All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Rogue Minion - Necrolord Draka

    So you need to spend lots of mana to get big weapon, which gets countered by a tech card that already sees LOTS of play? I feel like the location is better for miracle decks.

  • New Rogue Spell - Double Cross

    Dirty Tricks but better i.m.o. This secrets existence makes it so your opponent has to choose between helping you by spending all their mana, or to keep making sub-optimal plays just so you dont draw 2 cards. Also Dirty Tricks was pretty much a must-include in every rogue deck in its time. And right now rogue really needs draw, so Double Cross comes at the perfect time. This will be a must-include for quite some time.

  • New Rogue Spell - Sticky Situation

    Very good card, will see play in any rogue secret deck, and maybe some other aggresive rogue decks might include this as well.

  • New Rogue Minion - Private Eye

    Hmm im not sure about this card. Honestly it's just because at best you get a 0 mana 3/4. But you still have to pay 4 mana for it. I'm not sure how good this will be, however Secret rogue will still include this just because it's secret support and it fetches secrets from deck, improving your future card draw.

  • Just My Card Type - Card Design Competition Discussion Thread

    Quote From adamsleungcn

    This wouldn't count for the competition since it transforms into the same card type. And I think you should stick with Serin regardless. You're right that it's not easy to transform it back and it would be nice to see how well it will do in the comp.

  • New Rogue Spell - Serrated Bone Spike

    Amazing for starting combos, its mana cheat, works great with Necrolord Draka, Sinstone Graveyard and in wild Edwin VanCleef. This will see a LOT of play, as it is just so flexible.

  • New Warrior Minion - Anima Extractor

    Armorsmith that handbuffs. Armorsmith already saw play in every enrage deck, so i'm betting Anima Extractor will as well. Not only that but maybe it replaces Armorsmith in a lot of enrage decks, and obviously maybe some kind of OTK combo deck gets created in wild using Anima Extractor and Risky Skipper. (And Commanding Shout/Riot! so stuff doesn't die maybe? TBH i dont know how that interaction works)

  • New Warrior Weapon - Imbued Axe

    VERY good card i.m.o. Honestly even when not infused it's already good. Riot! into Imbued Axe for a big buff for ALL of your minions, then go FACE with your buffed minions. This seems very strong.

  • New Warrior Minion - Crazed Wretch

    Must-include for enrage/frenzy warrior. This seems nuts.

  • New Warrior Spell - Conqueror's Banner

    Hmm, this seems not bad but also not great. It's a draw option i guess for BIG decksm which is nice.

  • New Warrior Minion - Suspicious Pirate

    Meh this seems bad for a pirate card. You dont want your opponent to get a weapon most of the time, and pirate warrior prefers pirates that draw, or do other things. Also this effect is pretty much useless after The Juggernaut is on the field. I dont think this sees play, unless a weapon warrior deck becomes meta.

  • New Warrior Spell - Riot!

    AMAZING card, it's Commanding Shout but instead of drawing 1 card your minions do some trades. This is very good because other cards with similar effects DON'T count as "attacking". This means you can Riot! first, and then go face with all your minions because they technically didn't "attack" yet. And this card just straight up activates Enrage and Frenzy effects without the fear of the minions dying. Yeah this is a very strong card.

  • New Warrior Spell - Burden of Pride

    Hmm, this seems bad to me. you need to be low health for it to get the buffs, which is very difficult in control warrior, so it doesn't really fit into that deck. This just seems bad.

  • New Paladin Minion - The Countess

    Technically 7 mana do nothing when it's played. But paladin has amazing control tools, even in Pure paladin so that downside is not that bad. And those invitations are VERY strong. I think this might be good enough for a lot of paladin decks to actually drop their couple of neutrals and run a pure paladin deck instead. Sure losing Wild Pyromancer so you can run pure paladin will hurt, but i think it might be worth it.

    And in wild this will be a must-include in pure paladin. This is just a way better Lightforged Crusader i.m.o.

  • New Paladin Spell - Divine Toll

    Hmm this seems very slow. I'm not sure if even Pure paladin will run this card. The only thing i can see you doing with this card is Divine Toll into Saidan the Scarlet, which tbh sounds more like a memey thing.

  • New Paladin Spell - Promotion

    Hmmm i'm not sure about this card. It seems like a very strong buff, but is it worth running into your deck? I have this feeling like dude paladin prefers to draw better cards. This is a horrible topdeck most of the time.

  • New Paladin Minion - Muckborn Servant

    Seems really good because of Elitist Snob and the other pure paladin stuff, and class cards are often better than neutral cards. Also paladin is known for mostly using class cards, so this fits right into a lot of paladin decks.

  • New Paladin Spell - Service Bell

    3 maan draw 2 is good already, so i think it will see play. Especially in pure paladin.

    In wild this can have multiple uses, after all you can run this in a mostly-neutral deck and use it to draw some kind of combo pieces or something? It has a lot of potential uses.

  • Konami Releases Legendary Duelists: Season 3 for The Yu-Gi-Oh TCG

    Seems like a good deal for either casuals or collectors that are fans of the HERO and Dark Magician archetypes :)
    Gamewise (talking about meta decks, tournaments and stuff) this, of course and as intended, is not of much value.

  • New Mage Spell - Solid Alibi

    Seems like a good stall-card. I think this might see play in some decks that want to do some kind of combo. Also this seems like decent questline support.

  • New Mage Minion - Suspicious Alchemist

    This seems pretty good to me. Worst case scenario they correctly guess, and you will know which spell they have so you can play around it. I think this will see play.

  • New Mage Minion - Chatty Bartender

    This seems very good. Turn 3 secret into Chatty Bartender seems good. But you can also Anonymous Informant and then play Chatty Bartender + secret on the same turn. This seems good in standard. In wild i'm not sure. They already have a 2 drop that deals 2 dmg to all minion each time they cast a secret which seems better to me. However that card doesn't go face, so im not sure.

  • New Mage Minion - Orion, Mansion Manager

    Standard: Shadowjeweler Hanar but with like almost 0 support. Honestly the standard secret stuff seems more like a control package for already existing decks. Probably not very good.

    Wild: Alright Secret mage is going to include this in order to keep their secrets going. This will see play. It's almost like they made this card just for wild.

  • New Hunter Spell - Collateral Damage

    Hmm this seems slow, but maybe some midrangey hunter decks run it? Maybe we see some kind of return of Big Hunter that runs Primordial Protector? Either way i can't wait to pull this from Jackpot! a re-cast it with Tess and that one spell.

  • New Hunter Spell - Stag Charge

    Very flexible card, and has wildseed value. This is going to see play in a lot of hunter decks.