New button in the battle.net version sliders
New button in the battle.net ... version sliders You think it's for PTR ? Or something else ?
New button in the battle.net ... version sliders
You think it's for PTR ? Or something else ?

New button in the battle.net ... version sliders You think it's for PTR ? Or something else ?
New button in the battle.net ... version sliders
You think it's for PTR ? Or something else ?

She is almost useless. Even if you run three it is as if you only have one. The power you build up doesn't stay on the others and unless you have her in your opening hand she takes to long to power u…
She is almost useless. Even if you run three it is as if you only have one. The power you build up doesn't stay on the others and unless you have her in your opening hand she takes to long to power up. And even if she does level up there are normal none champion cards that could do her job but better with half the resources put into them.
I don’t play a lot of HS nowadays, mainly due to the insane lag on mobile. It came to a point I can’t even finish a game without exiting and re-entering the app, and most of my games are …
I don’t play a lot of HS nowadays, mainly due to the insane lag on mobile. It came to a point I can’t even finish a game without exiting and re-entering the app, and most of my games are ruined.
Does this happen on LoR as well? If not, I might consider playing it instead of HS just for the ability to actually play the game.
Greetings, I am looking for a good wild control priest. any suggestions?
Greetings,
I am looking for a good wild control priest. any suggestions?
So I just recently started playing, and I stumbled across a deck build that I really enjoy, but I’m curious how effective it will be as I go up in the rankings? The deck focuses on using units …
So I just recently started playing, and I stumbled across a deck build that I really enjoy, but I’m curious how effective it will be as I go up in the rankings?
The deck focuses on using units from the Shadow Isles and Ionia. I use a lot of low cost and ephemeral units, combined with cards like Phantom Prankster, Neverglade Collector, and Scuttlegeist. The result is a deck with the main focus of allying my units to die, so that the enemy takes unblock-able damage; as well as buffing units in my hand and deck. I also I have a lot of Evasive units and spells that deal damage to enemy units.
My questions are:
How good is this kind of play style as you get higher in the ranking? What are good counters for this kind of deck, and how can you keep from being countered?
The spell druid decks do well against him. [deck]14863[/deck] Anyone have suggestions for the other classes?
The spell druid decks do well against him.
Anyone have suggestions for the other classes?
I think there should be a new emote "RNG". For when that RNG goes for or against you. Did your [card]rotnest drake[/card] drake take out just the right minion? RNG!
I think there should be a new emote "RNG". For when that RNG goes for or against you.
Did your Rotnest Drake drake take out just the right minion? RNG!
Is anyone else just bored with HS? Nothing seems fun to me.. i've done all the things (except stupid OTK combo decks), i've had awesome skipper armor smith combos. I've played and hated playing…
Is anyone else just bored with HS? Nothing seems fun to me.. i've done all the things (except stupid OTK combo decks), i've had awesome skipper armor smith combos. I've played and hated playing demon hunter as well as against. I have built spell druids, and mages and countless galakrond and singleton decks. What else is there. Battlegrounds? oh, you mean the every game is the same formula mode.. nah, pass. Murlocs, check. Totem's? yep, face hunter, pass. Anyone have any spicy things to liven things up in a stale meta?
Hello friends both new and old! Since I got spotlighted, I expect some of you guys are lurking here in the dark for the first time. Thanks for joining in! Today, we will look some demons from other c…
Hello friends both new and old! Since I got spotlighted, I expect some of you guys are lurking here in the dark for the first time. Thanks for joining in! Today, we will look some demons from other classes other than a warlock or DH. Demons are my favorite race because they just look so cool. Follow me into the shadows for some fancy fiends.
The link, like always, will be here.
Felsoul Brute By DottyIs0p

First up, warrior. Compare this to Worgen Abomination. One mana cheaper and one attack less. Warrior has always loved abusing their minions. Perfect for NoHands and a nice follow-up to a Risky Skipper or Whirlwind.
Mother Shahraz By meisterz39

