arena rotation ?
I assume that with Forgen there will be an Arena rotation. Correct? Time to prepare the "two losses" stratagy :)
I assume that with Forgen there will be an Arena rotation. Correct?
Time to prepare the "two losses" stratagy :)
I assume that with Forgen there will be an Arena rotation. Correct? Time to prepare the "two losses" stratagy :)
I assume that with Forgen there will be an Arena rotation. Correct?
Time to prepare the "two losses" stratagy :)
So there are a lot of people making bold statements about what is and isn't op right now during the expansion. But let's ground things a little with a mobalytics article and I'll break down each lis…
So there are a lot of people making bold statements about what is and isn't op right now during the expansion.
But let's ground things a little with a mobalytics article and I'll break down each list and how I feel about it.
https://mobalytics.gg/blog/best-legends-of-runeterra-decks/

A lot of this is gonna seem obvious extra attacks plus sandmen equals double value and double aggression
Rememberance if a bunch of your tokens are dying you get to cast it for free
Rangers resolve as anti wail/ice shard tech
Rock hopper is supposed to synergize with greenfang warden where you get to utilize barrier to challenge, not sure how reliable that is at 2 a piece
Also ancient preparations will probably get cut it doesn't do anything in this list
But everything else look great.
The thing is though we have so many great aggro lists that this is looking B tier right now

I had said that they who nasus would be a great list during announcement season and here it is
A lot of this list looks super flexible I like the baccai spinners here, trade with your opponents champ to enable slay
3 counters to 1 atrocity is interesting, and again we see a lot of confidence in rock hopper which I don't share
Black spear is great I always thought that card was underated, and thresh gets you the box too
I would say this deck has A tier potential

Hey look it's anivia control without the jank, not much else to say
You just stall and stall and stall till your free 8/8's pop out fresh as daisies
Spectral matron is fun, you play it on rekindler or inquisitor and it levels Lissandra
Honestly just super solid S tier stuff here

So it's ledros control without carina, and without the otk potential of concurrent timelines
I don't think this list makes sense honestly, like all you need is like 1 hush play and this deck is done
I think this list is being carried by surrenders, people just get hard controlled and give up

So veiled Temple Thaliyah with Aphelios is a strong mana cheating list
I really like weight of judgement here card is super undervalued I run it as a 1 of in a lot of decks
Goal is pretty simple stack your buffs on one dude and then infernum for overwhelm
You also get your burn dmg from leveled Thalia
The only question is, better than TF Aphelios where you get your free 3/4 challengers
Just having deny might make it better, but it looks weak to aggro I see the fangs going down on 4 and its too little too late
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The truth is though a lot of important lists are absent I believe that there is absolutely a very strong Rekton list out there
I believe that Ash with Leblanc looks absolutely nuts
I think deep should be revisited, along with dragons
The fact a lot of what we are seeing is people just playing shadow isles is not a great sign on the creativity front
and what about Sivr, you can't tell me she's garbage, she has spell shield and quick attack like holly crap
Anyway that's it for me, let me know what you guys think down below.
In the past, when Basic cards were sent to Wild via Hall of Fame we saw them become Common rarity cards which could then be Disenchanted. One perfect example is [card]Mind Blast[/card], which I have …
In the past, when Basic cards were sent to Wild via Hall of Fame we saw them become Common rarity cards which could then be Disenchanted. One perfect example is Mind Blast, which I have the regular copies of still, but disenchanted the golden copies. I am expecting the same to happen when the Core set is implemented, although I haven't heard or seen specific confirmation of this yet. It might have been mentioned in one of Iksar's community Q&As, but I can't remember.
But here is an interesting wrinkle: 11 of those Basic cards which will be part of the Core set are being assigned a Rare gem, and 1 will be an Epic. So now I'm wondering if they will still all disenchant as Commons, or will those 12 cards have the higher rarities? Technically the Core cards are not the same as the Basic versions of the same card, but would they assign them different rarities?
Personally, I'm only going to be dusting the golden Basic cards because I don't need them in gold, but I play a decent amount of Wild and I want to give Classic a try so I'll need the regular copies of all the cards for those modes (mostly for Classic though).
If all the Basic cards are assigned the white Common gem, all 143 (x2) golden Basic cards dusted as Commons is still 14,300 dust, or 100 dust short of crafting 9 legendaries. But if these 12 cards follow their Core rarities, it's 16.100 dust for disenchanting all the golden Basic cards, which is just over 10 legendary cards worth of dust.
Either way I will be happy to cash in those golden basic cards for some major dust! But still curious to see what happens with the rarity of these 12 cards at the rotation.
I have been opening on average 2 packs a day for about a month now playing Arena without a single legendary. Often I open more. Cant help but feel they gave out more gold but passive agressi…
I have been opening on average 2 packs a day for about a month now playing Arena without a single legendary. Often I open more.
Cant help but feel they gave out more gold but passive agressively lowered the drop rate of them to stick it to us.
No, I have no proof of this but I've been playing this game for a while now and have a good feel of when one is around the corner. I've certainly opened more than 40.
I'm sure most of you will write this off as whining and am just seeing if anyone else is feeling the same way.
Like, seriously. They are so freaking annoying to try and deal with. It just feels like a 3 cost 5/2 with quick attack is so freaking busted, and a 4 cost 5/3 with quick attack and spell shield is ev…
Like, seriously. They are so freaking annoying to try and deal with. It just feels like a 3 cost 5/2 with quick attack is so freaking busted, and a 4 cost 5/3 with quick attack and spell shield is even more so. And what's even more annoying is their stupid card that allows a 5+ power card to strike a unit for only 4 mana. Like, unless you are playing a full removal deck, you just lose. Idk it just feels like all of my decks do nothing against them, unless they get super unlucky and draw the wrong cards.
All I can say is I can't wait till the next update when they nerf some cards.
With the Weekly Card Design Competitions still taking a hiatus, I was wondering if you guys are interested in sharing ideas of how cards with the new Frenzy keyword might look. Maybe someone can even…
With the Weekly Card Design Competitions still taking a hiatus, I was wondering if you guys are interested in sharing ideas of how cards with the new Frenzy keyword might look. Maybe someone can even predict a card before the reveals hit :-)
So here's my take:

