This is really meh. The best hope you can get out of this is that the buffs you have in your hand have had a cost reduction to enable you to get a couple of nasty fatties on the board.
Realistically, it will probably just generate another 2/5 to try and pick off mini-minions and act as a distraction from your opponent going face.
I think an easier way to use this card is just turn 3 secret, turn 4 this card ?
You totally could, and I imagine that is the intent of the card. Given that it will automatically punch the board if there is a secret out though, makes it a prime hit for any deck that has minions.
The wording of this card has me ambivalent about it's use. If it gets ALL cards that have been copied, then Archbishop Benedictus just became the next big inclusion in Priest decks. If it only triggers on your thiefed cards in hand... still good, but not great.
If there is more of a stupidly fun deck to run other than Pure Paladin, I don't want to know what it is. I can see this being an alternate win condition for paladin. You probably won't play it on a curve necessarily unless you NEED the other minions. But having an ace up your sleeve for the late game is always a shoe in for control.
OMG it is hard to want more out of this card. Arcane Flakmage is still a staple in most Secret Mage builds. The idea that you could potentially protect this minion a turn or two to nullify or substantially disrupt your opponent's board is great. The only caveat is that (4) price tag to it. Hopefully, you'd get at least one shot at your opponent's board before it gets stomped into the ground.
Absolutely unplayable if you get it off fires of zin-ashari, unless you also got a nomi or something off it.
Ignoring that, it seems like a powerful tech card against ql priest, sunken cards, ambassador faelin, kazakusan, shuffle rogue, bomb warrior, academic espionage burgle rogue shenanigans, c’thun the shattered and maybe mill rogue if your opponent leaves himself open to it and is probably annoying for decks running soul shards
I am totally ready for the new expansion; the daily quest log is fully stocked with three 1800 XP quests plus a full set of weeklies. I just need to refrain myself from clicking on the reroll icon which my finger seem to always gravitate towards.
Don't you kinda feel that they should've just let players go infinite level instead being stingy with Lv.400? I mean why would they limit that in the first place? We all know that there's a bunch of different player that may or may not reach 400. But for those reaching 400, it's such a downer to have to see our own XP wasted just like that.
What's with that logic of stop giving player some more gold? And to be honest, those players reaching 400 I can even bet spending some real cash too, to some extend, so, gold is not a commodity they really need unlike F2P players.
@h0lysatan, I agree with you. The limit is kind of unnecessary. Though, I am not at all bothered by it that much, really.
In fact, having an artificial finish line and by reaching it I get to experience a form of accomplishment. Also, I enjoy the relieved pressure of needing to play HS during the last few weeks actually.
I am currently sitting nicely on 40K gold. I honestly do not know what would be meaningful to me to spend that gold on besides packs of the latest expansion until completion which for me happens at a modest average of 220 packs.
How is the wording not creative? It's unique among all other Hearthstone cards, much like Mankrik.
But it also doesn't do anything surprising or unprecedented - their detailed explanation only confirmed exactly how I thought the card would work, with the exception of returning to the minion to hand instead of the board. But that detail will be on the card text (or mouseover text) of the Sack itself. In the same way that Ysera didn't explain what each of the Dream Card options were until you played it and earned them, multi-step cards have never explained everything past the first step. Why should that magically change now?
I don't know if I'm truly happy with Heart of the Swarm, so I made another card; let me know which one you prefer:
Light of the Ancestors brings back your fallen comrades to take up arms...in the form of ghost weapons, that is. I included what is arguably the best currently-existing example, Hammer of the Naaru. Gameplay would probably be Combo-esque, gathering up your weapons before playing this, dropping them all and going face. Charge seemed better because weapons tend not to be very large stat-wise; Rush would be rather weak in this instance.
Might have been cool in Shaman but didn't see art I liked. Probably busted in Warrior, so I went where the art took me and picked Paladin.
Feedback:
Show Spoiler
Wailor - I like both versions: the dual class card is inherently more flashy, but the Shaman-only iteration is really cool too whilst being easier to balance and find a home for. You're getting a 5 from me either way :)
AeroJulwin - That seems pretty strong, but it also flies in the face of the Deathrattle synergies the Rogue has received so maybe it balances out? You could no longer rely on Snowfall Graveyard to immediately double up on the Naval Mine damage, for example. With the cooldown between uses, it would also be inherently slower. Ultimately I wonder if Naval Mine is a bad example to use: the Mine is fast and bursty, while Murder Most Foul could be truly beneficial for big Deathrattles you can't easily proc again and again. I like where this is going, though.
MrRhapsody - Any location with a huge Durability, if it was truly impactful and warranted an answer, would eventually be sniped by the new Demolition Renovator. It's a solid card with a potent effect, but putting that big Durability in one's "power budget" when the counter is readily available concerns me. Although I suppose people still run Lightforged Cariel despite the existence of Rustrot Viper. This is a roundabout way of saying "I like it" and "it should be fine" lol.
Demonxz95 - Brutus is really cool; go with him. The Deathrattle is the answer to the problem of a giant game-ending weapon, so well done there.
