This looks neat, but given the number of Rogue secrets currently revealed I'm guessing you will almost never resurrect this more than twice, and I'm not sure it won't just be easy to trigger all secrets, then kill this.
Honestly, I'd be more excited if Bandle Tree Evelynn becomes a thing because at least it's a more interesting take on Evelynn. Honestly though it's more likely just a YiA deck than anything.
There are some almost-good ideas here. I like the feeling of killing followers to gain power. I like a spell that protects a specific champion AND punishes your opponent for trying to target her. But I agree with everyone else that the final product feels lacking
First of all: why did riot think that we need to summon random husks instead of at least manifest them? That's just unneccessarily rng heavy
Second: why did you think that letting the evelynn Archetype being effectively all regions at once was a good idea? I can't wait for bandle tree + bandle city making games more fun again :/
Third: why did you make evelynn so... bad? Like do you really think a 5/5 with up to 3 keywords is that good? Looks much like a kaisa/bandle enabler than an independant good theme to me.
Edit: also does the flavour of the evelynn archetype not fit at all to me: you want to tell me that the charm/stealth assassin champion is supposed to have no vulnerability card, no quick atttack and no elusive?
Would have been insane back in the day but now it just feels alright unless you're tutoring a specific Nature spell.
There isn't really a good 6-mana powerplay in Druid so what are you ramping into exactly? I guess Guff whenever you miss your wild Growth, but that's about it.
When an expansion lets you do the same thing you were doing more cheaply, your class gains relative strength against the others. Druid and, to a lesser but notable extent, Hunter get exactly that this expansion but are already meta at the moment. On day 1, if you want to climb and have no regard for the opponent having fun, craft Druid.
I really want this to work, but it doesn't look good enough. MAge Secrets are too expensive to combo with this and you can't rely on casting a secret on 3, then playing this and having things go your way.
That being said, the prospect of cucking your opponent infinitely by rolling Counterspell over and over again is hilarious.
At first I assumed it summoned only one Wildseed and thought this was trash, but two of them for just 3-mana? That's pretty powerful, not to mention the acceleration is strong as well..
I guess you're sad if you roll double stag and don't get full weapon value, but that seems like a rather small drawback in the grand scheme of things.
Decent in Quest Hunter because all the Wildseeds are useful in some capacity (eve just as targets for your spells). I guess if Wildseeds are their own archetype it sees play there as well considering it's decent value even if it seems to be the weakest of the archetype by far.
A legendary version of Crossroads Gossiper, but what spooks me the most is that he'll fuel himself with random secrets (presumably not restricted to the ones that were in your deck.) I can easily see someone bumbling and activating secrets upon secrets trying to remove him only to make him bigger instead. I have him as a 3 for the moment, but could be 4 stars if there's secret support for getting secrets out on discounts.
Seems potentially interesting? I mean I'm not likely gonna play it cus just like the Sion deck I find it really depressing, but that is more a taste thing then it is a strength thing. Not sure how impactful husks will end up being, the random aspect of it makes it hard to really plan around effectively, but perhaps that won't matter and the impact of getting these keywords will be enough. Also Allure is Demacian? Not sure why that is.
Yes, a legendary. By the way, if you open the cards database on this site, then there is a hero power in the filter for choosing the cards type. But anyway... does my card meet the conditions?
So we already have two 4-mana drops. Halkias and Private Eye. And I prefer 3-cost version.
Demonxz95
I prefer Millhouse over Brutus, but he has some problems with interaction. What if transformed minion already has its own battlecry?
Wailor
…continue with a Shudderwock example. I think it should sepate him into 6 mana 6/6 vanilla minion and other manacost (3) goes into the cost of a spell.
MrRhapsody
Pretty simple and good minion. But 10 durability on locatuon is nuts. 50 armor. Nearly no one is gonna spend it anyway.
AeroJulwin
I don't see a reason to make it a rogue card. And text of the card didn't say anything about cost of transformed card.
Unfortunately for you, I agree with Link in that transforming something into a Hero Power does not count for the prompt.
I understand the point you're trying to make with your argument that Hero Powers are found in the card database, but Hero Powers are not true cards. They are treated as cards in the game's internal files, but they're entirely their own thing in practice.
In something like a "name a card" game thread, I think using Hero Powers is perfectly fine since the environment is incredibly relaxed with no competition, and it's just supposed to be a fun little community mini-game. In a WCDC however, there is a competitive environment (a mostly casual and lighthearted one, but still competitive nonetheless) with official rules and moderation, and therefore I think this clarification that Hero Powers are not cards is quite important to make.
I think the card is cool and it's a decent enough effect, but at least in Standard, are we really ever going to be running enough secrets in our Mage decks for this one to pan out? I'm doubtful of it, personally.
New Rogue Spell - Sticky Situation
More defensive Cat Trick? Might be good.
New Rogue Minion - Private Eye
This might be good, but probably only if Secret Rogue is good. We need to see if there are any more Rogue secrets.
New Rogue Minion - Halkias
This looks neat, but given the number of Rogue secrets currently revealed I'm guessing you will almost never resurrect this more than twice, and I'm not sure it won't just be easy to trigger all secrets, then kill this.
Evelynn Makes Her Way to Legends of Runeterra Alongside 7 More Card Reveals
Honestly, I'd be more excited if Bandle Tree Evelynn becomes a thing because at least it's a more interesting take on Evelynn. Honestly though it's more likely just a YiA deck than anything.