There's probably more flavor than power, but I like the idea of the new keyword being represented by a fierce bear mother protecting her young. It should also fit the focus on Beasts and midrange cards that we deduced from the Core cards, so I put it in Hunter even if Druid might have been a good place as well.
What do you think? I'm always grateful for feedback and curious about your own ideas for Frenzy.
A mode where we have access to all cards. It would be nice if it was against other players but to be fair I will say strictly against friends. I know Blizzard wouldn't really want a mode like this b…
A mode where we have access to all cards. It would be nice if it was against other players but to be fair I will say strictly against friends.
I know Blizzard wouldn't really want a mode like this because it could possibly kill some pack sales but it would be really nice to have.
There wouldn't have to be any battlepass, class, achievement, or quest progression for this mode so players would just play it occasionally and not play it more than ladder or other modes you would want to make purchases for.
There are decks that people have never gotten the chance to play and would really like to including myself and can't do so because of the steep prices or not having enough dust to play everything you want, so a mode like this would really make players enjoy the game even more.
I'm interested in trying out the game now that it's free to play. What are your impressions of it, and is it worth a try?
I'm interested in trying out the game now that it's free to play. What are your impressions of it, and is it worth a try?
I don't play the other games you have on your site, but love how you are running events for all them alongside each other. You are probably struggling to call yourselves the new kids on the block no…
I don't play the other games you have on your site, but love how you are running events for all them alongside each other.
You are probably struggling to call yourselves the new kids on the block now, but updates and improvements are still happening at a rapid pace.
Nice one!
what is that?
what is that?
Any other impact a part leveling up champions?
Any other impact a part leveling up champions?
Need help.1. Is there a way to track some old article faster without having to search each page, e.g Article about Cardback winner. or some old article about card nerf. A search function would be gre…
Need help.
1. Is there a way to track some old article faster without having to search each page, e.g Article about Cardback winner. or some old article about card nerf. A search function would be great. But what if I also forgot the article's title too? hmm.
Just found out where the search bar is.
2. Also tracking all of my personal replies made to certain article that may have some important point that I need to paste somewhere
Thanks in advance.
Since I did a similar threads for the Spirit Blossom and K/DA events I'm just gonna continue the tradition. Hopefully someone will find this useful. List of regular Runeterra daily quests can be foun…
Since I did a similar threads for the Spirit Blossom and K/DA events I'm just gonna continue the tradition. Hopefully someone will find this useful.
List of regular Runeterra daily quests can be found here.
Seems like there will be one special questline every week.
I am a Hearthstone player since Beta. I had tried Gwent once, but it "didn't work between us." I loved the physical Magic but didn't try the electronic version too much. I don't …
I am a Hearthstone player since Beta.
I had tried Gwent once, but it "didn't work between us."
I loved the physical Magic but didn't try the electronic version too much.
I don't have too much time during the day to play.
So, is Mythgard worth it? How does it compare to Hearhtstone?
These new cards wow just wow. I know you gotta sell stuff but last time I read you guys were the most profitable gaming company out there and I didn’t even mind giving you my money to buy unnec…
These new cards wow just wow. I know you gotta sell stuff but last time I read you guys were the most profitable gaming company out there and I didn’t even mind giving you my money to buy unnecessary cosmetics.
This new region seems very overtuned like their cards are just straight up better than what has previously been released.
Anyone else getting this feeling? Adding another Deny just pushes expensive slow spells to another level of irrelevance. I don’t have a single one in any of my decks. I am tempted to remove all fast spells as well.
I had once said that I didn't mind Targon being strong because it took 3 expansions and a event to get there. Unfortunately, Shurima doesn't have that card support yet. When you actually examine wh…
I had once said that I didn't mind Targon being strong because it took 3 expansions and a event to get there.
Unfortunately, Shurima doesn't have that card support yet.
When you actually examine what's on offer the number of playables is relatively low.
But the region does have a great lineup of champs to make up for it.

