Friends for runeterra
[runecardimg]CardID or Name[/runecardimg]Any friends to add in na region in lor
CardID or NameBADCARDNAMEAny friends to add in na region in lor
[runecardimg]CardID or Name[/runecardimg]Any friends to add in na region in lor
CardID or NameBADCARDNAMEAny friends to add in na region in lor
I trying to make some demacia decks and since a get a detain from a chest i put it on all my decks but is it worth the slot? is the only removal that my OP can revive the unit, besi…
I trying to make some demacia decks and since a get a detain from a chest i put it on all my decks but is it worth the slot? is the only removal that my OP can revive the unit, besides maybe i should use better removal like noxian guile or venge what you guys think , is it good? bad? one off or more?
So spider decks/shadow isles decks are definitely getting nerfed right? its such a non-interactive deck to go against. They puke spiders all over the board then buff their attacks and if you try to d…
So spider decks/shadow isles decks are definitely getting nerfed right? its such a non-interactive deck to go against. They puke spiders all over the board then buff their attacks and if you try to defend yourself they have cards like "3 mana if 3 followers died summon a 6/6 with fearsome" you literally get punished for defending yourself which restricts the kind of decks that you can play. or they flood the board with Noxian overwhelm followers. It's so boring.
I've been playing around with a few different build to create an aggressive Priest build, without relying on the Divine Spirit/Inner Fire combo that has defined any aggro priest build. So far I've co…
I've been playing around with a few different build to create an aggressive Priest build, without relying on the Divine Spirit/Inner Fire combo that has defined any aggro priest build. So far I've come up with this, which has comfortably taken me to rank 5, but seems to have stalled there. I'm hoping someone will have suggestions to improve this.
So far, I've been coasting through certain match-ups (Mecha'thunlock, Reno Mage, Galarogue) but struggling with others, Handbuff Mech Paladin, being the most challenging, which seems to comprise a decent chunk of the meta.
I'll type up a guide once I'm happy with a final list, but I feel like there will be changes to come yet.
I started playing runeterra for a couple of weeks and almost half the games i play are having connection issues. I already tested the internet several times to make sure it's not my problem and i wan…
I started playing runeterra for a couple of weeks and almost half the games i play are having connection issues. I already tested the internet several times to make sure it's not my problem and i wanted to know if you guys are having the same trouble. I really liked the game but it's impossible to enjoy it. I'm not going to play it anymore and if you are having the same problem i recommend sending a complaint because i'm sick of these triple A companies doing a half-ass job. If there is something i can about this, please come talk o me,
Well i played my frist ranked games today and id really like to know what you play against those decks. in my rank which is assumably the lowest in ONLY play against this decks. i mean i dont rant be…
Well i played my frist ranked games today and id really like to know what you play against those decks.
in my rank which is assumably the lowest in ONLY play against this decks.
i mean i dont rant because people can play what they want. but what do i do against them when i dont want to play those decks?
the only reason why i dont want to is becuase im a little strange at games and i dont enjoy the stuff everyone plays .... so if there is on way around i might play elusive but id rather have another option
the deck i tried out is
CEBACAIFGAAQCAIDAIBACAIJCYEQCBIBBMQCQKJLGE2TMAQCAECQ6IQKAEAQCBYUEAQSEJBHFEXA
its a budget controll deck which i have from youtube (im not a good deck builder so far... ) and maybe its just this deck or the lack of drawing my kill spells but maybe someone has a hint for me
id apreciate it
thank you
This just happened when my opponent played [runecard]The Harrowing[/runecard] against me: Since three [runecard]chump whump[/runecard]s where among the revived cards, they also got six [runecard]m…
This just happened when my opponent played The Harrowing against me:

Since three Chump Whumps where among the revived cards, they also got six Mushroom Clouds. At first I thought it was a bug, but after looking into it I found out it's supposed to happen since Chump Whump's card text says "when I'm summoned, create two mushroom cloud in hand" and not "play: create two mushroom cloud in hand". I decided to share it here since this is actually a really cool interaction with The Harrowing that a lot of players probably aren't aware of (It was also quite scary, since I had very few cards left in my deck when this happened).
Hello Guys. I have a deck to share with you. If you have trouble against some aggro decks, elusives etc. and like to play ramp decks, You might want to check this Ionia/Freljord Karma/Anivia Control …
Hello Guys. I have a deck to share with you.
