Welcome, fellow achievement hunter.
Ever since the introduction of the rewards track, each expansion has always brought us a handful of achievements to complete in order to gain more rewards: while some of them are relatively easy to complete, some others may take some time or a proper set up. In case you're wondering what's the best way to gain all that sweet sweet XP locked behind Murder at Castle Nathria's achievements, do not fret, as we have the answer you're looking for!
In this guide we'll focus our attention on the Castle Nathria Druid achievements and provide at least one way to complete each of them so that you'll be able to get closer to the end of your reward track.
Disclaimer: as always, all expansion achievements can be completed in Ranked Standard, Ranked Wild, Arena, Casual & Heroic Duels and Classic - Casual Standard, Casual Wild and Tavern Brawl will not count towards your hunt! Moreover, we'll always take Ranked Standard as the default game format for our strategies: if we happen to have some strategies or particular interactions belonging to other modes to highlight, we'll be sure to specify it.
Here are all the achievements we're going to complete together:
- Bouquet of Bones - Trigger 75 Deathrattles with Hedge Maze.
- Flower Power - Summon a 10 cost minion and a 10 cost spell with Nightshade Bud in one game.
- So Lifelike... - Summon 50/100/200 Dragons with Topior the Shrubbagazzor's effect.
- Dew Diligence - Draw 100/200 cards with Dew Process.
Table of Contents
Castle Nathria Druid Achievements Overview
Druid receive a pretty though set of achievements for Murder at Castle Nathria:
- Although Flower Power can be completed in a single game, it is more insidious than you might think.
- Bouquet of Bones is slow, but asks you to do a rather normal thing.
- So Lifelike... seems long to complete, but we think it's the less troublesome of the three.
Edit: guide updated with the achievement from the Maw and Disorder Mini-Set.
How to Complete the "Bouquet of Bones" Druid Achievement
- Requirement: Trigger 75 Deathrattles with Hedge Maze.
- Speed Rating: 2/5.
- XP Points Rewarded: 200 XP
- Related Achievements:
- Neutral's Gone but Not Forgotten - We'll explain why we run Hedge Maze later, but since we do you may as well include Dispossessed Soul for some nice progress.
- Neutral's Location, Location, Location!
- Neutral's No Country for Old Blanchy - Remember that, based on this achievement's description, minions destroyed by trading Sinrunner will count as well!
- Neutral's Stone Legion, Assemble! - This achievement doesn't ask you to trigger Stoneborn General's Deathrattle, but since you're already running it you'll have a chance to complete Stone Legion Assemble! as well.
Bouquet of Bones will probably take a while since Location cards have a 1-turn cooldown, meaning that you cannot use their effect every turn. Having this said, Bouquet of Bones is pretty linear and doesn't ask you to jump through any hoops: just play some Deathrattles in your Druid decks and you're good to go.
- Use Moonlit Guidance to get additional copies of Hedge Maze, so that Bouquet of Bones will progress faster.
- Sesselie of the Fae Court isn't in the deck just because it's expensive and we want to be as budget friendly as possible: if you unpacked this Legendary, consider including it in your achievement deck!
- In this case, you may want to add another couple of Deathrattles so that you won't end up without any left.
- Wild format note: if you have Baron Rivendare on board, you'll receive 2 progression points each time you use Hedge Maze's effect.
How to Complete the "Flower Power" Druid Achievement
- Requirement: Summon a 10 cost minion and a 10 cost spell with Nightshade Bud in one game.
- Speed Rating: 3/5.
- XP Points Rewarded: 200 XP
- Related Achievements:
- Neutral's Location, Location, Location!
- Neutral's Stone Legion, Assemble! - You inevitably have to run a certain density of 10-drops in order to complete this achievement, so it might be a good chance to progress this Neutral achievement in the meantime.
- Neutral's Long Live the King - Exact same reasoning. Keep in mind that the damage dealt can come from both Sire Denathrius' Battlecry and trades.
