Newest Wronchi Uldum animation
Time to have some fun!!
Time to have some fun!!
Time to have some fun!!
Time to have some fun!!
There are 2 requests I'd be glad to see, regarding the Cards page: 1 - List the cards as pictures, not as text (or at least include an option to enable this) 2 - If above isn't possible, at least i…
There are 2 requests I'd be glad to see, regarding the Cards page:
1 - List the cards as pictures, not as text (or at least include an option to enable this)
2 - If above isn't possible, at least include the card's cost in the grid
Thanks and keep up the great work on this site!!
Just saw this amazing video on youtube and I think this is definitely something people in the Hearthstone community and the devs themselves need to see. Other than getting a good laugh out of it, it …
Just saw this amazing video on youtube and I think this is definitely something people in the Hearthstone community and the devs themselves need to see. Other than getting a good laugh out of it, it actually brings up a lot of good points as well:
Don't get me wrong, I love Hearthstone (otherwise I wouldn't spend so much time on a website like this), but this video really made me realize how much can easily be improved with very little effort if the devs would be willing. Maybe if they see this video they might get the idea to at least do something? Probably not, but one can dream.
Edit: I used 'devs' for lack of a better word (if anyone knows one please say so :p) but I don't only mean the game developers, since they don't have control over everything, but also the people responsible for things like the economic part of the game.
We do not have a Wild meta report yet, but we know SoU has carried many important cards for Wild meta. So I'd like to have a discussion, according to your experience, about how you feel the meta has…
We do not have a Wild meta report yet, but we know SoU has carried many important cards for Wild meta.
So I'd like to have a discussion, according to your experience, about how you feel the meta has shaped or is still shaping, whether you think there are some critical decks now that might warp the meta or if everything will settle to Wild balance, eventually.
I bet we have all faced Secret Mages, and their unprecedented ability to deal both burn and board damage, while Even Shamans had their totemic synergy improved.
Many players started experimenting again with Highlander decks, while many others decided to complete the new Quests in Wild. Including at high ranks.
But what is the real powerlevel of all these new experimentations in the meta? Are Quests and Highlanders going to survive the meta? Is Secret Mage bound to be a meta tyrant?
What is your Wild Ranked experience after SoU?
Hi everyone! I wasn’t a forum dweller until I ran across the glorious salt thread on Hearthpwn. I know, I know - Hearthstone is a cool game, but the level of RNG and the nature of card games in…
Hi everyone! I wasn’t a forum dweller until I ran across the glorious salt thread on Hearthpwn. I know, I know - Hearthstone is a cool game, but the level of RNG and the nature of card games in general can often be a source of frustration, so I needed a place where I could unleash my inner Kripp.
But gradually I started browsing other threads, look for cool deck ideas and even started sharing some ideas of my own. That was until Hearthpwn announced the great shut down. I stopped reading forum threads one week before the supposed closing date as the activity was dwindling.
And what do I accidentally find out a week ago after logging in to Hearthpwn for the first time in months? That it still works! Yay... ? Well, actually no. Judging by activity there and here, I see that the forum community in Hearthstone fell apart. What was the point of this maneuver by Hearthpwn? It was really weird because as I understood, outofcards was supposed to become a replacement for Hearthpwn, but now we have two forums with low activity.
Am I the only one who feels it’s odd?
Imagine Lord of the Rings ending. Frodo (Hearthpwn) looks at Sam (us) and delivers a most heartbreaking good-bye. But like 10 minutes after boarding the ship, he comes down and says, ‘Nah, I’ll stay. But will live in the basement from now on.’
Not cool, Frodo!
Hi, all. I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel…
Hi, all.
I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention it deserves, so I came here to showcase it.
Based on my experience so far, I can safely say that this archtype is a sleeper and will become extremely popular some day. There is something extremely broken in doubling the jade and lackey generation, that I can't quite put my finger on it. I have been playing a lot of games with this deck-type (I've started from rank 6) and I've managed to reach Legend. My decklist looks like so:
Despite my success, I don't really recommend you to ladder with this version, because it gets countered by the infamous Burn Mage. Even though I run some tech cards (1x Eater of Secrets, 2x Antique Healbots), it still loses badly, if the mage has a godlike starting hand. But other than that, the deck has the potential to beat the rest of the competition.