Ew... like seriously ew. This, needed to cost (8) mana. Controlling the board right, you would be able to just annihilate your opponent's board, carry over to the face hard, and then swing with whatever you got. If this was any cheaper, not only would it be a menace, but would be autoinclude on every deck
I want to like this, but I am hesitant based on not knowing how other Hunter deck variants will work with this. On one hand, you get 4 minions for the price of one and one of them will give you a decent weapon to swing with at your opponent. The other part of me thinks about all the real estate your dormant minions are going to take up on the board waiting to be summoned each turn.
I think it will be run, but I am not sold on it being so good that it will be run in Hunter decks everywhere.
This gave me hives thinking about Hadronox Druid. Yeah it's pricey for a non-controlled tutor, but with ramping so readily available in Druid, you could drop this minions SUPER quick and you tutored for a minion that works with your deathrattle theme.
Suck it taunters vs mini-minion aggro. I like that this will suit the class with those rush illidari minions you can create. Too bad you can't Provoke as well with this card.
Well, this is going to get Nerfed almost immediately on launch. We have learned that DH doesn't need "free" spells especially ones that bump their attack or shoot troublesome minions out of the way. Yeah. there is the argument that the shuffling of a card in hand is bad, but DH draws better than Warlock... and with Trade still in Standard, there are a number of ways to overcome that part.
I'm predicting that they will nerf this to either be (1) or you HAVE to shuffle a card into your library.
Shuffling, even on the digital format, is something that card players love when they are dealing with the characteristics of this class. Being able to shift your library around to mix up the things you put on the bottom, Ambassador Faelin is a perfect example, is an amazing ability.
New Priest Spell - Identity Theft
I like this so much better than Thoughtsteal. You actually get to have a choice in what you're getting to thief. This is hands down awesome!
New Priest Minion - Partner in Crime
This is really meh. The best hope you can get out of this is that the buffs you have in your hand have had a cost reduction to enable you to get a couple of nasty fatties on the board.
Realistically, it will probably just generate another 2/5 to try and pick off mini-minions and act as a distraction from your opponent going face.
New Mage Minion - Chatty Bartender
You totally could, and I imagine that is the intent of the card. Given that it will automatically punch the board if there is a secret out though, makes it a prime hit for any deck that has minions.
New Mage Minion - Chatty Bartender
I think an easier way to use this card is just turn 3 secret, turn 4 this card ?
New Priest Minion - Mysterious Visitor
The wording of this card has me ambivalent about it's use. If it gets ALL cards that have been copied, then Archbishop Benedictus just became the next big inclusion in Priest decks. If it only triggers on your thiefed cards in hand... still good, but not great.
New Paladin Spell - Service Bell
Paladin has always had a good draw mechanic... so chalk this one right up to the specific tutor pile and appreciate it in all it's glory
New Paladin Minion - The Countess
If there is more of a stupidly fun deck to run other than Pure Paladin, I don't want to know what it is. I can see this being an alternate win condition for paladin. You probably won't play it on a curve necessarily unless you NEED the other minions. But having an ace up your sleeve for the late game is always a shoe in for control.
New Mage Minion - Chatty Bartender
OMG it is hard to want more out of this card. Arcane Flakmage is still a staple in most Secret Mage builds. The idea that you could potentially protect this minion a turn or two to nullify or substantially disrupt your opponent's board is great. The only caveat is that (4) price tag to it. Hopefully, you'd get at least one shot at your opponent's board before it gets stomped into the ground.
New Neutral Minion - Steamcleaner
Absolutely unplayable if you get it off fires of zin-ashari, unless you also got a nomi or something off it.
Ignoring that, it seems like a powerful tech card against ql priest, sunken cards, ambassador faelin, kazakusan, shuffle rogue, bomb warrior, academic espionage burgle rogue shenanigans, c’thun the shattered and maybe mill rogue if your opponent leaves himself open to it and is probably annoying for decks running soul shards
Rewards Track: Current progress 5.0
@h0lysatan, I agree with you. The limit is kind of unnecessary. Though, I am not at all bothered by it that much, really.
In fact, having an artificial finish line and by reaching it I get to experience a form of accomplishment. Also, I enjoy the relieved pressure of needing to play HS during the last few weeks actually.
I am currently sitting nicely on 40K gold. I honestly do not know what would be meaningful to me to spend that gold on besides packs of the latest expansion until completion which for me happens at a modest average of 220 packs.
All Card Flavor Text for the Murder at Castle Nathria Hearthstone Expansion
Priest of the Deceased - "Funnel cakes? I haven't had those in years?"
Murlocula - The best part of Murlocula is when he said "IT'S MRRGLIN' TIME" and totally mrrgled those guys.
Natural Causes - What if the suspect was framed? What if the murder weapon was... a plant?
Vengeful Visage - The mirror shows us nothing less than the deepest, darkest desire of our hearts: to go face.
Sinrunner - Blanchy was said to be an affectionate and well-behaved horse in life. How she ended up in Revendreth? We're too afraid to ask.
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
How is the wording not creative? It's unique among all other Hearthstone cards, much like Mankrik.