If you have trouble against some aggro decks, elusives etc. and like to play ramp decks, You might want to check this Ionia/Freljord Karma/Anivia Control deck.
Deck ID Not Found
Topic, but I'd like to expand on my mindset on why this is something I believe needs to be addressed. So right now, we live in a meta where Elusive Aggro is dominant, and there's a limited amount of…
Topic, but I'd like to expand on my mindset on why this is something I believe needs to be addressed.
So right now, we live in a meta where Elusive Aggro is dominant, and there's a limited amount of ways for some regions to counter that strategy. Demacia has a share of Challenger Minions that can snipe the stealthy guys, Shadow Isles has removal (in fact, Shadow Isles has even BETTER removal tools than Piltover, the region that seems to want to specialize in that sort of thing, but that's another show), Freljord is pretty much reliant on Avalanche and whatever your secondary region's tools to deal (maybe you can buff Braum, and maybe you can slam an Anivia, but neither of these are really practical solutions as you're reliant on getting a way to buff Braum, and against the really aggro decks, you're dead before you can get Anivia to clear the board) This isn't an Elusive hate thread, I'm just using it as an example because it's the clearest way to demonstrate my point here, there are strategies that are going to dominate any card game, and most of the time the strengths of these strategies play right into the weakness of other decks. It's just how these things work, sure, and it's always going to be that way as long as card games are a thing.
...But the question I'm trying to ask here, is what if we had a Neutral set that any region could use, to at least offset the various number of overwhelming strategies that may enter the game, just to give the decks weak to whatever's dominating the meta this month a fighting chance? I'm not saying every deck should have the tools to counter everything, just give them one or two cards to make things a little less lopsided. Some equivalents to stuff like Dragonmaw Poacher, or Galakka Crawler, and other such things would be very healthy for the game in my opinion, and I think it could do a lot to address the current Elusive situation and other things that might spiral out of control down the line.
So, is a "Tech" set of weaker cards that any deck can utilize designed to address certain specific strategies the way to go, or is there a better approach to balance the game in the long term?
So I really wanted to play this game, but since I am unfortunately an owner of a Mac I had to install Windows through Boot Camp. Sometimes while I'm playing the game, the display will just freeze and…
So I really wanted to play this game, but since I am unfortunately an owner of a Mac I had to install Windows through Boot Camp. Sometimes while I'm playing the game, the display will just freeze and I have to restart. So far I have never met anyone else who plays through Boot Camp and the support team said they couldn't help me either. So if anyone knows somethings I can try to fix this problem I'd appreciate it. Thanks in advanced.
I had a daily to attack with 20 minions form *insert region i forgott but i took the right one because quest is gone and it counted ot the progress" when i finished my quest i had exactly th…
I had a daily to attack with 20 minions form *insert region i forgott but i took the right one because quest is gone and it counted ot the progress"
when i finished my quest i had exactly the 1100 xp earned i needed to get the golden chest from my regional rewards.
the progression bar fills, the quest is over but i didnt get a reward.
Also when i go back to the regional reward it counts that im still missing about 1000 xp to that chest....
so i not only didnt get my chest, but also i didnt get the 1000 xp which is also something id love to have :)
can anyone help me or has anyone experienced something like that?
or am i just simply missing something?
thanks and have a beautiful saturday
So ... is this just very lucky or what the Bunnyrabit did just happen? I like the Draft Variation in this game. my first one was a 1/2 Run ... meh second one was a loss in the fina…
So ... is this just very lucky or what the Bunnyrabit did just happen?
I like the Draft Variation in this game.
my first one was a 1/2 Run ... meh
second one was a loss in the finals but im pretty happy here :) 6 wins straight
the 3rd and the 4th were simmilar
i tried to draft Teemo and id just didnt work out...
the second one was really bad and i honeslty just surrendered after the first half of the game to save me the time
but i got a Vladimir Champion as a reward for that?
Was this just extremly lucky? or did i miss somethign here?
i certainly wont complain but ... is this a thing?
I like going face. edit: Yay! So many replies! Even the mods answered!
I like going face.
edit: Yay! So many replies! Even the mods answered!