You just win, because the opponents can't deal with the evergrowing jades.
The MVPs are:



Now, since the deck has a fairly weak early-game, aggro players can easily obtain the upper hand and beat us. But those MUs are still winnable. The MVPs are:





Plague of Murlocs is extremely useful against Big Priests.
When I started playing with my Thief Priest in the first few days of the expansion, I stumbled upon 3 different quest jade shamen on the ladder. I've noticed, that my opponents ran some mid- or late-game defensive tools - Omega Mind, Lightning Storm, Hex, Hagatha's Scheme, Walking Fountain, Siamat, Earthquake. So they've decided to take a more control-ish approach for their decks. Imho those cards aren't bad per se, in a more minion-heavy meta they could prove to be useful. But as long as Burn Mage stays dominant, this won't be the case. You don't have time to play any of those cards right now and your spells would easily get cancelled by Counterspell. Your deck needs to consist of cheaper things.
Speaking of which, some of those builds also ran the typical lackey package we see in standard (including EVIL Totem and Weaponized Wasp). I have tried the latter cards myself, but I don't really feel like those are all that useful. I always have the feeling, that EVIL Totem is just a 2-health taunt, which can be easily dealt with. And it doesn't speed the quest completion process that much. The wasp could be useful, but if you are facing loads of swarm decks like Odd Pala or sticky minions, the 3 damage doesn't really matter imho and it can make your Shudderwock worse. You would be better off running Maelstrom Portal instead.
I tested the Mogu Fleshshaper-Evolve combo, but I'm not really impressed by it. For me it's too inconsistent. Although Jade Shaman utilizes a lot of understatted battlecry minions and adding evolve spells in the deck could be good on theory, I personally think that those high-roll turns aren't needed.
That's all from me. What are your thoughts on this archtype? Have you tried it yourself? What builds did you use and how far did you go on the ladder?
In case some of you missed it. We now know of the nerfs that are coming soon And in it, two of the buffs that were applied were reverted; Extra Arms and Galaxy. As such it made me loo…
In case some of you missed it. We now know of the nerfs that are coming soon
And in it, two of the buffs that were applied were reverted; Extra Arms and Galaxy.
As such it made me look back at the buffs that Blizzard did with Rise of the Mechs. I had been saying for years that I never wanted cards to be buffed. When the buffs came I hoped that I was wrong (I was about rotations).
Now, looking back: I'm fearing that I wasn't wrong. Again looking at the buffs:
Gloop Sprayer to (7) Mana. (Down from 8): While it was experimented on, it seems to have fallen into meme territory at best.
Mulchmuncher to (9) Mana. (Down from 10): Not even a meme, even after the buff.
Necromechanic to (4) Mana. (Down from 5): Hunter played with it a bit in mech hunter, but that deck doesn't even use the card anymore.
Flark's Boom-Zooka to (7) Mana. (Down from 8): No
Unexpected Results to (3) Mana. (Down from 4): Still not used in any mage deck
Luna's Pocket Galaxy to (5) Mana. (Down from 7): Had to be reversed due to overpowering the meta
Crystology to (1) Mana. (Down from 2): The card is broken at 2 mana and the decks that use it used it at 2 mana as well as 1, so it's not really taking a bad card and improving it. If Paladin ever finds a deck to grab a top tier spot on, this may get nerfed.
Glowstone Technician to (5) Mana. (Down from 6): I think it's a neat card, but I still miss Troggzor the Earthinator. Consider "I like it" to be a sign of failure.
Extra Arms to (2) Mana. (Down from 3): Had to be reversed
Cloning Device to (1) Mana. (Down from 2): Not currently used anywhere
Pogo-Hopper to (1) Mana. (Down from 2): It did get some play early on, but eventually fell to meme territory
Violet Haze to (2) Mana. (Down from 3): Still unused
The Storm Bringer to (6) Mana. (Down from 7): I like it. The world deems it meme.
Thunderhead to 3/6 (Up from 3/5): The one Shining spot as shaman found a use for him recently. So we did well here.
