I know this place has a hard on for Brode, but I wish the horrendous and predatory FOMO monetization this game has would be covered more, especially with this update.
The whole point of Second Dinner was they have 100% control of the game, including monetization.
Infuse only trigger in hand. The way it works is that the new card replaces the old, the same way corrupt works. Hence why bouncing an infused/corrupt minion, it will remain that way.
Its hard to say. In tempo matchups if youre spending 3 mana to do nothing while I'm equipping a weapon doing damage for probably 2 turns at least, technically youre playing from behind, since I can clear and develop a board on my own the next turn.
Traditionally cards that give your opponent stuff have never been viable in constructed. So Im not that optimistic about this card's chances. Even if your opponent guesses wrong, is there any reason to play this over Stormwind Freebooter?
Considering you would probably play the Pirate in an aggro deck, giving your opponent a weapon might not be such a bad thing, if they spend mana playing it and then get face dmg from killing something, they r basically just helping you kill them.
Such a strange card. dont get me wrong 0 mana CLASS legendaries tend to be good. Still strange that paladin is taking other legendaries, especially as a pure mechanic. Yes you are inviting them rather than stealing them as Rogue does which is flavorful. However like others said Smite and Varrian are staples. You might even use Mutanus or the new Mad Lad for some disruption. Might mean this gets stuck inactive from time to time. Even when it does go off feels a bit slow.
Love this card. Probably my 2nd favorite card this expansion. The deckbuilding restriction is a bit rough coz that means you can't run tech cards like weapon or location removal. But it also has great synergy with Lightray and Elitist Snob.
Also, those 0 cost Colossals will be quite tough to face and will probably end the game.
Damn that's a strong effect, considering you can easily get 0 cost Colossals. As for the deckbuilding restriction, can't remember if there's any Bad Luck Albatross type cards in standard atm, but having no neutrals is a bit rough if you need certain tech cards like Viper
The legendary invitations, according to reddit, are 3 mana and reads, discover a legendary minion from another class. Costs 0
Thanks.
This card gives gas late game. Might see play though somewhat unexciting. Not a fan of the RNG aspect but you get three pulls from the box, so that at least mitigates the impact of the RNG.
Unexpected, especially a class like paladin where mundane but effective cards are everywhere.
But is it any good? Well, the conditions forces you to drop cards like Mr. Smite and Varian, King of Stormwind, both of which are fairly staples in paladin decks nowadays. At least Lightray can be played alongside this so youre not exactly playing a 7 mana do nothing.
I suppose its playable in control paladin, and I say that only because Im sure you can still stick smite in there. Chances are good you'll be drawing that smite before this card even becomes useful. Because 3 legendaries or not, your win con will likely still be smite, not this card. But who knows, perhaps having three legendaries is more than enough a win con. Just dont let the mad duke steal this card or worse, the invitations.
The legendary invitations, according to reddit, are 3 mana and reads, discover a legendary minion from another class. Costs 0
Perhaps one of the most unexpected cards to be dumped onto paladin, and likely the most interesting cards paladin has gotten for a fairly long time. But is it any good?
Let's say I can see this being played, because control pally is a thing. But outside of that Im not too sure. The fact is that this is still a 7 mana do nothing and three legendaries the following turn are not a guarantee of results. Plus, its highly likely that paladin has a win con outside of playing good stuff until one of the heads explode, so where does this card feature?
The conditions are fairly tiny, but it does force you to drop Mr. Smite. Then again, why not play both anyway? Unless smite is the forth last card in your deck, you'll likely draw it before this card does anything useful anyway. And your win con remains mr smite, regardless of whether this card is in or not.
Marvel Snap's Patch 3.0.1 is Now Live - Nexus Event, Nerfs, Buffs, & More!
I know this place has a hard on for Brode, but I wish the horrendous and predatory FOMO monetization this game has would be covered more, especially with this update.
The whole point of Second Dinner was they have 100% control of the game, including monetization.
This is BBrode and Co being greedy and predatory.
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
Infuse only trigger in hand. The way it works is that the new card replaces the old, the same way corrupt works. Hence why bouncing an infused/corrupt minion, it will remain that way.