Here's an example of a mono Shurima list made by nobody in particular.
If you look at it people basically have no idea how to build this region right now,
Let's talk about cards that are good - then fine - then bad
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Dune keeper is a good one drop no doubt about it, 2 bodies for 1 levels heck levels azir gives a sac body is aggressive
exhaust is also a core card and is very good
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rock hopper, cryomancer and hourglass are fine but not great
golden ambasador is similarly fine and while it's funny to pull 4/4 TF's it's not worth building a list around
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The 3 drop slot is a little sad in shirima to the point where Azir might be mandatory
Like quick sand is being run as a worse flash freeze if you think about it
So how do you fix this, well people are running a lot of splash solutions shadow isles, freijord, noxious, targon
While bilgewater, P and Z, Demacia and Ionia are largely going ignored
Suggesting that Shirima doesn't play all that well with others at the moment
But maybe I'm wrong feel free to let me know down below.
Sorry! This isnt a bug but wasnt sure which Thread Prefix to choose from. Also, I know I cant be the only one to have done this and I apologize. I signed up via Twitch Prime thinking my account was …
Sorry! This isnt a bug but wasnt sure which Thread Prefix to choose from. Also, I know I cant be the only one to have done this and I apologize.
I signed up via Twitch Prime thinking my account was already linked here with OoC and apparently was not. I just enabled it in my account now though. Any possible way you can fix this on the backend somehow?
Again, I apologize for the extra work.
TIA
My opponent had sivir level 2 with magic shield active and he attacked with this sivir and leblanc that also took the magic shield, but then when i used 2 frostbites made by the magic that cost 1 man…
My opponent had sivir level 2 with magic shield active and he attacked with this sivir and leblanc that also took the magic shield, but then when i used 2 frostbites made by the magic that cost 1 mana (the three sisters or whatever the name is) the magic shield on leblanc did not disappear and i wasted lot of cards and mana. It did not happened in ranked or normal but on a match with a friend, but i am still mad about it.
Hello everyone, today I wanted to show you a concept that introduces Guilds and Tournament Mode into Hearthstone. The community has asked for Tournament Mode for years and with it not actively being …
Hello everyone, today I wanted to show you a concept that introduces Guilds and Tournament Mode into Hearthstone. The community has asked for Tournament Mode for years and with it not actively being developed I decided to improving on my last attempt at a Tournament Mode.
I made the Guild concept because Hearthstone is a lonely game, there truly isn't much interaction besides emoting. The game is set in a lively tavern yet the only way to tell if anyone else is actually playing is seeing what they're doing on your friends list. Occasionally you'll get notifications when they open a Legendary Card, start/finish an Arena run, reach a certain rank on Ladder, but there's really no feeling of community.

Starting the game will bring you to the home screen with it's new addition, the Guild button, it's appearance changes depending on what your Guild Leader wants it to look like. Clicking it will take you to the guild home page.

I wanted to make a UI that was completely independent from what's already in the game, I just couldn't make a design that was appealing.
I also wanted to make a way to browse for guilds, but there's only so much I can do in GIMP without it looking like trash.
So this is the Guild home screen, nothing spectacular. Just a description and your Guild's banner. If you join a Guild and want to invite one of your friends to join there should be a "recommend a friend" button within the friends list so your Leader can decide to invite them or not.
If you want to play around with making the banners here's a link for you.

On the next screen you'll be given player highlights, it's pretty much who's climbed the highest of the current month. These can be changed depending if the Guild is more Arena focused or if they play nothing but Battlegrounds. Things like "Most 1st place finishes", "Most games played", or "Most 12-0 Arena Runs" come to mind on the spotlight section.
For the icons that go into the squares, the Battle.net profile pictures should suffice unless there's a way to incorporate Hearthstone only images for this page.

