My first successful experiment of the SoU expansion; I give you The Kodo Patrol OTK!
Im thinking of removing a card for a [card]dirty rat[/card] .. it'd really just be a tech against armor druid.. [deck]6764[/deck]
Im thinking of removing a card for a [card]dirty rat[/card] .. it'd really just be a tech against armor druid.. [deck]6764[/deck]
Hey there, fellow members of OoC. I am Esparanta, an avid Wild deckbuilder who loves to try different shenanigans and tinker exotic decks. Recently, I created some decks under the name of "Out of Bud…
Hey there, fellow members of OoC. I am Esparanta, an avid Wild deckbuilder who loves to try different shenanigans and tinker exotic decks. Recently, I created some decks under the name of "Out of Budget" and the rules are:
This thread is to encourage you for creating budget decks that are as valid/solid as expensive competitive/casual decks. So, I will start with mine:
What's yours?
I've got an offer for £5 off a google play store purchase that runs out sunday and was wondering if I should save it for that or just buy some packs
I've got an offer for £5 off a google play store purchase that runs out sunday and was wondering if I should save it for that or just buy some packs
Hi all. Now that the meta's starting to settle, and the first vs report and kripp's crafting guide are out, I'd be interested to know what you're planning to craft, or have recently crafted. For me…
Hi all.
Now that the meta's starting to settle, and the first vs report and kripp's crafting guide are out, I'd be interested to know what you're planning to craft, or have recently crafted.
For me, I'm planning to craft zephrys, dinotamer brann, plus one of snake trap, rat trap and masked contender, which will give me a good highlander hunter deck. Will also craft 2 x psychopomp for a combo priest deck. Gonna hold off until I unpack 1 more legendary though, in case I get anything I need from packs first.
What about you?
So THIS happened to me today... all in one turn so it couldn't be prevented.
So THIS happened to me today... all in one turn so it couldn't be prevented.

It's that time. The meta is far from settled, there will likely be no actual nerfs for weeks, but salt is in the air. What nerfs would you like to see at this overly premature time? Here's my top 5.…
It's that time. The meta is far from settled, there will likely be no actual nerfs for weeks, but salt is in the air. What nerfs would you like to see at this overly premature time?
Here's my top 5. Feel free to disagree or add your own:
Paladin: Tip the Scales: Summon 7 Murlocs from your deck. Cost cannot be lowered.
Paladin: Emperor Wraps: Summon a 2/2 copy of a friendly Reborn minion.
Druid: Ossirian Tear: Passive Hero Power Your Choose One cards have both effects combined this turn. (Cost 2 mana)
Shaman: Heart of Vir'naal: Your next Battlecry triggers twice this turn. (cost lowered to 1)
Warrior: Dr. Boom, Mad Genius: Battlecry: For the rest of the game, your Mechs have Rush.
Introducing Taran Zhu, the Tactician (Complete card set up to Ashes of Outland) From the mists of Pandaria comes Taran Zhu, master of the Shado-Pan and expert strategist. Although trained as a monk,…
Introducing Taran Zhu, the Tactician
(Complete card set up to Ashes of Outland)


From the mists of Pandaria comes Taran Zhu, master of the Shado-Pan and expert strategist. Although trained as a monk, his strategies focus on leading and empowering his army to victory. Strength in numbers is his philosophy, as is giving strength to his numbers through minion buffs.
| Class Strengths: | Class Weaknesses: |
|
|
![]() | New Keyword: Tactic A good Tactician should select his army to match the traits they desire. Minions with "Tactic (X):" will grant bonuses to any minions on the board that fit the tactic. Tactic minions work as an Aura but give permanent buffs instead of temporary, and can focus on stats, Mana cost, Keywords, tribes, or card rarity. |
Upgraded Hero Power: Extra Strength The Tactician gains an extra buff from their hero power, but have to utilize proper minion placement to reap the benefits.
| Cosmetic Heroes Genn Greymane was available as part of the Witchwood Mega-Bundle, while Lord Taran is Tactician's 1,000 win portrait.
|
Card Sets:
Basic
The Basic set sets the tone for the class with cards focused on minions, positioning, and Shado-Pan Agents; as well as introducing Tactics and card rarity.