It seems i cant play any 2 matches without seeing a buffed elusive deck and idk about the community, but it feels extremely boring at this point. All i can see at plat is elusive decks and i feel pus…
It seems i cant play any 2 matches without seeing a buffed elusive deck and idk about the community, but it feels extremely boring at this point. All i can see at plat is elusive decks and i feel pushed to play either the elusive deck itself or a counter. I know the meta builds itself and people play around what's best but can't at least some of the best decks just not be elusives? Elusive as a mechanic doesnt really feel too bad but the tons of buffs and them having deny feels unfair. But what should be nerfed? If any cards at all
Why does Blizzard doesn't use the EXP system for something useful past level 10, and remove the cap of 60? It's really the progress and dedication people have been asking for. Tie rewards to the exp…
Why does Blizzard doesn't use the EXP system for something useful past level 10, and remove the cap of 60? It's really the progress and dedication people have been asking for.
Tie rewards to the exp system but ones who are worth it and not useless golden cards you can't even disenchant. I am sure veteran players forgot but you level let's say mage to level 60 and what do you get? a golden Dalaran Mage amazing card 100% worth to level the class to 60...
Make it infinite with loops like in Overwatch where every level/few levels you get a "class pack" (which is a pack with cards of only this class), the rewards in the game are mostly boring at this point you can make people who main a class be more likely to get cards for that class this way...
Sure it's asking a lot from the greedy activision but it would improve the constant issue of the game being too much p2w... just like gwent and LoR use regional rewards, HS can too and the system is already in place just that the rewards suck and the system isn't used for players that play the game for a while..
If there is any systematic change in HS it is in the standard rotation, looking forward to such change this april specially with the rising competition in the F2P territory.
It's that time of year again, in only approximately two months there will be a new year rotation, which will probably bring with it another round of Hall of Fame. What cards do you think will be HoF'…
It's that time of year again, in only approximately two months there will be a new year rotation, which will probably bring with it another round of Hall of Fame. What cards do you think will be HoF'd? What cards do you hope will be HoF'd?
I'm pretty sure this has been discussed before in other forums, so sorry for creating a new thread for this. But man. This guy is driving me crazy. There were times when you could distinguish between…
I'm pretty sure this has been discussed before in other forums, so sorry for creating a new thread for this.
But man. This guy is driving me crazy.
There were times when you could distinguish between decks that are likely to run Leeroy Jenkins and decks that are not.
But tuday, LITERALLY every deck I face plays him, no metter what the deck type is. It is just a universal 6 damage face finisher for 5, which is good in everything. So sick and tired of the entry sound as well after playing this game for 6ish (?) years now.
It should definitely go to HoF with this year's rotation in April.
What do you think?
*proceeds to put him in every deck to join the dark side*
So Riot has stated we're going to get our first real balance patch on Feb-18, and my question is: what do you think their policy will be do for nerfed cards? E.g.: for Hearthstone, for 2 weeks …
So Riot has stated we're going to get our first real balance patch on Feb-18, and my question is: what do you think their policy will be do for nerfed cards? E.g.: for Hearthstone, for 2 weeks after a patch that changes a particular card to have less power, players can refund that card for 100% of its crafting dust (roughly equivalent to converting it into LoR shards equivalent to its wildcard rarity). Significantly, it's ONLY the cards that were changed--many times, a single card out of a multiple-card synergy will be nerfed leaving players angry that the other cards now have no place in the meta yet can only be dusted for the standard 25% refund. I'm not as familiar with MtG:Arena, but I saw in the recent Oko/etc nerf that they banned the cards from the popular formats and everyone automatically received wildcards of equal quantity and rarity.
For the closed LoR betas Riot didn't do anything, but I'm discounting that because the collections weren't "real" then--all collections were planned to be reset and all coins were refunded. Now, if you go and buy wildcards with cash to craft specific cards, that's effectively permanently spent.
My personal guess: they won't refund anything. Unlike MtG, they can actively tweak cards after publishing and unlike Blizzard, Riot seems to be committed to balancing rather than just hindering cards until they cease to be relevant. This seems to be their design philosophy with League of Legends: they want all champions to be relevant, so they will buff and nerf a particular champions over and over until they find equilibrium--and as such, they don't give refunds. (At least not as far as I can tell; I'm not a big LoL player so please tell me if I'm wrong here.) I could potentially see them giving out some shards in LoR just to placate players who are used to the other systems--especially if complaints get too vocal--but I don't think there will be any consequential.
What is your guess?
^Title. I'm not saying I'm close to doing this at all (I've currently only gotten all of the rewards for one region) but I'm just curious. It may not be relevant right now but eventually there will p…
^Title. I'm not saying I'm close to doing this at all (I've currently only gotten all of the rewards for one region) but I'm just curious. It may not be relevant right now but eventually there will probably be quite a lot of people who will have completed all of the regions and even if there will be new ones, Riot can't add regions forever. And if those people also get their vault to lvl 13 in a week, it will result in any experience earned being useless.
