Least they recognized this fact and decided to make a joke about it which I applaud.
I do agree this is somewhat sloppy legendary design but this legendary does support the wildseed archetype which looks more midrange than anything else.
Also, Cora will probably just say the same thing as Convoke the Spirits, where this design was the closest they could match to the Wow character
I am totally ready for the new expansion; the daily quest log is fully stocked with three 1800 XP quests plus a full set of weeklies. I just need to refrain myself from clicking on the reroll icon which my finger seem to always gravitate towards.
Don't you kinda feel that they should've just let players go infinite level instead being stingy with Lv.400? I mean why would they limit that in the first place? We all know that there's a bunch of different player that may or may not reach 400. But for those reaching 400, it's such a downer to have to see our own XP wasted just like that.
What's with that logic of stop giving player some more gold? And to be honest, those players reaching 400 I can even bet spending some real cash too, to some extend, so, gold is not a commodity they really need unlike F2P players.
Wow. I don’t play the game yet, but I just went and checked on the reaction in Reddit. Now, I expect most people on Reddit to be angry about any update. But even so, I was shocked at the level of vitriol. People are furious, and I can’t find a single person willing to defend i.
I guess this is why it’s still in beta. Hopefully they change quickly. Otherwise, I think the game is in trouble.
Most of the cards that would be good with this (Tirion Fordring, Ozumat) don't see much play at the moment and I don't know if this effect would be strong enough to change that.
On the other hand, it's hard to imagine that a mana cheat plus rush-like effect isn't good.
The biggest issue is probably that it requires a meta where you often get to 8 mana and minions on board still matter at that point. Not a problem for Druid, but I'm less certain about the other classes.
Basically, they're introducing loot boxes into the game. Pretty much everything about sounds scammy from the title "Nexus Event" not being an event or arena game mode but rather just loot boxes to the fact that they're hiding a lot of details from public view.
These Nexus Events happen twice a month, introducing new cards which might or might not be meta breaking btw (and you can't get these until weeks after it ends). Each pull costs approximately 4 dollars (a bit less). The shop says that you're guaranteed a rare reward from 10 pulls and it's the first thing you see. HOWEVER, it does not mention that the cards shown are super rare rewards and that super rare rewards has 1.5% drop rate and has a pity of 50 pulls not 10.
So to get a card guaranteed which you probably will because it's a fucking 1.5% chance, it costs approximately less than 200 dollars. And there's 2 cards. And there's 2 Nexus Events per month.
WHAT. THE. FUCK.
They removed guaranteed cards that you can get on the collection rewards into a mystery reward that may contain a card or credits at higher collection levels. The upside to that is that these rewards become more common so maybe a good thing? However, looking at Nexus Events, I don't have high hopes nor do I trust the fact that they're stating that it's better than the old system.
The ideal would be for this to pick out something big, kill a minion and then you have 2 big things on board. But is this really a game winning play? Unless one of them happens to be Rattlegore, there's no reason to expect either of them landing any hits, never mind do anything useful.
Had this been 5 mana it would have been slightly viable, but nevertheless too inconsistent. And this card is currently 8 mana.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Arena stuff. In standard, not only is it inconsistent, but also most good minions tend to be battlecry minions, i.e. not big dudes. So you'll more likely just fling something that's infinitely better with the battlecry than not. And plus, even if you hypothetically summoned a high value minion, its not like standard is running out of answers for two big things on board.
The mana cost is also too high to cheat anything but 10 drops, and aside from neptulon there's not really alot of stuff you want to fling that you cant actually just play yourself.
I had to check the actual token - Kidnapper's Sack - to know how the card would work, but the more I think about it, the better it is, especially because it returns said minions to their hand.
In standard this card is just useless for mage, currently.
There's not a single secret support card that makes this card even remotely worth it. If Kirin Tor Mage was still in standard then maybe, because there is a good tempo secret in Explosive Runes, but otherwise you'd be hard done trying to keep a secret up on turn 3.
Even in aggro, currently being mech mage, this card can't hold itself up because there's no room for secrets to push out.
Probably something for the future, because currently this card is shit. Rogues may dream that this card belongs to them but getting shafted is probably weaved into the design document.
Because why not? This guarantees a minion on board every turn for three turns. All the minions are good. And 3 turns later you have a 5/4 with a 4 attack weapon.