New Warrior Minion - Suspicious Pirate
I'd say this is the bad card. Unless your deck runs very heavy on weapon synergy, the downside isn't worth it I think.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
No Prince Renathal, Reno Jackson, Mr. Smite, Varian, King of Stormwind for Paladins if they use this card, daaaamn :D
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
I like this archetype. Why don't they do the pure thing for other classes as well?
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
So much clearer explanation! Blizzard hire this guy, quickly!
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
dumb question, can a weapon be infused after it is equiped or does it have to be in hand?
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
Its hard to say. In tempo matchups if youre spending 3 mana to do nothing while I'm equipping a weapon doing damage for probably 2 turns at least, technically youre playing from behind, since I can clear and develop a board on my own the next turn.
Traditionally cards that give your opponent stuff have never been viable in constructed. So Im not that optimistic about this card's chances. Even if your opponent guesses wrong, is there any reason to play this over Stormwind Freebooter?
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
I really like this card.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
This is so accurate it hurts.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
This is a really good rogue card
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
Considering you would probably play the Pirate in an aggro deck, giving your opponent a weapon might not be such a bad thing, if they spend mana playing it and then get face dmg from killing something, they r basically just helping you kill them.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
Such a strange card. dont get me wrong 0 mana CLASS legendaries tend to be good. Still strange that paladin is taking other legendaries, especially as a pure mechanic. Yes you are inviting them rather than stealing them as Rogue does which is flavorful. However like others said Smite and Varrian are staples. You might even use Mutanus or the new Mad Lad for some disruption. Might mean this gets stuck inactive from time to time. Even when it does go off feels a bit slow.
New Paladin Minion - The Countess
Love this card. Probably my 2nd favorite card this expansion. The deckbuilding restriction is a bit rough coz that means you can't run tech cards like weapon or location removal. But it also has great synergy with Lightray and Elitist Snob.
Also, those 0 cost Colossals will be quite tough to face and will probably end the game.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
Damn that's a strong effect, considering you can easily get 0 cost Colossals. As for the deckbuilding restriction, can't remember if there's any Bad Luck Albatross type cards in standard atm, but having no neutrals is a bit rough if you need certain tech cards like Viper
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
well ... this is the best Legendary of the expansion IMNSHO :)
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
There's so many good neutrals though :(
Can't even have weapon removal in the deck ...
but that is a pretty strong effect.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
At least now you can open packs first and if you open her just upgrade
New Paladin Minion - The Countess
Thanks.
This card gives gas late game. Might see play though somewhat unexciting. Not a fan of the RNG aspect but you get three pulls from the box, so that at least mitigates the impact of the RNG.
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
Turns out you were very accurate :D
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
Thief racist paladin now?
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
Unexpected, especially a class like paladin where mundane but effective cards are everywhere.
But is it any good? Well, the conditions forces you to drop cards like Mr. Smite and Varian, King of Stormwind, both of which are fairly staples in paladin decks nowadays. At least Lightray can be played alongside this so youre not exactly playing a 7 mana do nothing.
I suppose its playable in control paladin, and I say that only because Im sure you can still stick smite in there. Chances are good you'll be drawing that smite before this card even becomes useful. Because 3 legendaries or not, your win con will likely still be smite, not this card. But who knows, perhaps having three legendaries is more than enough a win con. Just dont let the mad duke steal this card or worse, the invitations.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
That's a rogue/paladin dual class card. Flavourwise
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
Day 1 gold craft
New Paladin Minion - The Countess
The legendary invitations, according to reddit, are 3 mana and reads, discover a legendary minion from another class. Costs 0
Perhaps one of the most unexpected cards to be dumped onto paladin, and likely the most interesting cards paladin has gotten for a fairly long time. But is it any good?
Let's say I can see this being played, because control pally is a thing. But outside of that Im not too sure. The fact is that this is still a 7 mana do nothing and three legendaries the following turn are not a guarantee of results. Plus, its highly likely that paladin has a win con outside of playing good stuff until one of the heads explode, so where does this card feature?
The conditions are fairly tiny, but it does force you to drop Mr. Smite. Then again, why not play both anyway? Unless smite is the forth last card in your deck, you'll likely draw it before this card does anything useful anyway. And your win con remains mr smite, regardless of whether this card is in or not.