Glory of the Zandalari - Custom Event
Inspired by ZardozSpeakZ's Screams of the Old Gods, I decided to do a buff event for Rastakhan's Rumble. Why this expansion particularly? For a last expansion of the year, it seemed to have very low impact. Sure, some cards like [card]Da U…
Inspired by ZardozSpeakZ's Screams of the Old Gods, I decided to do a buff event for Rastakhan's Rumble. Why this expansion particularly? For a last expansion of the year, it seemed to have very low impact. Sure, some cards like Da Undatakah or Zul'jin were really powerul (and still are), but mainly it was just a lot of support for existing archtypes or support for Gonk Druid, Discardlock and Healadin. But I'm not gonna go so much in detail because that's not really the point and also because I'll give a brief explanation of my choice on each card.
But first:
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A new Loa, Rezan the King! And another use of the Start of Game ability. Similair to | And a Spirit to accompany the Loa, Spirit of the King! The King gladly helps the meek. Useful in any deck that wants its low Cost cards or some drawing consistency . |
And yes, all players get Rezan and two Spirits of the King for FREE!
Onto the buffs:
![]() | Fair buffs | Interesting buffs |
| Druid |
It seems unfair that one option is so obviously worse than the other one. It's not a big buff, but I think the card would start to see some play, if anything because of versatility. |
Big Beast Druid seemed promising, but Undatakah was just better. The card has been lost ever since, but with this buff someone might stir up a viable Big Beast Druid. |
| Hunter |
Halazzi is pretty useless now, even in casual decks. Reducing the Cost by 1 means you can play it turn 5 with a Lynx, but it would probably still see no serious ranked play. |
There's some experimentation with this in Highlander Hunter, but that's it. With 3 Attack, it becomes much better when played without a Weapon and great when played when you have one equiped. |
| Mage |
Making Elemental support 4 months before Un'goro and Frost Lich Jaina leave Standard. At least now it's more versatile and comparable to Vendetta. |
Not only is Dragon Priest arguably better than Elemental Mage, they also make Elemental Duskbreaker cost 6. It could see play if Elementals become Mage's class identity (like Beasts in Hunter). |
| Paladin |
Spirit of the Tiger has potential, but it's too slow and Paladin doesn't have many good high-Cost spells. Reducing the Cost by 1 helps getting more value from it with midrange spells like Blessing of Kings. |
Since the current Bloodclaw has too big of a downside, even in occasional Healadins, making it 3/2 would make it much better for early control as well as aggression. |
| Priest |
Was designed mainly as CC nerf, but it's still a Nomi/Spell Priest buff. Also, Evolve Shaman can now get this from evolving 10-Cost minions. Take that as you want. |
Surrender to Madness 2.0! Get 2 dead Keleseths, but pay 1 now and the other throughout the game! Probably still not nearly viable, but definitely much cooler. |
| Rogue |
Although you might be lucky enough to get Twig or Dragon Soul in Wild, that chance is shrinking with every new weapon, not to mention how ineffective this is in Standard. |
Theoretically, 5-Cost Gral is good as long as it eats a 3/4 or 4/3 or higher stated minion. So a 4-Cost Gral needs to eat a 2/3 or 3/2 or higher to be good. |
| Shaman |
Still bad, but hey, this wouldn't be realistic if there wasn't at least one badly thought-out change, now would it? |
Easily one of the least played and known cards of the set. By reducing the requirement, the card becomes a lot more accessible and easier to play at any point of the game. |
| Warlock |
A card occasionally used by Zoolock. Since Warlock sucks right now, having a better answer to big minions is fine. Best part is that it can now cost 0. |
Definitely the biggest buff of all, and Warlock could really use it right now. Unlike Luna's Pocket Galaxy, this gives you no value, but it can easily mess up your opponent's deck. |
| Warrior |
Rush Warrior isn't a great deck, and Spirit of the Rhino even there isn't worth a slot. With 0 Mana, it is much simpler to play Rush minions in the same turn, but it's still only good as a part of a bad deck. |
The only Dragon Warrior card that wasn't played. With almost vanilla stats it can give you better control to play those copies. And with DoD coming up, this might just become relevant. |
Thoughts are welcome!








































































































































