On the last page of the Guild tab are all the guild ratings in their respective modes. A member can choose whether or not to represent their Guild when they play, the reason for that will be further down the thread.
And there are rewards based on these numbers at the end of an Expansion Cycle. We'll get to that later.

An addition I made to the Profile pages is the Tournament Decks page. This is where you select your deck lineup when you go into Tournament Mode. Clicking "inspect" will give you a brief run down of a deck, I have an example of it below. Clicking "Select" will take you to the collection manager where you can either make an entirely deck or pick one you've been running.

I tried everything I could, I just could not get the colors right. It was either brown as hell or orange.
This is the new Modes screen with the addition of The Tournaments button. Those of you who have played the game for a while can probably accurately guess where the shield came from.

So here we have The Tournaments mode screen. It gives you a brief description, your rating, and your Guild's rating. Upon clicking "Play" you'll be asked if you want to represent yourself or your Guild. Pretty self explanatory.

For this concept we're using the Conquest Tournament Format, I don't know how everyone would feel if it rotated between Conquest, Specialist, and other Tournament formats. That's for you all to decide.
Upon matching up with an opponent, you'll be presented with this screen and thus starts the ban phase. Here you can see their Guild banner and you can hover over it to get a few more details but that could waste you some time! When the ban phase starts, you have 300 seconds (5 minutes) to inspect your opponents decks and come up with a game plan on how you want to approach a match up, but remember, your opponent is also doing the same thing against you!

Upon inspecting an opponent's deck, you are presented with this screen. It gives you the deck list, mana curve, key cards that you can drag over and highlight so you don't forget about them if you click out and back in when trying to decide on which deck to ban. Once you've decided "Yep, f*** Priest" you click the ban button and wait for your opponent to finish their ban phase.

Once BOTH players have banned a deck, the red X's plop down onto a portrait, and the player's choose a deck and head into their first game. They won't be able to see which deck the other is choosing so this prevents counter queueing. They head in, complete a best of three in the respective Format, and that ends it. The player who wins increases either their own or their Guild's rating, which means more challenging opponents are to come.

Now for the rewards.
A new reward I've created is the Portrait Token, it is used to unlock Hero Portraits of past pre-purchase bundles.
Based on ALL of the ratings your guild has at the end of an Expansion Cycle, your Guild will automatically distribute these out to members who performed at high levels depending on their respective mode.
Thank you all for reading, if you have any questions, suggestions, or improvements, leave a comment down below so I can use them to improve my next concept.
Cut Content
I started this project with the idea of Raids being alongside the Guild system since they would be a perfect fit, I couldn't create an appealing UI nor could I make it easily convey what it was trying to do without being too confusing. The plan was for a Raid to last the duration of an Expansion Cycle, release a boss every 2-3 weeks (totaling 5) that Guildies could challenge. Rewards would be tied for defeating a boss as each class for an award that the whole Guild could work together on. The rewards would be cards like Auto-Pecker 4000 or a meme card that really won't affect the meta, but is fun to have.
There were Guild achievements but I mean those are easy to come up with so I focused my time on other parts of the concept instead.