Classic
The classic set expands on the mechanic introduced in Basic, with more Tactic minions and rarity interactions. The Jade Serpent Yu'lon serves as our legendary, providing a build-around where less valuable minions can become strong and prove themselves on the battlefield.















Tokens:


Curse of Naxxramas
The Naxxramas card continues the focus on strengthening minions while also bringing in the Tactician's first card with Deathrattle.

Goblins vs. Gnomes
The GvG cards, in addition to the requisite Mech synergies and RNG effects, give Tacticians a means to fight back with damage-focused cards and strong attack buffs like Lead into Battle and Gear Up. Li Li Stormstout provides a way to restore your board and help protect it from AoE spells.








Blackrock Mountain
Time to head to the mountains. Cloud Serpent Rider has Dragon synergy and is meant to work well with Yu'lon, and Firemaster is an attack-oriented version of Earthmaster.


The Grand Tournament
It's time for the Grand Tournament, and the next round is on Chen! In addition to continued support for Shado-Pan Agents and Rare cards, new Brew spells allow for cheaper buffing of minions as well as cards to help you get even more power out of the special drinks. Plus Jousting and Inspire are featured.









The League of Explorers
The League has discovered three new cards! Naga Tribalist is a good value minion, Planning Ahead is for when you need just the right card for your strategy, and Jewel of Riches introduces a whole new mechanic for Tacticians: upgrading rarities (more on that in the FAQ)!



Whispers of the Old Gods
With the return of the Old Gods, the Sha rise in Pandaria to serve the bidding of Y'Shaarj. The cards for Whispers feature more interactions with minion deaths of friends and foes alike, such as Giant Sha, Vicious Sha, and Old Gods Rising. The Sha of Pride gives an extra opportunity to summon Y'Shaarj, Rage Unbound.










One Night in Karazhan
The party is on in Karazhan! Dragon Portal continues Dragon support, and Magical Maiden and Onyx Rook both give interesting tactics for minion positioning.



Mean Streets of Gadgetzan
Welcome to Gadgetzan, home-turf of the Jade Lotus (and those two other idiot gangs). Tacticians will be able to use Jade Golems to their advantage, but they can also fight fire with fire through the Lotus Pickpocket and Grimy Turncoat stealing the powers of the other gangs. Zhang Blackpaw will show his daughter how it's done when it comes to the power of Jade.









Journey to Un'Goro
The quest to Un'Goro Crater begins! Journey to Un'Goro has more interactions with upgrading rarity and Dragons through cards like Saurok Spellmancer and Cloud Hatchling, along with Adapt and Epic synergy with Ancient Brew and Saurok Commander. Li Li, Junior Explorer will help you find a Legendary for your deck, and if you Search for the Statue, you will find the long-forgotten Elune Parthenos and become legendary (literally)!











Tokens:

Knights of the Frozen Throne
A good Tactician values his soldiers above all else. But what happens when a good Tactician falls to darkness? Knights of the Frozen Throne focuses on Deathrattle cards like Snow-Covered Archer and Sacrificial Soldier, and other cards based on sacrificing your minions like Lich Mystic and Spirit of Shado-Pan. Gravewalker Zhu gives your hero one last chance to make a comeback after death, while Archlich Kel'thuzad gives your Deathrattle minions a second chance at life (until their second chance at death).











Kobolds and Catacombs
Into the dungeons to fight some Dragons! Kobolds and Catacombs introduces more Dragon synergy and buff cards like Dragon Whisperer and We're Rich! as well as more Tactic cards like Tushui Leader and Questing Pandaren. Fu Zan will shuffle Flaming Kegs that deal 5 damage to your opponent's left-most minion, while The Dungeon Master will get you a Dragon (just hope you get a high roll!)










Tokens:








The Witchwood
Don't get lost in the woods… The Witchwood introduces new cards with Rush like Huojin Protector and Gilneas Brew, as well as Taunt synergy with Gorgeous Gilnean and Into The Fray. Madame Shearer will help your Taunt minions protect your hero, but Doctor Sezavo will help your Rush minions destroy the enemy (for a price).










Token:

The Boomsday Project
Welcome to Boom Labs! The Boomsday Project brings the Mechs back to the Tactician class with new Mech minions and Mech synergy like Box-O-Boom and Goblin Punk and damaging spells like What Goes Up… and Holozooka. Doctor Magnetron gives Mech decks a whole new angle to their strategy, while Magnetron's Holoprinter can save you when your opponent's board gets out of control - by plagiarizing it!










