They did "nerf" him with the bug fix. Though I thought it would be common knowledge by now that the devs never nerf Mercenaries because of the modes focus on pve.
No, I don't believe they have managed to fix everything properly as of yet. This is still a nuisance for me as well on Android. They don't seem as bad or long as a while ago, however, but this might be just my mind getting used to it.
Some archetypes only really come into their own after further support is released for them. Might be like that for world waker Champs, there's nothing really stopping the devs from releasing more skill cards, more husks, more chimes, more hollowed, more evolved.
In that context these "runeterra" region Champs might end of feeling like their own stand alone regions after a while.
That's true but it's not like that's a guarantee. Tahm/Soraka has not received any new support cards (mostly because they're LoR's black sheep) and not all support cards really push the archetype. I still think that making the Runeterra champions' region as "the other 6-7 cards I'm released with" is a bit lame.
Some archetypes only really come into their own after further support is released for them. Might be like that for world waker Champs, there's nothing really stopping the devs from releasing more skill cards, more husks, more chimes, more hollowed, more evolved.
In that context these "runeterra" region Champs might end of feeling like their own stand alone regions after a while.
I have been running into the issue that the card library seems to be loading extremely slowly in the Hearthstone deckbuilder, like multiple minutes slow. I am not sure how long this issue has existed, but I remember it not being there during the previous reveal season. I have experienced this issue in both Firefox and Edge on Windows 10.
Their stance remains that new cards represent "more options" rather than "more power."
I always hear this, and not just from this game. It's a great approach in theory, and I'd love to see it, but it never fucking happens. If you want to base your system around something that's never worked before and currently isn't working for you, don't be surprised when your players get frustrated.
I would argue that the stronger Jhin decks require him to run cannon barrage and double ludens setup and play him in path of champions lol.
To me the champion in pvp is a joke and I won't bother building decks around him as there are many better decks to pick up right now imo like KatarinaYasuo for example
Yeah that's fair. I've been running a Jhin/TF deck that I netdecked from someone who hit Masters with it and I gotta say, it's a stark difference between trying to run stun/control packages vs just straight up cramming burn.
I would argue that the stronger Jhin decks require him to run cannon barrage and double ludens setup and play him in path of champions lol.
To me the champion in pvp is a joke and I won't bother building decks around him as there are many better decks to pick up right now imo like KatarinaYasuo for example
So I guess the Imp meta also includes past imps from previous expansions and Classic?
Not sure if you already heard of it by now, but just in case: Some devs said on twitter that it works with any imps released, even imps from the past and some cards that dont have imp in their name. (But are imps based on artwork). Example: Envoy Rustwix is also considered a imp.
Interesting, this is both good and BAD with Tamsin Roame, which is a must-include in many warlock decks. At least you actually have a bit of control over what gets discounted, but if it discounts a 3 or lower cost spell your probably annoyed because you miss out on Tamsin Roame value.
only good with Tome Tampering... this seems horrible in almost every other way. This expansion will probably have plenty of tokens on board which makes this pretty bad as well. This needs discard support, which doesnt really exist outside of the core set.
Hearthstone Duels in Patch 24.0 - Witchwood Set and Darius Crowley, Added Treasures & Balance Changes, New Season, No More Unlock Requirements
Finally a few deserved nerfs for druid. I'm excited for the Meta-changes with Witchwood/Nathria =)
Edit: Also finally Shaman isn't going to kill you from 40 to 0 in 2 rounds anymore
Hearthstone Mercenaries Updates for Patch 24.0 - C’Thun Special Event, Sir Finley Joins the Action, Balance Changes, & Various Fixes
Hearthstone Mercenaries Updates for Patch 24.0 - C’Thun Special Event, Sir Finley Joins the Action, Balance Changes, & Various Fixes
My awakening brings a new age. Pray to your gods, that your pleas may go unanswered.
Hearthstone Mercenaries Updates for Patch 24.0 - C’Thun Special Event, Sir Finley Joins the Action, Balance Changes, & Various Fixes
"Weakened and slowed down the Doppelgangster encounter"
Yeah!
Hearthstone Mercenaries Updates for Patch 24.0 - C’Thun Special Event, Sir Finley Joins the Action, Balance Changes, & Various Fixes
Aw shit, here we go again.
Full Summary of Hearthstone Known Issues and Fixes - Patch 23.6 and the Weeks of July
This is an excellent review of recent history.