Great removal for Priest. 3 for one deal! Pretty straightforward and easy to use. Cast Shadow Word: Death, then destroy some more. Mass carnage with great flavor!
Imprisoned Swamp Imp By RenoLord

RenoLord is back here again! Ignoring the missing comma and period, I like this card. Shamans like their spells. Dormant lets the spell be drawn at a turn which it is needed. The discount helps put expensive spells earlier.
Furious Felcaster By Dermostatic

Some Fate's Hand Mage support. Big cost for also big effect. One Evocation and you can could wipe a lot of minions. This is absolutely bonkers in Wild, they can get spells easily. I would hate to go up against this, but good either way.
Tree Corrupter By Conduit

Token Druid approves. And so do I! A bit smaller [Hearthstone Card (Treespeaker) Not Found], it can create a minion that your opponent might have to to prioritize due to Druid's ability to fit some cheap buffs in the turn this is played. Fantastic!
Successubus By JFK
Nice combo with Libram of Wisdom and Hand of A'dal. Cast one of those on this guy and watch your demon grow, grow, grow! You will never say books are bad ever again. I see this as a success. Absolutely
Lurking Vilefiend By Orrien

As a rogue who plays a minority, secret n' stealth, I see this as an efficient card. Stealth is cool and Lifesteal makes it even better. Ashtongue Slayer, which is a great card no matter what Regis said, can power this and heal your face for 7. Shadowstep makes it even better.
Honorable Mentions:




By Phoenix By ZardozSpeakz By TheHoax91 By Cheese
Overview:
Thank you guys both new and old for clicking on this incredibly small link in the forums. If you can fill out this Google Form for feedback for me or state your piece of mind in the comments. Stay lurking here, people! Until next time. Palaam!
This feels like something of a perennial issue with Legends of Runeterra, seeming to emerge despite any/all balance patches through the beta, but there seems to be a real balance problem across the r…
This feels like something of a perennial issue with Legends of Runeterra, seeming to emerge despite any/all balance patches through the beta, but there seems to be a real balance problem across the regions. (Note that I'm taking the https://lor.mobalytics.gg/meta-tier-list tier list as my source of truth here.)
On the surface, the games balance seems pretty reasonable - each region shows up in at least one S or A tier deck, and there's a decent array of archetypes available to players. But three regions dominate that tier list: Shadow Isles, Ionia, and Piltover & Zaun. Together, they show up in some 87.5% of meta decks. And it's not hard to see why - SI and P&Z have access to good card draw and damage based removal, SI and Ionia have access to healing, P&Z and Ionia have access to useful aggro tools with Elusives and Direct Nexus damage. This was true throughout the beta, and remains true today despite Rising Tides.
Every other region feels like it's just playing a supporting role to these three, which are doing all of the heavy lifting for defining the metagame. The result is a lot of less exciting deck-building choices, and ultimately less interesting match-ups because you end up running the same "SI Control" package to make any control deck, etc. Many champions (e.g. Lux) end up feeling like a worse version of some other "meta champion" (in this example, Heimerdinger) because of the added burden of being outside of one of those "meta regions."
https://www.game.tv/tournaments/Let's-LoR-The-world--26098fcb14f745acb6dd30dccf416b93
https://www.game.tv/tournaments/Let's-LoR-The-world--26098fcb14f745acb6dd30dccf416b93
i'm just constantly looking for something interesting to play as the game has gotten kinda stale as of late. it would be nice to see some decks that aren't all a week old on the homepage
i'm just constantly looking for something interesting to play as the game has gotten kinda stale as of late. it would be nice to see some decks that aren't all a week old on the homepage
I've found the JSON Importer feature very useful and used it again to update my collection after opening several packs. This may have been where I went wrong. I see my collection has either 0 or 2 fo…
I've found the JSON Importer feature very useful and used it again to update my collection after opening several packs. This may have been where I went wrong. I see my collection has either 0 or 2 for any non-legendaries. It looks like any non-legendaries that I had only one of ended up getting doubled. I'm guessing the importer adds the card count of each card on to the collection's current count up to max usable in deck. I had assumed it was a full-on replacement instead. Is it possible to change this, or make it so I can manually clear the collection before I put in the latest JSON data? As of now, I think I have to go one by one to clear the count in my collection so I can start fresh.
If I am missing something obvious please let me know. I always appreciate helpful corrections.
It's seams like they are taking awhile sharing any news about the upcoming adventure. When do you think it will be released?
It's seams like they are taking awhile sharing any news about the upcoming adventure. When do you think it will be released?
I want to put my feelers out there about connection issues. Has anyone been experiencing a lot of disconnects recently? This isn't a salt thread, I'm wondering if there is a server issue …
I want to put my feelers out there about connection issues. Has anyone been experiencing a lot of disconnects recently? This isn't a salt thread, I'm wondering if there is a server issue with Blizzard or something else going on that I am not privy to knowing yet. I started noticing it happening yesterday evening, but it's been really bad today. I have only been able to play 4 solid games where several others I was DC'd and not able to rejoin. Anyone else?
Simple question hopefully with a simple answer. I'm relatively new to the game as one might imagine and I'm just completely over burn decks at this point. I don't mind aggro, hell I don't even mind a…
Simple question hopefully with a simple answer. I'm relatively new to the game as one might imagine and I'm just completely over burn decks at this point. I don't mind aggro, hell I don't even mind all the elusives I face, but the burn decks imparticular have just about turned me off playing because it's all I ever see.
Hoping someone more experienced here could help me make a deck or point me towards one that is good at countering the burn decks. I'm not trying to climb super fast or anything, I'm just tired of lulunavoidabledamage all day. It's not fun being on a hard timer from turn one >>. Thanks for the advice in advanced, I really appreciate it.
https://prnt.sc/sc0jbb How to win against dumb shit like that?
https://prnt.sc/sc0jbb
How to win against dumb shit like that?
It heavily favors aggro decks. I have a really good frostbite control deck that is fun to play and has a ridiculously high win rate. I have even pushed decks like Ezreal and Karma, Deep Monsters, and…
It heavily favors aggro decks. I have a really good frostbite control deck that is fun to play and has a ridiculously high win rate. I have even pushed decks like Ezreal and Karma, Deep Monsters, and Yasuo Control to just running out of cards and losing to milling out. The decks not even made for that. Its just made to stall while throwing in chip damage here and their till you get the two finishers.
The problem comes in where I also have an aggro deck that is a net deck (Burn Aggro). It wins way less but gets more rewards. Like say I win 5 games in a row with the control deck and the aggro deck wins 3 out of 5. Well the control got more rewards right? Not when you factor in time. If the aggro deck can play 5 matches from beginning to end in the time that the control deck can maybe play 2 at most. Then the aggro wins out. So the aggro deck will get more rewards over time. Even through it wins less games.
So basically if you want to either climb the ranks or unlock rewards fast you will have to play an aggro deck.
I think the winner of a game that has gone on for a very long time in the form of rounds to complete the match should get more rewards than someone who just steamrolled the other guy in 4 or 5 rounds. Like for every round played you get more exp and rank progress for a win. Then balance it so if some aggro build wins 5 matches by the time the control build can win 2 they both will still earned around the same reward. It's just a question of if you want your rewards given in small but quick doses or large chunks that you really have to work for.
Hey out of cards, I created this thread : https://outof.cards/forums/hearthstone/deck-building/4080-finished-climb-to-legent-with-odemians-bomb-warrior-have-a-look People asked questions and I wan…
Hey out of cards,
I created this thread :
People asked questions and I wanted to reply but I never managed to reply to the people I wanted. For example, if I click reply under Marega's post (1st one) my comment will appear (at least on my screen) as a reply to Bersak's post (last comment when I replied).
I tried to deleted and repost many times until I just gave up.
I use Firefox on windows 10.
Are there any general strategies for making best use of lackeys? Such as board states to look for to decide which minion to add taunt? What spells can you get and should you look for? Are ther…
Are there any general strategies for making best use of lackeys? Such as board states to look for to decide which minion to add taunt? What spells can you get and should you look for?
Are there just too many options, or are there some patterns that you can look for an achieve fairly regularly?
My path to legend was quite simple : tempo DH to get to diamond fast then egg warrior, it seemed all simple until d3 but at this point I faced a TON of secret galakrond rogue which seemed to counter …
My path to legend was quite simple : tempo DH to get to diamond fast then egg warrior, it seemed all simple until d3 but at this point I faced a TON of secret galakrond rogue which seemed to counter me pretty hard.
Then I remembered Odemian (French pro player from Solary) had a bomb warrior list, so I gave it a try. It worked wonder, I got 9-4 to get legend, including a 7-0 against rogue (yeah it was that many rogues!)
I also managed to win against priest, which was litterally impossible with egg warrior.