Rastakhan's Rumble
TURTLE POWER! Rastakhan's Rumble brings Taunt synergy in a big way like with Spirit of the Turtle and new cards that require strategy to play right like Chain Reaction, Sportsmanship,and Time to Rumble. Torga, the Turtle rewards you for maintaining a board of Taunts; while War-God Jalak will steal a Legendary for you and could turn the tides of battle.










Rise of Shadows
From the depths of Blackrock, Nefarian returns to join the League of E.V.I.L. along with a few prisoners he broke out from the Violet Hold! Rise of Shadows brings back Dragon support as well as introducing Secrets to the Tactician class and an emphasis on spells. Lord Victor Nefarius can find you the perfect Dragon to turn the tide, while Cyanigosa gives you power for playing spells.










Nefarian's Lackey: Token:


Saviors of Uldum
Ancient powers are awakened in Uldum! Saviors of Uldum continues Nefarian's emphasis on spells with the new Secrets Dead Man's Volley and Confusing Screech, and more card generation. Reawakening gives Tacticians powerful spells from your opponent's class, while Phaerix the Chosen can restore spells that have been played and give players a big push.











Descent of Dragons
Ancient powers awaken! In Descent of Dragons, Tacticians gain a whole host of Dragon minions and synergy with cards like Proto-Drake and Shadow Breath; as well as the power to invoke Galakrond, the Ancient and summon power from the past. Nefarian, the Abomination will help you construct the perfect Dragon, while Rend, Dark Warchief will destroy any Legends that get in his way.












Tokens:



Chromatic Dragon Tokens:






Galakrond's Awakening
The final battle begins! Galakrond's Awakening contains three new cards for Tactician: Blackrock Pitmaster can generate Lackeys, Dueling Dragons works as both removal and Dragon summoning, and EVIL Strategist can give your Lackeys a boost.



Ashes of Outland
The power of the void calls… In Ashes of Outland, Tacticians have made a deal with the Demons for power with cards like Huojin Felblade, Fel Volley, and Dark Alliance. Prince Xavalius will help take out your opponent's big hitters, while Chen the Corrupted will show what happens when you embrace the darkness.












Battlegrounds
Tokens:








Solo Content:
Icecrown "Your minions abandon you, Tactician! They know my victory is inevitable." In the Tactician's fight against the Lich King, he will steal your minions every turn. Players have to build a board fast and make sure not to give Arthas anything he can take advantage of. Dungeon Run Taran Zhu is heading into the dungeons! Make your way through the 8 bosses and claim your treasure! Rumble Run Let's get ready to RUUUMBLEEEEE! When Rikkar joins the Tacticians and Team Torga, he gets access to three Shrines: Paralyzing Relic will shock opposing minions away from fighting, Torga's Shell will provide a defensive boost, and Torga's Summons will return dead minions to your hand (from both sides). Along with the six Tactician Teammates (which you can find here), Tacticians will show Gurubashi Arena who's boss! Dalaran Heist Tactician Hero (Abby-Ration) "So, 'Abby'. Maloriak tells me you're his brightest aberration yet. That's not saying much coming from someone not much brighter than an aberration, but let's see if you have what it takes." In the Dalaran Heist, Tacticians can control Abby-Ration, an new aberration with dreams of ruling Blackrock (or whatever Nefarian allows her to rule. Maybe she can rule the Grim Guzzler). In addition to the normal Strengthen hero power, Abby has access to two new ones. Summon 10 minions to unlock New Friends, and play 15 spells to unlock Random Rune. The Dalaran Heist Chapter 6 - Skies of Dalaran "While those bozos put their little plan into action, we need to make sure no reinforcements get through to the city." While the Dalaran portals have been shut down, Nefarian still has to prevent help from flying in. Use a floating island for fending off the intruders but be warned - They aren't that stable. Too many minions on the board will destroy all of them, so avoid building too big of a board (or use it to your advantage and destroy your enemies). Fight against Dalaran heroes and heroes from past adventures to make sure the League of E.V.I.L. can win! Fire FEST-E.V.I.L. (Blackrock Crash) Nefarian's going home, and he's NOT happy. Play through the Blackrock Crash as Victor Nefarius and show this loser league how to properly take over Blackrock Mountain! "Hey, you lousy rat! STAY AWAY FROM MY STUFF!" For Round 6, Nefarian has to protect his lab from the other league members who see it as free loot. The other classes fight dragon Nefarian as normal, but Nefarian fights against a variation of the King Togwaggle fight from the Dungeon Run. He no take lab equipment. Tombs of Terror Chapter 5 - The Pit of Scales "Elise, I've fought a lot of crocolisks in my days. But I ain't never seen a crocolisk flyin' or breathin' fire before!" The Pit of Scales, home of the crocolisks. At least until Obsidus took control and converted it into his personal rookery. Help the League of Explorers defeat the Plague Lord of Scales and restore order to Uldum! This wing's twist summons you an Eternal Drake, a Dragon that give you a Dragon when it dies and passes it's Deathrattle on to it. Use them to your advantage as you take on Obsidus!