Hearthstone Patch 24.0 Battlegrounds Updates - Free Emotes, Heistbaron Togwaggle Hero, & More
They did "nerf" him with the bug fix. Though I thought it would be common knowledge by now that the devs never nerf Mercenaries because of the modes focus on pve.
Hearthstone Patch 24.0 Battlegrounds Updates - Free Emotes, Heistbaron Togwaggle Hero, & More
They change Trigore's wording but not actually nerf the fucker, is the Merc team subsisting on a strict diet of glue and toothpaste?
Full Summary of Hearthstone Known Issues and Fixes - Patch 23.6 and the Weeks of July
No, I don't believe they have managed to fix everything properly as of yet. This is still a nuisance for me as well on Android. They don't seem as bad or long as a while ago, however, but this might be just my mind getting used to it.
The Problem With Bard
That's true but it's not like that's a guarantee. Tahm/Soraka has not received any new support cards (mostly because they're LoR's black sheep) and not all support cards really push the archetype. I still think that making the Runeterra champions' region as "the other 6-7 cards I'm released with" is a bit lame.
The Problem With Bard
Some archetypes only really come into their own after further support is released for them. Might be like that for world waker Champs, there's nothing really stopping the devs from releasing more skill cards, more husks, more chimes, more hollowed, more evolved.
In that context these "runeterra" region Champs might end of feeling like their own stand alone regions after a while.
Castle Nathria Relic DH
I like how you're going the Token route to fuel the infuse. Have you considered Wings of Hate (Rank 1)? Good 1-drop that seems to fit with your gameplan. I also think Sire Denathrius might be a better finisher than Alexstrasza the Life-Binder.
Full Summary of Hearthstone Known Issues and Fixes - Patch 23.6 and the Weeks of July
Sorry to clarify, not sure I understood the article correctly, is this issue supposed to be fixed already?
I am currently still experiencing this on my 2 android phones (2 different accounts). Checking on the app store, there is no new HS update.
Cards loading extemely slowly in deckbuilder
I have been running into the issue that the card library seems to be loading extremely slowly in the Hearthstone deckbuilder, like multiple minutes slow. I am not sure how long this issue has existed, but I remember it not being there during the previous reveal season. I have experienced this issue in both Firefox and Edge on Windows 10.
Marvel Snap Developer Discord Recap #5 - Nexus Event Feedback, Collector's Cache Details, Boosters, & More!
I always hear this, and not just from this game. It's a great approach in theory, and I'd love to see it, but it never fucking happens. If you want to base your system around something that's never worked before and currently isn't working for you, don't be surprised when your players get frustrated.
The Problem With Bard
Yeah that's fair. I've been running a Jhin/TF deck that I netdecked from someone who hit Masters with it and I gotta say, it's a stark difference between trying to run stun/control packages vs just straight up cramming burn.
KingKuba's "Bringers of Doom" Custom Set: Part 3 (Duels and Mercenaries) - Hearthstone Fan Community Spotlight
So guys, what do you think about these two? :D
The Problem With Bard
I would argue that the stronger Jhin decks require him to run cannon barrage and double ludens setup and play him in path of champions lol.
To me the champion in pvp is a joke and I won't bother building decks around him as there are many better decks to pick up right now imo like Katarina Yasuo for example
New Warlock Minion - Flustered Librarian
Not sure if you already heard of it by now, but just in case: Some devs said on twitter that it works with any imps released, even imps from the past and some cards that dont have imp in their name. (But are imps based on artwork). Example: Envoy Rustwix is also considered a imp.
New Warlock Minion - Flustered Librarian
Premium stats that scale with imps played.. Yeah this is seeing a lot of play.
New Warlock Minion - Shadowborn
Interesting, this is both good and BAD with Tamsin Roame, which is a must-include in many warlock decks. At least you actually have a bit of control over what gets discounted, but if it discounts a 3 or lower cost spell your probably annoyed because you miss out on Tamsin Roame value.
New Warlock Spell - Shadow Waltz
Seems decent. Good with Shadowborn and Lady Darkvein.
New Warlock Location - Vile Library
Very strong card in implock, this will see play. Or almost fill board with Wicked Shipment and put the buff on a Mr. Smite.
New Warlock Spell - Suffocating Shadows
only good with Tome Tampering... this seems horrible in almost every other way. This expansion will probably have plenty of tokens on board which makes this pretty bad as well. This needs discard support, which doesnt really exist outside of the core set.
New Warlock Minion - Mischievous Imp
Very easy to activate on curve, and this alone gives 3/4 imps for the Imp King Rafaam battlecry. This will be a staple card in imp/zoolock