Commander Rhyssa Rating 3(Average): Unless you've got a Secret-heavy deck, this probably won't have a huge impact. By itself it's fine as a 3-drop.
Nozari Rating 4(Poor): It's great if you're fighting from behind, but a Reno Jackson for both players isn't normally what you're looking for in an Arena match.
Duel! Rating 5(Terrible): I just think this is a bad idea unless you've got a deck full of Divine Shield or Poisonous minions.
Mana Cyclone Rating 3(Average): It's fine if you want to play it as a 2-drop, but has the potential to get some additional value later in the game.
Shadowy Figure Rating 3(Average): This is another one that's fine as a 2-drop, but has the potential to improve, depending on the board state.
Unseen Saboteur Rating 3(Average): I really like the disruption this card causes, but the RNG could work against you. Keep in mind that for any non-targeted spells you've probably just given them an advantage, especially if it's something like Arcane Intellect.
Ray of Frost Rating 3(Average): This card has a lot of flexibility by letting you delay attacks from your opponent or destroy small, troublesome minions.
I like it lots of combo disrupter cards, they're not hard counters which give them a chance to bypass the disruption but theres some way to fight combo now. before there was nothing if you didnt draw well and smash them quick you died to the mesh of card draw, mass removal then the combo.
Very good card, will defineatly see play. Benefits players who understand the decks the opponent are playing. Very good anti-aggro card and potential combo disruptor.
Cannot wait for the 9th of April, really good to see most DK's go and explore a new meta. Hopefully we get multiple playable decks for every class. Gonna try for legend, just like every other month an expansion hits.
It costs 10 mana, so you basically skip a turn for a board state perspective.
If you are playing a dragon deck, you play for board, so if your health got really low, means you lost the board and then full heal won't help you win it back.
If you are playing control Paladin... I guess, maybe. But Uther is gone, so your win condition needs to be something else, cause this condradicts Shirvallah 25 shot.
Yeah. Cause right now there are 3 deathrattles I can imagine putting in a priest deck for this card - Cairne, New lackey priest 2drop and priest 6drop, that pulls another deathrattle minion from your hand. That not a deck.
Final result for march, as I won't have time to play the next days: rank 9 / 2 stars (and it would have been more, if I hadn't misplayed really badly during the last game).
I just had an idea. The deck in its current form only has 3 cards costing more than 5 mana and heavily relys on cheap cards and their synergies. Soooo.... what do you think about adding Mojomaster Zihi?
After the rotation hits, combo will be pretty much dead. We already had Mojomaster Zihi from RR, but RoS has gone way farther and brought us Hecklebot, Unseen Saboteur and Duel!. That way you can play up to 5 disruptor cards in your decks (7 if you're playing paladin) which target mana gain, minions and spells. And we haven't even seen half of RoS yet.
I can see the combo potential with Thekhal. I think this card could also save you some trouble in the late since a lot of mid-range cards that usually saved your butt in the early game like call to arms are rotating .. That... If you get to the late game.
The design of this looks cool, I really like it. People are generally happy with how many disruption-type effects we're getting, and developers have sure delivered on their promise when they hinted there'd be a few. The only issue I'm seeing is that all of them will disappear in one rotation, and new ones will need to be re-printed pretty much every set (for as long as the support every archetype and means to counter it)?
They must still be identified as neutral. Definitely needs to be configured correctly! Although I suppose it's better that all classes can access them rather than none =]
I love it. This will have a lot of value but does have potential to backfire as well. Good judgement will be required for maximum value. Better with a more defined meta.
Rise of Shadows: Arena Impact
Commander Rhyssa Rating 3(Average): Unless you've got a Secret-heavy deck, this probably won't have a huge impact. By itself it's fine as a 3-drop.
Nozari Rating 4(Poor): It's great if you're fighting from behind, but a Reno Jackson for both players isn't normally what you're looking for in an Arena match.
Duel! Rating 5(Terrible): I just think this is a bad idea unless you've got a deck full of Divine Shield or Poisonous minions.
Mana Cyclone Rating 3(Average): It's fine if you want to play it as a 2-drop, but has the potential to get some additional value later in the game.
Shadowy Figure Rating 3(Average): This is another one that's fine as a 2-drop, but has the potential to improve, depending on the board state.
Unseen Saboteur Rating 3(Average): I really like the disruption this card causes, but the RNG could work against you. Keep in mind that for any non-targeted spells you've probably just given them an advantage, especially if it's something like Arcane Intellect.
Ray of Frost Rating 3(Average): This card has a lot of flexibility by letting you delay attacks from your opponent or destroy small, troublesome minions.
Rise of Shadows
I like the combo breakers, i hate to get them when most of combo decks die with rotation.
New Epic Paladin Card - Duel!