I wanted to also include a shared collection within the guild that everyone donated to. Whenever a player would go to disenchant a card they would have the option to donate nothing, or up to 5% of that dust to the Guild's dust collection.
On top of that with the Guild's collection, players could apply to rent cards for X amount of games to give it a try for a meme deck or try to get an achievement without actually having to craft said card.
Quote From Dreams Adding neutral spells, weapons, or even hero cards would be nice too How would allowing all classes using the same cards help to increase deck variety?? Also, card qu…
Quote From Dreams Adding neutral spells, weapons, or even hero cards would be nice too
How would allowing all classes using the same cards help to increase deck variety??
Also, card quantity would make the game much more harder for F2P players while majority would still use only a small selection of strongest cards. There are tons of card in Paladin, but I encounter only Libram or Big variants., because they are the strongest.
I was recently going through the cards set for the 2021 Core set and something dawned on me... This is adding a level of complexity to the game that I for one am glad is there. Magic doesn't al…
I was recently going through the cards set for the 2021 Core set and something dawned on me... This is adding a level of complexity to the game that I for one am glad is there. Magic doesn't always mean universal. There are those of us that have been playing Hearthstone since it was originally envisioned as the physical CCG years and years ago and watched it transition away from the physical CCG to an online format. With that in mind, nearly all games of this nature start to develop more and intricate rules for the game to enhance it's ability to be played on competitive levels. Now that Hearthstone is inching closer and closer to the decade old line, I have a question for those that love to play this game... With the update to Magic getting types, shouldn't it also stand to be that there be introduced weaknesses and invulnerabilities?
This can stem from the talent trees that were in World of Warcraft and a how it influenced the play of that character. Mage for example. Frost was typically weaker in power and impact but added other elements of control. Fire was just raw beating, but cost more mana to drop the beats. Arcane was the universal power buff and added smaller bonuses to Frost and Fire spells. The caveats to focusing on any one type of elemental damage meant that there was a lack of power on other ones, and this also meant that while your Fire spells destroyed icy minions, but you dealt substantially less damage to fire based minions.
Now the question I have, since the magic types are going to be a part of Hearthstone going forward.. would anyone else like to see it interact appropriately with minions of opposing and like types? Let's take Consecration for example. It is labeled as Holy type magic. If you look at other fantasy ideologies, Holy magic would decimate undead and evil creatures, while having minimal if any impact on like-types creatures like good Priests. On those lines, if someone casts [Hearthstone Card (consecrate) Not Found] against a Shadow Priest and they have a Flesheating Ghoul on the board, I think it should deal more damage to those enemies because of the Holy type.
The other side of the coin would be that if played against another Paladin with an Aldor Peacekeeper on the board, it should do less damage or be negated entirely because a Paladin is a Holy warrior and the peacekeeper is an extension of their link to the divine.
I understand that making a change like this may have a lot of coding that would cause most developers to have surplus of apathy, especially to cover all typed minions and heroes appropriately.... (think of the fun that could be had with the Hero cards from KotFT).
Just my thoughts as I was going through the cards is all and wonder what the community thinks.
Can't access to https://outof.cards/hearthstone/expansions/forged-in-the-barrens
Can't access to https://outof.cards/hearthstone/expansions/forged-in-the-barrens
Today I'm earning Suriman Securi instead of Quillboar Tuskaroons. I do not play Runeterra and have no use for this currency. I do, however, play Hearthstone (only) and am feeling sad about not gettin…
Today I'm earning Suriman Securi instead of Quillboar Tuskaroons. I do not play Runeterra and have no use for this currency. I do, however, play Hearthstone (only) and am feeling sad about not getting currency I can use. Is there a way I can convert currency, or somehow tell the site to only give me Tuskaroons?
I realize this is super whiny, boo-hoo I want free internet stuff, etc. However, there are pack bundles worth $50 on the line, and that ain't nothing.
Okay here we go with the brews now that all the cards have been released. We'll feature each new champion once They Who Nasus It's your typical kalista shell, while it's true Nasus doesn't have …
Okay here we go with the brews now that all the cards have been released.
We'll feature each new champion once
They Who Nasus



It's your typical kalista shell, while it's true Nasus doesn't have overwhelm he does have spellshield, which is better with atrocity
Also opens you up to use the new shirima deny card to ensure your atrocity hits
Sand monkeys



Plunder triggers for days, pretty easy to play gangplank leveled
The taskmaster will up the dmg of all summoned units in both regions
Frosty Leblanc



How do you guarantee strike value, you play frostbites and draw leblanc off hawk so it doesn't die to TF or shot
everyone in this forum loves midrange frostbite so here ya go
hashtag me too



want to know how you do 35 dmg you run P and Z so you're removing but also punching with VI
There's also keyword synergy where you give Vi overwhelm or elusive or something funny like that
Stunned And marked for death



The big problem with Kindred is that if you mark a unit for death, they will just attack with it to guarantee value
How do you stop that value, you stun, also allows you to slay and the cycle continues
Landmarks for days



The synergy here is undeniable getting double 8/8's
How you survive till you win well that's up to you
sturdy blades custom made



Will elites finally be top tier, probably with this winning duo
The deck was already pretty close to being playable this will push it the rest of the way
Overwhelming Power



Don't lie you didn't even know that was a vulnerable card that also frostbit
Well that's how you get renekton value easy peasy
That's all the ideas I have right now let me know what you guys think
https://www.youtube.com/watch?v=NeqnIu0sAR4 Honestly this is the first deck where you will play Heck leveled every time on 6 While it's true you can't ascend Azir if you splash Shadow Isles Ask yo…
https://www.youtube.com/watch?v=NeqnIu0sAR4
Honestly this is the first deck where you will play Heck leveled every time on 6
While it's true you can't ascend Azir if you splash Shadow Isles
Ask yourself this, does it really matter ;P