I love how the team is now putting efforts in making new skins but damn, I hate this FOMO that they do with those few skins in the store that we will never know if will or when will comeback.
I hope they allow more Heroes to be purchasable in the Hero Tab along side it, then. They said they were going to update it every once in awhile, but seems like it hasn't happened yet.
This is an amazing improvement. The card is now clearly focused and the new art properly works for the Colossal keyword. What makes this a particularly good Colossal minion is that you gave the Serin's Hair strong synergy with the main body. Your opponent will want to remove Serin first so she can't transform, but the Taunt on the Hair make that very difficult for your opponent, similar to Gigafin. Great job!
However, may I still recommend removing the transformation back into a minion? The issue I see with it is that whenever she transforms back the Colossal +4 would trigger, effectively keeping your board full of Serin's Hair, which would make her very difficult to remove for any opponent that doesn't have a lot of removals that bypass Taunt (mainly decks that focus on board-presence).
Also, to stay in line with Hearthstones phrasing, after "Rush" there should be a dot rather than a comma.
Don't forget to submit something. There's less that 24 hours left!
My first thought is this would be really good with something like Dire Frenzy, but that's the wrong class. Should make for fun times when Rogue gets their hands on it though.
This seems pretty decent. As long as you have a minion, none of the rays get wasted even if all the enemy minions get killed. Maybe 7 mana is too expensive for a +10/+10 buff though, whether it all goes to one minion or is divided among several.
I don't know if Secret Mage will be back in the meta, but this looks like a very nice card for it that could do a lot of damage if they can't kill it or clear your secrets quickly.
Minions cannot die from losing health from aura health buffs. Why? I have no clue, I was a noob when that change was added. I think it has something to do with Finja?
Otherwise, minions do lose the +1 health from Southsea Captain when it dies.
Edit: I forgot to mention that damaged minions get to keep the buff. Just the rules of the game, I suppose.
If there are less than three minions, does it only do the excess damage of what it hits? For example, it kills a single 1-health minion and does 5 damage to the enemy hero. Or if there are three 1-health minions, would it do 15 damage to the hero?
Still a damn expensive card for Hunter, but at 18 total damage it probably couldn't be much cheaper.
This 5-star legendary is on par with Sire Denathrius as a finisher. KT is arguably the better of the two because he doesn't have to simmer in your hand before you play him.
Seems pretty pointless. I give it 2 stars. I'm not sure I'd even waste a slot on it in my secret deck. Good thing the rest of the secret support is decent.
I get that they want each class's secret repertoire to cover a variety of triggers, but this is just stupidly easy to play around. I give it 2 stars because no one will ever expect you to run such a bad secret, which might allow you to deliver a solid blow once in a while.
People are going to hate this card so much. As an easy auto-include in every Mage archetype (and a more balanced version of Ice Block), it gets 5 stars.
Rancor comparisons are misguided because Mage has a much easier time "adjusting" enemy minion health than other classes. Also, the payoff for this is much, much better than a measly 2 armor apiece. Rancor was actually good during the brief moment Control Warrior was viable, and this will be even better as part of a strong prefab archetype like Skeleton Mage, so 4 stars.
Another 4 stars I have to hand out because this whole archetype is just re-donkulous. I guess they didn't want to have to buff as many cards as they did last time.
Seems like they are handing out these suspicious minions because they feel bad about having to nerf Pandaren Importer (as they should). This is actually better than the panda for Mages -- I feel like the other suspicious classes got a bit shafted. I'm not fond of the constant guessing games we're going to have to sit through for the next year and a half, but I still have to give this 4 stars.
Adding defense to an archetype that already seems very scary? Four armor, 4 face damage and 4/4 worth of stats? That seems to want 4 stars, so that's what I'll give it.
Just My Card Type - Card Design Competition Discussion Thread
I'd like to keep the transformation back into a minion, I think it's not easy to transform it back, but if you make it, you shuold be rewarded.
I make another location card, I think it is interesting.
Hearthstone's Multiple Favourite Heroes Feature to Arrive in Castle Nathria's Patch
I love how the team is now putting efforts in making new skins but damn, I hate this FOMO that they do with those few skins in the store that we will never know if will or when will comeback.
Besides this, this feature is pretty neat.
Hearthstone's Multiple Favourite Heroes Feature to Arrive in Castle Nathria's Patch
I hope they allow more Heroes to be purchasable in the Hero Tab along side it, then. They said they were going to update it every once in awhile, but seems like it hasn't happened yet.
New Neutral Minion - Kael'thas Sinstrider
This somehow will break the game (again). When will they learn to stop making these recurring (0) cost abilities?
Just My Card Type - Card Design Competition Discussion Thread
However, may I still recommend removing the transformation back into a minion? The issue I see with it is that whenever she transforms back the Colossal +4 would trigger, effectively keeping your board full of Serin's Hair, which would make her very difficult to remove for any opponent that doesn't have a lot of removals that bypass Taunt (mainly decks that focus on board-presence).