FAQ:
Q: How does Tactic work exactly?
A: Tactic works as an Aura, but unlike aura effects Tactic enchantments are permanent buffs instead of temporary. It works on both minions already on the board when played and minions played after the Tactic minion is on the board.
When you play a minion with the Tactic keyword, it checks to see if minions on the board fit the criteria specified on itself. If there are any minions that fit, the Tactic minion enchants them. Afterwards, any time your board changes it checks again. If it notices any minions on the board that fit the Tactic and have not been enchanted yet, it enchants them. The enchantments are permanent, so if the Tactic minion is destroyed the minions buffed retain their buffs (unlike a normal Aura effect).
Q: What about "upgraded rarity"?
A: Cards that allow you to upgrade a rarity will give you a card of the next rarity in the ranking (minions transformed into upgraded rarities will stay the same Cost). Think of Evolve, but with rarity instead of Cost. The ranking goes
Basic -> Common -> Rare -> Epic -> Legendary
Legendaries cannot be upgraded. It's like trying to evolve a Mountain Giant: it will be unaffected. And if there are no Legendary spells in Standard, upgraded spells can't go past Epic.
Credits:
Cards made with Hearthcards using the Demon Hunter class skin
Art found on Blizz-Art and Artstation (and occasionally Google Images)
Thanks to sinti, Neoguli, Doomer22, MalcolmReynolds, and Demonxz95 for balance input
Artwork credits can be found in my Imgur albums for each set
Basic, Classic, Adventures, GvG, TGT, Old Gods, Gadgetzan, Un'Goro, KotFT, Kobolds, Witchwood, Boomsday, Rastakhan, Shadows, Uldum, Dragons, Outland,
Changelog:
08/15/19 - Changed Guardian Monk to 3 Mana. 08/16/19 - Added Goblins vs. Gnomes and Blackrock Mountain. - Balance updates to the Basic and Classic set (listed down below) 08/17/19 - Added The Grand Tournament and The League of Explorers 08/18/19 - Added Whispers of the Old God and One Night in Karazhan - Various consistency improvements 08/19/19 - Added Mean Streets of Gadgetzan - Altered Hero Power to lower the power and fit better with the class identity 08/20/19 - Added Journey to Un'Goro 08/22/19 - Added Knights of the Frozen Throne 08/24/19 - Added Kobolds and Katacombs and The Witchwood 08/25/19 - Added The Boomsday Project and Rastakhan's Rumble 08/26/19 - Added Rise of Shadows and Saviors of Uldum -Changes to Torga, the Turtle and Cursed Fire -Updated the FAQ to better explain how Tactic works -Various consistancy updates 09/04/19 - Added solo content for Icecrown, Rumble Run, and the Dalaran Heist hero - Added Genn Greymane as a cosmetic hero 09/05/19 - Added solo content for Fire FEST-E.V.I.L. and Skies of Dalaran 09/06/19 - Added card buckets for Dungeon Run 09/07/19 - Added card buckets for Rumble Run 09/10/19 - Added card buckets for Dalaran Heist and Blackrock Crash -Added adventure guide for Dalaran Heist Chapter 6 - Skies of Dalaran 09/11/19 - Replaced Hidden Spikes with Spike Trap 10/02/19 - Added adventure guide for Tombs of Terror Chapter 5 - The Pit of Scales - Added the 1,000 win cosmetic hero, Lord Taran 11/14/19 - Added Battlegrounds 11/20/19 - Added spoiler tags to the main post 12/14/19 - Added Descent of Dragons 01/22/20 - Added Galakrond's Awakening cards - Reduced the cost and attack of Ancient Swipe 04/12/20 - Added Ashes of Outland
Thank you for reading, let me know what you think and what I can improve!
I've started building a Beast Zoolock deck around [card]History Buff[/card], [card]Untamed Beastmaster[/card] and for the meme of it: [card]Hir'eek, the bat[/card]. Faring well with it in Casual, but…
I've started building a Beast Zoolock deck around History Buff, Untamed Beastmaster and for the meme of it: Hir'eek, the Bat.
Faring well with it in Casual, but I'm looking for ideas to improve it in ladder matches (rank 5 and up).
Feel free to test and comment! :)