I like it lots of combo disrupter cards, they're not hard counters which give them a chance to bypass the disruption but theres some way to fight combo now. before there was nothing if you didnt draw well and smash them quick you died to the mesh of card draw, mass removal then the combo.
Guess the Next Card Reveal
These are harder to guess...
Class: Warlock
Type: Spell
Cost: 1
Rarity: Rare
Class: Neutral
Type: Minion
Cost: 2
Rarity: Rare
Class: Warrior
Type: Minion
Cost: 5
Rarity: Legendary
New Epic Paladin Card - Duel!
I almost feel like these combo disruption cards came too late. Lot of OTK stuff rotates. What a shame.
New Neutral Minion - Hecklebot
Very good card, will defineatly see play. Benefits players who understand the decks the opponent are playing. Very good anti-aggro card and potential combo disruptor.
Rise of Shadows
Cannot wait for the 9th of April, really good to see most DK's go and explore a new meta. Hopefully we get multiple playable decks for every class. Gonna try for legend, just like every other month an expansion hits.
New Paladin Legendary - Nozari
Works great with high priest thekal!
New Paladin Minion - Nozari
I really don't understand, how is this strong?
It costs 10 mana, so you basically skip a turn for a board state perspective.
If you are playing a dragon deck, you play for board, so if your health got really low, means you lost the board and then full heal won't help you win it back.
If you are playing control Paladin... I guess, maybe. But Uther is gone, so your win condition needs to be something else, cause this condradicts Shirvallah 25 shot.
New Priest Minion - Shadowy Figure
Yeah. Cause right now there are 3 deathrattles I can imagine putting in a priest deck for this card - Cairne, New lackey priest 2drop and priest 6drop, that pulls another deathrattle minion from your hand. That not a deck.
New Shaman Card - Sludge Slurper
Really good 1 drop, since 3 of the 5 lackeys are helpful on turn 2 even if the murloc dies. Very strong card!
Boom Hunter (Legend)
Final result for march, as I won't have time to play the next days: rank 9 / 2 stars (and it would have been more, if I hadn't misplayed really badly during the last game).
Mech Hunter in standard after rotation?
I just had an idea. The deck in its current form only has 3 cards costing more than 5 mana and heavily relys on cheap cards and their synergies. Soooo.... what do you think about adding Mojomaster Zihi?
Combo's dead
After the rotation hits, combo will be pretty much dead. We already had Mojomaster Zihi from RR, but RoS has gone way farther and brought us Hecklebot, Unseen Saboteur and Duel!. That way you can play up to 5 disruptor cards in your decks (7 if you're playing paladin) which target mana gain, minions and spells. And we haven't even seen half of RoS yet.
Edit: plus Demonic Project for warlock.
I strongly feel like there probably won't be a T1 combo deck around for quite some time.
New Paladin Legendary - Nozari
Wild might start seeing more otk paladin or maybe, who knows, some sort of big dragon paladin since we got a lot of dragon interractions out there
Nozari
I can see the combo potential with Thekhal. I think this card could also save you some trouble in the late since a lot of mid-range cards that usually saved your butt in the early game like call to arms are rotating .. That... If you get to the late game.
New Priest Minion - Shadowy Figure
Sweet card for Wild with all the deathrattles there. We'll see if there are enough meaningful deathrattles in standard to make this useful.
Rise of Shadows
Hype is increasing with each new card revealed. I cannot wait!
Guess the Next Card Reveal
The next one is very tricky... but the colors don't fit hunter, so I go for a 5 mana epic warlock spell.
The undead looks like a pirate for me... But because of the background I go for a 7 mana rogue spell. Maybe resurrect dead pirates?
I support Chimeras guess on the third, warrior legendary, but I say it's an 8 mana spell.
New Epic Paladin Card - Duel!
A good card for a control paladin deck
New Paladin Minion - Nozari
Reno came back as a dragon!
New Epic Paladin Card - Duel!
The design of this looks cool, I really like it. People are generally happy with how many disruption-type effects we're getting, and developers have sure delivered on their promise when they hinted there'd be a few. The only issue I'm seeing is that all of them will disappear in one rotation, and new ones will need to be re-printed pretty much every set (for as long as the support every archetype and means to counter it)?
Guess the Next Card Reveal
I was way off on mine but at least I guess the one was obviously a dragon lol.
Next one with the spear head looks kind of like a spell and I feel like this will be for hunter. 3 mana.
Very uncertain about the undead art. I am inclined to guess it's a minion probably neutral? That's all I got.
The third one looks like a lab so I am going to go on a limb and anticipate the second Warrior legendary minion because scientist.
Triple class cards
They must still be identified as neutral. Definitely needs to be configured correctly! Although I suppose it's better that all classes can access them rather than none =]
New Paladin Spell - Duel!
I love it. This will have a lot of value but does have potential to backfire as well. Good judgement will be required for maximum value. Better with a more defined meta.