champion stats and how they might mislead
https://www.youtube.com/watch?v=XkhbqXtNfSc&t=497s So recently Swim has been delving into the newly released champion stats and talking about how low performing a lot of the new additions have been within this expansion...but is this …
https://www.youtube.com/watch?v=XkhbqXtNfSc&t=497s
So recently Swim has been delving into the newly released champion stats and talking about how low performing a lot of the new additions have been within this expansion...but is this really the case...I wanted to go in and talk about confirmation bias and how numbers mislead.
So who is the best champ with the highest winrate...Irelia or Azir right
https://lor.mobalytics.gg/stats/cards?rarity=CHAMPION&sortBy=WIN_RATE&sortOrder=DESC
That would be wrong its actually Darius of all things with his tiny 13 percent inclusion rate
Great game solved lets all go home, all jokes aside it just shows us that aggressive champs perform very well right now even the bad ones
Alternatively slow champs are doing poorly TF and Aphelios once top tier are absolutely awful if you only look at their winrate
So what we are really seeing is less an objective way of rating the power level of cards, and more a measure of the meta
Fast is good, slow is bad...great and before fast was bad and slow was good...and around we go
I believe that changing the pace of play through balance and expansions is great for the health of Legends
Pretty soon nerfs will land and control will do far better and all of a sudden we'll see a huge influx of winrates as is always the case.
So don't judge champs on winrates alone its really not informative in the slightest









