The only reason we dont see more of this card is because hunter as a class suck. Otherwise, I cant see any downside fitting this one card that does so many things in.
This will likely see play because Im not seeing druid drop renathal anytime soon. The fact is that druids' feast and famine playstyle, plus the plentiful cards they can draw, means its all pluses not minus with 40 health and 40 cards.
But whenever druid drops the 40 cards, Im not optimistic this card will see any play in ramp. The problem is that druids tend to do only a few things in the first 5 turns, and that formula is solid enough that I dont think there's any room for cards like this one, powerful as it is. And there's so many nature spells worth playing that this card can never realistically draw the thing you want it to draw.
That said, being able to tutor cards can never be underestimated, and this card helpfully tutors Convoke the Spirits and Composting, which is very useful in both aggro and prestor druids.
I hope team5 realises what they are doing. Adding consistency in druids usually means something is getting nerfed. Probably not this one though; a balanced card in an unbalanced class.
I sorta worry that rather than adjust to a minion based meta though a lot of decks will just...keep doing the degenerate garbage that the meta is already doing.
It was killed by Stormwind, it is still good at lower MMR, but in top MMR it is too slow... (though right before stormwind it was already far from best)
Ben Brode Discusses Changes to Collection Level Road in Patch 3.0.1
Sounds good on paper, let's see how it turns out in practice. Though my initial impressions are positive.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Might fit in Big druid but it's a random minion from your hand so it's pretty unreliable unless all your minions in hand are big boys.
Also battlecries won't trigger so maybe the new Big Deathrattle druid archetype would use this as removal? Unlikely.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Pretty glad Secret mage is weak in standard coz this legendary looks quite annoying to deal with.
Feeling sorry for all wild players though. RIP
Ara'lon is a New Legendary Castle Nathria Hunter Card Revealed by Terra
Least they recognized this fact and decided to make a joke about it which I applaud.
I do agree this is somewhat sloppy legendary design but this legendary does support the wildseed archetype which looks more midrange than anything else.
Also, Cora will probably just say the same thing as Convoke the Spirits, where this design was the closest they could match to the Wow character
Rewards Track: Current progress 5.0
Don't you kinda feel that they should've just let players go infinite level instead being stingy with Lv.400? I mean why would they limit that in the first place? We all know that there's a bunch of different player that may or may not reach 400. But for those reaching 400, it's such a downer to have to see our own XP wasted just like that.
What's with that logic of stop giving player some more gold? And to be honest, those players reaching 400 I can even bet spending some real cash too, to some extend, so, gold is not a commodity they really need unlike F2P players.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Battlecry: Summon a random minion from your hand to attack target enemy minion.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
I'd imagine it summons a random minion from your hand to attack the targeted enemy minion.
Ara'lon is a New Legendary Castle Nathria Hunter Card Revealed by Terra
Well, it's true that ultimately, the meta is human-driven.
But, I do have great hope for the next expac, for if you look at Humanity :
*take a peek at Humanity*
if you look at humaniiity...
*stares longer*
oh god... We're so screwed.
Marvel Snap's Patch 3.0.1 is Now Live - Nexus Event, Nerfs, Buffs, & More!
Wow. I don’t play the game yet, but I just went and checked on the reaction in Reddit. Now, I expect most people on Reddit to be angry about any update. But even so, I was shocked at the level of vitriol. People are furious, and I can’t find a single person willing to defend i.
I guess this is why it’s still in beta. Hopefully they change quickly. Otherwise, I think the game is in trouble.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Most of the cards that would be good with this (Tirion Fordring, Ozumat) don't see much play at the moment and I don't know if this effect would be strong enough to change that.
On the other hand, it's hard to imagine that a mana cheat plus rush-like effect isn't good.
The biggest issue is probably that it requires a meta where you often get to 8 mana and minions on board still matter at that point. Not a problem for Druid, but I'm less certain about the other classes.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
I enjoy knowing what cards do. Hearthstone has gone from making that difficult to actively hating it.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Handbuff Paladin? Throw a buffed divine shield minion.
Marvel Snap's Patch 3.0.1 is Now Live - Nexus Event, Nerfs, Buffs, & More!
Basically, they're introducing loot boxes into the game. Pretty much everything about sounds scammy from the title "Nexus Event" not being an event or arena game mode but rather just loot boxes to the fact that they're hiding a lot of details from public view.