But it also doesn't do anything surprising or unprecedented - their detailed explanation only confirmed exactly how I thought the card would work, with the exception of returning to the minion to hand instead of the board. But that detail will be on the card text (or mouseover text) of the Sack itself. In the same way that Ysera didn't explain what each of the Dream Card options were until you played it and earned them, multi-step cards have never explained everything past the first step. Why should that magically change now?
Just My Card Type - Card Design Competition Discussion Thread
I don't know if I'm truly happy with Heart of the Swarm, so I made another card; let me know which one you prefer:
Light of the Ancestors brings back your fallen comrades to take up arms...in the form of ghost weapons, that is. I included what is arguably the best currently-existing example, Hammer of the Naaru. Gameplay would probably be Combo-esque, gathering up your weapons before playing this, dropping them all and going face. Charge seemed better because weapons tend not to be very large stat-wise; Rush would be rather weak in this instance.
Might have been cool in Shaman but didn't see art I liked. Probably busted in Warrior, so I went where the art took me and picked Paladin.
Feedback:
Wailor - I like both versions: the dual class card is inherently more flashy, but the Shaman-only iteration is really cool too whilst being easier to balance and find a home for. You're getting a 5 from me either way :)
AeroJulwin - That seems pretty strong, but it also flies in the face of the Deathrattle synergies the Rogue has received so maybe it balances out? You could no longer rely on Snowfall Graveyard to immediately double up on the Naval Mine damage, for example. With the cooldown between uses, it would also be inherently slower. Ultimately I wonder if Naval Mine is a bad example to use: the Mine is fast and bursty, while Murder Most Foul could be truly beneficial for big Deathrattles you can't easily proc again and again. I like where this is going, though.
MrRhapsody - Any location with a huge Durability, if it was truly impactful and warranted an answer, would eventually be sniped by the new Demolition Renovator. It's a solid card with a potent effect, but putting that big Durability in one's "power budget" when the counter is readily available concerns me. Although I suppose people still run Lightforged Cariel despite the existence of Rustrot Viper. This is a roundabout way of saying "I like it" and "it should be fine" lol.
Demonxz95 - Brutus is really cool; go with him. The Deathrattle is the answer to the problem of a giant game-ending weapon, so well done there.
Murder at Castle Nathria Final Card Reveals - See All 35 New Cards
Well, more like 3 more mana cause of the Overload.
Get a Free Legendary Hearthstone Card From Prime Gaming for July 2022
Isn't this the fourth Legendary card?
From what I can see they still have two Standard pack bundles left, but there's only one month left after this.
New Hunter Spell - Collateral Damage
Ew... like seriously ew. This, needed to cost (8) mana. Controlling the board right, you would be able to just annihilate your opponent's board, carry over to the face hard, and then swing with whatever you got. If this was any cheaper, not only would it be a menace, but would be autoinclude on every deck
New Neutral Minion - Steamcleaner
Quest priest is also very sad.
Murder at Castle Nathria Final Card Reveals - See All 35 New Cards
There are some very flavourful cards, actually! I just hope that all these archetypes receive more support in later sets...
Not secret stuff tho, those can rot in hell >:(
New Hunter Minion - Ara'lon
I want to like this, but I am hesitant based on not knowing how other Hunter deck variants will work with this. On one hand, you get 4 minions for the price of one and one of them will give you a decent weapon to swing with at your opponent. The other part of me thinks about all the real estate your dormant minions are going to take up on the board waiting to be summoned each turn.
I think it will be run, but I am not sold on it being so good that it will be run in Hunter decks everywhere.
New Druid Minion - Widowbloom Seedsman
I guess this is the replacement for Overgrowth? Except it doesn't ramp as hard. Instead it tutors Nature spells and comes with a weak body.
New Druid Minion - Death Blossom Whomper
This gave me hives thinking about Hadronox Druid. Yeah it's pricey for a non-controlled tutor, but with ramping so readily available in Druid, you could drop this minions SUPER quick and you tutored for a minion that works with your deathrattle theme.
New Demon Hunter Spell - Sinful Brand
Suck it taunters vs mini-minion aggro. I like that this will suit the class with those rush illidari minions you can create. Too bad you can't Provoke as well with this card.
New Priest Minion - Partner in Crime
Basically a reprint of Echoing Ooze, but with slightly better stats for the cost. Doubt it will see much play...
New Demon Hunter Spell - Dispose of Evidence
Well, this is going to get Nerfed almost immediately on launch. We have learned that DH doesn't need "free" spells especially ones that bump their attack or shoot troublesome minions out of the way. Yeah. there is the argument that the shuffling of a card in hand is bad, but DH draws better than Warlock... and with Trade still in Standard, there are a number of ways to overcome that part.
I'm predicting that they will nerf this to either be (1) or you HAVE to shuffle a card into your library.
Shuffling, even on the digital format, is something that card players love when they are dealing with the characteristics of this class. Being able to shift your library around to mix up the things you put on the bottom, Ambassador Faelin is a perfect example, is an amazing ability.
Murder at Castle Nathria Final Card Reveals - See All 35 New Cards
Rogues hiding in the shadows: "why, thank you!" :)