The Unintended Effects Of Patch 1.2
There has always been pros and cons of live card balancing in games when compared to the hands off approach of mtg. For one, you can unintentionally ruin what has made you game fun by listening to your fans, Gwent being a great ex…
There has always been pros and cons of live card balancing in games when compared to the hands off approach of mtg.
For one, you can unintentionally ruin what has made you game fun by listening to your fans, Gwent being a great example with it's gold update.
Similarly, with it's limited card pool and emphasis on champions, Legends of Runterra has to be cautious not to make too many archetypes unplayable.
So what changes did we see and what are the meta implications...
1. Stand alone no longer works with Zed, this list want never top tier so why did Riot want to kill this champion
2. Elise is worse because she can't flood the board with brood swarm - again not on the tier list so this nerf doesn't make sense
3. Legion rearguard was an aggro card not a burn card per say, so now Darius and Katarina are worse
4. Badger bear was showing up in control decks, but they nerfed the damage not the toughness, so they made it worse at aggro but still good in control
5. Unyielding spirit still exists so Fiora is fine, even though she was the nerf target
6. Boomcrew nerf was needed and well implemented
7. Grizzles ranger got double nerfed and is now unplayable
Unintended meta consequences
control variants are the only archetypes worth playing mid range and aggro are dead
So no bannerman, no noxious anything that isn't swain
Region diversity will appear healthy, but deck archetypes will all be very slow
Fun for some, absolutely awful for the majority of players 2/3

