The pirate is bad. Like all other such cards, it gives a copy to the opponent if they guess correctly, but this one is far more dangerous than the rest because weapons have initiative, in that your opponent can play and swing them immediately. The only good side to this coin is the fact that its very likely substantially harder to guess than the others because weapons don't tend to vary much in terms of quality, and even a deliberate bad pick will likely still be good enough to do the job.
As for the fluffiest weapon capable of splitting your head, yet unnamed, its alright. Not a world beater by any stretch, but once infused and equipped your opponent has to then play around this thing until they viper it. And being able to grant your board a +2+2 can easily be game winning. I can see there being a deck for it, but I wouldn't be too surprised if its inconsistent output forces it off.
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
I also prefer the 3-Cost version, mainly because I feel the other one might make some very big swings as a location. I do agree it could maybe be a 4-Cost, since at 3 Mana it's already quite high in value without the infuse.
And of course, don't forget to include Tomb Crawler in your submission.
Demonxz95
I like both. Millhouse the Great is something we've been waiting for for a while, but it would probably work better with a token that scales its stats based on the cost of the spells.
Brutus the Strongarm has a very unique interaction, which makes it a much better card in my eyes. I got scared by the possibilities of its effect for a second, but making the deathrattle revert the battlecry was a very good call.
Wailor
Amazing effect. I don't like the idea of complex behind-the-scenes cost calculations based on stats and whatnot, so half the base cost, rounded up sound good to me. I do however insist it should be included in the card text.
It would probably work fine as an Epic, but I understand you made it a Legendary so it doesn't draw itself. Since it's a Legendary I actually think it could round their costs down and maybe even be a 3-Cost to make it worthwhile, since you won't always draw the exact minion you want. It is difficult to make a deck with limited battlecry minions, since they are very common.
MrRhapsody
The effect is great. It's very unique and interactive, while not looking complex at all. It is incredibly powerful though. The body is already nice, but 5 Armor per turn for effectively the rest of the game seems a little broken. I think 3 Armor would already be plenty while remaining impactful. Druid is sturdy enough already.
Edit: Oops. Misunderstood what "one turn cooldown" meant.
R
I quite like the idea. I do feel it could be 5-Cost, since it's quite a lasting effect with much synergy, and that the hero power should keep the cost of the location, probably shown by adding a transformed hero power to the submission. That being said, since people understandably think we should stick to card types only and it will likely be disqualified, you should probably find something else and keep this for a future comp.
If it does end up backfiring more than helping, they might consider buffing it to be a 'when' effect (unless secret rogue as a whole happens to be strong). For now though, I'm willing to wait and see how well it works out in practice. We can identify the worst case scenarios, but we should also keep in mind how effective it can be against other common minions like those with rush and deathrattle.
Man, the fact that the battlecry and colossal's trigger first followed by the sack means this secret is actually far far worse than I'd imagine.
So you play this secret, your opponent guesses correctly and completely arse you over by playing one of their key battlecry minions and then get a chance to play it again. Imagine playing Sira'kess Cultist or Za'qul into this, break the sack and then playing it again. Its almost like assisted suicide.
I really dont understand why didn't they just make it 'when' instead of 'after'. The whole point of this secret is as some kind of pseudo-counterspell for minions. Now its just likely to be nothing more than a liability half the time, and the other half it'll just stuff a 1 drop or some other useless minion into the sack. What is this card even supposed to be doing?
Let's hope things go better for secret rogue in the midset, because Sticky Situation cannot hold up the entire archetype on its own.
New Paladin Minion - The Countess
Were the invitations revealed?
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
The pirate is bad. Like all other such cards, it gives a copy to the opponent if they guess correctly, but this one is far more dangerous than the rest because weapons have initiative, in that your opponent can play and swing them immediately. The only good side to this coin is the fact that its very likely substantially harder to guess than the others because weapons don't tend to vary much in terms of quality, and even a deliberate bad pick will likely still be good enough to do the job.
As for the fluffiest weapon capable of splitting your head, yet unnamed, its alright. Not a world beater by any stretch, but once infused and equipped your opponent has to then play around this thing until they viper it. And being able to grant your board a +2+2 can easily be game winning. I can see there being a deck for it, but I wouldn't be too surprised if its inconsistent output forces it off.
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
Given the effect, I think it's Sussy Pirate, and not a fluffy one.