Also, to stay in line with Hearthstones phrasing, after "Rush" there should be a dot rather than a comma.
Don't forget to submit something. There's less that 24 hours left!
New Demon Hunter Spell - Dispose of Evidence
Nerf it to 'random card' going back into the deck.
New Paladin Spell - Service Bell
My first thought is this would be really good with something like Dire Frenzy, but that's the wrong class. Should make for fun times when Rogue gets their hands on it though.
New Paladin Spell - Divine Toll
This seems pretty decent. As long as you have a minion, none of the rays get wasted even if all the enemy minions get killed. Maybe 7 mana is too expensive for a +10/+10 buff though, whether it all goes to one minion or is divided among several.
New Mage Minion - Chatty Bartender
I don't know if Secret Mage will be back in the meta, but this looks like a very nice card for it that could do a lot of damage if they can't kill it or clear your secrets quickly.
Southsea Captain bugged?
Minions cannot die from losing health from aura health buffs. Why? I have no clue, I was a noob when that change was added. I think it has something to do with Finja?
Otherwise, minions do lose the +1 health from Southsea Captain when it dies.
Edit: I forgot to mention that damaged minions get to keep the buff. Just the rules of the game, I suppose.
New Hunter Spell - Collateral Damage
If there are less than three minions, does it only do the excess damage of what it hits? For example, it kills a single 1-health minion and does 5 damage to the enemy hero. Or if there are three 1-health minions, would it do 15 damage to the hero?
Still a damn expensive card for Hunter, but at 18 total damage it probably couldn't be much cheaper.
Today's Special Hearthstone Events - Murder at Castle Nathria Script Reading + Free Pack and Developer Q&A
Mmhm, got to 90%. And didn't even get to know who of the didn't do nuthin did it!?
New Mage Minion - Kel'Thuzad, the Inevitable
Kael'thas Sinstrider + Brann Bronzebeard into a free Kel'Thuzad, the Inevitable...yep, I'm gonna make it happen!
*cut to my opponent playing Mutanus the Devourer*
(MCN) What're you lookin' to play Day 1?
Pure Paladin
Control Rogue
Control Warrior
Control Warlock
Control Mage
and probably Druid if it's the OP deck week 1.
New Mage Minion - Kel'Thuzad, the Inevitable
This 5-star legendary is on par with Sire Denathrius as a finisher. KT is arguably the better of the two because he doesn't have to simmer in your hand before you play him.
New Mage Minion - Orion, Mansion Manager
Seems pretty pointless. I give it 2 stars. I'm not sure I'd even waste a slot on it in my secret deck. Good thing the rest of the secret support is decent.
New Mage Spell - Vengeful Visage
I get that they want each class's secret repertoire to cover a variety of triggers, but this is just stupidly easy to play around. I give it 2 stars because no one will ever expect you to run such a bad secret, which might allow you to deliver a solid blow once in a while.
New Mage Spell - Solid Alibi
People are going to hate this card so much. As an easy auto-include in every Mage archetype (and a more balanced version of Ice Block), it gets 5 stars.
New Mage Spell - Deathborne
Rancor comparisons are misguided because Mage has a much easier time "adjusting" enemy minion health than other classes. Also, the payoff for this is much, much better than a measly 2 armor apiece. Rancor was actually good during the brief moment Control Warrior was viable, and this will be even better as part of a strong prefab archetype like Skeleton Mage, so 4 stars.
Relic Vault Sets Deckbuilder to Max of 2 Cards
Fixed the issue, may take a moment to go through though due to cache.
I also moved this thread to the correct forum and updated the title to be more descriptive of the issue.
Thanks for the report!
New Mage Location - Nightcloak Sanctum
Another 4 stars I have to hand out because this whole archetype is just re-donkulous. I guess they didn't want to have to buff as many cards as they did last time.
New Mage Minion - Suspicious Alchemist
Seems like they are handing out these suspicious minions because they feel bad about having to nerf Pandaren Importer (as they should). This is actually better than the panda for Mages -- I feel like the other suspicious classes got a bit shafted. I'm not fond of the constant guessing games we're going to have to sit through for the next year and a half, but I still have to give this 4 stars.
New Mage Minion - Chatty Bartender
With Invalid Deck ID in play, I can see this sticking against heavily minion-based decks. Also, the damage goes face! That's a 4-star card, for sure.
New Druid Minion - Death Blossom Whomper
I have no idea what you would want to copy the deathrattle of with this. Presumably something more expensive, but there aren't a lot of options.
New Mage Spell - Cold Case
Adding defense to an archetype that already seems very scary? Four armor, 4 face damage and 4/4 worth of stats? That seems to want 4 stars, so that's what I'll give it.