EDIT: One of the main problems is Control Warrior, but frankly speaking there aren't many zoo options to improve that matchup, so I chose to ignore it.
Both PC and Amazon (Android) versions just patched for me. But I can't find any patch notes or notice anything different. Does anyone have information on what is updated or changed?
Both PC and Amazon (Android) versions just patched for me. But I can't find any patch notes or notice anything different.
Does anyone have information on what is updated or changed?
I just got a golden [card]High Inquisitor Whitemane[/card] from this week's tavern brawl. I had completely forgotten that this was added to Classic. Does anyone know how it interacts with reborn mini…
I just got a golden High Inquisitor Whitemane from this week's tavern brawl. I had completely forgotten that this was added to Classic.
Does anyone know how it interacts with reborn minions? I wonder if this new mechanic would make Whitemane more playable.
[cardimg]Embalming Ritual[/cardimg] [cardimg]Wretched Reclaimer[/cardimg] [cardimg]Psychopomp[/cardimg] These three cards in particular enable some fun deathrattle abusing shenanigans. Giving …
These three cards in particular enable some fun deathrattle abusing shenanigans. Giving your cheap deathrattles like Dead Ringer reborn lets you complete the quest really easily and double up on the deathrattle effects without relying entirely on Twilight's Call! Wretched Reclaimer is basically Terrorscale Stalker for priest, but even better since it puts more copies of the deathrattle minion in your rez pool for Twilight's Call and Psychopomp, you can use it on a Reborn deathrattle like Grandmummy to summon 2 copies of the minion (and you can even use it on the non-reborn half of Grandmummy to bring it back with Reborn again.) and you can use it on 1/1 copies from Mirage Caller and Twilight's Call!
I had quite a bit of laughs memeing around with a SMOrc Quest Priest yesterday that just kills the opponent by summoning obscene amounts of Leper Gnomes and Kobold Sandtroopers even if the deck auto-losses to any kind of healing or armor gain.
A midrange build with stuff like Nerubian Egg and Carnivorous Cube was doing much better for me with a similar level of fun too.
Even though Awaken the Makers normally promotes a control playstyle, it kinda works quite well for a midrange deck since you can complete the quest really fast and just use Amara, Warden of Hope as a 5 mana 8/8 Taunt for some big tempo and maybe cube it later.
I got an email from Blizzard trying to entice me to dust off my classic character in WoW by instantly leveling it up to 100. Which, may work for most, but for me not so much. I'd rather live in…
I got an email from Blizzard trying to entice me to dust off my classic character in WoW by instantly leveling it up to 100. Which, may work for most, but for me not so much. I'd rather live in the nostalgia of when I was in my 20's drinking beer, raiding like BWL/AQ crazy. Then I got another email about the classic only server getting ready to open up. I almost took the hook, but then I realized I am married with 4 kids, and I couldn't delicate the endless grinding hours for it. haha
Those email did bring me to a crossroads in my brain. I was stuck thinking about the endless hours of vanilla, and my 7 - 10 minute Hearthstone matches I try to squeeze in when I can.
I started to wonder what good expansions they could bring to Hearthstone from the vanilla days.
Here are my top 3:
First one that came to me was Dire Maul for some reason. An Orge Expansion would be fun, could also tie in to the ruined night elf city.
Second was Darkmoon Faire. I'm kind of surprised this hasn't been done yet. That place was always fascinating to me. Travelling band of gypsies peddling their wares.
Third would be an Alterac Valley type of deal. That place was a crazy pvp. Totally fluid, and a pvp holyland. I remember epic battles outside of Tarren Mill which isn't to far from the zone for pvp queue as well.