Disclaimer: this achievement is currently bugged. Although we don't have the full picture, any form of "mana cheat" seems to break Flower Power - from our experience, Goldshire Gnoll and Wildheart Guff are to avoid at any cost.
We see Flower Power as one of the most difficult achievements of the entire Murder at Castle Nathria set, but not necessarily for the reason you might think. In fact, this achievement doesn't ask you to be very lucky and roll an unlikely outcome that you cannot actively work towards (the Oh My Yogg! achievement in Madness at the Darkmoon Faire is a clear example of what I am referring to), but at the same time you can only do so much in order to increase the chances of getting the job done with a certain consistency.
For example, there are only 3 Druid 10-Cost spells, only one of which is currently in Standard (Convoke the Spirits). Not only this, but Convoke the Spirit is a Nature spell, so you cannot use Widowbloom Seedsman to reliably tutor Nightshade Bud without risking to mess up your plan.
Again, you'll probably be able to complete Flower Power is a few tries, but it sucks that you cannot do anything more than just "hoping" that your Discovery choices will include a 10-Cost minion and spell.
- Considering that Convoke the Spirits is the only 10-Cost spell in Standard, you obviously want to start with spells.
- You can try to reduce the number of spells in your deck with Moonlit Guidance/Aquatic Form shenanigans, so that Nightshade Bud will be more likely to offer you Convoke the Spirits.
- Include a large number of 10-Cost minions in your deck.
- The ones we included are purely indicative: just slot it when ones you own!
- Getting Nightshade Bud off of Raid Negotiator would be the absolute dream: for this reason, Brann Bronzebeard made the cut.
- Another strong Brann synergy is the one with Pride Seeker: in case you draw your Nightshade Bud ahead of time, you'll be able to discount it pretty heavily.
- Hedge Maze is a very strange inclusion, but it's there just because it cannot be Discovered by Nightshade Bud, so the Discover pool from our deck is a bit narrower.
- From our experience, drawing Nightshade Bud with Jerry Rig Carpenter is a self-checkmate move, as you won't technically summon/cast with Bud, but with two other cards instead! Avoid Jerry.
If you want to try out things in Wild, this is the list you should try out.
- Use Widowbloom Seedsman to tutor Nightshade Bud.
- One you get enough mana, play Nightshade Bud.
- Considering that there are far more 10-Cost minions than 10-Cost spells, we suggest you to start with the latter, as you do not want to draw all the 10-Cost spells before it's too late.
- Wild format note: Untapped Potential's Ossirian Tear has the potential to make you complete Flower Power with a single Nightshade Bud.
How to Complete the "So Lifelike..." Druid Achievement
- Requirement: Summon 50/100/200 Dragons with Topior the Shrubbagazzor's effect.
- Speed Rating: 3/5.
- XP Points Rewarded: 100, 100 and 500 XP
- Related Achievements: none.
200 may seem like a high number, but to be fair it really isn't, especially if you consider how easy it can be to have Topior the Shrubbagazzor online very early.
- Use Capture Coldtooth Mine to immediately tutor Topior the Shrubbagazzor.
- Try to save as many Nature spells as possible before Topior the Shrubbagazzor hits the board.
- You can either play it alone of together with Brann Bronzebeard for double Whelps.
- Keep in mind that the achievement asks you to summon Whelps and not to play Nature spells, so if you manage to have two Topior Battlecries active at the same time you'll get double the progression points.
- Amalgam of the Deep gives you additional chances to find more copies of Topior the Shrubbagazzor.
- If you aren't able to go Brann into Topior, then consider using Brann for the Amalgams.
- If you do not own Topior the Shrubbagazzor you can use Amalgam of the Deep on another Dragon in order to generate a Topior - there aren't many Dragons in Standard right now, so it should be a rather consistent budget alternative.
- In this case, you may want to use Living Seed (Rank 1) to tutor and discount the Amalgams.