New Paladin Minion - The Countess
A new Legendary Paladin Minion, The Countess, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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New Warrior Minion - Suspicious Pirate
A new Rare Warrior Minion, Suspicious Pirate, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
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New Warrior Weapon - Imbued Axe
A new Common Warrior Weapon, Imbued Axe, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Two New Castle Nathria Warrior Cards Revealed by LastPriest - Suspicious Pirate & Imbued Axe
I hope Warrior gets a summon a copy of a damaged friendly minion, card. That will really help the damaged archetype return of egg warrior maybe.
Ara'lon is a New Legendary Castle Nathria Hunter Card Revealed by Terra
Minion based meta is more cancer
Mech Mage, Mech Paladin, Pirate Warrior, Taunt Druid, Pirate Rogue
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
Three, but yeah. Easier to test for them.
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
That's my assumption. The secret doesn't kill the minion, it moves it to the Rogue side of the board.
Party Crasher is a New Card Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blisterguy
Does it summon the colossal pieces before it attacks?
Just My Card Type - Card Design Competition Discussion Thread
And of course, don't forget to include Tomb Crawler in your submission.
Brutus the Strongarm has a very unique interaction, which makes it a much better card in my eyes. I got scared by the possibilities of its effect for a second, but making the deathrattle revert the battlecry was a very good call.
It would probably work fine as an Epic, but I understand you made it a Legendary so it doesn't draw itself. Since it's a Legendary I actually think it could round their costs down and maybe even be a 3-Cost to make it worthwhile, since you won't always draw the exact minion you want. It is difficult to make a deck with limited battlecry minions, since they are very common.
Edit: Oops. Misunderstood what "one turn cooldown" meant.
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
What will happen when you take control over Sack and then destroy it?
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
Probably an obvious answer, but I'm assuming deathrattles won't get triggered when the minion is sacked?
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
There will be only two rogue secrets in standard right now? Then it is quite easy to guess, I guess.
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
Spare battlecry for a full minion cost and tempo loss. Sooooo... most of the time it is OK
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
If it does end up backfiring more than helping, they might consider buffing it to be a 'when' effect (unless secret rogue as a whole happens to be strong). For now though, I'm willing to wait and see how well it works out in practice. We can identify the worst case scenarios, but we should also keep in mind how effective it can be against other common minions like those with rush and deathrattle.
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
very self damaging secret ... in most of cases will give a spare battlecry to your opponent
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
This secret is fine before you'll knew about battlecry part.
Stay On Target - Card Design Competition Discussion Thread
Congrats to BloodMefist!
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
Man, the fact that the battlecry and colossal's trigger first followed by the sack means this secret is actually far far worse than I'd imagine.
So you play this secret, your opponent guesses correctly and completely arse you over by playing one of their key battlecry minions and then get a chance to play it again. Imagine playing Sira'kess Cultist or Za'qul into this, break the sack and then playing it again. Its almost like assisted suicide.
I really dont understand why didn't they just make it 'when' instead of 'after'. The whole point of this secret is as some kind of pseudo-counterspell for minions. Now its just likely to be nothing more than a liability half the time, and the other half it'll just stuff a 1 drop or some other useless minion into the sack. What is this card even supposed to be doing?
Let's hope things go better for secret rogue in the midset, because Sticky Situation cannot hold up the entire archetype on its own.
Is deep the best anti-meta deck?
I play Thralls fairly different as well with the emphasis on turbo, stall, heals, and even rock bears as a oh shit play.
Is deep the best anti-meta deck?
Yeah like my version is a little different
Yes turbo deep is pretty easy thanks to tripple slaughter, and toss bug, dredge, and wanderer
I control the board early with 3 vile, 3 undergrowth, 2 tenticle, 3 devourer, 3 jaul hunters
Lots of draw with 2 eye naga, 3 abyssal, 3 lure
There's a few weak matchups when you forgo vengence and atrocity but generally speaking I find this list does well
New Neutral Minion - Party Crasher
Very niche card. May find a home in big paladin in the off chance that becomes a thing.
Best case scenario, this is removal and play 2 minions on board. It's only slight understated for an 8 drop, so not a bad pull from Front Lines.
Ara'lon is a New Legendary Castle Nathria Hunter Card Revealed by Terra
that means it will summon all 3 guys?