As far as I know there is no sufficient data for the golden legendary pity timer (PT). I actually got to 39x packs last expansion in between golden legendaries, so the much cited '400 packs PT' seem…
As far as I know there is no sufficient data for the golden legendary pity timer (PT).
I actually got to 39x packs last expansion in between golden legendaries, so the much cited '400 packs PT' seems to hold, but I'm now (unwillingly) on my quest to test the PT:
349 Uldum packs opened, no golden legendary (got all commons and rares, most epics and would be missing like 5-6 legs hadn't I crafted 3)
IF I DO HIT like 380, I'll post again, but until then: What was the longest opening streak without a golden leg for you?
Welcome to this originally mildly salty thread, turned into a productive one! I thought it was pretty fun to mention here all the obvious whiffs of [card]zephrys the great[/card], specifing the game…
Welcome to this originally mildly salty thread, turned into a productive one!
I thought it was pretty fun to mention here all the obvious whiffs of Zephrys the Great, specifing the game context as precisely as possible.
REMINDER: zephrys the great calculates solutions based exclusively on PUBLIC elements. He does not know the identity of your cards or secrets, nor those of the opponent, but he can see that they are there and their number, plus health, weapons, board.
Let's gather enough data to improve his code!
Here i start:
(10) mana as Valeera the Hollow, with Eviscerate at hand, against Wild Secret Mage, with 2 secrets up (including ice block) and 1hp left:
i play Zephrys TWICE in the same turn, and in neither case did he offer me the SI:7 Infiltrator or Flare that could give me lethal.
Only 3 redundant options: Eviscerate, Fireball, Swipe. Twice.
Do you guys remember the the "Welcome to Uldum" quest for logging in when the expansion released? It rewarded us 3 packs from SoU. And we were promised 3 more through 2 quests named "Onward into Uldu…
Do you guys remember the the "Welcome to Uldum" quest for logging in when the expansion released? It rewarded us 3 packs from SoU. And we were promised 3 more through 2 quests named "Onward into Uldum". One of those rewarded us 2 packs and the other one - 1. We still haven't gotten them... So the requirements for the quests are "Play the Tavern Brawl" and "Win the Tavern Brawl". So i presume we will get them today when the Tavern is out...? Any opinions?
Hey friends, I got my 9 year old daughter into Hearthstone, and she really enjoys it. She gets more out of opening packs and building decks than actually playing, but she has fun. She plays pretty r…
Hey friends,
I got my 9 year old daughter into Hearthstone, and she really enjoys it. She gets more out of opening packs and building decks than actually playing, but she has fun. She plays pretty rarely, so I don't want to put real money into her account. I build her decks with her and help her play, and we can barely win any games, even at Rank 21. I'm wondering if anyone can suggest a viable deck for someone with a very limited collection. We're not aiming for legend here, just to be able win enough games for quest completion and having some fun. She has SN1P-SN4P and Vargoth, obviously, plus Zilliax, Kalecgos, Dr. Boom, Velen, Brightwing, and the new Shaman and Rogue quests. Not too many quality epics, etc.
Thanks!
I'm very curious about this, especially because if nothing goes wrong, I will probably graduate in college as a Video Game Designer/Developer next year. Considering people is here mostly to talk a lo…
I'm very curious about this, especially because if nothing goes wrong, I will probably graduate in college as a Video Game Designer/Developer next year. Considering people is here mostly to talk a lot about games (especially Hearthstone, of course... :P), their mechanics, the balance, etc., I was wondering how many of you visit this forum and dedicate your life to this wonderful career??? :D :D :D