Spirit Bomb to (1) Mana. (Down from 2): Still not used
Dr. Morrigan to (6) Mana. (Down from 8): Very laughable
Security Rover to 2/6 stats. (Up from 2/5) & Beryllium Nullifier to 4/8 stats. (Up from 3/8): I put them together as they share a similar fate: They are both never put into a deck, but are loved when found via other effects. But they already had that effect beforehand. And they ended up bolstering a deck that then needed to be nerfed.
So we have:
1 card that actually improved in standing with the buff,
2 cards who weren't trash before the buffs bolstering a deck that needed to be nerfed later
1 card that wasn't trash before and is used as much today and may need a nerf later
3 cards that were played with then dumped into meme status
2 cards that broke the game and had to be reversed
and 9 cards that remained just as trash as before.
For hype and making keeping us engaged with the game, it did a great job. But we only really have 3 cards that actually got into the meta in some form and 2 of them for the worse. Meanwhile it took 3 cards that were already existent in some form and made 1 into a potential big problem and 2 to help support another deck that needed nerfing.
I'm not sure all of that was worth giving Shaman a more reliable aggro deck.
Note that I'm biased as I already felt that buffing wasn't a great idea, so I do run the risk of confirmation bias. So I ask the community to weigh in. Whether you worried over the buffs or spent the past few years yelling at me about why we should be doing it, how has the changes effected you. Note to not think about how it felt right when it was happening since that's just the hype of 'something new'.
I mean right now, look at the list of cards, look at what you play and what you fight against, and think about how the buffs effected you, good and bad. After that, the question: were the buffs a good idea?
Guys, how do you think? Is it worth to spend 1400 gold on first two wings so that I can get [card]Barnes[/card] and disenchant it next week? Sounds like a deal because 1600 dust is worth more than 14…
I've been messing around with hunter and came up with an intriguing idea One of the reasons the class has traditionally gravitated toward aggression is because of the hero power. What if Blizzard in…
I've been messing around with hunter and came up with an intriguing idea
One of the reasons the class has traditionally gravitated toward aggression is because of the hero power. What if Blizzard introduced a mechanic that changes your hero power at the start of the game?
We already have cards that upgrade or change your hero power, and we have quite a few.
What I am thinking is a mechanic similar to Genn or Baku, where if you have X it changes your hero power. For example, a new rogue legendary could have a mechanic that triggers at the start of the game. I know a lot of people despise those cards and how they shaped decks, but those were neutrals. The new hero power could involve some beast synergy or something.
Are there any plans to add a “latest comments” section on the home page? It’s one of the only things I feel is missing from the home page, and I think it would be good to bring atte…
Are there any plans to add a “latest comments” section on the home page? It’s one of the only things I feel is missing from the home page, and I think it would be good to bring attention to new comments posted on different pages (cards, decks, guides etc.) to encourage discussion on those pages.
Just a thought. I know hearthpwn had this feature, and I always enjoyed seeing what random pages of cards/decks people were having discussions on, and joining in.
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it: [deck]7006[/deck] Anyone else having any success with this archetype?
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it:
Anyone else having any success with this archetype?
The current algorithm for selecting decks on the front page seems to be to sort by votes and then decide tie breakers in favor of the oldest deck. This leads to the same decks being shown for a long …
The current algorithm for selecting decks on the front page seems to be to sort by votes and then decide tie breakers in favor of the oldest deck. This leads to the same decks being shown for a long time. Even more so since the decks that are on the front page get more views and therefore more votes.
This is not ideal for visitors, since they have to go digging deeper into the site to discover other decks. And it's a bit discouraging for people submitting decks, since it is hard to get visibility.
My suggestion would be to show random decks, weighted by votes. So a deck with 20 votes would show up more often than a deck with 2 votes, but both have a chance of being displayed. It also means that every time a visitor loads the front page, they're likely to see at least some new decks.
This deck has been a blast to play. You will fall behind in the early game as you do not have any cheap minions to play off the bat. Use Penance, Forbidden Words, and Shadow Word: Death to deal wit…
Some updates have gone out over the past few days, here is our changelog! I'm sorry these don't come out as frequently as they should. We didn't push out much worth mentioning during the card reveal…
Some updates have gone out over the past few days, here is our changelog!