I think a solution could be to add continuous region rewards for after you've completed a region (or all regions), which should be less efficient in the amount of value they give for the amount of exp that is required for them. For example, let's say you've completed Demacia. If you still want to get more Demacia cards, you will continue to follow the following "reward path" which resets every time you complete it:
1000 exp for a random common -> 2000 exp for a random rare -> 3000 exp for a random epic -> 4000 exp for a random champion
I'm not saying these should be the exact amounts of required exp or the exact rewards of course, but for someone who completes their daily quest and gets the bonus exp for the first few wins every day, getting the random champion would take about 4-5 days, which I think is pretty fair. It's also up to Riot to decide whether they want to make this region specific or not (but the former would be more appreciated :p).
Another thing Riot could do is allow you to reset all regions after you've completed them, or they could add more region rewards to each region in the future.
Please let me know if you know whether anything happens after getting all region rewards, and what you think about my proposition.
SOLVED! Hi there Was bored and drunk and decided to see what English words were in the word HEARTHSTONE. No anagrams or backwards, names etc just straightforward English words. Here's w…
SOLVED!
Hi there
Was bored and drunk and decided to see what English words were in the word HEARTHSTONE. No anagrams or backwards, names etc just straightforward English words. Here's what I came up with, but removed one - first person to find it gets, um, I dunno, universal karma and a +1 :)
A
HE
ON
TO
ART
EAR
ONE
TON
HEAR
TONE
HEART
EARTH
STONE
HEARTH
HEARTHS
HEARTHSTONE
Of course possible I missed more other than the word I omitted in which case double karma!
I created a deck but it's not visible except in my personal area. tks
I created a deck but it's not visible except in my personal area. tks
Hey, working on this mini set of legendaries based on characters from the animated shorts. It's a set about Hearthstone itself, about cards and packs and card sets. I'm trying to use art that include…
Hey, working on this mini set of legendaries based on characters from the animated shorts. It's a set about Hearthstone itself, about cards and packs and card sets. I'm trying to use art that includes hearthstone cards in the image. I imagine this as some kind of promo-set, maybe for an event or giveaway. Check it out!



Ava creates a pack from the latest standard expansion set (currently Descent of Dragons). Whizbang creates a pack from a random set in Wild (currently any set from Goblins vs Gnomes through Kobolds and Catacombs).









So turns out you can play any wild card in this brawl, just copy a deck that has no standard cards and then it will suggest you to paste it once you are in the brawl, then it will select a card fro…


So turns out you can play any wild card in this brawl, just copy a deck that has no standard cards and then it will suggest you to paste it once you are in the brawl, then it will select a card from the deck, it will find only wild cards and it will settle on one.. TBH tried a few minutes to figure out how he settles on a card so far it seems that if a certain card exists then it will select it.. how it selects it is unknown to me.
I tried to make it so it chooses Patches the Pirate but I didn't managed to replicate it yet (I faced someone playing patches, added him to question how he did that but of course he wouldn't share, then I remembered this bug and turns out I was right, and it wasn't fixed...)
Anyway nice check if the deck is valid when you queue.
Solution? check the deck's validity on queuing up and ban Pogo-Hopper from this brawl.
EDIT:

Nice suggestion to replace the wild card (Also it lets me replace it).
Seems as though aggro is going to dominate this game for the time being. Most aggro decks are able to fill the board by turn 3 or 4 and removal is few and typically at a higher mana cost. If you want…
Seems as though aggro is going to dominate this game for the time being. Most aggro decks are able to fill the board by turn 3 or 4 and removal is few and typically at a higher mana cost. If you want that removal when you need it you have to skip a turn or 2 to build up your spell mana and by then you have probably taken too much damage. Not wanting to ruin aggro entirely I think some mana costs changes are needed. For instance Shadow isles can put out 7/6 worth of power turn 2 with cursed keeper and ravenous butcher. There are a few more but shadow seems a bit over powered at the moment.
Thoughts?
What can I purchase with shards? A part for expeditions and cosmetic stuff. No way to purchase cards? tks
What can I purchase with shards? A part for expeditions and cosmetic stuff. No way to purchase cards? tks