I was curious about the probably of burgling class cards with some out of the box card generators and I just thought I would share it. I am not stating the power of these cards rather just throwing s…
I was curious about the probably of burgling class cards with some out of the box card generators and I just thought I would share it. I am not stating the power of these cards rather just throwing some data out there. All numbers are rounded to the nearest percent. Also this is as of Saviors of Uldum Standard.
Pharaoh Cat Has a 35% to give a non-rogue class card.
Violet Haze Has a 58% to give 1 card and 12% for 2.
Jar Dealer Has a 37% for a class card.
Ravencaller Has a 60% to give 1 card and 14% for 2.
Tanglefur Mystic Has a 36% for a card.
Swamp Dragon Egg Has a 37% for a card.
Fishflinger Has a 29% for a card
Weaponized Piñata Has a 54% to give a card
Lastly Face Collector
Played 1 time is a 54% for a card
Played 2 times is an 80% for a card 29% for 2
Played 3 times is a 90% for a card and 16% to get all 3 as class cards.
for reference: [card]shieldbreaker[/card] most people's opinion about the card back in rastakan that the card is great, but aggro plays [card]prince keleseth[/card]. them is essentially old owl in th…
for reference: Shieldbreaker most people's opinion about the card back in rastakan that the card is great, but aggro plays Prince Keleseth.
them is essentially old owl in the current meta most minions you want to silence are taunts, and warrior now runs the taunt package which means their taunts are buffed also every deck runs Zilliax.
do you think them is worth inclusion in zoo/aggro warrior/murloc pally?
this is hard..the new quests are crazy
this is hard..
the new quests are crazy
How to get The Feat of Strength Achievement ? Registered for an account on HearthStation. (HearthStation = Out Of Card?) Participated in the Out of Cards Uldum Essential…
How to get The Feat of Strength Achievement ?
Registered for an account on HearthStation. (HearthStation = Out Of Card?)
Participated in the Out of Cards Uldum Essentials quest with the League of Explorers. ( HOW?) any link?
Title says it all. Have a look at this deck, then feel free to tell me how to improve because I think it can be optimized better with your valuable feedback: [deck]6550[/deck] So, what to do?
Title says it all. Have a look at this deck, then feel free to tell me how to improve because I think it can be optimized better with your valuable feedback:
So, what to do?
Hi there, A mate of mine is currently at level 25 and has had an account for a few months now. They havn't received the free SOU legendary quest or the SOU quest - this is meant to be given on l…
Hi there,
A mate of mine is currently at level 25 and has had an account for a few months now. They havn't received the free SOU legendary quest or the SOU quest - this is meant to be given on login within the first 90 days of the expansion release.
Does anybody know if he needs to hit a level e.g. 20 before receiving this?
A bit before the release of SoU we got a very nice article discussing each classes strengths and weaknesses. https://outof.cards/hearthstone/148-keeping-hearthstone-unique-class-identity-breakdown …
A bit before the release of SoU we got a very nice article discussing each classes strengths and weaknesses.
https://outof.cards/hearthstone/148-keeping-hearthstone-unique-class-identity-breakdown
I'd like your opinion on what was said and what we got.
I personally mostly play hunter and from what I saw most of the hunter cards supports what the article said
Hyena Alpha fits both beast and secret synergies,
Swarm of Locusts just as Unleash the Hounds fits the beast synergies
The odd ones are Wild Bloodstinger (which is still a beast) and the quest ,Unseal the Vault which, unlike the previous one that went with hunter's affinity with one drops, doesn't seem to fit at all...
Hunters are not known to swarm, don't usually wait for 20 minions to be summoned before killing the opponent and rarely has a board of tokens that sticks (it's usually 1/1s)
Now if it looked like Dinomancy and said "give your beasts +x/+x " (I leave the figures, costs and details to pros of balance) I would love it
Right now it seems Mech hunter will still rule supreme even though the class has nothing to do with mechs.
Greetings! I love warlock. Some of my favorite effects involve discarding other cards. There are various types of discarding cards but I want to ask about [card]Expired Merchant[/card]. ( I…
Greetings!
I love warlock. Some of my favorite effects involve discarding other cards. There are various types of discarding cards but I want to ask about Expired Merchant.
( I am making a huge assumption that Shriek or Reckless Diretroll basically work the same way except for targeting the highest card in hand, Shriek and Reckless Diretroll target the lowest.)
Here is my Scenario:
I have Expired Merchant in hand along with Cruel Dinomancer and Reno Jackson. Assuming no other card is greater than 5 mana in hand which card will be chosen? Is this random? Is the card that is Alphabetical first/last? Does it target the cards from left to right or right to left. Does it choose the card based on which card set came first? Is there any rhyme or reason once two cards are of the same mana level in hand? Do I have to play Reno to order to guarantee that Cruel Dinomancer is selected?
Is this mechanical process the same when dealing with discarding your lowest and highest cost cards?
Thank you for your time!