I'm sorry these don't come out as frequently as they should. We didn't push out much worth mentioning during the card reveal period and expansion launch. I've also been helping get all our new staff on board, as you've probably noticed with all the great new content we've had on the front page. Love 'em <3

[cardimg size=220]Barnes[/cardimg]
[cardimg size=220]Extra Arms[/cardimg]
[cardimg size=220]Dr. Boom, Mad Genius[/cardimg]
[cardimg size=220]Luna's Pocket Galaxy[/cardimg] Discuss!
[cardimg size=220]Conjurer's Calling[/cardimg] Discuss!
That got me wins easily. AAEBAR8CpIgD6aIDDrsDxQPbA94EqAWHB8LsAonxAsn4AuiJA7CLA+SLA+iUA7WYAwA=GL
That got me wins easily.
AAEBAR8CpIgD6aIDDrsDxQPbA94EqAWHB8LsAonxAsn4AuiJA7CLA+SLA+iUA7WYAwA=
GL
I'm really enjoying this brawl so far. I must admit that I got my pack like most players, with a token deck (Even Shaman variation). But after that I tried to make a counter-meta deck and it is doing…
I'm really enjoying this brawl so far. I must admit that I got my pack like most players, with a token deck (Even Shaman variation). But after that I tried to make a counter-meta deck and it is doing great for me so far: (6-1 if I counted correctly)
Did anyone do anything really crazy? I have the feeling that some non-obvious combos should exist, but I haven't seen anything spectacular yet.
After much difficulty, I managed to use Amazon coins to buy card packs and get a 15-20% discount from buying it bulk. I still have quite a lot of amazon coins and my intention was to buy slowl…
After much difficulty, I managed to use Amazon coins to buy card packs and get a 15-20% discount from buying it bulk.
I still have quite a lot of amazon coins and my intention was to buy slowly as the new card pack offers from Blizzard came out.
But it seems the amazon coins can only be used to buy the in game card packs, not the card pack offers from the Blizzard shop directly (i.e. it seems I cannot use my amazon coins to buy from Blizzard shop)
Is my understanding correct?
If so, is there anyway I can still utilise my existing amazon coins for any new card pack offers from Blizzard store directly?
I am loathe to charge money to my credit card again when I have quite a lot of unused amazon coins lying around in my amazon account.
Please advise me step by step.
On a separate note, because I did not start Hearthstone since its inception, I wanted to buy back one of the old adventures. (blackrock mountain) --I still do not have my Ragnaros and I am getting pelted everytime in Hearthstone by the fire god.
I realised I cannot use amazon coins to buy the old adventures too because they are found exclusively in Blizzard store? Is my understanding correct? Please also advise. Thanks a lot.
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and comm…
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and commenting on them, but I was hoping for at least a little feedback, suggestions, etc. How do you get your decks into the spotlight?
Also, there are achievements related to this, and I love me some achievements.
Hey guys, For the past days I'm trying to run different versions of highlander hunter (always with the secret package), but cannot locate the perfect one for standard. Win rates in 50-…
Hey guys,
For the past days I'm trying to run different versions of highlander hunter (always with the secret package), but cannot locate the perfect one for standard. Win rates in 50-52% at max and I'm stuck on rank 5 and cannot advance any higher.
What would you recommend to read/check videos in order to understand how to play with this deck better? Maybe you know the ideal Highlander Hunter deck?
Thanks in advance!
EDIT: Apparently [card]Wild Pyromancer[/card] reads 'cast', whereas[card]Unseen Saboteur[/card] reads 'play'. Personally, I never thought there was a differnce #NOTASALTTHREAD (I won) I was pl…
EDIT: Apparently Wild Pyromancer reads 'cast', whereasUnseen Saboteur reads 'play'. Personally, I never thought there was a differnce
#NOTASALTTHREAD (I won)
I was playing a tweaked Control Shaman against the new fashion style priest (Heal/OTK etc).
I played Unseen Saboteur against him, when he had a 3/1 Wild Pyromancer in play.
Notea that the former says that you force YOUR OPPPONENT to play a spell, whereas WP says 'After YOU PLAY' a spell (...)
I know that this interaction is 1) rather rare 2) as intended (I assume)
BUT:
The wording is not correctly reflecting the outcome and if I'd been a new player I would be confused. So please change, I guess? XD