Evelynn Makes Her Way to Legends of Runeterra Alongside 7 More Card Reveals
There are some almost-good ideas here. I like the feeling of killing followers to gain power. I like a spell that protects a specific champion AND punishes your opponent for trying to target her. But I agree with everyone else that the final product feels lacking
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
we talking about the same secret mage that was the terror of wild for years?
Evelynn Makes Her Way to Legends of Runeterra Alongside 7 More Card Reveals
First of all: why did riot think that we need to summon random husks instead of at least manifest them? That's just unneccessarily rng heavy
Second: why did you think that letting the evelynn Archetype being effectively all regions at once was a good idea? I can't wait for bandle tree + bandle city making games more fun again :/
Third: why did you make evelynn so... bad? Like do you really think a 5/5 with up to 3 keywords is that good? Looks much like a kaisa/bandle enabler than an independant good theme to me.
Edit: also does the flavour of the evelynn archetype not fit at all to me: you want to tell me that the charm/stealth assassin champion is supposed to have no vulnerability card, no quick atttack and no elusive?
New Druid Minion - Widowbloom Seedsman
Would have been insane back in the day but now it just feels alright unless you're tutoring a specific Nature spell.
There isn't really a good 6-mana powerplay in Druid so what are you ramping into exactly? I guess Guff whenever you miss your wild Growth, but that's about it.
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
When an expansion lets you do the same thing you were doing more cheaply, your class gains relative strength against the others. Druid and, to a lesser but notable extent, Hunter get exactly that this expansion but are already meta at the moment. On day 1, if you want to climb and have no regard for the opponent having fun, craft Druid.
New Mage Minion - Orion, Mansion Manager
I really want this to work, but it doesn't look good enough. MAge Secrets are too expensive to combo with this and you can't rely on casting a secret on 3, then playing this and having things go your way.
That being said, the prospect of cucking your opponent infinitely by rolling Counterspell over and over again is hilarious.
New Hunter Spell - Wild Spirits
At first I assumed it summoned only one Wildseed and thought this was trash, but two of them for just 3-mana? That's pretty powerful, not to mention the acceleration is strong as well..
I guess you're sad if you roll double stag and don't get full weapon value, but that seems like a rather small drawback in the grand scheme of things.
New Hunter Spell - Stag Charge
Decent in Quest Hunter because all the Wildseeds are useful in some capacity (eve just as targets for your spells). I guess if Wildseeds are their own archetype it sees play there as well considering it's decent value even if it seems to be the weakest of the archetype by far.
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
That's Hearthstone 2022 power level for you.
I personally define HS power level in 2022 as "2 cards in 1". So current cards have - good stats + good effect.
When game launched in 2014, it was "good stats + no effect" or "bad stats + good effect".
So current "Chillwind Yeti" of 2022 would be 4-mana 4/5 + good effect (for example 1. Discover a card, or 2. Rush, or 3. Deal 4 damage).
Castle Nathria expansion, another example Stonebound Gargon - 4-mana 3/5 with Rush and decent effect.
New Mage Minion - Orion, Mansion Manager
A legendary version of Crossroads Gossiper, but what spooks me the most is that he'll fuel himself with random secrets (presumably not restricted to the ones that were in your deck.) I can easily see someone bumbling and activating secrets upon secrets trying to remove him only to make him bigger instead. I have him as a 3 for the moment, but could be 4 stars if there's secret support for getting secrets out on discounts.
Evelynn Makes Her Way to Legends of Runeterra Alongside 7 More Card Reveals
Seems potentially interesting? I mean I'm not likely gonna play it cus just like the Sion deck I find it really depressing, but that is more a taste thing then it is a strength thing. Not sure how impactful husks will end up being, the random aspect of it makes it hard to really plan around effectively, but perhaps that won't matter and the impact of getting these keywords will be enough. Also Allure is Demacian? Not sure why that is.
New Demacia Spell - Allure
Absolutely no idea why this is Demacian.
Just My Card Type - Card Design Competition Discussion Thread
Unfortunately for you, I agree with Link in that transforming something into a Hero Power does not count for the prompt.
I understand the point you're trying to make with your argument that Hero Powers are found in the card database, but Hero Powers are not true cards. They are treated as cards in the game's internal files, but they're entirely their own thing in practice.
In something like a "name a card" game thread, I think using Hero Powers is perfectly fine since the environment is incredibly relaxed with no competition, and it's just supposed to be a fun little community mini-game. In a WCDC however, there is a competitive environment (a mostly casual and lighthearted one, but still competitive nonetheless) with official rules and moderation, and therefore I think this clarification that Hero Powers are not cards is quite important to make.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
I think the card is cool and it's a decent enough effect, but at least in Standard, are we really ever going to be running enough secrets in our Mage decks for this one to pan out? I'm doubtful of it, personally.
New Piltover & Zaun Card - Solitude
A new Rare Piltover & Zaun Unit, Solitude, has been revealed!
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New Shadow Isles Card - Sultur
A new Common Shadow Isles Unit, Sultur, has been revealed!
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New Shadow Isles Card - Vora
A new Rare Shadow Isles Unit, Vora, has been revealed!
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New Shadow Isles Spell - Hate Spike
A new Rare Shadow Isles Spell, Hate Spike, has been revealed!
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New Demacia Spell - Allure
A new Common Demacia Spell, Allure, has been revealed!
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New Shurima Card - Domination
A new Epic Shurima Unit, Domination, has been revealed!
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New Bilgewater Card - Steem
A new Common Bilgewater Unit, Steem, has been revealed!
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