile in a quick and easy way!
Can't comment on Cards?
Can't seem to comment on revealed cards, is this common?
Paladin Legendary Reveal & Mage Spell - Commander Rhyssa & Ray of Frost
And once again I see an aggro paladin in my way... thanks, Commander Rhyssa...
Btw! Ray of Frost is a very nice cycle card with Gadgetzan Auctioneer. I have no idea if mage will need card draw but it's a possibility.
Rise of Shadows: Arena Impact
Fel Lord Betrug Rating 2(Good): It has decent stats and gives a lot of value with free Rush minions. My only complaint is that he gives away everything you draw, so there can be no more bluffs or surprises with him on the board.
Crystal Stag Rating 3(Average): You probably won't see many duplicates in Arena, but having Rush on this minion is decent.
Muckmorpher Rating 4(Poor): I'm not sure how useful the Battlecry will be in Arena. It may have no immediate impact other than letting your opponent know at least one other minion you have included in your deck.
Hecklebot Rating 4(Poor): He is a fairly large Taunt, but giving your opponent a random, free minion is usually a bad idea.
Crystal Power Rating 3(Average): It's cheap and flexible, giving you the option of removal or healing.
Walking Fountain Rating 1(Excellent): This guy is big and can turn a game around in a hurry. I can see his Lifesteal ability being super frustrating, especially when it can take out a couple of mid-sized minions and still be left standing.
New Mage Spell - Ray of Frost
A new Common Mage Spell, Ray of Frost, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
Deckbuilder missing 'Search Function'
The explanation on the Hearthpwn situation seems intentionally vague, so I'll assume that you can't tell us everything because of legal/professionalism reasons.
The reason I thought I couldn't import decks was because I was always clicking on a class on the Deckbuilder dropdown menu, since I was used to seeing an import deck field on the class deckbuilding page from Hearthpwn. It might be worth including it there as well for other people like me, who will be bringing their Hearthpwn habits with them.
New Paladin Minion - Commander Rhyssa
A new Legendary Paladin Minion, Commander Rhyssa, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
Can't Remove Cards in Deckbuilder
You're right. It looks like my update earlier today broke this. I'll get a fix out ASAP.
Can't Remove Cards in Deckbuilder
I can't remove cards from decks at all, or if I can, it's not clear how to do so. Perhaps this is a bug on my end? I'm using Chrome Version 73.0.3683.86 (Official Build) (64-bit), on Windows 10 Pro.
New Neutral Minion - Hecklebot
salty mech alert
[SITE BUG] Deck upvote system
We went with a change to how sites normally do deck scoring and here's the reasoning behind it.
Most sites score decks starting at 1. The reason for starting at 1 is you assume that someone would just upvote their own creation so you do that automatically and prevent them from adding an additional vote.
We've instead started at 0 and given creators the option to vote on their own deck. The way I see it, if someone is just posting their deck here to keep for themselves or to share with a couple of friends easily, they probably aren't ever going to get any votes nor would they care to vote on it themselves. By keeping it at 0, people can easily see that it's not worth going into, there isn't likely to be a guide.
Now if you've put the time into writing a deck guide, give your own deck an upvote and it shows people "hey this might be worth checking out".
It's a big test really, if it ends up not working out, we'll go back to a system where stuff starts at 1 and the creator cannot vote on it.
As far as your bug goes though, I'm unable to replicate it. Undoing my own vote on my own deck is removing it. Can you provide me a link to a deck where you believe the count is bugged so I can investigate this further?
Rise of Shadows Card Pack Giveaway
good luck 2 all ladies
Deckbuilder missing 'Search Function'
So, HearthPwn hasn't been abandoned, at least not by myself and the mod team. We're just stuck, unable to get a site update out to support the new set because of people that aren't us. That broke all of the tooling that has been built over the years to handle reveal seasons.
With that said, you can import decks properly now. Previously you had to use just the deckhash itself and not the entire copy that the Hearthstone client gives you. The client gives you a lot of "commented" information that we weren't correctly parsing out from the deckhash. That fix is being deployed momentarily.