How to Complete the "Dew Diligence" Druid Achievement
- Requirement: Draw 100/200 cards with Dew Process.
- Speed Rating: 1/5 in Standard, 2/5 in Wild
- XP Points Rewared: 200 and 200 XP
- Related Achievements:
- Neutral's Need a Map?
Boy, this is such a terrible achievement: even before trying to grind it, I got matched against Mill Druid opponents who played Dew Process; I played right into their gameplan, hoping to get some Dew Diligence procs and, guess what, I didn't get any! This achievement progresses only when you are the one casting Dew Process and it only counts the cards drawn by you! This way, drawing 200 extra cards is going to be extremely long and frustrating, especially because giving your opponent extra resources has a high chance to get you killed.
For Standard, the reasoning made for Devil's Advocate is valid here too: Dew Process is a Nature spell, so Widowbloom Seedsman will always draw it. Moreover, the deck you see below contains all sorts of Spell generators, allowing you to create additional copies of Dew Process.
However, we think Wild is a better place for Dew Diligence progression, mainly because of the existence of two cards: Jade Idol (avoids fatigue) and Solar Eclipse (doubles up Dew Process). It's still going to take a long while, but a full-spell low curve deck is what you need.
Other Resources
In case you're still deep in your achievement hunt, worry not: we prepared a guide for each class (and neutrals!) for you to take inspiration from, so that you'll be able to complete them in no time for those sweet sweet XP points.
We have added an #achievements channel on our Discord server if you want to talk with others in real-time. If you need an assist, you can also respond to this guide and we'll do our best to help you out; the comments are also a great way to share your own decks that you've used to complete the achievements above.
Good luck tackling any of these achievements for your experience boost or just for the sake of satisfying completion!
Comments
I have found one of the comment, which help to execute achievement with Nightshade Bud. Need to play card two times and firstly choose spell and after that choose minion. Reference to the reddit post (post from DrinkWater16):
https://www.reddit.com/r/hearthstone/comments/xbf31d/most_annoying_achievement_to_do_this_expansion/
I've noticed that you put 3 copies Dispossessed Soul in your Flower Power Standard deck, which is why I can't use copy deck feature and play that.
Fixed!
Excellent work with all the achievements articles!!! Keep the good work!!
Thanks!
Great work, thank you :)
;)
Thank you for this deck:
https://outof.cards/hearthstone/decks/39440-flower-power-druid-castle-nathria-achievement
It is good for execution, but achievement is really bugged. I have tried to execute it with three different ways, but they fault:
So better to wait when fix it.
I agree with you: Flower Power is extremely buggy - let's hope they'll fix it quickly
I did Flower Power in Wild with the Uldum Quest (also there's more 10-mana spells there). Was pretty easy there but it's understandable if most people don't have access to that.
If you have Guff you can try to combo with Fandral though.
Untapped Potential didn't work for me (Darkmoon Rabbit + Survival of the Fittest pulled with one Bud)
For some reason, Wildheart Guff unables the achievement: I really don't know why, but I am not the only one having noticed this.
Regarding Untapped Potential, this is a strategy I didn't think about - I will add a note!
Strangely, Untapped Potential didn´t work for me either. Tried it twice in two games today, but the achievement didn´t proc. Didn´t play Wildheart Guff and made sure I picked only base 10 cost minions and spells, not any possibly discounted ones. This was in Casual Duels, but I don´t think it should be a problem.
Just completed the Flower Power achievement with a split Nightshade Bud (by Jerry Rig Carpenter) and I DID NOT get credit for the achievement. Don't know if its bugged or intended. Will be trying to do it without splitting the Nightshade Bud and report back.
Edit: Not splitting the Nightshade Bud and doing it with 2 different copies indeed worked and I got credit for the achievement.
I have tried to play Nightshade Bud 3 times in one battle, but achievement have not been executed.
The exact same thing happened to me - quite the bummer if you ask me...