These Nexus Events happen twice a month, introducing new cards which might or might not be meta breaking btw (and you can't get these until weeks after it ends). Each pull costs approximately 4 dollars (a bit less). The shop says that you're guaranteed a rare reward from 10 pulls and it's the first thing you see. HOWEVER, it does not mention that the cards shown are super rare rewards and that super rare rewards has 1.5% drop rate and has a pity of 50 pulls not 10.
So to get a card guaranteed which you probably will because it's a fucking 1.5% chance, it costs approximately less than 200 dollars. And there's 2 cards. And there's 2 Nexus Events per month.
WHAT. THE. FUCK.
They removed guaranteed cards that you can get on the collection rewards into a mystery reward that may contain a card or credits at higher collection levels. The upside to that is that these rewards become more common so maybe a good thing? However, looking at Nexus Events, I don't have high hopes nor do I trust the fact that they're stating that it's better than the old system.
New Neutral Minion - Party Crasher
Probably just shit to be honest.
The ideal would be for this to pick out something big, kill a minion and then you have 2 big things on board. But is this really a game winning play? Unless one of them happens to be Rattlegore, there's no reason to expect either of them landing any hits, never mind do anything useful.
Had this been 5 mana it would have been slightly viable, but nevertheless too inconsistent. And this card is currently 8 mana.
Arena or bust.
New Neutral Minion - Party Crasher
A new Epic Neutral Minion, Party Crasher, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Arena stuff. In standard, not only is it inconsistent, but also most good minions tend to be battlecry minions, i.e. not big dudes. So you'll more likely just fling something that's infinitely better with the battlecry than not. And plus, even if you hypothetically summoned a high value minion, its not like standard is running out of answers for two big things on board.
The mana cost is also too high to cheat anything but 10 drops, and aside from neptulon there's not really alot of stuff you want to fling that you cant actually just play yourself.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Man, this expansion sure has a lot of unique wording in it. Nothing much wrong with it tho, I think it adds flavor to the expansion.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
well you can throw it at a 1/1 to just cheat out something from your hand
New Rogue Spell - Kidnap
I had to check the actual token - Kidnapper's Sack - to know how the card would work, but the more I think about it, the better it is, especially because it returns said minions to their hand.
New Mage Minion - Orion, Mansion Manager
In standard this card is just useless for mage, currently.
There's not a single secret support card that makes this card even remotely worth it. If Kirin Tor Mage was still in standard then maybe, because there is a good tempo secret in Explosive Runes, but otherwise you'd be hard done trying to keep a secret up on turn 3.
Even in aggro, currently being mech mage, this card can't hold itself up because there's no room for secrets to push out.
Probably something for the future, because currently this card is shit. Rogues may dream that this card belongs to them but getting shafted is probably weaved into the design document.
New Hunter Minion - Ara'lon
I'd play it in all hunters.
Because why not? This guarantees a minion on board every turn for three turns. All the minions are good. And 3 turns later you have a 5/4 with a 4 attack weapon.
The only reason we dont see more of this card is because hunter as a class suck. Otherwise, I cant see any downside fitting this one card that does so many things in.
New Druid Minion - Widowbloom Seedsman
This will likely see play because Im not seeing druid drop renathal anytime soon. The fact is that druids' feast and famine playstyle, plus the plentiful cards they can draw, means its all pluses not minus with 40 health and 40 cards.
But whenever druid drops the 40 cards, Im not optimistic this card will see any play in ramp. The problem is that druids tend to do only a few things in the first 5 turns, and that formula is solid enough that I dont think there's any room for cards like this one, powerful as it is. And there's so many nature spells worth playing that this card can never realistically draw the thing you want it to draw.
That said, being able to tutor cards can never be underestimated, and this card helpfully tutors Convoke the Spirits and Composting, which is very useful in both aggro and prestor druids.
I hope team5 realises what they are doing. Adding consistency in druids usually means something is getting nerfed. Probably not this one though; a balanced card in an unbalanced class.
Ara'lon is a New Legendary Castle Nathria Hunter Card Revealed by Terra
I sorta worry that rather than adjust to a minion based meta though a lot of decks will just...keep doing the degenerate garbage that the meta is already doing.
Ara'lon
Flavor text wins that card Lmao
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
It was killed by Stormwind, it is still good at lower MMR, but in top MMR it is too slow... (though right before stormwind it was already far from best)