So here's the deck, don't hesitate if you face lots of rogues and DH.
Hi all, playing on iOS, and when I do a spell like rummage where I discard 2, if I accidentally hit it and dont want to do it anymore, I’m having trouble canceling out the spell.  …
Hi all,
playing on iOS, and when I do a spell like rummage where I discard 2, if I accidentally hit it and dont want to do it anymore, I’m having trouble canceling out the spell. I have to close out the app completely and log back in before my timer runs out. Can anyone help me with how to cancel the spell?
for regular spells like Get Excited I can just drag the spell back to my deck, but I can’t seem to do that for the discard ones because my hand just magnifies and takes over a lot of the screen. Thanks!
It happens a lot! I have had it many times where I mill like 3 cards and every single one of them comes back as the same card I milled. It's like the game is saying; "Oh you don't want those? Well, f…
It happens a lot! I have had it many times where I mill like 3 cards and every single one of them comes back as the same card I milled. It's like the game is saying; "Oh you don't want those? Well, f**k you! You have been winning to much lately so now we have to screw you over somehow." >_<
\rant over.
Basically the idea is all her power is found in her level up and she will have a unique level up in the sense that she can also de-level. She will be a very weak 1/1 for 1 mana champion with no abili…
Basically the idea is all her power is found in her level up and she will have a unique level up in the sense that she can also de-level. She will be a very weak 1/1 for 1 mana champion with no abilities. Her level up will work like a reverse Darius. If you have 10 health or less she levels up. But if you go back over 10 health she levels back down. This is because her level up is linked to her emotions. When you are lower than 10 health she thinks you need protecting and will summon her bear and if you gain more than 10 health Annie will de-level and the bear will vanish.
Now here is the interesting part. The bear is freaking massive! It's a 20/20 body that has a permanent bearer. So it can't be damaged in anyway and it can't be targeted by anyone with anything. It can only be blocked. That means even the player can't put something like elusive on it or some other ability out right. But it can be effected by area of effect spells or abilities. Like for example a buff that gives all allies overwhelm would work on the bear too. But remember that the bear is 100% linked to Annie. If the enemy kills Annie, they kill the Bear, and vise versa. If they return the bear or Annie to your hand the bear goes back into Annie and she goes into your hand. Also you have to be careful when he comes out. If he comes out and you don't have room for him he will instantly die and thus instantly kill Annie as well.
So its a bit of a juggling act. For one you want to remember to make sure to have room for her to level or risk losing them both. You also want to have some ways to heal yourself to keep yourself alive while the bear is putting in work. But you also don't want to over heal yourself and accidentally de-level Annie and lose the bear. Also you have to literally baby sit Annie and make sure she stays alive or you lose them both. Remember she is still just a 2/2 with no abilities when leveled up. But on the plus side the bear is a threat the enemy has to answer no matter what. Or else they will just keep losing unites to it and if you ever get a chance to buff it with something that will let it through their defense it will kill them in one hit.
Curious what everyone thinks of THIS as opposed to the typical Pilfered Goods combo. More specifically, using units dying to level up the Maokai as opposed to tossing cards which could effect your co…
Curious what everyone thinks of THIS as opposed to the typical Pilfered Goods combo. More specifically, using units dying to level up the Maokai as opposed to tossing cards which could effect your combo!
If you don't know what I'm talking about, the full video for the deck is here.
